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diff --git a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
+#define BT_CHARACTER_CONTROLLER_INTERFACE_H
+
+#include "LinearMath/btVector3.h"
+#include "BulletDynamics/Dynamics/btActionInterface.h"
+
+class btCollisionShape;
+class btRigidBody;
+class btCollisionWorld;
+
+class btCharacterControllerInterface : public btActionInterface
+{
+public:
+ btCharacterControllerInterface () {};
+ virtual ~btCharacterControllerInterface () {};
+
+ virtual void setWalkDirection(const btVector3& walkDirection) = 0;
+ virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
+ virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
+ virtual void warp (const btVector3& origin) = 0;
+
+ virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
+ virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
+ virtual bool canJump () const = 0;
+ virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
+
+ virtual bool onGround () const = 0;
+ virtual void setUpInterpolate (bool value) = 0;
+};
+
+#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
+