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-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h633
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp125
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h34
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h71
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h21
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h57
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h32
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp76
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h26
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp1703
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h62
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h1824
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp23
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h29
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp494
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h52
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h277
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp253
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h18
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h1160
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp218
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h125
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h24
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp354
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h17
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp135
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h45
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h19
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp118
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h23
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp493
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h154
32 files changed, 4246 insertions, 4449 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
index 9eb880b8df..c94391d816 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
@@ -16,163 +16,153 @@ subject to the following restrictions:
#ifndef BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
#define BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
-#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
+#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
#include "btGjkEpa3.h"
#include "btGjkCollisionDescription.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+template <typename btConvexTemplate>
+bool btGjkEpaCalcPenDepth(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btGjkCollisionDescription& colDesc,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB)
+{
+ (void)v;
+ // const btScalar radialmargin(btScalar(0.));
+ btVector3 guessVector(b.getWorldTransform().getOrigin() - a.getWorldTransform().getOrigin()); //?? why not use the GJK input?
+ btGjkEpaSolver3::sResults results;
+ if (btGjkEpaSolver3_Penetration(a, b, guessVector, results))
-template <typename btConvexTemplate>
-bool btGjkEpaCalcPenDepth(const btConvexTemplate& a, const btConvexTemplate& b,
- const btGjkCollisionDescription& colDesc,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB)
-{
- (void)v;
-
- // const btScalar radialmargin(btScalar(0.));
-
- btVector3 guessVector(b.getWorldTransform().getOrigin()-a.getWorldTransform().getOrigin());//?? why not use the GJK input?
-
- btGjkEpaSolver3::sResults results;
-
-
- if(btGjkEpaSolver3_Penetration(a,b,guessVector,results))
-
- {
- // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
- //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
- wWitnessOnA = results.witnesses[0];
- wWitnessOnB = results.witnesses[1];
- v = results.normal;
- return true;
- } else
- {
- if(btGjkEpaSolver3_Distance(a,b,guessVector,results))
- {
- wWitnessOnA = results.witnesses[0];
- wWitnessOnB = results.witnesses[1];
- v = results.normal;
- return false;
- }
- }
- return false;
+ {
+ // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
+ //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return true;
+ }
+ else
+ {
+ if (btGjkEpaSolver3_Distance(a, b, guessVector, results))
+ {
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return false;
+ }
+ }
+ return false;
}
template <typename btConvexTemplate, typename btGjkDistanceTemplate>
-int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btVoronoiSimplexSolver& simplexSolver, btGjkDistanceTemplate* distInfo)
+int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btVoronoiSimplexSolver& simplexSolver, btGjkDistanceTemplate* distInfo)
{
-
- bool m_catchDegeneracies = true;
- btScalar m_cachedSeparatingDistance = 0.f;
-
- btScalar distance=btScalar(0.);
- btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
-
- btVector3 pointOnA,pointOnB;
- btTransform localTransA = a.getWorldTransform();
- btTransform localTransB = b.getWorldTransform();
-
- btScalar marginA = a.getMargin();
- btScalar marginB = b.getMargin();
-
- int m_curIter = 0;
- int gGjkMaxIter = colDesc.m_maxGjkIterations;//this is to catch invalid input, perhaps check for #NaN?
- btVector3 m_cachedSeparatingAxis = colDesc.m_firstDir;
-
- bool isValid = false;
- bool checkSimplex = false;
- bool checkPenetration = true;
- int m_degenerateSimplex = 0;
-
- int m_lastUsedMethod = -1;
-
- {
- btScalar squaredDistance = BT_LARGE_FLOAT;
- btScalar delta = btScalar(0.);
-
- btScalar margin = marginA + marginB;
-
-
-
- simplexSolver.reset();
-
- for ( ; ; )
- //while (true)
- {
-
- btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* localTransA.getBasis();
- btVector3 seperatingAxisInB = m_cachedSeparatingAxis* localTransB.getBasis();
-
- btVector3 pInA = a.getLocalSupportWithoutMargin(seperatingAxisInA);
- btVector3 qInB = b.getLocalSupportWithoutMargin(seperatingAxisInB);
-
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
-
-
-
- btVector3 w = pWorld - qWorld;
- delta = m_cachedSeparatingAxis.dot(w);
-
- // potential exit, they don't overlap
- if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * colDesc.m_maximumDistanceSquared))
- {
- m_degenerateSimplex = 10;
- checkSimplex=true;
- //checkPenetration = false;
- break;
- }
-
- //exit 0: the new point is already in the simplex, or we didn't come any closer
- if (simplexSolver.inSimplex(w))
- {
- m_degenerateSimplex = 1;
- checkSimplex = true;
- break;
- }
- // are we getting any closer ?
- btScalar f0 = squaredDistance - delta;
- btScalar f1 = squaredDistance * colDesc.m_gjkRelError2;
-
- if (f0 <= f1)
- {
- if (f0 <= btScalar(0.))
- {
- m_degenerateSimplex = 2;
- } else
- {
- m_degenerateSimplex = 11;
- }
- checkSimplex = true;
- break;
- }
-
- //add current vertex to simplex
- simplexSolver.addVertex(w, pWorld, qWorld);
- btVector3 newCachedSeparatingAxis;
-
- //calculate the closest point to the origin (update vector v)
- if (!simplexSolver.closest(newCachedSeparatingAxis))
- {
- m_degenerateSimplex = 3;
- checkSimplex = true;
- break;
- }
-
- if(newCachedSeparatingAxis.length2()<colDesc.m_gjkRelError2)
- {
- m_cachedSeparatingAxis = newCachedSeparatingAxis;
- m_degenerateSimplex = 6;
- checkSimplex = true;
- break;
- }
-
- btScalar previousSquaredDistance = squaredDistance;
- squaredDistance = newCachedSeparatingAxis.length2();
+ bool m_catchDegeneracies = true;
+ btScalar m_cachedSeparatingDistance = 0.f;
+
+ btScalar distance = btScalar(0.);
+ btVector3 normalInB(btScalar(0.), btScalar(0.), btScalar(0.));
+
+ btVector3 pointOnA, pointOnB;
+ btTransform localTransA = a.getWorldTransform();
+ btTransform localTransB = b.getWorldTransform();
+
+ btScalar marginA = a.getMargin();
+ btScalar marginB = b.getMargin();
+
+ int m_curIter = 0;
+ int gGjkMaxIter = colDesc.m_maxGjkIterations; //this is to catch invalid input, perhaps check for #NaN?
+ btVector3 m_cachedSeparatingAxis = colDesc.m_firstDir;
+
+ bool isValid = false;
+ bool checkSimplex = false;
+ bool checkPenetration = true;
+ int m_degenerateSimplex = 0;
+
+ int m_lastUsedMethod = -1;
+
+ {
+ btScalar squaredDistance = BT_LARGE_FLOAT;
+ btScalar delta = btScalar(0.);
+
+ btScalar margin = marginA + marginB;
+
+ simplexSolver.reset();
+
+ for (;;)
+ //while (true)
+ {
+ btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = m_cachedSeparatingAxis * localTransB.getBasis();
+
+ btVector3 pInA = a.getLocalSupportWithoutMargin(seperatingAxisInA);
+ btVector3 qInB = b.getLocalSupportWithoutMargin(seperatingAxisInB);
+
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+
+ btVector3 w = pWorld - qWorld;
+ delta = m_cachedSeparatingAxis.dot(w);
+
+ // potential exit, they don't overlap
+ if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * colDesc.m_maximumDistanceSquared))
+ {
+ m_degenerateSimplex = 10;
+ checkSimplex = true;
+ //checkPenetration = false;
+ break;
+ }
+
+ //exit 0: the new point is already in the simplex, or we didn't come any closer
+ if (simplexSolver.inSimplex(w))
+ {
+ m_degenerateSimplex = 1;
+ checkSimplex = true;
+ break;
+ }
+ // are we getting any closer ?
+ btScalar f0 = squaredDistance - delta;
+ btScalar f1 = squaredDistance * colDesc.m_gjkRelError2;
+
+ if (f0 <= f1)
+ {
+ if (f0 <= btScalar(0.))
+ {
+ m_degenerateSimplex = 2;
+ }
+ else
+ {
+ m_degenerateSimplex = 11;
+ }
+ checkSimplex = true;
+ break;
+ }
+
+ //add current vertex to simplex
+ simplexSolver.addVertex(w, pWorld, qWorld);
+ btVector3 newCachedSeparatingAxis;
+
+ //calculate the closest point to the origin (update vector v)
+ if (!simplexSolver.closest(newCachedSeparatingAxis))
+ {
+ m_degenerateSimplex = 3;
+ checkSimplex = true;
+ break;
+ }
+
+ if (newCachedSeparatingAxis.length2() < colDesc.m_gjkRelError2)
+ {
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+ m_degenerateSimplex = 6;
+ checkSimplex = true;
+ break;
+ }
+
+ btScalar previousSquaredDistance = squaredDistance;
+ squaredDistance = newCachedSeparatingAxis.length2();
#if 0
///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
if (squaredDistance>previousSquaredDistance)
@@ -182,188 +172,183 @@ int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate
checkSimplex = false;
break;
}
-#endif //
-
-
- //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
-
- //are we getting any closer ?
- if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
- {
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
- checkSimplex = true;
- m_degenerateSimplex = 12;
-
- break;
- }
-
- m_cachedSeparatingAxis = newCachedSeparatingAxis;
-
- //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
- if (m_curIter++ > gGjkMaxIter)
- {
-#if defined(DEBUG) || defined (_DEBUG)
-
- printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
- printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",
- m_cachedSeparatingAxis.getX(),
- m_cachedSeparatingAxis.getY(),
- m_cachedSeparatingAxis.getZ(),
- squaredDistance);
+#endif //
+
+ //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
+
+ //are we getting any closer ?
+ if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
+ {
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ checkSimplex = true;
+ m_degenerateSimplex = 12;
+
+ break;
+ }
+
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+
+ //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
+ if (m_curIter++ > gGjkMaxIter)
+ {
+#if defined(DEBUG) || defined(_DEBUG)
+
+ printf("btGjkPairDetector maxIter exceeded:%i\n", m_curIter);
+ printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",
+ m_cachedSeparatingAxis.getX(),
+ m_cachedSeparatingAxis.getY(),
+ m_cachedSeparatingAxis.getZ(),
+ squaredDistance);
#endif
-
- break;
-
- }
-
-
- bool check = (!simplexSolver.fullSimplex());
- //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
-
- if (!check)
- {
- //do we need this backup_closest here ?
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
- m_degenerateSimplex = 13;
- break;
- }
- }
-
- if (checkSimplex)
- {
- simplexSolver.compute_points(pointOnA, pointOnB);
- normalInB = m_cachedSeparatingAxis;
-
- btScalar lenSqr =m_cachedSeparatingAxis.length2();
-
- //valid normal
- if (lenSqr < 0.0001)
- {
- m_degenerateSimplex = 5;
- }
- if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
- {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
- normalInB *= rlen; //normalize
-
- btScalar s = btSqrt(squaredDistance);
-
- btAssert(s > btScalar(0.0));
- pointOnA -= m_cachedSeparatingAxis * (marginA / s);
- pointOnB += m_cachedSeparatingAxis * (marginB / s);
- distance = ((btScalar(1.)/rlen) - margin);
- isValid = true;
-
- m_lastUsedMethod = 1;
- } else
- {
- m_lastUsedMethod = 2;
- }
- }
-
- bool catchDegeneratePenetrationCase =
- (m_catchDegeneracies && m_degenerateSimplex && ((distance+margin) < 0.01));
-
- //if (checkPenetration && !isValid)
- if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
- {
- //penetration case
-
- //if there is no way to handle penetrations, bail out
-
- // Penetration depth case.
- btVector3 tmpPointOnA,tmpPointOnB;
-
- m_cachedSeparatingAxis.setZero();
-
- bool isValid2 = btGjkEpaCalcPenDepth(a,b,
- colDesc,
- m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB);
-
- if (isValid2)
- {
- btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
- btScalar lenSqr = tmpNormalInB.length2();
- if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
- {
- tmpNormalInB = m_cachedSeparatingAxis;
- lenSqr = m_cachedSeparatingAxis.length2();
- }
-
- if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
- {
- tmpNormalInB /= btSqrt(lenSqr);
- btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
- //only replace valid penetrations when the result is deeper (check)
- if (!isValid || (distance2 < distance))
- {
- distance = distance2;
- pointOnA = tmpPointOnA;
- pointOnB = tmpPointOnB;
- normalInB = tmpNormalInB;
-
- isValid = true;
- m_lastUsedMethod = 3;
- } else
- {
- m_lastUsedMethod = 8;
- }
- } else
- {
- m_lastUsedMethod = 9;
- }
- } else
-
- {
- ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
- ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
- ///reports a valid positive distance. Use the results of the second GJK instead of failing.
- ///thanks to Jacob.Langford for the reproduction case
- ///http://code.google.com/p/bullet/issues/detail?id=250
-
-
- if (m_cachedSeparatingAxis.length2() > btScalar(0.))
- {
- btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
- //only replace valid distances when the distance is less
- if (!isValid || (distance2 < distance))
- {
- distance = distance2;
- pointOnA = tmpPointOnA;
- pointOnB = tmpPointOnB;
- pointOnA -= m_cachedSeparatingAxis * marginA ;
- pointOnB += m_cachedSeparatingAxis * marginB ;
- normalInB = m_cachedSeparatingAxis;
- normalInB.normalize();
-
- isValid = true;
- m_lastUsedMethod = 6;
- } else
- {
- m_lastUsedMethod = 5;
- }
- }
- }
- }
- }
-
-
-
- if (isValid && ((distance < 0) || (distance*distance < colDesc.m_maximumDistanceSquared)))
- {
-
- m_cachedSeparatingAxis = normalInB;
- m_cachedSeparatingDistance = distance;
- distInfo->m_distance = distance;
- distInfo->m_normalBtoA = normalInB;
- distInfo->m_pointOnB = pointOnB;
- distInfo->m_pointOnA = pointOnB+normalInB*distance;
- return 0;
- }
- return -m_lastUsedMethod;
-}
+ break;
+ }
+
+ bool check = (!simplexSolver.fullSimplex());
+ //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
+
+ if (!check)
+ {
+ //do we need this backup_closest here ?
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ m_degenerateSimplex = 13;
+ break;
+ }
+ }
+
+ if (checkSimplex)
+ {
+ simplexSolver.compute_points(pointOnA, pointOnB);
+ normalInB = m_cachedSeparatingAxis;
+
+ btScalar lenSqr = m_cachedSeparatingAxis.length2();
+
+ //valid normal
+ if (lenSqr < 0.0001)
+ {
+ m_degenerateSimplex = 5;
+ }
+ if (lenSqr > SIMD_EPSILON * SIMD_EPSILON)
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
+ normalInB *= rlen; //normalize
+
+ btScalar s = btSqrt(squaredDistance);
+
+ btAssert(s > btScalar(0.0));
+ pointOnA -= m_cachedSeparatingAxis * (marginA / s);
+ pointOnB += m_cachedSeparatingAxis * (marginB / s);
+ distance = ((btScalar(1.) / rlen) - margin);
+ isValid = true;
+
+ m_lastUsedMethod = 1;
+ }
+ else
+ {
+ m_lastUsedMethod = 2;
+ }
+ }
+
+ bool catchDegeneratePenetrationCase =
+ (m_catchDegeneracies && m_degenerateSimplex && ((distance + margin) < 0.01));
+
+ //if (checkPenetration && !isValid)
+ if (checkPenetration && (!isValid || catchDegeneratePenetrationCase))
+ {
+ //penetration case
+ //if there is no way to handle penetrations, bail out
+ // Penetration depth case.
+ btVector3 tmpPointOnA, tmpPointOnB;
+
+ m_cachedSeparatingAxis.setZero();
+
+ bool isValid2 = btGjkEpaCalcPenDepth(a, b,
+ colDesc,
+ m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB);
+
+ if (isValid2)
+ {
+ btVector3 tmpNormalInB = tmpPointOnB - tmpPointOnA;
+ btScalar lenSqr = tmpNormalInB.length2();
+ if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
+ {
+ tmpNormalInB = m_cachedSeparatingAxis;
+ lenSqr = m_cachedSeparatingAxis.length2();
+ }
+
+ if (lenSqr > (SIMD_EPSILON * SIMD_EPSILON))
+ {
+ tmpNormalInB /= btSqrt(lenSqr);
+ btScalar distance2 = -(tmpPointOnA - tmpPointOnB).length();
+ //only replace valid penetrations when the result is deeper (check)
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ normalInB = tmpNormalInB;
+
+ isValid = true;
+ m_lastUsedMethod = 3;
+ }
+ else
+ {
+ m_lastUsedMethod = 8;
+ }
+ }
+ else
+ {
+ m_lastUsedMethod = 9;
+ }
+ }
+ else
+
+ {
+ ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
+ ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
+ ///reports a valid positive distance. Use the results of the second GJK instead of failing.
+ ///thanks to Jacob.Langford for the reproduction case
+ ///http://code.google.com/p/bullet/issues/detail?id=250
+
+ if (m_cachedSeparatingAxis.length2() > btScalar(0.))
+ {
+ btScalar distance2 = (tmpPointOnA - tmpPointOnB).length() - margin;
+ //only replace valid distances when the distance is less
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ pointOnA -= m_cachedSeparatingAxis * marginA;
+ pointOnB += m_cachedSeparatingAxis * marginB;
+ normalInB = m_cachedSeparatingAxis;
+ normalInB.normalize();
+
+ isValid = true;
+ m_lastUsedMethod = 6;
+ }
+ else
+ {
+ m_lastUsedMethod = 5;
+ }
+ }
+ }
+ }
+ }
+
+ if (isValid && ((distance < 0) || (distance * distance < colDesc.m_maximumDistanceSquared)))
+ {
+ m_cachedSeparatingAxis = normalInB;
+ m_cachedSeparatingDistance = distance;
+ distInfo->m_distance = distance;
+ distInfo->m_normalBtoA = normalInB;
+ distInfo->m_pointOnB = pointOnB;
+ distInfo->m_pointOnA = pointOnB + normalInB * distance;
+ return 0;
+ }
+ return -m_lastUsedMethod;
+}
-#endif //BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
+#endif //BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index 3481fec850..38df8d4808 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
@@ -24,59 +23,60 @@ subject to the following restrictions:
#include "btPointCollector.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_simplexSolver(simplexSolver),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_convexA(convexA),m_convexB1(convexB),m_planeShape(0)
+btContinuousConvexCollision::btContinuousConvexCollision(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
+ : m_simplexSolver(simplexSolver),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_convexA(convexA),
+ m_convexB1(convexB),
+ m_planeShape(0)
{
}
-
-btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape* convexA,const btStaticPlaneShape* plane)
-:m_simplexSolver(0),
-m_penetrationDepthSolver(0),
-m_convexA(convexA),m_convexB1(0),m_planeShape(plane)
+btContinuousConvexCollision::btContinuousConvexCollision(const btConvexShape* convexA, const btStaticPlaneShape* plane)
+ : m_simplexSolver(0),
+ m_penetrationDepthSolver(0),
+ m_convexA(convexA),
+ m_convexB1(0),
+ m_planeShape(plane)
{
}
-
/// This maximum should not be necessary. It allows for untested/degenerate cases in production code.
/// You don't want your game ever to lock-up.
#define MAX_ITERATIONS 64
-void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector)
+void btContinuousConvexCollision::computeClosestPoints(const btTransform& transA, const btTransform& transB, btPointCollector& pointCollector)
{
if (m_convexB1)
{
m_simplexSolver->reset();
- btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector gjk(m_convexA, m_convexB1, m_convexA->getShapeType(), m_convexB1->getShapeType(), m_convexA->getMargin(), m_convexB1->getMargin(), m_simplexSolver, m_penetrationDepthSolver);
btGjkPairDetector::ClosestPointInput input;
input.m_transformA = transA;
input.m_transformB = transB;
- gjk.getClosestPoints(input,pointCollector,0);
- } else
+ gjk.getClosestPoints(input, pointCollector, 0);
+ }
+ else
{
//convex versus plane
const btConvexShape* convexShape = m_convexA;
const btStaticPlaneShape* planeShape = m_planeShape;
-
+
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
-
+
btTransform convexWorldTransform = transA;
btTransform convexInPlaneTrans;
- convexInPlaneTrans= transB.inverse() * convexWorldTransform;
+ convexInPlaneTrans = transB.inverse() * convexWorldTransform;
btTransform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * transB;
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ planeInConvex = convexWorldTransform.inverse() * transB;
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
- btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected;
btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal;
@@ -87,36 +87,33 @@ void btContinuousConvexCollision::computeClosestPoints( const btTransform& trans
}
}
-bool btContinuousConvexCollision::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
+bool btContinuousConvexCollision::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
{
-
-
/// compute linear and angular velocity for this interval, to interpolate
- btVector3 linVelA,angVelA,linVelB,angVelB;
- btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
- btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB);
-
+ btVector3 linVelA, angVelA, linVelB, angVelB;
+ btTransformUtil::calculateVelocity(fromA, toA, btScalar(1.), linVelA, angVelA);
+ btTransformUtil::calculateVelocity(fromB, toB, btScalar(1.), linVelB, angVelB);
btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
- btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f;
+ btScalar boundingRadiusB = m_convexB1 ? m_convexB1->getAngularMotionDisc() : 0.f;
btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
- btVector3 relLinVel = (linVelB-linVelA);
+ btVector3 relLinVel = (linVelB - linVelA);
+
+ btScalar relLinVelocLength = (linVelB - linVelA).length();
- btScalar relLinVelocLength = (linVelB-linVelA).length();
-
- if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f)
+ if ((relLinVelocLength + maxAngularProjectedVelocity) == 0.f)
return false;
btScalar lambda = btScalar(0.);
btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
bool hasResult = false;
btVector3 c;
@@ -126,14 +123,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
int numIter = 0;
//first solution, using GJK
-
btScalar radius = 0.001f;
-// result.drawCoordSystem(sphereTr);
+ // result.drawCoordSystem(sphereTr);
- btPointCollector pointCollector1;
+ btPointCollector pointCollector1;
- {
- computeClosestPoints(fromA,fromB,pointCollector1);
+ {
+ computeClosestPoints(fromA, fromB, pointCollector1);
hasResult = pointCollector1.m_hasResult;
c = pointCollector1.m_pointInWorld;
@@ -145,7 +141,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
dist = pointCollector1.m_distance + result.m_allowedPenetration;
n = pointCollector1.m_normalOnBInWorld;
btScalar projectedLinearVelocity = relLinVel.dot(n);
- if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ if ((projectedLinearVelocity + maxAngularProjectedVelocity) <= SIMD_EPSILON)
return false;
//not close enough
@@ -153,18 +149,17 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
{
if (result.m_debugDrawer)
{
- result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
+ result.m_debugDrawer->drawSphere(c, 0.2f, btVector3(1, 1, 1));
}
btScalar dLambda = btScalar(0.);
projectedLinearVelocity = relLinVel.dot(n);
-
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ if ((projectedLinearVelocity + maxAngularProjectedVelocity) <= SIMD_EPSILON)
return false;
-
- dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
+
+ dLambda = dist / (projectedLinearVelocity + maxAngularProjectedVelocity);
lambda += dLambda;
@@ -181,28 +176,29 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
lastLambda = lambda;
//interpolate to next lambda
- btTransform interpolatedTransA,interpolatedTransB,relativeTrans;
+ btTransform interpolatedTransA, interpolatedTransB, relativeTrans;
- btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA);
- btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB);
+ btTransformUtil::integrateTransform(fromA, linVelA, angVelA, lambda, interpolatedTransA);
+ btTransformUtil::integrateTransform(fromB, linVelB, angVelB, lambda, interpolatedTransB);
relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA);
if (result.m_debugDrawer)
{
- result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0));
+ result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(), 0.2f, btVector3(1, 0, 0));
}
- result.DebugDraw( lambda );
+ result.DebugDraw(lambda);
- btPointCollector pointCollector;
- computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector);
+ btPointCollector pointCollector;
+ computeClosestPoints(interpolatedTransA, interpolatedTransB, pointCollector);
if (pointCollector.m_hasResult)
{
- dist = pointCollector.m_distance+result.m_allowedPenetration;
- c = pointCollector.m_pointInWorld;
+ dist = pointCollector.m_distance + result.m_allowedPenetration;
+ c = pointCollector.m_pointInWorld;
n = pointCollector.m_normalOnBInWorld;
- } else
+ }
+ else
{
result.reportFailure(-1, numIter);
return false;
@@ -215,7 +211,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
}
}
-
+
result.m_fraction = lambda;
result.m_normal = n;
result.m_hitPoint = c;
@@ -224,4 +220,3 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
index 528b5e0101..67b2205c36 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
@@ -30,30 +29,25 @@ class btStaticPlaneShape;
class btContinuousConvexCollision : public btConvexCast
{
btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
- const btConvexShape* m_convexA;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ const btConvexShape* m_convexA;
//second object is either a convex or a plane (code sharing)
- const btConvexShape* m_convexB1;
- const btStaticPlaneShape* m_planeShape;
+ const btConvexShape* m_convexB1;
+ const btStaticPlaneShape* m_planeShape;
- void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
+ void computeClosestPoints(const btTransform& transA, const btTransform& transB, struct btPointCollector& pointCollector);
public:
+ btContinuousConvexCollision(const btConvexShape* shapeA, const btConvexShape* shapeB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
- btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
-
- btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane );
-
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ btContinuousConvexCollision(const btConvexShape* shapeA, const btStaticPlaneShape* plane);
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-
-#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
-
+#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
index bfd79d03be..76f54699c5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONVEX_CAST_H
#define BT_CONVEX_CAST_H
@@ -23,51 +22,69 @@ subject to the following restrictions:
class btMinkowskiSumShape;
#include "LinearMath/btIDebugDraw.h"
+#ifdef BT_USE_DOUBLE_PRECISION
+#define MAX_ITERATIONS 64
+#define MAX_EPSILON (SIMD_EPSILON * 10)
+#else
+#define MAX_ITERATIONS 32
+#define MAX_EPSILON btScalar(0.0001)
+#endif
+///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
+///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
+//will need to digg deeper to make the algorithm more robust
+//since, a large epsilon can cause an early termination with false
+//positive results (ray intersections that shouldn't be there)
+
/// btConvexCast is an interface for Casting
class btConvexCast
{
public:
-
-
virtual ~btConvexCast();
///RayResult stores the closest result
/// alternatively, add a callback method to decide about closest/all results
- struct CastResult
+ struct CastResult
{
//virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
-
- virtual void DebugDraw(btScalar fraction) {(void)fraction;}
- virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
- virtual void reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
+
+ virtual void DebugDraw(btScalar fraction) { (void)fraction; }
+ virtual void drawCoordSystem(const btTransform& trans) { (void)trans; }
+ virtual void reportFailure(int errNo, int numIterations)
+ {
+ (void)errNo;
+ (void)numIterations;
+ }
CastResult()
- :m_fraction(btScalar(BT_LARGE_FLOAT)),
- m_debugDrawer(0),
- m_allowedPenetration(btScalar(0))
+ : m_fraction(btScalar(BT_LARGE_FLOAT)),
+ m_debugDrawer(0),
+ m_allowedPenetration(btScalar(0)),
+ m_subSimplexCastMaxIterations(MAX_ITERATIONS),
+ m_subSimplexCastEpsilon(MAX_EPSILON)
{
}
+ virtual ~CastResult(){};
- virtual ~CastResult() {};
-
- btTransform m_hitTransformA;
- btTransform m_hitTransformB;
- btVector3 m_normal;
- btVector3 m_hitPoint;
- btScalar m_fraction; //input and output
+ btTransform m_hitTransformA;
+ btTransform m_hitTransformB;
+ btVector3 m_normal;
+ btVector3 m_hitPoint;
+ btScalar m_fraction; //input and output
btIDebugDraw* m_debugDrawer;
- btScalar m_allowedPenetration;
+ btScalar m_allowedPenetration;
+
+ int m_subSimplexCastMaxIterations;
+ btScalar m_subSimplexCastEpsilon;
};
-
/// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result) = 0;
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result) = 0;
};
-#endif //BT_CONVEX_CAST_H
+#endif //BT_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
index 29620abffb..65c9df9340 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONVEX_PENETRATION_DEPTH_H
#define BT_CONVEX_PENETRATION_DEPTH_H
@@ -25,16 +24,12 @@ class btTransform;
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
class btConvexPenetrationDepthSolver
{
-public:
-
- virtual ~btConvexPenetrationDepthSolver() {};
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw) = 0;
-
-
+public:
+ virtual ~btConvexPenetrationDepthSolver(){};
+ virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw) = 0;
};
-#endif //BT_CONVEX_PENETRATION_DEPTH_H
-
+#endif //BT_CONVEX_PENETRATION_DEPTH_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index 0ea7b483cf..d1bbb1a46e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
@@ -27,64 +26,60 @@ subject to the following restrictions:
/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
struct btDiscreteCollisionDetectorInterface
{
-
struct Result
{
-
- virtual ~Result(){}
+ virtual ~Result() {}
///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiersA(int partId0,int index0)=0;
- virtual void setShapeIdentifiersB(int partId1,int index1)=0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
+ virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
+ virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
};
struct ClosestPointInput
{
ClosestPointInput()
- :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
+ : m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
{
}
btTransform m_transformA;
btTransform m_transformB;
- btScalar m_maximumDistanceSquared;
+ btScalar m_maximumDistanceSquared;
};
- virtual ~btDiscreteCollisionDetectorInterface() {};
+ virtual ~btDiscreteCollisionDetectorInterface(){};
//
// give either closest points (distance > 0) or penetration (distance)
// the normal always points from B towards A
//
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
-
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
};
struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
{
- btVector3 m_normalOnSurfaceB;
- btVector3 m_closestPointInB;
- btScalar m_distance; //negative means penetration !
+ btVector3 m_normalOnSurfaceB;
+ btVector3 m_closestPointInB;
+ btScalar m_distance; //negative means penetration !
- protected:
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
- {
- }
-
- public:
- virtual ~btStorageResult() {};
+protected:
+ btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
+ {
+ }
+
+public:
+ virtual ~btStorageResult(){};
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
+ {
+ if (depth < m_distance)
{
- if (depth < m_distance)
- {
- m_normalOnSurfaceB = normalOnBInWorld;
- m_closestPointInB = pointInWorld;
- m_distance = depth;
- }
+ m_normalOnSurfaceB = normalOnBInWorld;
+ m_closestPointInB = pointInWorld;
+ m_distance = depth;
}
+ }
};
-#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
+#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
index 0b49b0ecc6..c9fd84bebf 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GJK_COLLISION_DESCRIPTION_H
#define GJK_COLLISION_DESCRIPTION_H
@@ -21,21 +20,20 @@ subject to the following restrictions:
struct btGjkCollisionDescription
{
- btVector3 m_firstDir;
- int m_maxGjkIterations;
- btScalar m_maximumDistanceSquared;
- btScalar m_gjkRelError2;
- btGjkCollisionDescription()
- :m_firstDir(0,1,0),
- m_maxGjkIterations(1000),
- m_maximumDistanceSquared(1e30f),
- m_gjkRelError2(1.0e-6)
- {
- }
- virtual ~btGjkCollisionDescription()
- {
- }
+ btVector3 m_firstDir;
+ int m_maxGjkIterations;
+ btScalar m_maximumDistanceSquared;
+ btScalar m_gjkRelError2;
+ btGjkCollisionDescription()
+ : m_firstDir(0, 1, 0),
+ m_maxGjkIterations(1000),
+ m_maximumDistanceSquared(1e30f),
+ m_gjkRelError2(1.0e-6)
+ {
+ }
+ virtual ~btGjkCollisionDescription()
+ {
+ }
};
-#endif //GJK_COLLISION_DESCRIPTION_H
-
+#endif //GJK_COLLISION_DESCRIPTION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
index bef697a0a1..9d61e75dac 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btGjkConvexCast.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
@@ -27,41 +25,39 @@ subject to the following restrictions:
#define MAX_ITERATIONS 32
#endif
-btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),
-m_convexB(convexB)
+btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
+ : m_simplexSolver(simplexSolver),
+ m_convexA(convexA),
+ m_convexB(convexB)
{
}
-bool btGjkConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
+bool btGjkConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
{
-
-
m_simplexSolver->reset();
/// compute linear velocity for this interval, to interpolate
//assume no rotation/angular velocity, assert here?
- btVector3 linVelA,linVelB;
- linVelA = toA.getOrigin()-fromA.getOrigin();
- linVelB = toB.getOrigin()-fromB.getOrigin();
+ btVector3 linVelA, linVelB;
+ linVelA = toA.getOrigin() - fromA.getOrigin();
+ linVelB = toB.getOrigin() - fromB.getOrigin();
btScalar radius = btScalar(0.001);
btScalar lambda = btScalar(0.);
- btVector3 v(1,0,0);
+ btVector3 v(1, 0, 0);
int maxIter = MAX_ITERATIONS;
btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
bool hasResult = false;
btVector3 c;
- btVector3 r = (linVelA-linVelB);
+ btVector3 r = (linVelA - linVelB);
btScalar lastLambda = lambda;
//btScalar epsilon = btScalar(0.001);
@@ -69,17 +65,14 @@ bool btGjkConvexCast::calcTimeOfImpact(
int numIter = 0;
//first solution, using GJK
-
btTransform identityTrans;
identityTrans.setIdentity();
+ // result.drawCoordSystem(sphereTr);
-// result.drawCoordSystem(sphereTr);
-
- btPointCollector pointCollector;
+ btPointCollector pointCollector;
-
- btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver);
+ btGjkPairDetector gjk(m_convexA, m_convexB, m_simplexSolver, 0); //m_penetrationDepthSolver);
btGjkPairDetector::ClosestPointInput input;
//we don't use margins during CCD
@@ -87,7 +80,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
input.m_transformA = fromA;
input.m_transformB = fromB;
- gjk.getClosestPoints(input,pointCollector,0);
+ gjk.getClosestPoints(input, pointCollector, 0);
hasResult = pointCollector.m_hasResult;
c = pointCollector.m_pointInWorld;
@@ -98,20 +91,18 @@ bool btGjkConvexCast::calcTimeOfImpact(
dist = pointCollector.m_distance;
n = pointCollector.m_normalOnBInWorld;
-
-
//not close enough
while (dist > radius)
{
numIter++;
if (numIter > maxIter)
{
- return false; //todo: report a failure
+ return false; //todo: report a failure
}
btScalar dLambda = btScalar(0.);
btScalar projectedLinearVelocity = r.dot(n);
-
+
dLambda = dist / (projectedLinearVelocity);
lambda = lambda - dLambda;
@@ -132,35 +123,35 @@ bool btGjkConvexCast::calcTimeOfImpact(
lastLambda = lambda;
//interpolate to next lambda
- result.DebugDraw( lambda );
- input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
- input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
-
- gjk.getClosestPoints(input,pointCollector,0);
+ result.DebugDraw(lambda);
+ input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
+ input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
+
+ gjk.getClosestPoints(input, pointCollector, 0);
if (pointCollector.m_hasResult)
{
if (pointCollector.m_distance < btScalar(0.))
{
result.m_fraction = lastLambda;
n = pointCollector.m_normalOnBInWorld;
- result.m_normal=n;
+ result.m_normal = n;
result.m_hitPoint = pointCollector.m_pointInWorld;
return true;
}
- c = pointCollector.m_pointInWorld;
+ c = pointCollector.m_pointInWorld;
n = pointCollector.m_normalOnBInWorld;
dist = pointCollector.m_distance;
- } else
+ }
+ else
{
//??
return false;
}
-
}
//is n normalized?
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (n.dot(r)>=-result.m_allowedPenetration)
+ if (n.dot(r) >= -result.m_allowedPenetration)
return false;
result.m_fraction = lambda;
@@ -170,7 +161,4 @@ bool btGjkConvexCast::calcTimeOfImpact(
}
return false;
-
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
index 6a42ee63b0..ef5979173e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GJK_CONVEX_CAST_H
#define BT_GJK_CONVEX_CAST_H
@@ -29,22 +27,20 @@ class btMinkowskiSumShape;
///GjkConvexCast performs a raycast on a convex object using support mapping.
class btGjkConvexCast : public btConvexCast
{
- btSimplexSolverInterface* m_simplexSolver;
- const btConvexShape* m_convexA;
- const btConvexShape* m_convexB;
+ btSimplexSolverInterface* m_simplexSolver;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
public:
-
- btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
+ btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver);
/// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-#endif //BT_GJK_CONVEX_CAST_H
+#endif //BT_GJK_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
index eefb974bbd..45d1817135 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
@@ -26,1010 +26,1065 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkEpa2.h"
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
+#if defined(DEBUG) || defined(_DEBUG)
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
namespace gjkepa2_impl
{
+// Config
- // Config
-
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
#ifdef BT_USE_DOUBLE_PRECISION
- #define GJK_ACCURACY ((btScalar)1e-12)
- #define GJK_MIN_DISTANCE ((btScalar)1e-12)
- #define GJK_DUPLICATED_EPS ((btScalar)1e-12)
+#define GJK_ACCURACY ((btScalar)1e-12)
+#define GJK_MIN_DISTANCE ((btScalar)1e-12)
+#define GJK_DUPLICATED_EPS ((btScalar)1e-12)
#else
- #define GJK_ACCURACY ((btScalar)0.0001)
- #define GJK_MIN_DISTANCE ((btScalar)0.0001)
- #define GJK_DUPLICATED_EPS ((btScalar)0.0001)
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define GJK_ACCURACY ((btScalar)0.0001)
+#define GJK_MIN_DISTANCE ((btScalar)0.0001)
+#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
+#endif //BT_USE_DOUBLE_PRECISION
-#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
- /* EPA */
-#define EPA_MAX_VERTICES 128
-#define EPA_MAX_ITERATIONS 255
+/* EPA */
+#define EPA_MAX_VERTICES 128
+#define EPA_MAX_ITERATIONS 255
#ifdef BT_USE_DOUBLE_PRECISION
- #define EPA_ACCURACY ((btScalar)1e-12)
- #define EPA_PLANE_EPS ((btScalar)1e-14)
- #define EPA_INSIDE_EPS ((btScalar)1e-9)
+#define EPA_ACCURACY ((btScalar)1e-12)
+#define EPA_PLANE_EPS ((btScalar)1e-14)
+#define EPA_INSIDE_EPS ((btScalar)1e-9)
#else
- #define EPA_ACCURACY ((btScalar)0.0001)
- #define EPA_PLANE_EPS ((btScalar)0.00001)
- #define EPA_INSIDE_EPS ((btScalar)0.01)
+#define EPA_ACCURACY ((btScalar)0.0001)
+#define EPA_PLANE_EPS ((btScalar)0.00001)
+#define EPA_INSIDE_EPS ((btScalar)0.01)
#endif
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
- // Shorthands
- typedef unsigned int U;
- typedef unsigned char U1;
+// Shorthands
+typedef unsigned int U;
+typedef unsigned char U1;
- // MinkowskiDiff
- struct MinkowskiDiff
- {
- const btConvexShape* m_shapes[2];
- btMatrix3x3 m_toshape1;
- btTransform m_toshape0;
+// MinkowskiDiff
+struct MinkowskiDiff
+{
+ const btConvexShape* m_shapes[2];
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
#ifdef __SPU__
- bool m_enableMargin;
+ bool m_enableMargin;
#else
- btVector3 (btConvexShape::*Ls)(const btVector3&) const;
-#endif//__SPU__
-
+ btVector3 (btConvexShape::*Ls)(const btVector3&) const;
+#endif //__SPU__
- MinkowskiDiff()
- {
-
- }
+ MinkowskiDiff()
+ {
+ }
#ifdef __SPU__
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline btVector3 Support0(const btVector3& d) const
- {
- if (m_enableMargin)
- {
- return m_shapes[0]->localGetSupportVertexNonVirtual(d);
- } else
- {
- return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
- }
- }
- inline btVector3 Support1(const btVector3& d) const
- {
- if (m_enableMargin)
- {
- return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d));
- } else
- {
- return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d));
- }
- }
-#else
- void EnableMargin(bool enable)
- {
- if(enable)
- Ls=&btConvexShape::localGetSupportVertexNonVirtual;
- else
- Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
- }
- inline btVector3 Support0(const btVector3& d) const
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ if (m_enableMargin)
{
- return(((m_shapes[0])->*(Ls))(d));
+ return m_shapes[0]->localGetSupportVertexNonVirtual(d);
}
- inline btVector3 Support1(const btVector3& d) const
+ else
{
- return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
+ return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
}
-#endif //__SPU__
-
- inline btVector3 Support(const btVector3& d) const
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ if (m_enableMargin)
{
- return(Support0(d)-Support1(-d));
+ return m_toshape0 * (m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1 * d));
}
- btVector3 Support(const btVector3& d,U index) const
+ else
{
- if(index)
- return(Support1(d));
- else
- return(Support0(d));
+ return m_toshape0 * (m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1 * d));
}
- };
+ }
+#else
+ void EnableMargin(bool enable)
+ {
+ if (enable)
+ Ls = &btConvexShape::localGetSupportVertexNonVirtual;
+ else
+ Ls = &btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ return (((m_shapes[0])->*(Ls))(d));
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ return (m_toshape0 * ((m_shapes[1])->*(Ls))(m_toshape1 * d));
+ }
+#endif //__SPU__
- typedef MinkowskiDiff tShape;
+ inline btVector3 Support(const btVector3& d) const
+ {
+ return (Support0(d) - Support1(-d));
+ }
+ btVector3 Support(const btVector3& d, U index) const
+ {
+ if (index)
+ return (Support1(d));
+ else
+ return (Support0(d));
+ }
+};
+typedef MinkowskiDiff tShape;
- // GJK
- struct GJK
+// GJK
+struct GJK
+{
+ /* Types */
+ struct sSV
{
- /* Types */
- struct sSV
- {
- btVector3 d,w;
- };
- struct sSimplex
+ btVector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+ struct eStatus
+ {
+ enum _
{
- sSV* c[4];
- btScalar p[4];
- U rank;
- };
- struct eStatus { enum _ {
Valid,
Inside,
- Failed };};
- /* Fields */
- tShape m_shape;
- btVector3 m_ray;
- btScalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- U m_nfree;
- U m_current;
- sSimplex* m_simplex;
- eStatus::_ m_status;
- /* Methods */
- GJK()
- {
- Initialize();
+ Failed
+ };
+ };
+ /* Fields */
+ tShape m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ GJK()
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = btVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eStatus::_ Evaluate(const tShape& shapearg, const btVector3& guess)
+ {
+ U iterations = 0;
+ btScalar sqdist = 0;
+ btScalar alpha = 0;
+ btVector3 lastw[4];
+ U clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : btVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const U next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const btScalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eStatus::Inside;
+ break;
}
- void Initialize()
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const btVector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (U i = 0; i < 4; ++i)
{
- m_ray = btVector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const btScalar omega = btDot(m_ray, w) / rl;
+ alpha = btMax(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURACY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
}
- eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess)
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask = 0;
+ switch (cs.rank)
{
- U iterations=0;
- btScalar sqdist=0;
- btScalar alpha=0;
- btVector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const btScalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const btScalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const btVector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0, 0, 0);
+ m_current = next;
+ for (U i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
{
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
}
else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const btScalar omega=btDot(m_ray,w)/rl;
- alpha=btMax(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- btScalar weights[4];
- U mask=0;
- switch(cs.rank)
{
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = btVector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eStatus::Inside;
+ m_free[m_nfree++] = cs.c[i];
}
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
+ }
+ if (mask == 15) m_status = eStatus::Inside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus::Failed;
+ } while (m_status == eStatus::Valid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eStatus::Valid:
+ m_distance = m_ray.length();
+ break;
+ case eStatus::Inside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (U i = 0; i < 3; ++i)
{
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- bool EncloseOrigin()
+ break;
+ case 2:
{
- switch(m_simplex->rank)
+ const btVector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (U i = 0; i < 3; ++i)
{
- case 1:
- {
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 2:
- {
- const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- const btVector3 p=btCross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ const btVector3 p = btCross(d, axis);
+ if (p.length2() > 0)
{
- if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
}
- break;
}
- return(false);
}
- /* Internals */
- void getsupport(const btVector3& d,sSV& sv) const
+ break;
+ case 3:
{
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
+ const btVector3 n = btCross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- void removevertice(sSimplex& simplex)
+ break;
+ case 4:
{
- m_free[m_nfree++]=simplex.c[--simplex.rank];
+ if (btFabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
}
- void appendvertice(sSimplex& simplex,const btVector3& v)
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const btVector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const btVector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a, const btVector3& b, const btVector3& c)
+ {
+ return (a.y() * b.z() * c.x() + a.z() * b.x() * c.y() -
+ a.x() * b.z() * c.y() - a.y() * b.x() * c.z() +
+ a.x() * b.y() * c.z() - a.z() * b.y() * c.x());
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ btScalar* w, U& m)
+ {
+ const btVector3 d = b - a;
+ const btScalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const btScalar t(l > 0 ? -btDot(a, d) / l : 0);
+ if (t >= 1)
{
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
}
- static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
+ else if (t <= 0)
{
- return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
- a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- btScalar* w,U& m)
+ else
{
- const btVector3 d=b-a;
- const btScalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const btScalar t(l>0?-btDot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar* w,U& m)
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c};
+ const btVector3 dl[] = {a - b, b - c, c - a};
+ const btVector3 n = btCross(dl[0], dl[1]);
+ const btScalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist = -1;
+ btScalar subw[2] = {0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
{
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c};
- const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=btCross(dl[0],dl[1]);
- const btScalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
+ if (btDot(*vt[i], btCross(dl[i], n)) > 0)
{
- btScalar mindist=-1;
- btScalar subw[2]={0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
+ const U j = imd3[i];
+ const btScalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
{
- if(btDot(*vt[i],btCross(dl[i],n))>0)
- {
- const U j=imd3[i];
- const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
+ mindist = subd;
+ m = static_cast<U>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
}
- if(mindist<0)
- {
- const btScalar d=btDot(a,n);
- const btScalar s=btSqrt(l);
- const btVector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (btCross(dl[1],b-p)).length()/s;
- w[1] = (btCross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
- }
- return(mindist);
}
- return(-1);
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& d,
- btScalar* w,U& m)
+ if (mindist < 0)
{
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c,&d};
- const btVector3 dl[]={a-d,b-d,c-d};
- const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
- if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
+ const btScalar d = btDot(a, n);
+ const btScalar s = btSqrt(l);
+ const btVector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (btCross(dl[1], b - p)).length() / s;
+ w[1] = (btCross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c, &d};
+ const btVector3 dl[] = {a - d, b - d, c - d};
+ const btScalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * btDot(a, btCross(b - c, a - b))) <= 0;
+ if (ng && (btFabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ btScalar mindist = -1;
+ btScalar subw[3] = {0.f, 0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ const U j = imd3[i];
+ const btScalar s = vl * btDot(d, btCross(dl[i], dl[j]));
+ if (s > 0)
{
- btScalar mindist=-1;
- btScalar subw[3]={0.f,0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- const U j=imd3[i];
- const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
- if(s>0)
- {
- const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
- }
- if(mindist<0)
+ const btScalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
{
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
+ mindist = subd;
+ m = static_cast<U>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
}
- return(mindist);
}
- return(-1);
}
- };
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
- // EPA
- struct EPA
+// EPA
+struct EPA
+{
+ /* Types */
+ typedef GJK::sSV sSV;
+ struct sFace
{
- /* Types */
- typedef GJK::sSV sSV;
- struct sFace
- {
- btVector3 n;
- btScalar d;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass;
- };
- struct sList
- {
- sFace* root;
- U count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
+ btVector3 n;
+ btScalar d;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+ struct eStatus
+ {
+ enum _
{
- sFace* cf;
- sFace* ff;
- U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
- struct eStatus { enum _ {
Valid,
Touching,
Degenerated,
NonConvex,
- InvalidHull,
+ InvalidHull,
OutOfFaces,
OutOfVertices,
AccuraryReached,
FallBack,
- Failed };};
- /* Fields */
- eStatus::_ m_status;
- GJK::sSimplex m_result;
- btVector3 m_normal;
- btScalar m_depth;
- sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- U m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- EPA()
- {
- Initialize();
- }
+ Failed
+ };
+ };
+ /* Fields */
+ eStatus::_ m_status;
+ GJK::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
+ static inline void bind(sFace* fa, U ea, sFace* fb, U eb)
+ {
+ fa->e[ea] = (U1)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (U1)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = btVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (U i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eStatus::_ Evaluate(GJK& gjk, const btVector3& guess)
+ {
+ GJK::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
{
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
}
- static inline void remove(sList& list,sFace* face)
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
{
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
+ btSwap(simplex.c[0], simplex.c[1]);
+ btSwap(simplex.p[0], simplex.p[1]);
}
-
-
- void Initialize()
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
{
- m_status = eStatus::Failed;
- m_normal = btVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
+ sFace* best = findbest();
+ sFace outer = *best;
+ U pass = 0;
+ U iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eStatus::Valid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
{
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eStatus::_ Evaluate(GJK& gjk,const btVector3& guess)
- {
- GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
- {
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- btSwap(simplex.c[0],simplex.c[1]);
- btSwap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
+ if (m_nextsv < EPA_MAX_VERTICES)
{
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
+ sHorizon horizon;
+ sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n, *w);
+ const btScalar wdist = btDot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
{
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const btScalar wdist=btDot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else { m_status=eStatus::InvalidHull;break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
+ for (U j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eStatus::InvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eStatus::AccuraryReached;
+ break;
}
- const btVector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = btCross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = btCross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = btCross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const btScalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = btVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist)
- {
- const btVector3 ba = b->w - a->w;
- const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const btScalar ba_l2 = ba.length2();
- const btScalar a_dot_ba = btDot(a->w, ba);
- const btScalar b_dot_ba = btDot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
}
else
{
- // Pick distance to edge a->b
- const btScalar a_dot_b = btDot(a->w, b->w);
- dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ m_status = eStatus::OutOfVertices;
+ break;
}
-
- return true;
}
+ const btVector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = btCross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = btCross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = btCross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const btScalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const btScalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = btVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist)
+ {
+ const btVector3 ba = b->w - a->w;
+ const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
- return false;
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const btScalar ba_l2 = ba.length2();
+ const btScalar a_dot_ba = btDot(a->w, ba);
+ const btScalar b_dot_ba = btDot(b->w, ba);
+
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
}
- sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
+ else if (b_dot_ba < 0)
{
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = btCross(b->w-a->w,c->w-a->w);
- const btScalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const btScalar a_dot_b = btDot(a->w, b->w);
+ dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ }
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = btDot(a->w, face->n) / l;
- }
+ return true;
+ }
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eStatus::NonConvex;
- }
- else
- m_status=eStatus::Degenerated;
+ return false;
+ }
+ sFace* newface(sSV* a, sSV* b, sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = btCross(b->w - a->w, c->w - a->w);
+ const btScalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = btDot(a->w, face->n) / l;
+ }
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
}
- m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
- return 0;
+ else
+ m_status = eStatus::NonConvex;
+ }
+ else
+ m_status = eStatus::Degenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ btScalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const btScalar sqd = f->d * f->d;
+ if (sqd < mind)
+ {
+ minf = f;
+ mind = sqd;
}
- sFace* findbest()
+ }
+ return (minf);
+ }
+ bool expand(U pass, sSV* w, sFace* f, U e, sHorizon& horizon)
+ {
+ static const U i1m3[] = {1, 2, 0};
+ static const U i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const U e1 = i1m3[e];
+ if ((btDot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
{
- sFace* minf=m_hull.root;
- btScalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
{
- const btScalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
}
- return(minf);
}
- bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
+ else
{
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
+ const U e2 = i2m3[e];
+ f->pass = (U1)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
{
- const U e1=i1m3[e];
- if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
}
- return(false);
}
-
- };
-
- //
- static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- btGjkEpaSolver2::sResults& results,
- tShape& shape,
- bool withmargins)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = btVector3(0,0,0);
- results.status = btGjkEpaSolver2::sResults::Separated;
- /* Shape */
- shape.m_shapes[0] = shape0;
- shape.m_shapes[1] = shape1;
- shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
- shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
- shape.EnableMargin(withmargins);
+ }
+ return (false);
}
+};
+//
+static void Initialize(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ btGjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0, 0, 0);
+ results.status = btGjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = shape0;
+ shape.m_shapes[1] = shape1;
+ shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
+ shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
+ shape.EnableMargin(withmargins);
}
+} // namespace gjkepa2_impl
+
//
// Api
//
-using namespace gjkepa2_impl;
+using namespace gjkepa2_impl;
//
-int btGjkEpaSolver2::StackSizeRequirement()
+int btGjkEpaSolver2::StackSizeRequirement()
{
- return(sizeof(GJK)+sizeof(EPA));
+ return (sizeof(GJK) + sizeof(EPA));
}
//
-bool btGjkEpaSolver2::Distance( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results)
+bool btGjkEpaSolver2::Distance(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
{
- tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ Initialize(shape0, wtrs0, shape1, wtrs1, results, shape, false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
}
else
{
- results.status = gjk_status==GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed ;
- return(false);
+ results.status = gjk_status == GJK::eStatus::Inside ? sResults::Penetrating : sResults::GJK_Failed;
+ return (false);
}
}
//
-bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results,
- bool usemargins)
+bool btGjkEpaSolver2::Penetration(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results,
+ bool usemargins)
{
- tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
- switch(gjk_status)
+ tShape shape;
+ Initialize(shape0, wtrs0, shape1, wtrs1, results, shape, usemargins);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, -guess);
+ switch (gjk_status)
{
- case GJK::eStatus::Inside:
+ case GJK::eStatus::Inside:
{
- EPA epa;
- EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=EPA::eStatus::Failed)
+ EPA epa;
+ EPA::eStatus::_ epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != EPA::eStatus::Failed)
{
- btVector3 w0=btVector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ for (U i = 0; i < epa.m_result.rank; ++i)
{
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
+ w0 += shape.Support(epa.m_result.c[i]->d, 0) * epa.m_result.p[i];
}
- results.status = sResults::Penetrating;
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=sResults::EPA_Failed;
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = sResults::EPA_Failed;
}
break;
- case GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
+ case GJK::eStatus::Failed:
+ results.status = sResults::GJK_Failed;
+ break;
default:
- {
- }
+ {
+ }
}
- return(false);
+ return (false);
}
#ifndef __SPU__
//
-btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
- btScalar margin,
- const btConvexShape* shape0,
- const btTransform& wtrs0,
- sResults& results)
+btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ sResults& results)
{
- tShape shape;
- btSphereShape shape1(margin);
- btTransform wtrs1(btQuaternion(0,0,0,1),position);
- Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
- if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ btSphereShape shape1(margin);
+ btTransform wtrs1(btQuaternion(0, 0, 0, 1), position);
+ Initialize(shape0, wtrs0, &shape1, wtrs1, results, shape, false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, btVector3(1, 1, 1));
+ if (gjk_status == GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- const btVector3 delta= results.witnesses[1]-
- results.witnesses[0];
- const btScalar margin= shape0->getMarginNonVirtual()+
- shape1.getMarginNonVirtual();
- const btScalar length= delta.length();
- results.normal = delta/length;
- results.witnesses[0] += results.normal*margin;
- return(length-margin);
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * w1;
+ const btVector3 delta = results.witnesses[1] -
+ results.witnesses[0];
+ const btScalar margin = shape0->getMarginNonVirtual() +
+ shape1.getMarginNonVirtual();
+ const btScalar length = delta.length();
+ results.normal = delta / length;
+ results.witnesses[0] += results.normal * margin;
+ return (length - margin);
}
else
{
- if(gjk_status==GJK::eStatus::Inside)
+ if (gjk_status == GJK::eStatus::Inside)
{
- if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
+ if (Penetration(shape0, wtrs0, &shape1, wtrs1, gjk.m_ray, results))
{
- const btVector3 delta= results.witnesses[0]-
- results.witnesses[1];
- const btScalar length= delta.length();
+ const btVector3 delta = results.witnesses[0] -
+ results.witnesses[1];
+ const btScalar length = delta.length();
if (length >= SIMD_EPSILON)
- results.normal = delta/length;
- return(-length);
+ results.normal = delta / length;
+ return (-length);
}
- }
+ }
}
- return(SIMD_INFINITY);
+ return (SIMD_INFINITY);
}
//
-bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results)
+bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
{
- if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
- return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
+ if (!Distance(shape0, wtrs0, shape1, wtrs1, guess, results))
+ return (Penetration(shape0, wtrs0, shape1, wtrs1, guess, results, false));
else
- return(true);
+ return (true);
}
-#endif //__SPU__
+#endif //__SPU__
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURACY
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
index ac501d5ecf..893daea3f5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
@@ -28,48 +28,46 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "BulletCollision/CollisionShapes/btConvexShape.h"
///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct btGjkEpaSolver2
+struct btGjkEpaSolver2
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- btVector3 witnesses[2];
- btVector3 normal;
- btScalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ btVector3 witnesses[2];
+ btVector3 normal;
+ btScalar distance;
};
-static int StackSizeRequirement();
+ static int StackSizeRequirement();
-static bool Distance( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results);
+ static bool Distance(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
-static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
+ static bool Penetration(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
const btVector3& guess,
sResults& results,
- bool usemargins=true);
+ bool usemargins = true);
#ifndef __SPU__
-static btScalar SignedDistance( const btVector3& position,
- btScalar margin,
- const btConvexShape* shape,
- const btTransform& wtrs,
- sResults& results);
-
-static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results);
-#endif //__SPU__
+ static btScalar SignedDistance(const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape,
+ const btTransform& wtrs,
+ sResults& results);
+ static bool SignedDistance(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
+#endif //__SPU__
};
-#endif //BT_GJK_EPA2_H
-
+#endif //BT_GJK_EPA2_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
index ce1f24bc50..6fedbbb3e5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
@@ -29,915 +29,946 @@ Improvements and refactoring by Erwin Coumans, 2008-2014
#include "LinearMath/btTransform.h"
#include "btGjkCollisionDescription.h"
-
-
-struct btGjkEpaSolver3
+struct btGjkEpaSolver3
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- btVector3 witnesses[2];
- btVector3 normal;
- btScalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ btVector3 witnesses[2];
+ btVector3 normal;
+ btScalar distance;
};
-
-
};
-
-
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
+#if defined(DEBUG) || defined(_DEBUG)
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
+// Config
-
- // Config
-
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
-#define GJK_ACCURARY ((btScalar)0.0001)
-#define GJK_MIN_DISTANCE ((btScalar)0.0001)
-#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
-#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
-
- /* EPA */
-#define EPA_MAX_VERTICES 64
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS 255
-#define EPA_ACCURACY ((btScalar)0.0001)
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_PLANE_EPS ((btScalar)0.00001)
-#define EPA_INSIDE_EPS ((btScalar)0.01)
-
-
- // Shorthands
- typedef unsigned int U;
- typedef unsigned char U1;
-
- // MinkowskiDiff
- template <typename btConvexTemplate>
- struct MinkowskiDiff
- {
- const btConvexTemplate* m_convexAPtr;
- const btConvexTemplate* m_convexBPtr;
-
- btMatrix3x3 m_toshape1;
- btTransform m_toshape0;
-
- bool m_enableMargin;
-
-
- MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b)
- :m_convexAPtr(&a),
- m_convexBPtr(&b)
- {
- }
-
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline btVector3 Support0(const btVector3& d) const
- {
- return m_convexAPtr->getLocalSupportWithMargin(d);
- }
- inline btVector3 Support1(const btVector3& d) const
- {
- return m_toshape0*m_convexBPtr->getLocalSupportWithMargin(m_toshape1*d);
- }
-
-
- inline btVector3 Support(const btVector3& d) const
- {
- return(Support0(d)-Support1(-d));
- }
- btVector3 Support(const btVector3& d,U index) const
- {
- if(index)
- return(Support1(d));
- else
- return(Support0(d));
- }
- };
-
-enum eGjkStatus
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
+#define GJK_ACCURARY ((btScalar)0.0001)
+#define GJK_MIN_DISTANCE ((btScalar)0.0001)
+#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
+#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
+
+/* EPA */
+#define EPA_MAX_VERTICES 64
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
+#define EPA_MAX_ITERATIONS 255
+#define EPA_ACCURACY ((btScalar)0.0001)
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_PLANE_EPS ((btScalar)0.00001)
+#define EPA_INSIDE_EPS ((btScalar)0.01)
+
+// Shorthands
+typedef unsigned int U;
+typedef unsigned char U1;
+
+// MinkowskiDiff
+template <typename btConvexTemplate>
+struct MinkowskiDiff
{
- eGjkValid,
- eGjkInside,
- eGjkFailed
+ const btConvexTemplate* m_convexAPtr;
+ const btConvexTemplate* m_convexBPtr;
+
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
+
+ bool m_enableMargin;
+
+ MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b)
+ : m_convexAPtr(&a),
+ m_convexBPtr(&b)
+ {
+ }
+
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ return m_convexAPtr->getLocalSupportWithMargin(d);
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ return m_toshape0 * m_convexBPtr->getLocalSupportWithMargin(m_toshape1 * d);
+ }
+
+ inline btVector3 Support(const btVector3& d) const
+ {
+ return (Support0(d) - Support1(-d));
+ }
+ btVector3 Support(const btVector3& d, U index) const
+ {
+ if (index)
+ return (Support1(d));
+ else
+ return (Support0(d));
+ }
};
- // GJK
- template <typename btConvexTemplate>
- struct GJK
- {
- /* Types */
- struct sSV
- {
- btVector3 d,w;
- };
- struct sSimplex
- {
- sSV* c[4];
- btScalar p[4];
- U rank;
- };
-
- /* Fields */
-
- MinkowskiDiff<btConvexTemplate> m_shape;
- btVector3 m_ray;
- btScalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- U m_nfree;
- U m_current;
- sSimplex* m_simplex;
- eGjkStatus m_status;
- /* Methods */
-
- GJK(const btConvexTemplate& a, const btConvexTemplate& b)
- :m_shape(a,b)
- {
- Initialize();
- }
- void Initialize()
- {
- m_ray = btVector3(0,0,0);
- m_nfree = 0;
- m_status = eGjkFailed;
- m_current = 0;
- m_distance = 0;
- }
- eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg,const btVector3& guess)
- {
- U iterations=0;
- btScalar sqdist=0;
- btScalar alpha=0;
- btVector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eGjkValid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const btScalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const btScalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eGjkInside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const btVector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
- {
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const btScalar omega=btDot(m_ray,w)/rl;
- alpha=btMax(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- btScalar weights[4];
- U mask=0;
- switch(cs.rank)
- {
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = btVector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eGjkInside;
- }
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eGjkFailed;
- } while(m_status==eGjkValid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
- {
- case eGjkValid: m_distance=m_ray.length();break;
- case eGjkInside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
- }
- bool EncloseOrigin()
- {
- switch(m_simplex->rank)
- {
- case 1:
- {
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 2:
- {
- const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- const btVector3 p=btCross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
- {
- if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
- }
- break;
- }
- return(false);
- }
- /* Internals */
- void getsupport(const btVector3& d,sSV& sv) const
- {
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
- }
- void removevertice(sSimplex& simplex)
- {
- m_free[m_nfree++]=simplex.c[--simplex.rank];
- }
- void appendvertice(sSimplex& simplex,const btVector3& v)
- {
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
- }
- static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
- {
- return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
- a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- btScalar* w,U& m)
- {
- const btVector3 d=b-a;
- const btScalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const btScalar t(l>0?-btDot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c};
- const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=btCross(dl[0],dl[1]);
- const btScalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
- {
- btScalar mindist=-1;
- btScalar subw[2]={0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- if(btDot(*vt[i],btCross(dl[i],n))>0)
- {
- const U j=imd3[i];
- const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
- }
- if(mindist<0)
- {
- const btScalar d=btDot(a,n);
- const btScalar s=btSqrt(l);
- const btVector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (btCross(dl[1],b-p)).length()/s;
- w[1] = (btCross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
- }
- return(mindist);
- }
- return(-1);
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& d,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c,&d};
- const btVector3 dl[]={a-d,b-d,c-d};
- const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
- if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
- {
- btScalar mindist=-1;
- btScalar subw[3]={0.f,0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- const U j=imd3[i];
- const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
- if(s>0)
- {
- const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
- }
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
- }
- return(-1);
- }
- };
+enum eGjkStatus
+{
+ eGjkValid,
+ eGjkInside,
+ eGjkFailed
+};
+
+// GJK
+template <typename btConvexTemplate>
+struct GJK
+{
+ /* Types */
+ struct sSV
+ {
+ btVector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+
+ /* Fields */
+ MinkowskiDiff<btConvexTemplate> m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eGjkStatus m_status;
+ /* Methods */
+
+ GJK(const btConvexTemplate& a, const btConvexTemplate& b)
+ : m_shape(a, b)
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = btVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eGjkFailed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg, const btVector3& guess)
+ {
+ U iterations = 0;
+ btScalar sqdist = 0;
+ btScalar alpha = 0;
+ btVector3 lastw[4];
+ U clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eGjkValid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : btVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const U next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const btScalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eGjkInside;
+ break;
+ }
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const btVector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (U i = 0; i < 4; ++i)
+ {
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const btScalar omega = btDot(m_ray, w) / rl;
+ alpha = btMax(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURARY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask = 0;
+ switch (cs.rank)
+ {
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0, 0, 0);
+ m_current = next;
+ for (U i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
+ {
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
+ }
+ else
+ {
+ m_free[m_nfree++] = cs.c[i];
+ }
+ }
+ if (mask == 15) m_status = eGjkInside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eGjkFailed;
+ } while (m_status == eGjkValid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eGjkValid:
+ m_distance = m_ray.length();
+ break;
+ case eGjkInside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (U i = 0; i < 3; ++i)
+ {
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 2:
+ {
+ const btVector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (U i = 0; i < 3; ++i)
+ {
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ const btVector3 p = btCross(d, axis);
+ if (p.length2() > 0)
+ {
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ }
+ break;
+ case 3:
+ {
+ const btVector3 n = btCross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 4:
+ {
+ if (btFabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
+ }
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const btVector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const btVector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a, const btVector3& b, const btVector3& c)
+ {
+ return (a.y() * b.z() * c.x() + a.z() * b.x() * c.y() -
+ a.x() * b.z() * c.y() - a.y() * b.x() * c.z() +
+ a.x() * b.y() * c.z() - a.z() * b.y() * c.x());
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ btScalar* w, U& m)
+ {
+ const btVector3 d = b - a;
+ const btScalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const btScalar t(l > 0 ? -btDot(a, d) / l : 0);
+ if (t >= 1)
+ {
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
+ }
+ else if (t <= 0)
+ {
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
+ }
+ else
+ {
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
+ }
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c};
+ const btVector3 dl[] = {a - b, b - c, c - a};
+ const btVector3 n = btCross(dl[0], dl[1]);
+ const btScalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist = -1;
+ btScalar subw[2] = {0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ if (btDot(*vt[i], btCross(dl[i], n)) > 0)
+ {
+ const U j = imd3[i];
+ const btScalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ }
+ }
+ }
+ if (mindist < 0)
+ {
+ const btScalar d = btDot(a, n);
+ const btScalar s = btSqrt(l);
+ const btVector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (btCross(dl[1], b - p)).length() / s;
+ w[1] = (btCross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c, &d};
+ const btVector3 dl[] = {a - d, b - d, c - d};
+ const btScalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * btDot(a, btCross(b - c, a - b))) <= 0;
+ if (ng && (btFabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ btScalar mindist = -1;
+ btScalar subw[3] = {0.f, 0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ const U j = imd3[i];
+ const btScalar s = vl * btDot(d, btCross(dl[i], dl[j]));
+ if (s > 0)
+ {
+ const btScalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
+ }
+ }
+ }
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
-enum eEpaStatus
+enum eEpaStatus
{
- eEpaValid,
- eEpaTouching,
- eEpaDegenerated,
- eEpaNonConvex,
- eEpaInvalidHull,
- eEpaOutOfFaces,
- eEpaOutOfVertices,
- eEpaAccuraryReached,
- eEpaFallBack,
- eEpaFailed
+ eEpaValid,
+ eEpaTouching,
+ eEpaDegenerated,
+ eEpaNonConvex,
+ eEpaInvalidHull,
+ eEpaOutOfFaces,
+ eEpaOutOfVertices,
+ eEpaAccuraryReached,
+ eEpaFallBack,
+ eEpaFailed
};
+// EPA
+template <typename btConvexTemplate>
+struct EPA
+{
+ /* Types */
+
+ struct sFace
+ {
+ btVector3 n;
+ btScalar d;
+ typename GJK<btConvexTemplate>::sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+
+ /* Fields */
+ eEpaStatus m_status;
+ typename GJK<btConvexTemplate>::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
+
+ static inline void bind(sFace* fa, U ea, sFace* fb, U eb)
+ {
+ fa->e[ea] = (U1)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (U1)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
+
+ void Initialize()
+ {
+ m_status = eEpaFailed;
+ m_normal = btVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (U i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk, const btVector3& guess)
+ {
+ typename GJK<btConvexTemplate>::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
+ {
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
+ }
+ m_status = eEpaValid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
+ {
+ btSwap(simplex.c[0], simplex.c[1]);
+ btSwap(simplex.p[0], simplex.p[1]);
+ }
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
+ {
+ sFace* best = findbest();
+ sFace outer = *best;
+ U pass = 0;
+ U iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eEpaValid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
+ {
+ if (m_nextsv < EPA_MAX_VERTICES)
+ {
+ sHorizon horizon;
+ typename GJK<btConvexTemplate>::sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n, *w);
+ const btScalar wdist = btDot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
+ {
+ for (U j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eEpaInvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eEpaAccuraryReached;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eEpaOutOfVertices;
+ break;
+ }
+ }
+ const btVector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = btCross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = btCross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = btCross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const btScalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eEpaFallBack;
+ m_normal = -guess;
+ const btScalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = btVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist)
+ {
+ const btVector3 ba = b->w - a->w;
+ const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
+
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const btScalar ba_l2 = ba.length2();
+ const btScalar a_dot_ba = btDot(a->w, ba);
+ const btScalar b_dot_ba = btDot(b->w, ba);
+
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
+ }
+ else if (b_dot_ba < 0)
+ {
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const btScalar a_dot_b = btDot(a->w, b->w);
+ dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+ sFace* newface(typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, typename GJK<btConvexTemplate>::sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = btCross(b->w - a->w, c->w - a->w);
+ const btScalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
+
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = btDot(a->w, face->n) / l;
+ }
+
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
+ }
+ else
+ m_status = eEpaNonConvex;
+ }
+ else
+ m_status = eEpaDegenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ btScalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const btScalar sqd = f->d * f->d;
+ if (sqd < mind)
+ {
+ minf = f;
+ mind = sqd;
+ }
+ }
+ return (minf);
+ }
+ bool expand(U pass, typename GJK<btConvexTemplate>::sSV* w, sFace* f, U e, sHorizon& horizon)
+ {
+ static const U i1m3[] = {1, 2, 0};
+ static const U i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const U e1 = i1m3[e];
+ if ((btDot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
+ {
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
+ {
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
+ }
+ }
+ else
+ {
+ const U e2 = i2m3[e];
+ f->pass = (U1)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
+ {
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
+ }
+ }
+ }
+ return (false);
+ }
+};
- // EPA
template <typename btConvexTemplate>
- struct EPA
- {
- /* Types */
-
- struct sFace
- {
- btVector3 n;
- btScalar d;
- typename GJK<btConvexTemplate>::sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass;
- };
- struct sList
- {
- sFace* root;
- U count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
- {
- sFace* cf;
- sFace* ff;
- U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
-
- /* Fields */
- eEpaStatus m_status;
- typename GJK<btConvexTemplate>::sSimplex m_result;
- btVector3 m_normal;
- btScalar m_depth;
- typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- U m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- EPA()
- {
- Initialize();
- }
-
-
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
- {
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
- }
- static inline void remove(sList& list,sFace* face)
- {
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
- }
-
-
- void Initialize()
- {
- m_status = eEpaFailed;
- m_normal = btVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
- {
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk,const btVector3& guess)
- {
- typename GJK<btConvexTemplate>::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
- {
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eEpaValid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- btSwap(simplex.c[0],simplex.c[1]);
- btSwap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eEpaValid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
- {
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- typename GJK<btConvexTemplate>::sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const btScalar wdist=btDot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else { m_status=eEpaInvalidHull;break; }
- } else { m_status=eEpaAccuraryReached;break; }
- } else { m_status=eEpaOutOfVertices;break; }
- }
- const btVector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = btCross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = btCross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = btCross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eEpaFallBack;
- m_normal = -guess;
- const btScalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = btVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist)
- {
- const btVector3 ba = b->w - a->w;
- const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const btScalar ba_l2 = ba.length2();
- const btScalar a_dot_ba = btDot(a->w, ba);
- const btScalar b_dot_ba = btDot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
- }
- else
- {
- // Pick distance to edge a->b
- const btScalar a_dot_b = btDot(a->w, b->w);
- dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
- }
-
- return true;
- }
-
- return false;
- }
- sFace* newface(typename GJK<btConvexTemplate>::sSV* a,typename GJK<btConvexTemplate>::sSV* b,typename GJK<btConvexTemplate>::sSV* c,bool forced)
- {
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = btCross(b->w-a->w,c->w-a->w);
- const btScalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
-
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = btDot(a->w, face->n) / l;
- }
-
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eEpaNonConvex;
- }
- else
- m_status=eEpaDegenerated;
-
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
-
- }
- m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces;
- return 0;
- }
- sFace* findbest()
- {
- sFace* minf=m_hull.root;
- btScalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
- {
- const btScalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
- }
- return(minf);
- }
- bool expand(U pass,typename GJK<btConvexTemplate>::sSV* w,sFace* f,U e,sHorizon& horizon)
- {
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
- {
- const U e1=i1m3[e];
- if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
- }
- return(false);
- }
-
- };
-
- template <typename btConvexTemplate>
- static void Initialize( const btConvexTemplate& a, const btConvexTemplate& b,
- btGjkEpaSolver3::sResults& results,
- MinkowskiDiff<btConvexTemplate>& shape)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = btVector3(0,0,0);
- results.status = btGjkEpaSolver3::sResults::Separated;
- /* Shape */
-
- shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis());
- shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform());
-
- }
-
+static void Initialize(const btConvexTemplate& a, const btConvexTemplate& b,
+ btGjkEpaSolver3::sResults& results,
+ MinkowskiDiff<btConvexTemplate>& shape)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0, 0, 0);
+ results.status = btGjkEpaSolver3::sResults::Separated;
+ /* Shape */
+
+ shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis());
+ shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform());
+}
//
// Api
//
-
-
//
template <typename btConvexTemplate>
-bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b,
- const btVector3& guess,
- btGjkEpaSolver3::sResults& results)
+bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btVector3& guess,
+ btGjkEpaSolver3::sResults& results)
{
- MinkowskiDiff<btConvexTemplate> shape(a,b);
- Initialize(a,b,results,shape);
- GJK<btConvexTemplate> gjk(a,b);
- eGjkStatus gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==eGjkValid)
- {
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
- {
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
- }
- results.witnesses[0] = a.getWorldTransform()*w0;
- results.witnesses[1] = a.getWorldTransform()*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
- }
- else
- {
- results.status = gjk_status==eGjkInside?
- btGjkEpaSolver3::sResults::Penetrating :
- btGjkEpaSolver3::sResults::GJK_Failed ;
- return(false);
- }
+ MinkowskiDiff<btConvexTemplate> shape(a, b);
+ Initialize(a, b, results, shape);
+ GJK<btConvexTemplate> gjk(a, b);
+ eGjkStatus gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == eGjkValid)
+ {
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
+ {
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
+ }
+ results.witnesses[0] = a.getWorldTransform() * w0;
+ results.witnesses[1] = a.getWorldTransform() * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
+ }
+ else
+ {
+ results.status = gjk_status == eGjkInside ? btGjkEpaSolver3::sResults::Penetrating : btGjkEpaSolver3::sResults::GJK_Failed;
+ return (false);
+ }
}
-
template <typename btConvexTemplate>
-bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a,
- const btConvexTemplate& b,
- const btVector3& guess,
- btGjkEpaSolver3::sResults& results)
+bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a,
+ const btConvexTemplate& b,
+ const btVector3& guess,
+ btGjkEpaSolver3::sResults& results)
{
- MinkowskiDiff<btConvexTemplate> shape(a,b);
- Initialize(a,b,results,shape);
- GJK<btConvexTemplate> gjk(a,b);
- eGjkStatus gjk_status=gjk.Evaluate(shape,-guess);
- switch(gjk_status)
- {
- case eGjkInside:
- {
- EPA<btConvexTemplate> epa;
- eEpaStatus epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=eEpaFailed)
- {
- btVector3 w0=btVector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
- {
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
- }
- results.status = btGjkEpaSolver3::sResults::Penetrating;
- results.witnesses[0] = a.getWorldTransform()*w0;
- results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=btGjkEpaSolver3::sResults::EPA_Failed;
- }
- break;
- case eGjkFailed:
- results.status=btGjkEpaSolver3::sResults::GJK_Failed;
- break;
- default:
- {
- }
- }
- return(false);
+ MinkowskiDiff<btConvexTemplate> shape(a, b);
+ Initialize(a, b, results, shape);
+ GJK<btConvexTemplate> gjk(a, b);
+ eGjkStatus gjk_status = gjk.Evaluate(shape, -guess);
+ switch (gjk_status)
+ {
+ case eGjkInside:
+ {
+ EPA<btConvexTemplate> epa;
+ eEpaStatus epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != eEpaFailed)
+ {
+ btVector3 w0 = btVector3(0, 0, 0);
+ for (U i = 0; i < epa.m_result.rank; ++i)
+ {
+ w0 += shape.Support(epa.m_result.c[i]->d, 0) * epa.m_result.p[i];
+ }
+ results.status = btGjkEpaSolver3::sResults::Penetrating;
+ results.witnesses[0] = a.getWorldTransform() * w0;
+ results.witnesses[1] = a.getWorldTransform() * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = btGjkEpaSolver3::sResults::EPA_Failed;
+ }
+ break;
+ case eGjkFailed:
+ results.status = btGjkEpaSolver3::sResults::GJK_Failed;
+ break;
+ default:
+ {
+ }
+ }
+ return (false);
}
#if 0
@@ -990,28 +1021,28 @@ int btComputeGjkEpaPenetration2(const btCollisionDescription& colDesc, btDistanc
#endif
template <typename btConvexTemplate, typename btDistanceInfoTemplate>
-int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
- const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo)
+int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo)
{
- btGjkEpaSolver3::sResults results;
- btVector3 guess = colDesc.m_firstDir;
-
- bool isSeparated = btGjkEpaSolver3_Distance( a,b,
- guess,
- results);
- if (isSeparated)
- {
- distInfo->m_distance = results.distance;
- distInfo->m_pointOnA= results.witnesses[0];
- distInfo->m_pointOnB= results.witnesses[1];
- distInfo->m_normalBtoA= results.normal;
- return 0;
- }
-
- return -1;
+ btGjkEpaSolver3::sResults results;
+ btVector3 guess = colDesc.m_firstDir;
+
+ bool isSeparated = btGjkEpaSolver3_Distance(a, b,
+ guess,
+ results);
+ if (isSeparated)
+ {
+ distInfo->m_distance = results.distance;
+ distInfo->m_pointOnA = results.witnesses[0];
+ distInfo->m_pointOnB = results.witnesses[1];
+ distInfo->m_normalBtoA = results.normal;
+ return 0;
+ }
+
+ return -1;
}
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURARY
@@ -1029,7 +1060,4 @@ int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
#undef EPA_PLANE_EPS
#undef EPA_INSIDE_EPS
-
-
-#endif //BT_GJK_EPA3_H
-
+#endif //BT_GJK_EPA3_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
index b79f49d611..07629229ab 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -18,23 +18,21 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "btGjkEpaPenetrationDepthSolver.h"
-
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
- const btConvexShape* pConvexA, const btConvexShape* pConvexB,
- const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw)
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw)
{
-
(void)debugDraw;
(void)v;
(void)simplexSolver;
btVector3 guessVectors[] = {
- btVector3(transformB.getOrigin() - transformA.getOrigin()).normalized(),
- btVector3(transformA.getOrigin() - transformB.getOrigin()).normalized(),
+ btVector3(transformB.getOrigin() - transformA.getOrigin()).safeNormalize(),
+ btVector3(transformA.getOrigin() - transformB.getOrigin()).safeNormalize(),
btVector3(0, 0, 1),
btVector3(0, 1, 0),
btVector3(1, 0, 0),
@@ -49,13 +47,13 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simp
for (int i = 0; i < numVectors; i++)
{
simplexSolver.reset();
- btVector3 guessVector = guessVectors[i];
+ btVector3 guessVector = guessVectors[i];
- btGjkEpaSolver2::sResults results;
+ btGjkEpaSolver2::sResults results;
if (btGjkEpaSolver2::Penetration(pConvexA, transformA,
- pConvexB, transformB,
- guessVector, results))
+ pConvexB, transformB,
+ guessVector, results))
{
wWitnessOnA = results.witnesses[0];
@@ -81,4 +79,3 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simp
v.setValue(0, 0, 0);
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
index 1ed6340af3..92d6df1729 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
@@ -23,21 +23,18 @@ subject to the following restrictions:
///calculate the penetration depth between two convex shapes.
class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
- public :
-
- btGjkEpaPenetrationDepthSolver()
- {
- }
-
- bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* pConvexA, const btConvexShape* pConvexB,
- const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw);
-
- private :
-
+public:
+ btGjkEpaPenetrationDepthSolver()
+ {
+ }
+
+ bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw);
+
+private:
};
-#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
-
+#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
index a0b825f0e8..803f6e0671 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -18,75 +18,69 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-
-
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
//#define TEST_NON_VIRTUAL 1
-#include <stdio.h> //for debug printf
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
//must be above the machine epsilon
-#ifdef BT_USE_DOUBLE_PRECISION
- #define REL_ERROR2 btScalar(1.0e-12)
- btScalar gGjkEpaPenetrationTolerance = 1.0e-12;
+#ifdef BT_USE_DOUBLE_PRECISION
+#define REL_ERROR2 btScalar(1.0e-12)
+btScalar gGjkEpaPenetrationTolerance = 1.0e-12;
#else
- #define REL_ERROR2 btScalar(1.0e-6)
- btScalar gGjkEpaPenetrationTolerance = 0.001;
+#define REL_ERROR2 btScalar(1.0e-6)
+btScalar gGjkEpaPenetrationTolerance = 0.001;
#endif
-//temp globals, to improve GJK/EPA/penetration calculations
-int gNumDeepPenetrationChecks = 0;
-int gNumGjkChecks = 0;
-
-
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(objectA->getShapeType()),
-m_shapeTypeB(objectB->getShapeType()),
-m_marginA(objectA->getMargin()),
-m_marginB(objectB->getMargin()),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+
+btGjkPairDetector::btGjkPairDetector(const btConvexShape *objectA, const btConvexShape *objectB, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *penetrationDepthSolver)
+ : m_cachedSeparatingAxis(btScalar(0.), btScalar(1.), btScalar(0.)),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_simplexSolver(simplexSolver),
+ m_minkowskiA(objectA),
+ m_minkowskiB(objectB),
+ m_shapeTypeA(objectA->getShapeType()),
+ m_shapeTypeB(objectB->getShapeType()),
+ m_marginA(objectA->getMargin()),
+ m_marginB(objectB->getMargin()),
+ m_ignoreMargin(false),
+ m_lastUsedMethod(-1),
+ m_catchDegeneracies(1),
+ m_fixContactNormalDirection(1)
{
}
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(shapeTypeA),
-m_shapeTypeB(shapeTypeB),
-m_marginA(marginA),
-m_marginB(marginB),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+btGjkPairDetector::btGjkPairDetector(const btConvexShape *objectA, const btConvexShape *objectB, int shapeTypeA, int shapeTypeB, btScalar marginA, btScalar marginB, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *penetrationDepthSolver)
+ : m_cachedSeparatingAxis(btScalar(0.), btScalar(1.), btScalar(0.)),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_simplexSolver(simplexSolver),
+ m_minkowskiA(objectA),
+ m_minkowskiB(objectB),
+ m_shapeTypeA(shapeTypeA),
+ m_shapeTypeB(shapeTypeB),
+ m_marginA(marginA),
+ m_marginB(marginB),
+ m_ignoreMargin(false),
+ m_lastUsedMethod(-1),
+ m_catchDegeneracies(1),
+ m_fixContactNormalDirection(1)
{
}
-void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+void btGjkPairDetector::getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults)
{
(void)swapResults;
- getClosestPointsNonVirtual(input,output,debugDraw);
+ getClosestPointsNonVirtual(input, output, debugDraw);
}
-static void btComputeSupport(const btConvexShape* convexA, const btTransform& localTransA, const btConvexShape* convexB, const btTransform& localTransB, const btVector3& dir, bool check2d, btVector3& supAworld, btVector3& supBworld, btVector3& aMinb)
+static void btComputeSupport(const btConvexShape *convexA, const btTransform &localTransA, const btConvexShape *convexB, const btTransform &localTransB, const btVector3 &dir, bool check2d, btVector3 &supAworld, btVector3 &supBworld, btVector3 &aMinb)
{
- btVector3 seperatingAxisInA = (dir)* localTransA.getBasis();
- btVector3 seperatingAxisInB = (-dir)* localTransB.getBasis();
+ btVector3 seperatingAxisInA = (dir)*localTransA.getBasis();
+ btVector3 seperatingAxisInB = (-dir) * localTransB.getBasis();
btVector3 pInANoMargin = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInBNoMargin = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
@@ -106,22 +100,21 @@ static void btComputeSupport(const btConvexShape* convexA, const btTransform& lo
aMinb = supAworld - supBworld;
}
-struct btSupportVector
+struct btSupportVector
{
- btVector3 v; //!< Support point in minkowski sum
- btVector3 v1; //!< Support point in obj1
- btVector3 v2; //!< Support point in obj2
+ btVector3 v; //!< Support point in minkowski sum
+ btVector3 v1; //!< Support point in obj1
+ btVector3 v2; //!< Support point in obj2
};
-struct btSimplex
+struct btSimplex
{
btSupportVector ps[4];
- int last; //!< index of last added point
+ int last; //!< index of last added point
};
static btVector3 ccd_vec3_origin(0, 0, 0);
-
inline void btSimplexInit(btSimplex *s)
{
s->last = -1;
@@ -142,19 +135,18 @@ inline void btSupportCopy(btSupportVector *d, const btSupportVector *s)
*d = *s;
}
-inline void btVec3Copy(btVector3 *v, const btVector3* w)
+inline void btVec3Copy(btVector3 *v, const btVector3 *w)
{
*v = *w;
}
-inline void ccdVec3Add(btVector3*v, const btVector3*w)
+inline void ccdVec3Add(btVector3 *v, const btVector3 *w)
{
v->m_floats[0] += w->m_floats[0];
v->m_floats[1] += w->m_floats[1];
v->m_floats[2] += w->m_floats[2];
}
-
inline void ccdVec3Sub(btVector3 *v, const btVector3 *w)
{
*v -= *w;
@@ -162,24 +154,22 @@ inline void ccdVec3Sub(btVector3 *v, const btVector3 *w)
inline void btVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
{
*d = (*v) - (*w);
-
}
-inline btScalar btVec3Dot(const btVector3 *a, const btVector3 *b)
+inline btScalar btVec3Dot(const btVector3 *a, const btVector3 *b)
{
btScalar dot;
dot = a->dot(*b);
-
+
return dot;
}
-inline btScalar ccdVec3Dist2(const btVector3 *a, const btVector3*b)
+inline btScalar ccdVec3Dist2(const btVector3 *a, const btVector3 *b)
{
btVector3 ab;
btVec3Sub2(&ab, a, b);
return btVec3Dot(&ab, &ab);
}
-
inline void btVec3Scale(btVector3 *d, btScalar k)
{
d->m_floats[0] *= k;
@@ -195,7 +185,7 @@ inline void btVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
}
inline void btTripleCross(const btVector3 *a, const btVector3 *b,
- const btVector3 *c, btVector3 *d)
+ const btVector3 *c, btVector3 *d)
{
btVector3 e;
btVec3Cross(&e, a, b);
@@ -213,36 +203,35 @@ inline int ccdEq(btScalar _a, btScalar _b)
a = btFabs(_a);
b = btFabs(_b);
- if (b > a) {
+ if (b > a)
+ {
return ab < SIMD_EPSILON * b;
}
- else {
+ else
+ {
return ab < SIMD_EPSILON * a;
}
}
-btScalar ccdVec3X(const btVector3* v)
+btScalar ccdVec3X(const btVector3 *v)
{
return v->x();
}
-btScalar ccdVec3Y(const btVector3* v)
+btScalar ccdVec3Y(const btVector3 *v)
{
return v->y();
}
-btScalar ccdVec3Z(const btVector3* v)
+btScalar ccdVec3Z(const btVector3 *v)
{
return v->z();
}
inline int btVec3Eq(const btVector3 *a, const btVector3 *b)
{
- return ccdEq(ccdVec3X(a), ccdVec3X(b))
- && ccdEq(ccdVec3Y(a), ccdVec3Y(b))
- && ccdEq(ccdVec3Z(a), ccdVec3Z(b));
+ return ccdEq(ccdVec3X(a), ccdVec3X(b)) && ccdEq(ccdVec3Y(a), ccdVec3Y(b)) && ccdEq(ccdVec3Z(a), ccdVec3Z(b));
}
-
inline void btSimplexAdd(btSimplex *s, const btSupportVector *v)
{
// here is no check on boundaries in sake of speed
@@ -250,7 +239,6 @@ inline void btSimplexAdd(btSimplex *s, const btSupportVector *v)
btSupportCopy(s->ps + s->last, v);
}
-
inline void btSimplexSet(btSimplex *s, size_t pos, const btSupportVector *a)
{
btSupportCopy(s->ps + pos, a);
@@ -268,27 +256,28 @@ inline const btSupportVector *ccdSimplexLast(const btSimplex *s)
inline int ccdSign(btScalar val)
{
- if (btFuzzyZero(val)) {
+ if (btFuzzyZero(val))
+ {
return 0;
}
- else if (val < btScalar(0)) {
+ else if (val < btScalar(0))
+ {
return -1;
}
return 1;
}
-
inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
- const btVector3 *x0,
- const btVector3 *b,
- btVector3 *witness)
+ const btVector3 *x0,
+ const btVector3 *b,
+ btVector3 *witness)
{
// The computation comes from solving equation of segment:
// S(t) = x0 + t.d
// where - x0 is initial point of segment
// - d is direction of segment from x0 (|d| > 0)
// - t belongs to <0, 1> interval
- //
+ //
// Than, distance from a segment to some point P can be expressed:
// D(t) = |x0 + t.d - P|^2
// which is distance from any point on segment. Minimization
@@ -310,24 +299,29 @@ inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
t = -btScalar(1.) * btVec3Dot(&a, &d);
t /= btVec3Dot(&d, &d);
- if (t < btScalar(0) || btFuzzyZero(t)) {
+ if (t < btScalar(0) || btFuzzyZero(t))
+ {
dist = ccdVec3Dist2(x0, P);
if (witness)
btVec3Copy(witness, x0);
}
- else if (t > btScalar(1) || ccdEq(t, btScalar(1))) {
+ else if (t > btScalar(1) || ccdEq(t, btScalar(1)))
+ {
dist = ccdVec3Dist2(b, P);
if (witness)
btVec3Copy(witness, b);
}
- else {
- if (witness) {
+ else
+ {
+ if (witness)
+ {
btVec3Copy(witness, &d);
btVec3Scale(witness, t);
ccdVec3Add(witness, x0);
dist = ccdVec3Dist2(witness, P);
}
- else {
+ else
+ {
// recycling variables
btVec3Scale(&d, t);
ccdVec3Add(&d, &a);
@@ -338,11 +332,10 @@ inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
return dist;
}
-
btScalar btVec3PointTriDist2(const btVector3 *P,
- const btVector3 *x0, const btVector3 *B,
- const btVector3 *C,
- btVector3 *witness)
+ const btVector3 *x0, const btVector3 *B,
+ const btVector3 *C,
+ btVector3 *witness)
{
// Computation comes from analytic expression for triangle (x0, B, C)
// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
@@ -372,13 +365,9 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
s = (q * r - w * p) / (w * v - r * r);
t = (-s * r - q) / w;
- if ((btFuzzyZero(s) || s > btScalar(0))
- && (ccdEq(s, btScalar(1)) || s < btScalar(1))
- && (btFuzzyZero(t) || t > btScalar(0))
- && (ccdEq(t, btScalar(1)) || t < btScalar(1))
- && (ccdEq(t + s, btScalar(1)) || t + s < btScalar(1))) {
-
- if (witness)
+ if ((btFuzzyZero(s) || s > btScalar(0)) && (ccdEq(s, btScalar(1)) || s < btScalar(1)) && (btFuzzyZero(t) || t > btScalar(0)) && (ccdEq(t, btScalar(1)) || t < btScalar(1)) && (ccdEq(t + s, btScalar(1)) || t + s < btScalar(1)))
+ {
+ if (witness)
{
btVec3Scale(&d1, s);
btVec3Scale(&d2, t);
@@ -388,7 +377,7 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
dist = ccdVec3Dist2(witness, P);
}
- else
+ else
{
dist = s * s * v;
dist += t * t * w;
@@ -398,18 +387,21 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
dist += u;
}
}
- else {
+ else
+ {
dist = btVec3PointSegmentDist2(P, x0, B, witness);
dist2 = btVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist) {
+ if (dist2 < dist)
+ {
dist = dist2;
if (witness)
btVec3Copy(witness, &witness2);
}
dist2 = btVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist) {
+ if (dist2 < dist)
+ {
dist = dist2;
if (witness)
btVec3Copy(witness, &witness2);
@@ -419,7 +411,6 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
return dist;
}
-
static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
{
const btSupportVector *A, *B;
@@ -441,18 +432,21 @@ static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
// check if origin doesn't lie on AB segment
btVec3Cross(&tmp, &AB, &AO);
- if (btFuzzyZero(btVec3Dot(&tmp, &tmp)) && dot > btScalar(0)) {
+ if (btFuzzyZero(btVec3Dot(&tmp, &tmp)) && dot > btScalar(0))
+ {
return 1;
}
// check if origin is in area where AB segment is
- if (btFuzzyZero(dot) || dot < btScalar(0)) {
+ if (btFuzzyZero(dot) || dot < btScalar(0))
+ {
// origin is in outside are of A
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
- else {
+ else
+ {
// origin is in area where AB segment is
// keep simplex untouched and set direction to
@@ -463,8 +457,6 @@ static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
return 0;
}
-
-
static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
{
const btSupportVector *A, *B, *C;
@@ -479,13 +471,15 @@ static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
// check touching contact
dist = btVec3PointTriDist2(&ccd_vec3_origin, &A->v, &B->v, &C->v, 0);
- if (btFuzzyZero(dist)) {
+ if (btFuzzyZero(dist))
+ {
return 1;
}
// check if triangle is really triangle (has area > 0)
// if not simplex can't be expanded and thus no itersection is found
- if (btVec3Eq(&A->v, &B->v) || btVec3Eq(&A->v, &C->v)) {
+ if (btVec3Eq(&A->v, &B->v) || btVec3Eq(&A->v, &C->v))
+ {
return -1;
}
@@ -500,54 +494,64 @@ static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
btVec3Cross(&tmp, &ABC, &AC);
dot = btVec3Dot(&tmp, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
dot = btVec3Dot(&AC, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
// C is already in place
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AC, &AO, &AC, dir);
}
- else {
-
+ else
+ {
dot = btVec3Dot(&AB, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AB, &AO, &AB, dir);
}
- else {
+ else
+ {
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
}
}
- else {
+ else
+ {
btVec3Cross(&tmp, &AB, &ABC);
dot = btVec3Dot(&tmp, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0))
+ if (btFuzzyZero(dot) || dot > btScalar(0))
{
dot = btVec3Dot(&AB, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AB, &AO, &AB, dir);
}
- else {
+ else
+ {
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
}
- else {
+ else
+ {
dot = btVec3Dot(&ABC, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btVec3Copy(dir, &ABC);
}
- else {
+ else
+ {
btSupportVector tmp;
btSupportCopy(&tmp, C);
btSimplexSet(simplex, 0, B);
@@ -581,7 +585,8 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
// if it is not simplex can't be expanded and thus no intersection is
// found
dist = btVec3PointTriDist2(&A->v, &B->v, &C->v, &D->v, 0);
- if (btFuzzyZero(dist)) {
+ if (btFuzzyZero(dist))
+ {
return -1;
}
@@ -622,12 +627,14 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
AC_O = ccdSign(btVec3Dot(&ADB, &AO)) == C_on_ADB;
AD_O = ccdSign(btVec3Dot(&ABC, &AO)) == D_on_ABC;
- if (AB_O && AC_O && AD_O) {
+ if (AB_O && AC_O && AD_O)
+ {
// origin is in tetrahedron
return 1;
// rearrange simplex to triangle and call btDoSimplex3()
}
- else if (!AB_O) {
+ else if (!AB_O)
+ {
// B is farthest from the origin among all of the tetrahedron's
// points, so remove it from the list and go on with the triangle
// case
@@ -636,14 +643,16 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
btSimplexSet(simplex, 2, A);
btSimplexSetSize(simplex, 3);
}
- else if (!AC_O) {
+ else if (!AC_O)
+ {
// C is farthest
btSimplexSet(simplex, 1, D);
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 2, A);
btSimplexSetSize(simplex, 3);
}
- else { // (!AD_O)
+ else
+ { // (!AD_O)
btSimplexSet(simplex, 0, C);
btSimplexSet(simplex, 1, B);
btSimplexSet(simplex, 2, A);
@@ -655,36 +664,39 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
static int btDoSimplex(btSimplex *simplex, btVector3 *dir)
{
- if (btSimplexSize(simplex) == 2) {
+ if (btSimplexSize(simplex) == 2)
+ {
// simplex contains segment only one segment
return btDoSimplex2(simplex, dir);
}
- else if (btSimplexSize(simplex) == 3) {
+ else if (btSimplexSize(simplex) == 3)
+ {
// simplex contains triangle
return btDoSimplex3(simplex, dir);
}
- else { // btSimplexSize(simplex) == 4
- // tetrahedron - this is the only shape which can encapsule origin
- // so btDoSimplex4() also contains test on it
+ else
+ { // btSimplexSize(simplex) == 4
+ // tetrahedron - this is the only shape which can encapsule origin
+ // so btDoSimplex4() also contains test on it
return btDoSimplex4(simplex, dir);
}
}
#ifdef __SPU__
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw)
#else
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw)
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw)
#endif
{
m_cachedSeparatingDistance = 0.f;
- btScalar distance=btScalar(0.);
- btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar distance = btScalar(0.);
+ btVector3 normalInB(btScalar(0.), btScalar(0.), btScalar(0.));
- btVector3 pointOnA,pointOnB;
- btTransform localTransA = input.m_transformA;
+ btVector3 pointOnA, pointOnB;
+ btTransform localTransA = input.m_transformA;
btTransform localTransB = input.m_transformB;
- btVector3 positionOffset=(localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
+ btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
localTransA.getOrigin() -= positionOffset;
localTransB.getOrigin() -= positionOffset;
@@ -693,7 +705,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
btScalar marginA = m_marginA;
btScalar marginB = m_marginB;
- gNumGjkChecks++;
//for CCD we don't use margins
if (m_ignoreMargin)
@@ -703,19 +714,19 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
m_curIter = 0;
- int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
- m_cachedSeparatingAxis.setValue(0,1,0);
+ int gGjkMaxIter = 1000; //this is to catch invalid input, perhaps check for #NaN?
+ m_cachedSeparatingAxis.setValue(0, 1, 0);
bool isValid = false;
bool checkSimplex = false;
bool checkPenetration = true;
m_degenerateSimplex = 0;
-
+
m_lastUsedMethod = -1;
int status = -2;
btVector3 orgNormalInB(0, 0, 0);
btScalar margin = marginA + marginB;
-
+
//we add a separate implementation to check if the convex shapes intersect
//See also "Real-time Collision Detection with Implicit Objects" by Leif Olvang
//Todo: integrate the simplex penetration check directly inside the Bullet btVoronoiSimplexSolver
@@ -726,22 +737,18 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
btScalar squaredDistance = BT_LARGE_FLOAT;
btScalar delta = btScalar(0.);
-
-
-
btSimplex simplex1;
- btSimplex* simplex = &simplex1;
+ btSimplex *simplex = &simplex1;
btSimplexInit(simplex);
btVector3 dir(1, 0, 0);
{
-
btVector3 lastSupV;
btVector3 supAworld;
btVector3 supBworld;
btComputeSupport(m_minkowskiA, localTransA, m_minkowskiB, localTransB, dir, check2d, supAworld, supBworld, lastSupV);
-
+
btSupportVector last;
last.v = lastSupV;
last.v1 = supAworld;
@@ -751,10 +758,8 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
dir = -lastSupV;
-
-
// start iterations
- for (int iterations = 0; iterations <gGjkMaxIter; iterations++)
+ for (int iterations = 0; iterations < gGjkMaxIter; iterations++)
{
// obtain support point
btComputeSupport(m_minkowskiA, localTransA, m_minkowskiB, localTransB, dir, check2d, supAworld, supBworld, lastSupV);
@@ -769,7 +774,7 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
status = -1;
break;
}
-
+
// add last support vector to simplex
last.v = lastSupV;
last.v1 = supAworld;
@@ -781,21 +786,21 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
// intersect and 0 if algorithm should continue
btVector3 newDir;
- int do_simplex_res = btDoSimplex(simplex, &dir);
+ int do_simplex_res = btDoSimplex(simplex, &dir);
- if (do_simplex_res == 1)
+ if (do_simplex_res == 1)
{
- status = 0; // intersection found
+ status = 0; // intersection found
break;
}
- else if (do_simplex_res == -1)
+ else if (do_simplex_res == -1)
{
// intersection not found
status = -1;
break;
}
-
- if (btFuzzyZero(btVec3Dot(&dir, &dir)))
+
+ if (btFuzzyZero(btVec3Dot(&dir, &dir)))
{
// intersection not found
status = -1;
@@ -815,7 +820,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
break;
}
}
-
}
m_simplexSolver->reset();
@@ -825,27 +829,24 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
//printf("Intersect!\n");
}
- if (status==-1)
+ if (status == -1)
{
//printf("not intersect\n");
}
//printf("dir=%f,%f,%f\n",dir[0],dir[1],dir[2]);
if (1)
{
- for (; ; )
- //while (true)
+ for (;;)
+ //while (true)
{
-
- btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* localTransA.getBasis();
- btVector3 seperatingAxisInB = m_cachedSeparatingAxis* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = m_cachedSeparatingAxis * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
-
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
if (check2d)
{
@@ -921,8 +922,7 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
checkSimplex = false;
break;
}
-#endif //
-
+#endif //
//redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
@@ -938,33 +938,31 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
m_cachedSeparatingAxis = newCachedSeparatingAxis;
- //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
+ //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
if (m_curIter++ > gGjkMaxIter)
{
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
printf("btGjkPairDetector maxIter exceeded:%i\n", m_curIter);
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
- m_cachedSeparatingAxis.getX(),
- m_cachedSeparatingAxis.getY(),
- m_cachedSeparatingAxis.getZ(),
- squaredDistance,
- m_minkowskiA->getShapeType(),
- m_minkowskiB->getShapeType());
-
-#endif
- break;
+ m_cachedSeparatingAxis.getX(),
+ m_cachedSeparatingAxis.getY(),
+ m_cachedSeparatingAxis.getZ(),
+ squaredDistance,
+ m_minkowskiA->getShapeType(),
+ m_minkowskiB->getShapeType());
+#endif
+ break;
}
-
bool check = (!m_simplexSolver->fullSimplex());
//bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
if (!check)
{
//do we need this backup_closest here ?
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
m_degenerateSimplex = 13;
break;
}
@@ -972,20 +970,20 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
if (checkSimplex)
{
- m_simplexSolver->compute_points(pointOnA, pointOnB);
- normalInB = m_cachedSeparatingAxis;
+ m_simplexSolver->compute_points(pointOnA, pointOnB);
+ normalInB = m_cachedSeparatingAxis;
+
+ btScalar lenSqr = m_cachedSeparatingAxis.length2();
- btScalar lenSqr =m_cachedSeparatingAxis.length2();
-
//valid normal
if (lenSqr < REL_ERROR2)
{
m_degenerateSimplex = 5;
}
- if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
+ if (lenSqr > SIMD_EPSILON * SIMD_EPSILON)
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
- normalInB *= rlen; //normalize
+ normalInB *= rlen; //normalize
btScalar s = btSqrt(squaredDistance);
@@ -1005,13 +1003,11 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
}
-
-
- bool catchDegeneratePenetrationCase =
- (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance+margin) < gGjkEpaPenetrationTolerance));
+ bool catchDegeneratePenetrationCase =
+ (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance + margin) < gGjkEpaPenetrationTolerance));
//if (checkPenetration && !isValid)
- if ((checkPenetration && (!isValid || catchDegeneratePenetrationCase )) || (status == 0))
+ if ((checkPenetration && (!isValid || catchDegeneratePenetrationCase)) || (status == 0))
{
//penetration case
@@ -1019,19 +1015,16 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
if (m_penetrationDepthSolver)
{
// Penetration depth case.
- btVector3 tmpPointOnA,tmpPointOnB;
-
- gNumDeepPenetrationChecks++;
+ btVector3 tmpPointOnA, tmpPointOnB;
+
m_cachedSeparatingAxis.setZero();
- bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
- *m_simplexSolver,
- m_minkowskiA,m_minkowskiB,
- localTransA,localTransB,
+ bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
+ *m_simplexSolver,
+ m_minkowskiA, m_minkowskiB,
+ localTransA, localTransB,
m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
- debugDraw
- );
-
+ debugDraw);
if (m_cachedSeparatingAxis.length2())
{
@@ -1039,13 +1032,13 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
{
btVector3 tmpNormalInB = tmpPointOnB - tmpPointOnA;
btScalar lenSqr = tmpNormalInB.length2();
- if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
{
tmpNormalInB = m_cachedSeparatingAxis;
lenSqr = m_cachedSeparatingAxis.length2();
}
- if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr > (SIMD_EPSILON * SIMD_EPSILON))
{
tmpNormalInB /= btSqrt(lenSqr);
btScalar distance2 = -(tmpPointOnA - tmpPointOnB).length();
@@ -1058,7 +1051,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
pointOnB = tmpPointOnB;
normalInB = tmpNormalInB;
isValid = true;
-
}
else
{
@@ -1079,7 +1071,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
///thanks to Jacob.Langford for the reproduction case
///http://code.google.com/p/bullet/issues/detail?id=250
-
if (m_cachedSeparatingAxis.length2() > btScalar(0.))
{
btScalar distance2 = (tmpPointOnA - tmpPointOnB).length() - margin;
@@ -1103,109 +1094,90 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
}
}
- } else
+ }
+ else
{
//printf("EPA didn't return a valid value\n");
}
-
}
-
}
}
-
-
- if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared)))
+ if (isValid && ((distance < 0) || (distance * distance < input.m_maximumDistanceSquared)))
{
-
m_cachedSeparatingAxis = normalInB;
m_cachedSeparatingDistance = distance;
if (1)
{
- ///todo: need to track down this EPA penetration solver degeneracy
- ///the penetration solver reports penetration but the contact normal
- ///connecting the contact points is pointing in the opposite direction
- ///until then, detect the issue and revert the normal
+ ///todo: need to track down this EPA penetration solver degeneracy
+ ///the penetration solver reports penetration but the contact normal
+ ///connecting the contact points is pointing in the opposite direction
+ ///until then, detect the issue and revert the normal
btScalar d2 = 0.f;
{
- btVector3 seperatingAxisInA = (-orgNormalInB)* localTransA.getBasis();
- btVector3 seperatingAxisInB = orgNormalInB* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (-orgNormalInB) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = orgNormalInB * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
btVector3 w = pWorld - qWorld;
- d2 = orgNormalInB.dot(w)- margin;
+ d2 = orgNormalInB.dot(w) - margin;
}
-
- btScalar d1=0;
+
+ btScalar d1 = 0;
{
-
- btVector3 seperatingAxisInA = (normalInB)* localTransA.getBasis();
- btVector3 seperatingAxisInB = -normalInB* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (normalInB)*localTransA.getBasis();
+ btVector3 seperatingAxisInB = -normalInB * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
- btVector3 w = pWorld - qWorld;
- d1 = (-normalInB).dot(w)- margin;
-
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+ btVector3 w = pWorld - qWorld;
+ d1 = (-normalInB).dot(w) - margin;
}
btScalar d0 = 0.f;
{
- btVector3 seperatingAxisInA = (-normalInB)* input.m_transformA.getBasis();
- btVector3 seperatingAxisInB = normalInB* input.m_transformB.getBasis();
-
+ btVector3 seperatingAxisInA = (-normalInB) * input.m_transformA.getBasis();
+ btVector3 seperatingAxisInB = normalInB * input.m_transformB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
- btVector3 w = pWorld - qWorld;
- d0 = normalInB.dot(w)-margin;
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+ btVector3 w = pWorld - qWorld;
+ d0 = normalInB.dot(w) - margin;
}
-
- if (d1>d0)
+
+ if (d1 > d0)
{
m_lastUsedMethod = 10;
- normalInB*=-1;
- }
+ normalInB *= -1;
+ }
if (orgNormalInB.length2())
{
if (d2 > d0 && d2 > d1 && d2 > distance)
{
-
normalInB = orgNormalInB;
distance = d2;
}
}
}
-
output.addContactPoint(
normalInB,
- pointOnB+positionOffset,
+ pointOnB + positionOffset,
distance);
-
}
else
{
//printf("invalid gjk query\n");
}
-
-
}
-
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
index feeae68621..659b63551e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -13,9 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
-
#ifndef BT_GJK_PAIR_DETECTOR_H
#define BT_GJK_PAIR_DETECTOR_H
@@ -29,39 +26,34 @@ class btConvexPenetrationDepthSolver;
/// btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
{
-
-
- btVector3 m_cachedSeparatingAxis;
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ btVector3 m_cachedSeparatingAxis;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
btSimplexSolverInterface* m_simplexSolver;
const btConvexShape* m_minkowskiA;
const btConvexShape* m_minkowskiB;
- int m_shapeTypeA;
+ int m_shapeTypeA;
int m_shapeTypeB;
- btScalar m_marginA;
- btScalar m_marginB;
+ btScalar m_marginA;
+ btScalar m_marginB;
- bool m_ignoreMargin;
- btScalar m_cachedSeparatingDistance;
-
+ bool m_ignoreMargin;
+ btScalar m_cachedSeparatingDistance;
public:
-
//some debugging to fix degeneracy problems
- int m_lastUsedMethod;
- int m_curIter;
- int m_degenerateSimplex;
- int m_catchDegeneracies;
- int m_fixContactNormalDirection;
+ int m_lastUsedMethod;
+ int m_curIter;
+ int m_degenerateSimplex;
+ int m_catchDegeneracies;
+ int m_fixContactNormalDirection;
- btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
- btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
- virtual ~btGjkPairDetector() {};
+ btGjkPairDetector(const btConvexShape* objectA, const btConvexShape* objectB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ btGjkPairDetector(const btConvexShape* objectA, const btConvexShape* objectB, int shapeTypeA, int shapeTypeB, btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ virtual ~btGjkPairDetector(){};
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
- void getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
-
+ void getClosestPointsNonVirtual(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw);
void setMinkowskiA(const btConvexShape* minkA)
{
@@ -81,23 +73,21 @@ public:
{
return m_cachedSeparatingAxis;
}
- btScalar getCachedSeparatingDistance() const
+ btScalar getCachedSeparatingDistance() const
{
return m_cachedSeparatingDistance;
}
- void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
+ void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
{
m_penetrationDepthSolver = penetrationDepthSolver;
}
///don't use setIgnoreMargin, it's for Bullet's internal use
- void setIgnoreMargin(bool ignoreMargin)
+ void setIgnoreMargin(bool ignoreMargin)
{
m_ignoreMargin = ignoreMargin;
}
-
-
};
-#endif //BT_GJK_PAIR_DETECTOR_H
+#endif //BT_GJK_PAIR_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
index 571ad2c5f7..6d21f66202 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -20,161 +20,152 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#ifdef PFX_USE_FREE_VECTORMATH
- #include "physics_effects/base_level/solver/pfx_constraint_row.h"
+#include "physics_effects/base_level/solver/pfx_constraint_row.h"
typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
#else
- // Don't change following order of parameters
- ATTRIBUTE_ALIGNED16(struct) btConstraintRow {
- btScalar m_normal[3];
- btScalar m_rhs;
- btScalar m_jacDiagInv;
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_accumImpulse;
- };
- typedef btConstraintRow PfxConstraintRow;
-#endif //PFX_USE_FREE_VECTORMATH
+// Don't change following order of parameters
+ATTRIBUTE_ALIGNED16(struct)
+btConstraintRow
+{
+ btScalar m_normal[3];
+ btScalar m_rhs;
+ btScalar m_jacDiagInv;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_accumImpulse;
+};
+typedef btConstraintRow PfxConstraintRow;
+#endif //PFX_USE_FREE_VECTORMATH
enum btContactPointFlags
{
- BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED=1,
- BT_CONTACT_FLAG_HAS_CONTACT_CFM=2,
- BT_CONTACT_FLAG_HAS_CONTACT_ERP=4,
- BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING = 8,
+ BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED = 1,
+ BT_CONTACT_FLAG_HAS_CONTACT_CFM = 2,
+ BT_CONTACT_FLAG_HAS_CONTACT_ERP = 4,
+ BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING = 8,
BT_CONTACT_FLAG_FRICTION_ANCHOR = 16,
};
/// ManifoldContactPoint collects and maintains persistent contactpoints.
/// used to improve stability and performance of rigidbody dynamics response.
class btManifoldPoint
+{
+public:
+ btManifoldPoint()
+ : m_userPersistentData(0),
+ m_contactPointFlags(0),
+ m_appliedImpulse(0.f),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM(0.f),
+ m_contactERP(0.f),
+ m_frictionCFM(0.f),
+ m_lifeTime(0)
+ {
+ }
+
+ btManifoldPoint(const btVector3& pointA, const btVector3& pointB,
+ const btVector3& normal,
+ btScalar distance) : m_localPointA(pointA),
+ m_localPointB(pointB),
+ m_normalWorldOnB(normal),
+ m_distance1(distance),
+ m_combinedFriction(btScalar(0.)),
+ m_combinedRollingFriction(btScalar(0.)),
+ m_combinedSpinningFriction(btScalar(0.)),
+ m_combinedRestitution(btScalar(0.)),
+ m_userPersistentData(0),
+ m_contactPointFlags(0),
+ m_appliedImpulse(0.f),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM(0.f),
+ m_contactERP(0.f),
+ m_frictionCFM(0.f),
+ m_lifeTime(0)
{
- public:
- btManifoldPoint()
- :m_userPersistentData(0),
- m_contactPointFlags(0),
- m_appliedImpulse(0.f),
- m_appliedImpulseLateral1(0.f),
- m_appliedImpulseLateral2(0.f),
- m_contactMotion1(0.f),
- m_contactMotion2(0.f),
- m_contactCFM(0.f),
- m_contactERP(0.f),
- m_frictionCFM(0.f),
- m_lifeTime(0)
- {
- }
-
- btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB,
- const btVector3 &normal,
- btScalar distance ) :
- m_localPointA( pointA ),
- m_localPointB( pointB ),
- m_normalWorldOnB( normal ),
- m_distance1( distance ),
- m_combinedFriction(btScalar(0.)),
- m_combinedRollingFriction(btScalar(0.)),
- m_combinedSpinningFriction(btScalar(0.)),
- m_combinedRestitution(btScalar(0.)),
- m_userPersistentData(0),
- m_contactPointFlags(0),
- m_appliedImpulse(0.f),
- m_appliedImpulseLateral1(0.f),
- m_appliedImpulseLateral2(0.f),
- m_contactMotion1(0.f),
- m_contactMotion2(0.f),
- m_contactCFM(0.f),
- m_contactERP(0.f),
- m_frictionCFM(0.f),
- m_lifeTime(0)
- {
-
- }
-
-
-
- btVector3 m_localPointA;
- btVector3 m_localPointB;
- btVector3 m_positionWorldOnB;
- ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
- btVector3 m_positionWorldOnA;
- btVector3 m_normalWorldOnB;
-
- btScalar m_distance1;
- btScalar m_combinedFriction;
- btScalar m_combinedRollingFriction;//torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
- btScalar m_combinedSpinningFriction;//torsional friction around contact normal, useful for grasping objects
- btScalar m_combinedRestitution;
-
- //BP mod, store contact triangles.
- int m_partId0;
- int m_partId1;
- int m_index0;
- int m_index1;
-
- mutable void* m_userPersistentData;
- //bool m_lateralFrictionInitialized;
- int m_contactPointFlags;
-
- btScalar m_appliedImpulse;
- btScalar m_appliedImpulseLateral1;
- btScalar m_appliedImpulseLateral2;
- btScalar m_contactMotion1;
- btScalar m_contactMotion2;
-
- union
- {
- btScalar m_contactCFM;
- btScalar m_combinedContactStiffness1;
- };
-
- union
- {
- btScalar m_contactERP;
- btScalar m_combinedContactDamping1;
- };
-
- btScalar m_frictionCFM;
-
- int m_lifeTime;//lifetime of the contactpoint in frames
-
- btVector3 m_lateralFrictionDir1;
- btVector3 m_lateralFrictionDir2;
-
-
-
-
- btScalar getDistance() const
- {
- return m_distance1;
- }
- int getLifeTime() const
- {
- return m_lifeTime;
- }
-
- const btVector3& getPositionWorldOnA() const {
- return m_positionWorldOnA;
-// return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
- }
-
- const btVector3& getPositionWorldOnB() const
- {
- return m_positionWorldOnB;
- }
-
- void setDistance(btScalar dist)
- {
- m_distance1 = dist;
- }
-
- ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
- btScalar getAppliedImpulse() const
- {
- return m_appliedImpulse;
- }
-
-
+ }
+
+ btVector3 m_localPointA;
+ btVector3 m_localPointB;
+ btVector3 m_positionWorldOnB;
+ ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
+ btVector3 m_positionWorldOnA;
+ btVector3 m_normalWorldOnB;
+
+ btScalar m_distance1;
+ btScalar m_combinedFriction;
+ btScalar m_combinedRollingFriction; //torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
+ btScalar m_combinedSpinningFriction; //torsional friction around contact normal, useful for grasping objects
+ btScalar m_combinedRestitution;
+
+ //BP mod, store contact triangles.
+ int m_partId0;
+ int m_partId1;
+ int m_index0;
+ int m_index1;
+
+ mutable void* m_userPersistentData;
+ //bool m_lateralFrictionInitialized;
+ int m_contactPointFlags;
+
+ btScalar m_appliedImpulse;
+ btScalar m_appliedImpulseLateral1;
+ btScalar m_appliedImpulseLateral2;
+ btScalar m_contactMotion1;
+ btScalar m_contactMotion2;
+
+ union {
+ btScalar m_contactCFM;
+ btScalar m_combinedContactStiffness1;
+ };
+ union {
+ btScalar m_contactERP;
+ btScalar m_combinedContactDamping1;
};
-#endif //BT_MANIFOLD_CONTACT_POINT_H
+ btScalar m_frictionCFM;
+
+ int m_lifeTime; //lifetime of the contactpoint in frames
+
+ btVector3 m_lateralFrictionDir1;
+ btVector3 m_lateralFrictionDir2;
+
+ btScalar getDistance() const
+ {
+ return m_distance1;
+ }
+ int getLifeTime() const
+ {
+ return m_lifeTime;
+ }
+
+ const btVector3& getPositionWorldOnA() const
+ {
+ return m_positionWorldOnA;
+ // return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
+ }
+
+ const btVector3& getPositionWorldOnB() const
+ {
+ return m_positionWorldOnB;
+ }
+
+ void setDistance(btScalar dist)
+ {
+ m_distance1 = dist;
+ }
+
+ ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
+ btScalar getAppliedImpulse() const
+ {
+ return m_appliedImpulse;
+ }
+};
+
+#endif //BT_MANIFOLD_CONTACT_POINT_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
index fa45f49037..a77449812f 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -21,42 +21,38 @@ subject to the following restrictions:
#define NUM_UNITSPHERE_POINTS 42
-
bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
- )
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw)
{
-
(void)v;
-
- bool check2d= convexA->isConvex2d() && convexB->isConvex2d();
+
+ bool check2d = convexA->isConvex2d() && convexB->isConvex2d();
struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
{
-
- btIntermediateResult():m_hasResult(false)
+ btIntermediateResult() : m_hasResult(false)
{
}
-
+
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
btScalar m_depth;
- bool m_hasResult;
+ bool m_hasResult;
- virtual void setShapeIdentifiersA(int partId0,int index0)
+ virtual void setShapeIdentifiersA(int partId0, int index0)
{
(void)partId0;
(void)index0;
}
- virtual void setShapeIdentifiersB(int partId1,int index1)
+ virtual void setShapeIdentifiersB(int partId1, int index1)
{
(void)partId1;
(void)index1;
}
- void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
@@ -68,39 +64,39 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
//just take fixed number of orientation, and sample the penetration depth in that direction
btScalar minProj = btScalar(BT_LARGE_FLOAT);
btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
- btVector3 minA,minB;
- btVector3 seperatingAxisInA,seperatingAxisInB;
- btVector3 pInA,qInB,pWorld,qWorld,w;
+ btVector3 minA, minB;
+ btVector3 seperatingAxisInA, seperatingAxisInB;
+ btVector3 pInA, qInB, pWorld, qWorld, w;
#ifndef __SPU__
#define USE_BATCHED_SUPPORT 1
#endif
#ifdef USE_BATCHED_SUPPORT
- btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
int i;
int numSampleDirections = NUM_UNITSPHERE_POINTS;
- for (i=0;i<numSampleDirections;i++)
+ for (i = 0; i < numSampleDirections; i++)
{
btVector3 norm = getPenetrationDirections()[i];
- seperatingAxisInABatch[i] = (-norm) * transA.getBasis() ;
- seperatingAxisInBBatch[i] = norm * transB.getBasis() ;
+ seperatingAxisInABatch[i] = (-norm) * transA.getBasis();
+ seperatingAxisInBBatch[i] = norm * transB.getBasis();
}
{
int numPDA = convexA->getNumPreferredPenetrationDirections();
if (numPDA)
{
- for (int i=0;i<numPDA;i++)
+ for (int i = 0; i < numPDA; i++)
{
btVector3 norm;
- convexA->getPreferredPenetrationDirection(i,norm);
- norm = transA.getBasis() * norm;
+ convexA->getPreferredPenetrationDirection(i, norm);
+ norm = transA.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
@@ -113,11 +109,11 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDB = convexB->getNumPreferredPenetrationDirections();
if (numPDB)
{
- for (int i=0;i<numPDB;i++)
+ for (int i = 0; i < numPDB; i++)
{
btVector3 norm;
- convexB->getPreferredPenetrationDirection(i,norm);
- norm = transB.getBasis() * norm;
+ convexB->getPreferredPenetrationDirection(i, norm);
+ norm = transB.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
@@ -126,29 +122,25 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
}
}
+ convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch, supportVerticesABatch, numSampleDirections);
+ convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch, supportVerticesBBatch, numSampleDirections);
-
-
- convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections);
- convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections);
-
- for (i=0;i<numSampleDirections;i++)
+ for (i = 0; i < numSampleDirections; i++)
{
btVector3 norm = getPenetrationDirections()[i];
if (check2d)
{
norm[2] = 0.f;
}
- if (norm.length2()>0.01)
+ if (norm.length2() > 0.01)
{
-
seperatingAxisInA = seperatingAxisInABatch[i];
seperatingAxisInB = seperatingAxisInBBatch[i];
pInA = supportVerticesABatch[i];
qInB = supportVerticesBBatch[i];
- pWorld = transA(pInA);
+ pWorld = transA(pInA);
qWorld = transB(qInB);
if (check2d)
{
@@ -156,7 +148,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
qWorld[2] = 0.f;
}
- w = qWorld - pWorld;
+ w = qWorld - pWorld;
btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
@@ -167,7 +159,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minB = qWorld;
}
}
- }
+ }
#else
int numSampleDirections = NUM_UNITSPHERE_POINTS;
@@ -177,11 +169,11 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDA = convexA->getNumPreferredPenetrationDirections();
if (numPDA)
{
- for (int i=0;i<numPDA;i++)
+ for (int i = 0; i < numPDA; i++)
{
btVector3 norm;
- convexA->getPreferredPenetrationDirection(i,norm);
- norm = transA.getBasis() * norm;
+ convexA->getPreferredPenetrationDirection(i, norm);
+ norm = transA.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
@@ -192,28 +184,28 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDB = convexB->getNumPreferredPenetrationDirections();
if (numPDB)
{
- for (int i=0;i<numPDB;i++)
+ for (int i = 0; i < numPDB; i++)
{
btVector3 norm;
- convexB->getPreferredPenetrationDirection(i,norm);
- norm = transB.getBasis() * norm;
+ convexB->getPreferredPenetrationDirection(i, norm);
+ norm = transB.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
}
}
-#endif // __SPU__
+#endif // __SPU__
- for (int i=0;i<numSampleDirections;i++)
+ for (int i = 0; i < numSampleDirections; i++)
{
const btVector3& norm = getPenetrationDirections()[i];
- seperatingAxisInA = (-norm)* transA.getBasis();
- seperatingAxisInB = norm* transB.getBasis();
+ seperatingAxisInA = (-norm) * transA.getBasis();
+ seperatingAxisInB = norm * transB.getBasis();
pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- pWorld = transA(pInA);
+ pWorld = transA(pInA);
qWorld = transB(qInB);
- w = qWorld - pWorld;
+ w = qWorld - pWorld;
btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
@@ -224,48 +216,39 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minB = qWorld;
}
}
-#endif //USE_BATCHED_SUPPORT
+#endif //USE_BATCHED_SUPPORT
//add the margins
- minA += minNorm*convexA->getMarginNonVirtual();
- minB -= minNorm*convexB->getMarginNonVirtual();
+ minA += minNorm * convexA->getMarginNonVirtual();
+ minB -= minNorm * convexB->getMarginNonVirtual();
//no penetration
if (minProj < btScalar(0.))
return false;
- btScalar extraSeparation = 0.5f;///scale dependent
- minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
-
-
-
-
+ btScalar extraSeparation = 0.5f; ///scale dependent
+ minProj += extraSeparation + (convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
//#define DEBUG_DRAW 1
#ifdef DEBUG_DRAW
if (debugDraw)
{
- btVector3 color(0,1,0);
- debugDraw->drawLine(minA,minB,color);
- color = btVector3 (1,1,1);
- btVector3 vec = minB-minA;
+ btVector3 color(0, 1, 0);
+ debugDraw->drawLine(minA, minB, color);
+ color = btVector3(1, 1, 1);
+ btVector3 vec = minB - minA;
btScalar prj2 = minNorm.dot(vec);
- debugDraw->drawLine(minA,minA+(minNorm*minProj),color);
-
+ debugDraw->drawLine(minA, minA + (minNorm * minProj), color);
}
-#endif //DEBUG_DRAW
+#endif //DEBUG_DRAW
-
-
- btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0);
+ btGjkPairDetector gjkdet(convexA, convexB, &simplexSolver, 0);
btScalar offsetDist = minProj;
btVector3 offset = minNorm * offsetDist;
-
-
btGjkPairDetector::ClosestPointInput input;
-
+
btVector3 newOrg = transA.getOrigin() + offset;
btTransform displacedTrans = transA;
@@ -273,89 +256,81 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
input.m_transformA = displacedTrans;
input.m_transformB = transB;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj;
-
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); //minProj;
+
btIntermediateResult res;
gjkdet.setCachedSeperatingAxis(-minNorm);
- gjkdet.getClosestPoints(input,res,debugDraw);
+ gjkdet.getClosestPoints(input, res, debugDraw);
btScalar correctedMinNorm = minProj - res.m_depth;
-
//the penetration depth is over-estimated, relax it
- btScalar penetration_relaxation= btScalar(1.);
- minNorm*=penetration_relaxation;
-
+ btScalar penetration_relaxation = btScalar(1.);
+ minNorm *= penetration_relaxation;
if (res.m_hasResult)
{
-
pa = res.m_pointInWorld - minNorm * correctedMinNorm;
pb = res.m_pointInWorld;
v = minNorm;
-
+
#ifdef DEBUG_DRAW
if (debugDraw)
{
- btVector3 color(1,0,0);
- debugDraw->drawLine(pa,pb,color);
+ btVector3 color(1, 0, 0);
+ debugDraw->drawLine(pa, pb, color);
}
-#endif//DEBUG_DRAW
-
-
+#endif //DEBUG_DRAW
}
return res.m_hasResult;
}
-btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
+btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
{
- static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
- {
- btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
- btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
- btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
- btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
- btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
- btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
- btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
- btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
- btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
- btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
- btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
- btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
- btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
- btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
- btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
- btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
- btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
- btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
- btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
- btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
- btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
- btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
- btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
- btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
- btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
- btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
- btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
- };
+ static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2] =
+ {
+ btVector3(btScalar(0.000000), btScalar(-0.000000), btScalar(-1.000000)),
+ btVector3(btScalar(0.723608), btScalar(-0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388), btScalar(-0.850649), btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426), btScalar(-0.000000), btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388), btScalar(0.850649), btScalar(-0.447220)),
+ btVector3(btScalar(0.723608), btScalar(0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(0.276388), btScalar(-0.850649), btScalar(0.447220)),
+ btVector3(btScalar(-0.723608), btScalar(-0.525725), btScalar(0.447219)),
+ btVector3(btScalar(-0.723608), btScalar(0.525725), btScalar(0.447219)),
+ btVector3(btScalar(0.276388), btScalar(0.850649), btScalar(0.447219)),
+ btVector3(btScalar(0.894426), btScalar(0.000000), btScalar(0.447216)),
+ btVector3(btScalar(-0.000000), btScalar(0.000000), btScalar(1.000000)),
+ btVector3(btScalar(0.425323), btScalar(-0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456), btScalar(-0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(0.262869), btScalar(-0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.425323), btScalar(0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(0.850648), btScalar(-0.000000), btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730), btScalar(-0.000000), btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190), btScalar(-0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456), btScalar(0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190), btScalar(0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(0.262869), btScalar(0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.951058), btScalar(0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.951058), btScalar(-0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(0.000000), btScalar(-1.000000), btScalar(0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(-0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000), btScalar(1.000000), btScalar(-0.000000)),
+ btVector3(btScalar(0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(0.688190), btScalar(-0.499997), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(-0.809012), btScalar(0.525738)),
+ btVector3(btScalar(-0.850648), btScalar(0.000000), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(0.809012), btScalar(0.525738)),
+ btVector3(btScalar(0.688190), btScalar(0.499997), btScalar(0.525736)),
+ btVector3(btScalar(0.525730), btScalar(0.000000), btScalar(0.850652)),
+ btVector3(btScalar(0.162456), btScalar(-0.499995), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(-0.309011), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(0.309011), btScalar(0.850654)),
+ btVector3(btScalar(0.162456), btScalar(0.499995), btScalar(0.850654))};
return sPenetrationDirections;
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
index fd533b4fc3..8e3e393259 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
@@ -23,18 +23,14 @@ subject to the following restrictions:
class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
protected:
-
- static btVector3* getPenetrationDirections();
+ static btVector3* getPenetrationDirections();
public:
-
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
- );
+ virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw);
};
-#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
-
+#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
index a22a0bae66..358bc95d81 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
@@ -28,32 +28,31 @@
//#define MPR_AVERAGE_CONTACT_POSITIONS
-
struct btMprCollisionDescription
{
- btVector3 m_firstDir;
- int m_maxGjkIterations;
- btScalar m_maximumDistanceSquared;
- btScalar m_gjkRelError2;
-
- btMprCollisionDescription()
- : m_firstDir(0,1,0),
- m_maxGjkIterations(1000),
- m_maximumDistanceSquared(1e30f),
- m_gjkRelError2(1.0e-6)
- {
- }
- virtual ~btMprCollisionDescription()
- {
- }
+ btVector3 m_firstDir;
+ int m_maxGjkIterations;
+ btScalar m_maximumDistanceSquared;
+ btScalar m_gjkRelError2;
+
+ btMprCollisionDescription()
+ : m_firstDir(0, 1, 0),
+ m_maxGjkIterations(1000),
+ m_maximumDistanceSquared(1e30f),
+ m_gjkRelError2(1.0e-6)
+ {
+ }
+ virtual ~btMprCollisionDescription()
+ {
+ }
};
struct btMprDistanceInfo
{
- btVector3 m_pointOnA;
- btVector3 m_pointOnB;
- btVector3 m_normalBtoA;
- btScalar m_distance;
+ btVector3 m_pointOnA;
+ btVector3 m_pointOnB;
+ btVector3 m_normalBtoA;
+ btScalar m_distance;
};
#ifdef __cplusplus
@@ -67,131 +66,112 @@ struct btMprDistanceInfo
#define BT_MPR_TOLERANCE 1E-6f
#define BT_MPR_MAX_ITERATIONS 1000
-struct _btMprSupport_t
+struct _btMprSupport_t
{
- btVector3 v; //!< Support point in minkowski sum
- btVector3 v1; //!< Support point in obj1
- btVector3 v2; //!< Support point in obj2
+ btVector3 v; //!< Support point in minkowski sum
+ btVector3 v1; //!< Support point in obj1
+ btVector3 v2; //!< Support point in obj2
};
typedef struct _btMprSupport_t btMprSupport_t;
-struct _btMprSimplex_t
+struct _btMprSimplex_t
{
- btMprSupport_t ps[4];
- int last; //!< index of last added point
+ btMprSupport_t ps[4];
+ int last; //!< index of last added point
};
typedef struct _btMprSimplex_t btMprSimplex_t;
-inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
+inline btMprSupport_t *btMprSimplexPointW(btMprSimplex_t *s, int idx)
{
- return &s->ps[idx];
+ return &s->ps[idx];
}
inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
{
- s->last = size - 1;
+ s->last = size - 1;
}
#ifdef DEBUG_MPR
-inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
+inline void btPrintPortalVertex(_btMprSimplex_t *portal, int index)
{
- printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
- portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
- portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
+ printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(), portal->ps[index].v.y(), portal->ps[index].v.z(),
+ portal->ps[index].v1.x(), portal->ps[index].v1.y(), portal->ps[index].v1.z(),
+ portal->ps[index].v2.x(), portal->ps[index].v2.y(), portal->ps[index].v2.z());
}
-#endif //DEBUG_MPR
-
-
-
+#endif //DEBUG_MPR
inline int btMprSimplexSize(const btMprSimplex_t *s)
{
- return s->last + 1;
+ return s->last + 1;
}
-
-inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
+inline const btMprSupport_t *btMprSimplexPoint(const btMprSimplex_t *s, int idx)
{
- // here is no check on boundaries
- return &s->ps[idx];
+ // here is no check on boundaries
+ return &s->ps[idx];
}
inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
{
- *d = *s;
+ *d = *s;
}
inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
{
- btMprSupportCopy(s->ps + pos, a);
+ btMprSupportCopy(s->ps + pos, a);
}
-
inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
{
- btMprSupport_t supp;
+ btMprSupport_t supp;
- btMprSupportCopy(&supp, &s->ps[pos1]);
- btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- btMprSupportCopy(&s->ps[pos2], &supp);
+ btMprSupportCopy(&supp, &s->ps[pos1]);
+ btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ btMprSupportCopy(&s->ps[pos2], &supp);
}
-
inline int btMprIsZero(float val)
{
- return BT_MPR_FABS(val) < FLT_EPSILON;
+ return BT_MPR_FABS(val) < FLT_EPSILON;
}
-
-
inline int btMprEq(float _a, float _b)
{
- float ab;
- float a, b;
+ float ab;
+ float a, b;
- ab = BT_MPR_FABS(_a - _b);
- if (BT_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
+ ab = BT_MPR_FABS(_a - _b);
+ if (BT_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
- a = BT_MPR_FABS(_a);
- b = BT_MPR_FABS(_b);
- if (b > a){
- return ab < FLT_EPSILON * b;
- }else{
- return ab < FLT_EPSILON * a;
- }
+ a = BT_MPR_FABS(_a);
+ b = BT_MPR_FABS(_b);
+ if (b > a)
+ {
+ return ab < FLT_EPSILON * b;
+ }
+ else
+ {
+ return ab < FLT_EPSILON * a;
+ }
}
-
-inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
+inline int btMprVec3Eq(const btVector3 *a, const btVector3 *b)
{
- return btMprEq((*a).x(), (*b).x())
- && btMprEq((*a).y(), (*b).y())
- && btMprEq((*a).z(), (*b).z());
+ return btMprEq((*a).x(), (*b).x()) && btMprEq((*a).y(), (*b).y()) && btMprEq((*a).z(), (*b).z());
}
-
-
-
-
-
-
-
-
-
-
template <typename btConvexTemplate>
-inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
+inline void btFindOrigin(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprSupport_t *center)
{
-
center->v1 = a.getObjectCenterInWorld();
- center->v2 = b.getObjectCenterInWorld();
- center->v = center->v1 - center->v2;
+ center->v2 = b.getObjectCenterInWorld();
+ center->v = center->v1 - center->v2;
}
inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
{
- v->setValue(x,y,z);
+ v->setValue(x, y, z);
}
inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
@@ -201,41 +181,38 @@ inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
{
- *v = *w;
+ *v = *w;
}
inline void btMprVec3Scale(btVector3 *d, float k)
{
- *d *= k;
+ *d *= k;
}
inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
{
- float dot;
+ float dot;
- dot = btDot(*a,*b);
- return dot;
+ dot = btDot(*a, *b);
+ return dot;
}
-
inline float btMprVec3Len2(const btVector3 *v)
{
- return btMprVec3Dot(v, v);
+ return btMprVec3Dot(v, v);
}
inline void btMprVec3Normalize(btVector3 *d)
{
- float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
- btMprVec3Scale(d, k);
+ float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
+ btMprVec3Scale(d, k);
}
inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
{
- *d = btCross(*a,*b);
-
+ *d = btCross(*a, *b);
}
-
inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
{
*d = *v - *w;
@@ -243,89 +220,97 @@ inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
{
- btVector3 v2v1, v3v1;
+ btVector3 v2v1, v3v1;
- btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 1)->v);
- btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 1)->v);
- btMprVec3Cross(dir, &v2v1, &v3v1);
- btMprVec3Normalize(dir);
+ btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ btMprVec3Cross(dir, &v2v1, &v3v1);
+ btMprVec3Normalize(dir);
}
-
inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
- const btVector3 *dir)
+ const btVector3 *dir)
{
- float dot;
- dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
- return btMprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
+ return btMprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const btMprSimplex_t *portal,
- const btMprSupport_t *v4,
- const btVector3 *dir)
+ const btMprSupport_t *v4,
+ const btVector3 *dir)
{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
- dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
- dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
- dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
- dv4 = btMprVec3Dot(&v4->v, dir);
+ dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
+ dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
+ dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
+ dv4 = btMprVec3Dot(&v4->v, dir);
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
- dot1 = BT_MPR_FMIN(dot1, dot2);
- dot1 = BT_MPR_FMIN(dot1, dot3);
+ dot1 = BT_MPR_FMIN(dot1, dot2);
+ dot1 = BT_MPR_FMIN(dot1, dot3);
- return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
+ return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
}
inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
- const btMprSupport_t *v4,
- const btVector3 *dir)
+ const btMprSupport_t *v4,
+ const btVector3 *dir)
{
- float dot;
- dot = btMprVec3Dot(&v4->v, dir);
- return btMprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = btMprVec3Dot(&v4->v, dir);
+ return btMprIsZero(dot) || dot > 0.f;
}
inline void btExpandPortal(btMprSimplex_t *portal,
- const btMprSupport_t *v4)
-{
- float dot;
- btVector3 v4v0;
-
- btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f){
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f){
- btMprSimplexSet(portal, 1, v4);
- }else{
- btMprSimplexSet(portal, 3, v4);
- }
- }else{
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f){
- btMprSimplexSet(portal, 2, v4);
- }else{
- btMprSimplexSet(portal, 1, v4);
- }
- }
+ const btMprSupport_t *v4)
+{
+ float dot;
+ btVector3 v4v0;
+
+ btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ btMprSimplexSet(portal, 1, v4);
+ }
+ else
+ {
+ btMprSimplexSet(portal, 3, v4);
+ }
+ }
+ else
+ {
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ btMprSimplexSet(portal, 2, v4);
+ }
+ else
+ {
+ btMprSimplexSet(portal, 1, v4);
+ }
+ }
}
template <typename btConvexTemplate>
-inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- const btVector3& dir, btMprSupport_t *supp)
+inline void btMprSupport(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ const btVector3 &dir, btMprSupport_t *supp)
{
- btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
- btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
+ btVector3 seperatingAxisInA = dir * a.getWorldTransform().getBasis();
+ btVector3 seperatingAxisInB = -dir * b.getWorldTransform().getBasis();
btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
@@ -335,574 +320,565 @@ inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
supp->v = supp->v1 - supp->v2;
}
-
template <typename btConvexTemplate>
-static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal)
-{
- btVector3 dir, va, vb;
- float dot;
- int cont;
-
-
-
- // vertex 0 is center of portal
- btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
-
-
- // vertex 0 is center of portal
- btMprSimplexSetSize(portal, 1);
-
-
-
- btVector3 zero = btVector3(0,0,0);
- btVector3* org = &zero;
-
- if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
- }
-
-
- // vertex 1 = support in direction of origin
- btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Scale(&dir, -1.f);
- btMprVec3Normalize(&dir);
-
-
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
-
- btMprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
-
-
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
-
- // vertex 2
- btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
- &btMprSimplexPoint(portal, 1)->v);
- if (btMprIsZero(btMprVec3Len2(&dir))){
- if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
- // origin lies on v1
- return 1;
- }else{
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- btMprVec3Normalize(&dir);
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
-
-
-
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
- btMprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&dir, &va, &vb);
- btMprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
- if (dot > 0.f){
- btMprSimplexSwap(portal, 1, 2);
- btMprVec3Scale(&dir, -1.f);
- }
-
- while (btMprSimplexSize(portal) < 4){
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
-
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 3)->v);
- dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !btMprIsZero(dot)){
- btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont){
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 2)->v);
- dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !btMprIsZero(dot)){
- btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont){
- btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&dir, &va, &vb);
- btMprVec3Normalize(&dir);
- }else{
- btMprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
+static int btDiscoverPortal(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal)
+{
+ btVector3 dir, va, vb;
+ float dot;
+ int cont;
+
+ // vertex 0 is center of portal
+ btFindOrigin(a, b, colDesc, btMprSimplexPointW(portal, 0));
+
+ // vertex 0 is center of portal
+ btMprSimplexSetSize(portal, 1);
+
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *org = &zero;
+
+ if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org))
+ {
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
+ }
+
+ // vertex 1 = support in direction of origin
+ btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Scale(&dir, -1.f);
+ btMprVec3Normalize(&dir);
+
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 1));
+
+ btMprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
+
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ // vertex 2
+ btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ if (btMprIsZero(btMprVec3Len2(&dir)))
+ {
+ if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org))
+ {
+ // origin lies on v1
+ return 1;
+ }
+ else
+ {
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ btMprVec3Normalize(&dir);
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 2));
+
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ btMprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&dir, &va, &vb);
+ btMprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f)
+ {
+ btMprSimplexSwap(portal, 1, 2);
+ btMprVec3Scale(&dir, -1.f);
+ }
+
+ while (btMprSimplexSize(portal) < 4)
+ {
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 3));
+
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 3)->v);
+ dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !btMprIsZero(dot))
+ {
+ btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont)
+ {
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !btMprIsZero(dot))
+ {
+ btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont)
+ {
+ btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&dir, &va, &vb);
+ btMprVec3Normalize(&dir);
+ }
+ else
+ {
+ btMprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
}
template <typename btConvexTemplate>
-static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal)
+static int btRefinePortal(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal)
{
- btVector3 dir;
- btMprSupport_t v4;
+ btVector3 dir;
+ btMprSupport_t v4;
- for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- btPortalDir(portal, &dir);
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ btPortalDir(portal, &dir);
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
- // get next support point
-
- btMprSupport(a,b,colDesc, dir, &v4);
+ // get next support point
+ btMprSupport(a, b, colDesc, dir, &v4);
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
- || portalReachTolerance(portal, &v4, &dir))
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
{
- return -1;
- }
+ return -1;
+ }
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- btExpandPortal(portal, &v4);
- }
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ btExpandPortal(portal, &v4);
+ }
- return -1;
+ return -1;
}
static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
{
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
-
- btVector3 dir;
- size_t i;
- float b[4], sum, inv;
- btVector3 vec, p1, p2;
+ btVector3 dir;
+ size_t i;
+ float b[4], sum, inv;
+ btVector3 vec, p1, p2;
- btPortalDir(portal, &dir);
+ btPortalDir(portal, &dir);
- // use barycentric coordinates of tetrahedron to find origin
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
+ // use barycentric coordinates of tetrahedron to find origin
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
- if (btMprIsZero(sum) || sum < 0.f){
+ if (btMprIsZero(sum) || sum < 0.f)
+ {
b[0] = 0.f;
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 3)->v);
- b[1] = btMprVec3Dot(&vec, &dir);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[2] = btMprVec3Dot(&vec, &dir);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[3] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 3)->v);
+ b[1] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[2] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[3] = btMprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
- btMprVec3Copy(&p1, origin);
- btMprVec3Copy(&p2, origin);
- for (i = 0; i < 4; i++){
- btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
- btMprVec3Scale(&vec, b[i]);
- btMprVec3Add(&p1, &vec);
-
- btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
- btMprVec3Scale(&vec, b[i]);
- btMprVec3Add(&p2, &vec);
- }
- btMprVec3Scale(&p1, inv);
- btMprVec3Scale(&p2, inv);
+ btMprVec3Copy(&p1, origin);
+ btMprVec3Copy(&p2, origin);
+ for (i = 0; i < 4; i++)
+ {
+ btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
+ btMprVec3Scale(&vec, b[i]);
+ btMprVec3Add(&p1, &vec);
+
+ btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
+ btMprVec3Scale(&vec, b[i]);
+ btMprVec3Add(&p2, &vec);
+ }
+ btMprVec3Scale(&p1, inv);
+ btMprVec3Scale(&p2, inv);
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &p1);
- btMprVec3Add(pos, &p2);
- btMprVec3Scale(pos, 0.5);
+ btMprVec3Copy(pos, &p1);
+ btMprVec3Add(pos, &p2);
+ btMprVec3Scale(pos, 0.5);
#else
- btMprVec3Copy(pos, &p2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
+ btMprVec3Copy(pos, &p2);
+#endif //MPR_AVERAGE_CONTACT_POSITIONS
}
inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
{
- btVector3 ab;
- btMprVec3Sub2(&ab, a, b);
- return btMprVec3Len2(&ab);
+ btVector3 ab;
+ btMprVec3Sub2(&ab, a, b);
+ return btMprVec3Len2(&ab);
}
inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
- const btVector3 *x0,
- const btVector3 *b,
- btVector3 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- btVector3 d, a;
-
- // direction of segment
- btMprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- btMprVec3Sub2(&a, x0, P);
-
- t = -1.f * btMprVec3Dot(&a, &d);
- t /= btMprVec3Len2(&d);
-
- if (t < 0.f || btMprIsZero(t)){
- dist = btMprVec3Dist2(x0, P);
- if (witness)
- btMprVec3Copy(witness, x0);
- }else if (t > 1.f || btMprEq(t, 1.f)){
- dist = btMprVec3Dist2(b, P);
- if (witness)
- btMprVec3Copy(witness, b);
- }else{
- if (witness){
- btMprVec3Copy(witness, &d);
- btMprVec3Scale(witness, t);
- btMprVec3Add(witness, x0);
- dist = btMprVec3Dist2(witness, P);
- }else{
- // recycling variables
- btMprVec3Scale(&d, t);
- btMprVec3Add(&d, &a);
- dist = btMprVec3Len2(&d);
- }
- }
-
- return dist;
-}
-
+ const btVector3 *x0,
+ const btVector3 *b,
+ btVector3 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ btVector3 d, a;
+
+ // direction of segment
+ btMprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ btMprVec3Sub2(&a, x0, P);
+
+ t = -1.f * btMprVec3Dot(&a, &d);
+ t /= btMprVec3Len2(&d);
+
+ if (t < 0.f || btMprIsZero(t))
+ {
+ dist = btMprVec3Dist2(x0, P);
+ if (witness)
+ btMprVec3Copy(witness, x0);
+ }
+ else if (t > 1.f || btMprEq(t, 1.f))
+ {
+ dist = btMprVec3Dist2(b, P);
+ if (witness)
+ btMprVec3Copy(witness, b);
+ }
+ else
+ {
+ if (witness)
+ {
+ btMprVec3Copy(witness, &d);
+ btMprVec3Scale(witness, t);
+ btMprVec3Add(witness, x0);
+ dist = btMprVec3Dist2(witness, P);
+ }
+ else
+ {
+ // recycling variables
+ btMprVec3Scale(&d, t);
+ btMprVec3Add(&d, &a);
+ dist = btMprVec3Len2(&d);
+ }
+ }
+ return dist;
+}
inline float btMprVec3PointTriDist2(const btVector3 *P,
- const btVector3 *x0, const btVector3 *B,
- const btVector3 *C,
- btVector3 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- btVector3 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- btVector3 witness2;
-
- btMprVec3Sub2(&d1, B, x0);
- btMprVec3Sub2(&d2, C, x0);
- btMprVec3Sub2(&a, x0, P);
-
- u = btMprVec3Dot(&a, &a);
- v = btMprVec3Dot(&d1, &d1);
- w = btMprVec3Dot(&d2, &d2);
- p = btMprVec3Dot(&a, &d1);
- q = btMprVec3Dot(&a, &d2);
- r = btMprVec3Dot(&d1, &d2);
+ const btVector3 *x0, const btVector3 *B,
+ const btVector3 *C,
+ btVector3 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ btVector3 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ btVector3 witness2;
+
+ btMprVec3Sub2(&d1, B, x0);
+ btMprVec3Sub2(&d2, C, x0);
+ btMprVec3Sub2(&a, x0, P);
+
+ u = btMprVec3Dot(&a, &a);
+ v = btMprVec3Dot(&d1, &d1);
+ w = btMprVec3Dot(&d2, &d2);
+ p = btMprVec3Dot(&a, &d1);
+ q = btMprVec3Dot(&a, &d2);
+ r = btMprVec3Dot(&d1, &d2);
btScalar div = (w * v - r * r);
if (btMprIsZero(div))
{
- s=-1;
- } else
+ s = -1;
+ }
+ else
{
s = (q * r - w * p) / div;
t = (-s * r - q) / w;
}
- if ((btMprIsZero(s) || s > 0.f)
- && (btMprEq(s, 1.f) || s < 1.f)
- && (btMprIsZero(t) || t > 0.f)
- && (btMprEq(t, 1.f) || t < 1.f)
- && (btMprEq(t + s, 1.f) || t + s < 1.f)){
-
- if (witness){
- btMprVec3Scale(&d1, s);
- btMprVec3Scale(&d2, t);
- btMprVec3Copy(witness, x0);
- btMprVec3Add(witness, &d1);
- btMprVec3Add(witness, &d2);
-
- dist = btMprVec3Dist2(witness, P);
- }else{
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }else{
- dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- btMprVec3Copy(witness, &witness2);
- }
-
- dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- btMprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
+ if ((btMprIsZero(s) || s > 0.f) && (btMprEq(s, 1.f) || s < 1.f) && (btMprIsZero(t) || t > 0.f) && (btMprEq(t, 1.f) || t < 1.f) && (btMprEq(t + s, 1.f) || t + s < 1.f))
+ {
+ if (witness)
+ {
+ btMprVec3Scale(&d1, s);
+ btMprVec3Scale(&d2, t);
+ btMprVec3Copy(witness, x0);
+ btMprVec3Add(witness, &d1);
+ btMprVec3Add(witness, &d2);
+
+ dist = btMprVec3Dist2(witness, P);
+ }
+ else
+ {
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }
+ else
+ {
+ dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ btMprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ btMprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
}
template <typename btConvexTemplate>
-static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal,
- float *depth, btVector3 *pdir, btVector3 *pos)
+static void btFindPenetr(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal,
+ float *depth, btVector3 *pdir, btVector3 *pos)
{
- btVector3 dir;
- btMprSupport_t v4;
- unsigned long iterations;
+ btVector3 dir;
+ btMprSupport_t v4;
+ unsigned long iterations;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
-
- iterations = 1UL;
- for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ iterations = 1UL;
+ for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute portal direction and obtain next support point
- btPortalDir(portal, &dir);
-
- btMprSupport(a,b,colDesc, dir, &v4);
+ // compute portal direction and obtain next support point
+ btPortalDir(portal, &dir);
+ btMprSupport(a, b, colDesc, dir, &v4);
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir)
- || iterations ==BT_MPR_MAX_ITERATIONS)
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir) || iterations == BT_MPR_MAX_ITERATIONS)
{
- *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
- *depth = BT_MPR_SQRT(*depth);
-
+ *depth = btMprVec3PointTriDist2(origin, &btMprSimplexPoint(portal, 1)->v, &btMprSimplexPoint(portal, 2)->v, &btMprSimplexPoint(portal, 3)->v, pdir);
+ *depth = BT_MPR_SQRT(*depth);
+
if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
{
-
*pdir = dir;
- }
+ }
btMprVec3Normalize(pdir);
-
- // barycentric coordinates:
- btFindPos(portal, pos);
+ // barycentric coordinates:
+ btFindPos(portal, pos);
- return;
- }
+ return;
+ }
- btExpandPortal(portal, &v4);
+ btExpandPortal(portal, &v4);
- iterations++;
- }
+ iterations++;
+ }
}
-static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
+static void btFindPenetrTouch(btMprSimplex_t *portal, float *depth, btVector3 *dir, btVector3 *pos)
{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
-
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
btMprVec3Copy(dir, origin);
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
- btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
- btMprVec3Scale(pos, 0.5);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
+ btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Scale(pos, 0.5);
#else
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
#endif
}
static void btFindPenetrSegment(btMprSimplex_t *portal,
- float *depth, btVector3 *dir, btVector3 *pos)
+ float *depth, btVector3 *dir, btVector3 *pos)
{
-
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
- btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
- btMprVec3Scale(pos, 0.5f);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
+ btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Scale(pos, 0.5f);
#else
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
-
- btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
- *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
- btMprVec3Normalize(dir);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
+#endif //MPR_AVERAGE_CONTACT_POSITIONS
-
+ btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
+ *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
+ btMprVec3Normalize(dir);
}
-
template <typename btConvexTemplate>
-inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- float *depthOut, btVector3* dirOut, btVector3* posOut)
+inline int btMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ float *depthOut, btVector3 *dirOut, btVector3 *posOut)
{
-
- btMprSimplex_t portal;
+ btMprSimplex_t portal;
+ // Phase 1: Portal discovery
+ int result = btDiscoverPortal(a, b, colDesc, &portal);
- // Phase 1: Portal discovery
- int result = btDiscoverPortal(a,b,colDesc, &portal);
-
-
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (result)
{
- case 0:
+ case 0:
{
// Phase 2: Portal refinement
-
- result = btRefinePortal(a,b,colDesc, &portal);
+
+ result = btRefinePortal(a, b, colDesc, &portal);
if (result < 0)
return -1;
// Phase 3. Penetration info
- btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
-
-
+ btFindPenetr(a, b, colDesc, &portal, depthOut, dirOut, posOut);
+
break;
}
- case 1:
+ case 1:
{
- // Touching contact on portal's v1.
+ // Touching contact on portal's v1.
btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
- result=0;
+ result = 0;
break;
}
- case 2:
+ case 2:
{
-
- btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
- result=0;
+ btFindPenetrSegment(&portal, depthOut, dirOut, posOut);
+ result = 0;
break;
}
- default:
+ default:
{
//if (res < 0)
//{
- // Origin isn't inside portal - no collision.
- result = -1;
+ // Origin isn't inside portal - no collision.
+ result = -1;
//}
}
};
-
+
return result;
};
-
-template<typename btConvexTemplate, typename btMprDistanceTemplate>
-inline int btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
- btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
+template <typename btConvexTemplate, typename btMprDistanceTemplate>
+inline int btComputeMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprDistanceTemplate *distInfo)
{
- btVector3 dir,pos;
+ btVector3 dir, pos;
float depth;
- int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
- if (res==0)
+ int res = btMprPenetration(a, b, colDesc, &depth, &dir, &pos);
+ if (res == 0)
{
distInfo->m_distance = -depth;
distInfo->m_pointOnB = pos;
distInfo->m_normalBtoA = -dir;
- distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
+ distInfo->m_pointOnA = pos - distInfo->m_distance * dir;
return 0;
}
return -1;
}
-
-
-#endif //BT_MPR_PENETRATION_H
+#endif //BT_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index 9603a8bbdc..f1422cad4d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btPersistentManifold.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btSerializer.h"
@@ -24,83 +23,76 @@ subject to the following restrictions:
#define btCollisionObjectData btCollisionObjectFloatData
#endif
-btScalar gContactBreakingThreshold = btScalar(0.02);
-ContactDestroyedCallback gContactDestroyedCallback = 0;
-ContactProcessedCallback gContactProcessedCallback = 0;
-ContactStartedCallback gContactStartedCallback = 0;
-ContactEndedCallback gContactEndedCallback = 0;
+btScalar gContactBreakingThreshold = btScalar(0.02);
+ContactDestroyedCallback gContactDestroyedCallback = 0;
+ContactProcessedCallback gContactProcessedCallback = 0;
+ContactStartedCallback gContactStartedCallback = 0;
+ContactEndedCallback gContactEndedCallback = 0;
///gContactCalcArea3Points will approximate the convex hull area using 3 points
///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
-bool gContactCalcArea3Points = true;
-
+bool gContactCalcArea3Points = true;
btPersistentManifold::btPersistentManifold()
-:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
-m_body0(0),
-m_body1(0),
-m_cachedPoints (0),
-m_companionIdA(0),
-m_companionIdB(0),
-m_index1a(0)
+ : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+ m_body0(0),
+ m_body1(0),
+ m_cachedPoints(0),
+ m_companionIdA(0),
+ m_companionIdB(0),
+ m_index1a(0)
{
}
-
-
-
#ifdef DEBUG_PERSISTENCY
#include <stdio.h>
-void btPersistentManifold::DebugPersistency()
+void btPersistentManifold::DebugPersistency()
{
int i;
- printf("DebugPersistency : numPoints %d\n",m_cachedPoints);
- for (i=0;i<m_cachedPoints;i++)
+ printf("DebugPersistency : numPoints %d\n", m_cachedPoints);
+ for (i = 0; i < m_cachedPoints; i++)
{
- printf("m_pointCache[%d].m_userPersistentData = %x\n",i,m_pointCache[i].m_userPersistentData);
+ printf("m_pointCache[%d].m_userPersistentData = %x\n", i, m_pointCache[i].m_userPersistentData);
}
}
-#endif //DEBUG_PERSISTENCY
+#endif //DEBUG_PERSISTENCY
void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
{
-
void* oldPtr = pt.m_userPersistentData;
if (oldPtr)
{
#ifdef DEBUG_PERSISTENCY
int i;
int occurance = 0;
- for (i=0;i<m_cachedPoints;i++)
+ for (i = 0; i < m_cachedPoints; i++)
{
if (m_pointCache[i].m_userPersistentData == oldPtr)
{
occurance++;
- if (occurance>1)
+ if (occurance > 1)
printf("error in clearUserCache\n");
}
}
- btAssert(occurance<=0);
-#endif //DEBUG_PERSISTENCY
+ btAssert(occurance <= 0);
+#endif //DEBUG_PERSISTENCY
if (pt.m_userPersistentData && gContactDestroyedCallback)
{
(*gContactDestroyedCallback)(pt.m_userPersistentData);
pt.m_userPersistentData = 0;
}
-
+
#ifdef DEBUG_PERSISTENCY
DebugPersistency();
#endif
}
-
-
}
-static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,const btVector3 &p2,const btVector3 &p3)
+static inline btScalar calcArea4Points(const btVector3& p0, const btVector3& p1, const btVector3& p2, const btVector3& p3)
{
// It calculates possible 3 area constructed from random 4 points and returns the biggest one.
- btVector3 a[3],b[3];
+ btVector3 a[3], b[3];
a[0] = p0 - p1;
a[1] = p0 - p2;
a[2] = p0 - p3;
@@ -113,100 +105,102 @@ static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,c
btVector3 tmp1 = a[1].cross(b[1]);
btVector3 tmp2 = a[2].cross(b[2]);
- return btMax(btMax(tmp0.length2(),tmp1.length2()),tmp2.length2());
+ return btMax(btMax(tmp0.length2(), tmp1.length2()), tmp2.length2());
}
-int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
+int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
{
- //calculate 4 possible cases areas, and take biggest area
- //also need to keep 'deepest'
-
- int maxPenetrationIndex = -1;
+ //calculate 4 possible cases areas, and take biggest area
+ //also need to keep 'deepest'
+
+ int maxPenetrationIndex = -1;
#define KEEP_DEEPEST_POINT 1
#ifdef KEEP_DEEPEST_POINT
- btScalar maxPenetration = pt.getDistance();
- for (int i=0;i<4;i++)
+ btScalar maxPenetration = pt.getDistance();
+ for (int i = 0; i < 4; i++)
+ {
+ if (m_pointCache[i].getDistance() < maxPenetration)
{
- if (m_pointCache[i].getDistance() < maxPenetration)
- {
- maxPenetrationIndex = i;
- maxPenetration = m_pointCache[i].getDistance();
- }
+ maxPenetrationIndex = i;
+ maxPenetration = m_pointCache[i].getDistance();
}
-#endif //KEEP_DEEPEST_POINT
-
- btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
+ }
+#endif //KEEP_DEEPEST_POINT
+
+ btScalar res0(btScalar(0.)), res1(btScalar(0.)), res2(btScalar(0.)), res3(btScalar(0.));
if (gContactCalcArea3Points)
{
if (maxPenetrationIndex != 0)
{
- btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
- btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 a0 = pt.m_localPointA - m_pointCache[1].m_localPointA;
+ btVector3 b0 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
btVector3 cross = a0.cross(b0);
res0 = cross.length2();
}
if (maxPenetrationIndex != 1)
{
- btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 a1 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b1 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
btVector3 cross = a1.cross(b1);
res1 = cross.length2();
}
if (maxPenetrationIndex != 2)
{
- btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 a2 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b2 = m_pointCache[3].m_localPointA - m_pointCache[1].m_localPointA;
btVector3 cross = a2.cross(b2);
res2 = cross.length2();
}
if (maxPenetrationIndex != 3)
{
- btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 a3 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b3 = m_pointCache[2].m_localPointA - m_pointCache[1].m_localPointA;
btVector3 cross = a3.cross(b3);
res3 = cross.length2();
}
- }
+ }
else
{
- if(maxPenetrationIndex != 0) {
- res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 0)
+ {
+ res0 = calcArea4Points(pt.m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 1) {
- res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 1)
+ {
+ res1 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 2) {
- res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 2)
+ {
+ res2 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 3) {
- res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA);
+ if (maxPenetrationIndex != 3)
+ {
+ res3 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA);
}
}
- btVector4 maxvec(res0,res1,res2,res3);
+ btVector4 maxvec(res0, res1, res2, res3);
int biggestarea = maxvec.closestAxis4();
return biggestarea;
-
}
-
int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
{
- btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
+ btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
int size = getNumContacts();
int nearestPoint = -1;
- for( int i = 0; i < size; i++ )
+ for (int i = 0; i < size; i++)
{
- const btManifoldPoint &mp = m_pointCache[i];
+ const btManifoldPoint& mp = m_pointCache[i];
- btVector3 diffA = mp.m_localPointA- newPoint.m_localPointA;
+ btVector3 diffA = mp.m_localPointA - newPoint.m_localPointA;
const btScalar distToManiPoint = diffA.dot(diffA);
- if( distToManiPoint < shortestDist )
+ if (distToManiPoint < shortestDist)
{
shortestDist = distToManiPoint;
nearestPoint = i;
@@ -221,7 +215,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool
{
btAssert(validContactDistance(newPoint));
}
-
+
int insertIndex = getNumContacts();
if (insertIndex == MANIFOLD_CACHE_SIZE)
{
@@ -232,91 +226,87 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool
insertIndex = 0;
#endif
clearUserCache(m_pointCache[insertIndex]);
-
- } else
+ }
+ else
{
m_cachedPoints++;
-
-
}
- if (insertIndex<0)
- insertIndex=0;
+ if (insertIndex < 0)
+ insertIndex = 0;
- btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
+ btAssert(m_pointCache[insertIndex].m_userPersistentData == 0);
m_pointCache[insertIndex] = newPoint;
return insertIndex;
}
-btScalar btPersistentManifold::getContactBreakingThreshold() const
+btScalar btPersistentManifold::getContactBreakingThreshold() const
{
return m_contactBreakingThreshold;
}
-
-
-void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB)
+void btPersistentManifold::refreshContactPoints(const btTransform& trA, const btTransform& trB)
{
int i;
#ifdef DEBUG_PERSISTENCY
printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n",
- trA.getOrigin().getX(),
- trA.getOrigin().getY(),
- trA.getOrigin().getZ(),
- trB.getOrigin().getX(),
- trB.getOrigin().getY(),
- trB.getOrigin().getZ());
-#endif //DEBUG_PERSISTENCY
+ trA.getOrigin().getX(),
+ trA.getOrigin().getY(),
+ trA.getOrigin().getZ(),
+ trB.getOrigin().getX(),
+ trB.getOrigin().getY(),
+ trB.getOrigin().getZ());
+#endif //DEBUG_PERSISTENCY
/// first refresh worldspace positions and distance
- for (i=getNumContacts()-1;i>=0;i--)
+ for (i = getNumContacts() - 1; i >= 0; i--)
{
- btManifoldPoint &manifoldPoint = m_pointCache[i];
- manifoldPoint.m_positionWorldOnA = trA( manifoldPoint.m_localPointA );
- manifoldPoint.m_positionWorldOnB = trB( manifoldPoint.m_localPointB );
- manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
+ btManifoldPoint& manifoldPoint = m_pointCache[i];
+ manifoldPoint.m_positionWorldOnA = trA(manifoldPoint.m_localPointA);
+ manifoldPoint.m_positionWorldOnB = trB(manifoldPoint.m_localPointB);
+ manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
manifoldPoint.m_lifeTime++;
}
- /// then
+ /// then
btScalar distance2d;
- btVector3 projectedDifference,projectedPoint;
- for (i=getNumContacts()-1;i>=0;i--)
+ btVector3 projectedDifference, projectedPoint;
+ for (i = getNumContacts() - 1; i >= 0; i--)
{
-
- btManifoldPoint &manifoldPoint = m_pointCache[i];
+ btManifoldPoint& manifoldPoint = m_pointCache[i];
//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
if (!validContactDistance(manifoldPoint))
{
removeContactPoint(i);
- } else
+ }
+ else
{
- //todo: friction anchor may require the contact to be around a bit longer
+ //todo: friction anchor may require the contact to be around a bit longer
//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
distance2d = projectedDifference.dot(projectedDifference);
- if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() )
+ if (distance2d > getContactBreakingThreshold() * getContactBreakingThreshold())
{
removeContactPoint(i);
- } else
+ }
+ else
{
//contact point processed callback
if (gContactProcessedCallback)
- (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
+ (*gContactProcessedCallback)(manifoldPoint, (void*)m_body0, (void*)m_body1);
}
}
}
#ifdef DEBUG_PERSISTENCY
DebugPersistency();
-#endif //
+#endif //
}
-
-int btPersistentManifold::calculateSerializeBufferSize() const
+int btPersistentManifold::calculateSerializeBufferSize() const
{
return sizeof(btPersistentManifoldData);
}
-const char* btPersistentManifold::serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const
+const char* btPersistentManifold::serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const
{
btPersistentManifoldData* dataOut = (btPersistentManifoldData*)dataBuffer;
memset(dataOut, 0, sizeof(btPersistentManifoldData));
@@ -379,7 +369,7 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldDoubleDa
for (int i = 0; i < this->getNumContacts(); i++)
{
btManifoldPoint& pt = m_pointCache[i];
-
+
pt.m_appliedImpulse = manifoldDataPtr->m_pointCacheAppliedImpulse[i];
pt.m_appliedImpulseLateral1 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral1[i];
pt.m_appliedImpulseLateral2 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral2[i];
@@ -409,7 +399,6 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldDoubleDa
pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
}
-
}
void btPersistentManifold::deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr)
@@ -455,5 +444,4 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldFloatDat
pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index 67be0c48eb..8a9134c95c 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_PERSISTENT_MANIFOLD_H
#define BT_PERSISTENT_MANIFOLD_H
-
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btManifoldPoint.h"
@@ -34,14 +33,14 @@ extern btScalar gContactBreakingThreshold;
class btPersistentManifold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
-typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
-typedef void (*ContactStartedCallback)(btPersistentManifold* const &manifold);
-typedef void (*ContactEndedCallback)(btPersistentManifold* const &manifold);
-extern ContactDestroyedCallback gContactDestroyedCallback;
+typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp, void* body0, void* body1);
+typedef void (*ContactStartedCallback)(btPersistentManifold* const& manifold);
+typedef void (*ContactEndedCallback)(btPersistentManifold* const& manifold);
+extern ContactDestroyedCallback gContactDestroyedCallback;
extern ContactProcessedCallback gContactProcessedCallback;
extern ContactStartedCallback gContactStartedCallback;
extern ContactEndedCallback gContactEndedCallback;
-#endif //SWIG
+#endif //SWIG
//the enum starts at 1024 to avoid type conflicts with btTypedConstraint
enum btContactManifoldTypes
@@ -60,73 +59,74 @@ enum btContactManifoldTypes
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-
//ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
-ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
+ATTRIBUTE_ALIGNED16(class)
+btPersistentManifold : public btTypedObject
{
-
btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
/// this two body pointers can point to the physics rigidbody class.
const btCollisionObject* m_body0;
const btCollisionObject* m_body1;
- int m_cachedPoints;
+ int m_cachedPoints;
- btScalar m_contactBreakingThreshold;
- btScalar m_contactProcessingThreshold;
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
-
/// sort cached points so most isolated points come first
- int sortCachedPoints(const btManifoldPoint& pt);
+ int sortCachedPoints(const btManifoldPoint& pt);
- int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
+ int findContactPoint(const btManifoldPoint* unUsed, int numUnused, const btManifoldPoint& pt);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_companionIdA;
- int m_companionIdB;
+ int m_companionIdA;
+ int m_companionIdB;
int m_index1a;
btPersistentManifold();
- btPersistentManifold(const btCollisionObject* body0,const btCollisionObject* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ btPersistentManifold(const btCollisionObject* body0, const btCollisionObject* body1, int, btScalar contactBreakingThreshold, btScalar contactProcessingThreshold)
: btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
- m_body0(body0),m_body1(body1),m_cachedPoints(0),
- m_contactBreakingThreshold(contactBreakingThreshold),
- m_contactProcessingThreshold(contactProcessingThreshold),
- m_companionIdA(0),
- m_companionIdB(0),
- m_index1a(0)
+ m_body0(body0),
+ m_body1(body1),
+ m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold),
+ m_companionIdA(0),
+ m_companionIdB(0),
+ m_index1a(0)
{
}
- SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;}
- SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;}
+ SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0; }
+ SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1; }
- void setBodies(const btCollisionObject* body0,const btCollisionObject* body1)
+ void setBodies(const btCollisionObject* body0, const btCollisionObject* body1)
{
m_body0 = body0;
m_body1 = body1;
}
- void clearUserCache(btManifoldPoint& pt);
+ void clearUserCache(btManifoldPoint & pt);
#ifdef DEBUG_PERSISTENCY
- void DebugPersistency();
-#endif //
-
- SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;}
+ void DebugPersistency();
+#endif //
+
+ SIMD_FORCE_INLINE int getNumContacts() const
+ {
+ return m_cachedPoints;
+ }
/// the setNumContacts API is usually not used, except when you gather/fill all contacts manually
void setNumContacts(int cachedPoints)
{
m_cachedPoints = cachedPoints;
}
-
SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
{
btAssert(index < m_cachedPoints);
@@ -140,39 +140,36 @@ public:
}
///@todo: get this margin from the current physics / collision environment
- btScalar getContactBreakingThreshold() const;
+ btScalar getContactBreakingThreshold() const;
- btScalar getContactProcessingThreshold() const
+ btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}
-
+
void setContactBreakingThreshold(btScalar contactBreakingThreshold)
{
m_contactBreakingThreshold = contactBreakingThreshold;
}
- void setContactProcessingThreshold(btScalar contactProcessingThreshold)
+ void setContactProcessingThreshold(btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
-
-
-
int getCacheEntry(const btManifoldPoint& newPoint) const;
- int addManifoldPoint( const btManifoldPoint& newPoint, bool isPredictive=false);
+ int addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive = false);
- void removeContactPoint (int index)
+ void removeContactPoint(int index)
{
clearUserCache(m_pointCache[index]);
int lastUsedIndex = getNumContacts() - 1;
-// m_pointCache[index] = m_pointCache[lastUsedIndex];
- if(index != lastUsedIndex)
+ // m_pointCache[index] = m_pointCache[lastUsedIndex];
+ if (index != lastUsedIndex)
{
- m_pointCache[index] = m_pointCache[lastUsedIndex];
+ m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
@@ -182,7 +179,7 @@ public:
m_pointCache[lastUsedIndex].m_lifeTime = 0;
}
- btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
+ btAssert(m_pointCache[lastUsedIndex].m_userPersistentData == 0);
m_cachedPoints--;
if (gContactEndedCallback && m_cachedPoints == 0)
@@ -243,13 +240,12 @@ public:
return pt.m_distance1 <= getContactBreakingThreshold();
}
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- void refreshContactPoints( const btTransform& trA,const btTransform& trB);
+ void refreshContactPoints(const btTransform& trA, const btTransform& trB);
-
- SIMD_FORCE_INLINE void clearManifold()
+ SIMD_FORCE_INLINE void clearManifold()
{
int i;
- for (i=0;i<m_cachedPoints;i++)
+ for (i = 0; i < m_cachedPoints; i++)
{
clearUserCache(m_pointCache[i]);
}
@@ -261,15 +257,13 @@ public:
m_cachedPoints = 0;
}
- int calculateSerializeBufferSize() const;
- const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
+ int calculateSerializeBufferSize() const;
+ const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
void deSerialize(const struct btPersistentManifoldDoubleData* manifoldDataPtr);
void deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr);
-
-
};
-
+// clang-format off
struct btPersistentManifoldDoubleData
{
@@ -362,17 +356,14 @@ struct btPersistentManifoldFloatData
btCollisionObjectFloatData *m_body1;
};
+// clang-format on
+
#ifdef BT_USE_DOUBLE_PRECISION
-#define btPersistentManifoldData btPersistentManifoldDoubleData
-#define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
+#define btPersistentManifoldData btPersistentManifoldDoubleData
+#define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
#else
-#define btPersistentManifoldData btPersistentManifoldFloatData
-#define btPersistentManifoldDataName "btPersistentManifoldFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-
-
+#define btPersistentManifoldData btPersistentManifoldFloatData
+#define btPersistentManifoldDataName "btPersistentManifoldFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
-#endif //BT_PERSISTENT_MANIFOLD_H
+#endif //BT_PERSISTENT_MANIFOLD_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
index 18da171011..0900eb6e85 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
@@ -18,38 +18,33 @@ subject to the following restrictions:
#include "btDiscreteCollisionDetectorInterface.h"
-
-
struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
{
-
-
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
- btScalar m_distance;//negative means penetration
+ btScalar m_distance; //negative means penetration
- bool m_hasResult;
+ bool m_hasResult;
- btPointCollector ()
- : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
+ btPointCollector()
+ : m_distance(btScalar(BT_LARGE_FLOAT)), m_hasResult(false)
{
}
- virtual void setShapeIdentifiersA(int partId0,int index0)
+ virtual void setShapeIdentifiersA(int partId0, int index0)
{
(void)partId0;
(void)index0;
-
}
- virtual void setShapeIdentifiersB(int partId1,int index1)
+ virtual void setShapeIdentifiersB(int partId1, int index1)
{
(void)partId1;
(void)index1;
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
- if (depth< m_distance)
+ if (depth < m_distance)
{
m_hasResult = true;
m_normalOnBInWorld = normalOnBInWorld;
@@ -60,5 +55,4 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
}
};
-#endif //BT_POINT_COLLECTOR_H
-
+#endif //BT_POINT_COLLECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
index ea380bc5f1..9d1836037d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
@@ -13,45 +13,42 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
///And contact clipping based on work from Simon Hobbs
-
#include "btPolyhedralContactClipping.h"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-#include <float.h> //for FLT_MAX
+#include <float.h> //for FLT_MAX
-int gExpectedNbTests=0;
+int gExpectedNbTests = 0;
int gActualNbTests = 0;
bool gUseInternalObject = true;
// Clips a face to the back of a plane
-void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS)
+void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS, btScalar planeEqWS)
{
-
int ve;
btScalar ds, de;
int numVerts = pVtxIn.size();
if (numVerts < 2)
return;
- btVector3 firstVertex=pVtxIn[pVtxIn.size()-1];
+ btVector3 firstVertex = pVtxIn[pVtxIn.size() - 1];
btVector3 endVertex = pVtxIn[0];
-
- ds = planeNormalWS.dot(firstVertex)+planeEqWS;
+
+ ds = planeNormalWS.dot(firstVertex) + planeEqWS;
for (ve = 0; ve < numVerts; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = planeNormalWS.dot(endVertex)+planeEqWS;
+ de = planeNormalWS.dot(endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut.push_back(endVertex);
@@ -59,15 +56,15 @@ void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertex
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut.push_back( firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
+ ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut.push_back(firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
+ ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
ppVtxOut.push_back(endVertex);
}
}
@@ -76,47 +73,44 @@ void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertex
}
}
-
-static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
+static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
{
- btScalar Min0,Max0;
- btScalar Min1,Max1;
- btVector3 witnesPtMinA,witnesPtMaxA;
- btVector3 witnesPtMinB,witnesPtMaxB;
+ btScalar Min0, Max0;
+ btScalar Min1, Max1;
+ btVector3 witnesPtMinA, witnesPtMaxA;
+ btVector3 witnesPtMinB, witnesPtMaxB;
- hullA.project(transA,sep_axis, Min0, Max0,witnesPtMinA,witnesPtMaxA);
- hullB.project(transB, sep_axis, Min1, Max1,witnesPtMinB,witnesPtMaxB);
+ hullA.project(transA, sep_axis, Min0, Max0, witnesPtMinA, witnesPtMaxA);
+ hullB.project(transB, sep_axis, Min1, Max1, witnesPtMinB, witnesPtMaxB);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
btScalar d0 = Max0 - Min1;
- btAssert(d0>=0.0f);
+ btAssert(d0 >= 0.0f);
btScalar d1 = Max1 - Min0;
- btAssert(d1>=0.0f);
- if (d0<d1)
+ btAssert(d1 >= 0.0f);
+ if (d0 < d1)
{
depth = d0;
witnessPointA = witnesPtMaxA;
witnessPointB = witnesPtMinB;
-
- } else
+ }
+ else
{
depth = d1;
witnessPointA = witnesPtMinA;
witnessPointB = witnesPtMaxB;
}
-
+
return true;
}
-
-
-static int gActualSATPairTests=0;
+static int gActualSATPairTests = 0;
inline bool IsAlmostZero(const btVector3& v)
{
- if(btFabs(v.x())>1e-6 || btFabs(v.y())>1e-6 || btFabs(v.z())>1e-6) return false;
+ if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
return true;
}
@@ -125,9 +119,9 @@ inline bool IsAlmostZero(const btVector3& v)
inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3])
{
// This version is ~11.000 cycles (4%) faster overall in one of the tests.
-// IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
-// IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
-// IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
+ // IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
+ // IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
+ // IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
@@ -140,90 +134,94 @@ void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTrans
const btVector3& r1 = rot[1];
const btVector3& r2 = rot[2];
- const btScalar x = r0.x()*in.x() + r1.x()*in.y() + r2.x()*in.z();
- const btScalar y = r0.y()*in.x() + r1.y()*in.y() + r2.y()*in.z();
- const btScalar z = r0.z()*in.x() + r1.z()*in.y() + r2.z()*in.z();
+ const btScalar x = r0.x() * in.x() + r1.x() * in.y() + r2.x() * in.z();
+ const btScalar y = r0.y() * in.x() + r1.y() * in.y() + r2.y() * in.z();
+ const btScalar z = r0.z() * in.x() + r1.z() * in.y() + r2.z() * in.z();
out.setValue(x, y, z);
}
- bool TestInternalObjects( const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
+bool TestInternalObjects(const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
{
const btScalar dp = delta_c.dot(axis);
btVector3 localAxis0;
- InverseTransformPoint3x3(localAxis0, axis,trans0);
+ InverseTransformPoint3x3(localAxis0, axis, trans0);
btVector3 localAxis1;
- InverseTransformPoint3x3(localAxis1, axis,trans1);
+ InverseTransformPoint3x3(localAxis1, axis, trans1);
btScalar p0[3];
BoxSupport(convex0.m_extents, localAxis0, p0);
btScalar p1[3];
BoxSupport(convex1.m_extents, localAxis1, p1);
- const btScalar Radius0 = p0[0]*localAxis0.x() + p0[1]*localAxis0.y() + p0[2]*localAxis0.z();
- const btScalar Radius1 = p1[0]*localAxis1.x() + p1[1]*localAxis1.y() + p1[2]*localAxis1.z();
+ const btScalar Radius0 = p0[0] * localAxis0.x() + p0[1] * localAxis0.y() + p0[2] * localAxis0.z();
+ const btScalar Radius1 = p1[0] * localAxis1.x() + p1[1] * localAxis1.y() + p1[2] * localAxis1.z();
- const btScalar MinRadius = Radius0>convex0.m_radius ? Radius0 : convex0.m_radius;
- const btScalar MaxRadius = Radius1>convex1.m_radius ? Radius1 : convex1.m_radius;
+ const btScalar MinRadius = Radius0 > convex0.m_radius ? Radius0 : convex0.m_radius;
+ const btScalar MaxRadius = Radius1 > convex1.m_radius ? Radius1 : convex1.m_radius;
const btScalar MinMaxRadius = MaxRadius + MinRadius;
const btScalar d0 = MinMaxRadius + dp;
const btScalar d1 = MinMaxRadius - dp;
- const btScalar depth = d0<d1 ? d0:d1;
- if(depth>dmin)
+ const btScalar depth = d0 < d1 ? d0 : d1;
+ if (depth > dmin)
return false;
return true;
}
-#endif //TEST_INTERNAL_OBJECTS
+#endif //TEST_INTERNAL_OBJECTS
-
-
- SIMD_FORCE_INLINE void btSegmentsClosestPoints(
+SIMD_FORCE_INLINE void btSegmentsClosestPoints(
btVector3& ptsVector,
btVector3& offsetA,
btVector3& offsetB,
btScalar& tA, btScalar& tB,
const btVector3& translation,
const btVector3& dirA, btScalar hlenA,
- const btVector3& dirB, btScalar hlenB )
+ const btVector3& dirB, btScalar hlenB)
{
// compute the parameters of the closest points on each line segment
- btScalar dirA_dot_dirB = btDot(dirA,dirB);
- btScalar dirA_dot_trans = btDot(dirA,translation);
- btScalar dirB_dot_trans = btDot(dirB,translation);
+ btScalar dirA_dot_dirB = btDot(dirA, dirB);
+ btScalar dirA_dot_trans = btDot(dirA, translation);
+ btScalar dirB_dot_trans = btDot(dirB, translation);
btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
- if ( denom == 0.0f ) {
+ if (denom == 0.0f)
+ {
tA = 0.0f;
- } else {
- tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
- if ( tA < -hlenA )
+ }
+ else
+ {
+ tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
tB = tA * dirA_dot_dirB - dirB_dot_trans;
- if ( tB < -hlenB ) {
+ if (tB < -hlenB)
+ {
tB = -hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
- } else if ( tB > hlenB ) {
+ }
+ else if (tB > hlenB)
+ {
tB = hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
@@ -235,44 +233,42 @@ void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTrans
ptsVector = translation - offsetA + offsetB;
}
-
-
-bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
+bool btPolyhedralContactClipping::findSeparatingAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
gActualSATPairTests++;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
const btVector3 c0 = transA * hullA.m_localCenter;
const btVector3 c1 = transB * hullB.m_localCenter;
const btVector3 DeltaC2 = c0 - c1;
-//#endif
+ //#endif
btScalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_faces.size();
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
const btVector3 Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
btVector3 faceANormalWS = transA.getBasis() * Normal;
- if (DeltaC2.dot(faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (DeltaC2.dot(faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar d;
- btVector3 wA,wB;
- if(!TestSepAxis( hullA, hullB, transA,transB, faceANormalWS, d,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, faceANormalWS, d, wA, wB))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = faceANormalWS;
@@ -281,92 +277,89 @@ bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron&
int numFacesB = hullB.m_faces.size();
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
const btVector3 Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
btVector3 WorldNormal = transB.getBasis() * Normal;
- if (DeltaC2.dot(WorldNormal)<0)
- WorldNormal *=-1.f;
+ if (DeltaC2.dot(WorldNormal) < 0)
+ WorldNormal *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar d;
- btVector3 wA,wB;
- if(!TestSepAxis(hullA, hullB,transA,transB, WorldNormal,d,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, WorldNormal, d, wA, wB))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = WorldNormal;
}
}
- btVector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
- int edgeA=-1;
- int edgeB=-1;
+ btVector3 edgeAstart, edgeAend, edgeBstart, edgeBend;
+ int edgeA = -1;
+ int edgeB = -1;
btVector3 worldEdgeA;
btVector3 worldEdgeB;
- btVector3 witnessPointA(0,0,0),witnessPointB(0,0,0);
-
+ btVector3 witnessPointA(0, 0, 0), witnessPointB(0, 0, 0);
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_uniqueEdges.size();e0++)
+ for (int e0 = 0; e0 < hullA.m_uniqueEdges.size(); e0++)
{
const btVector3 edge0 = hullA.m_uniqueEdges[e0];
const btVector3 WorldEdge0 = transA.getBasis() * edge0;
- for(int e1=0;e1<hullB.m_uniqueEdges.size();e1++)
+ for (int e1 = 0; e1 < hullB.m_uniqueEdges.size(); e1++)
{
const btVector3 edge1 = hullB.m_uniqueEdges[e1];
const btVector3 WorldEdge1 = transB.getBasis() * edge1;
btVector3 Cross = WorldEdge0.cross(WorldEdge1);
curEdgeEdge++;
- if(!IsAlmostZero(Cross))
+ if (!IsAlmostZero(Cross))
{
Cross = Cross.normalize();
- if (DeltaC2.dot(Cross)<0)
+ if (DeltaC2.dot(Cross) < 0)
Cross *= -1.f;
-
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar dist;
- btVector3 wA,wB;
- if(!TestSepAxis( hullA, hullB, transA,transB, Cross, dist,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, Cross, dist, wA, wB))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = Cross;
- edgeA=e0;
- edgeB=e1;
+ edgeA = e0;
+ edgeB = e1;
worldEdgeA = WorldEdge0;
worldEdgeB = WorldEdge1;
- witnessPointA=wA;
- witnessPointB=wB;
+ witnessPointA = wA;
+ witnessPointB = wB;
}
}
}
-
}
- if (edgeA>=0&&edgeB>=0)
+ if (edgeA >= 0 && edgeB >= 0)
{
-// printf("edge-edge\n");
+ // printf("edge-edge\n");
//add an edge-edge contact
btVector3 ptsVector;
@@ -375,57 +368,55 @@ bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron&
btScalar tA;
btScalar tB;
- btVector3 translation = witnessPointB-witnessPointA;
+ btVector3 translation = witnessPointB - witnessPointA;
btVector3 dirA = worldEdgeA;
btVector3 dirB = worldEdgeB;
-
+
btScalar hlenB = 1e30f;
btScalar hlenA = 1e30f;
- btSegmentsClosestPoints(ptsVector,offsetA,offsetB,tA,tB,
- translation,
- dirA, hlenA,
- dirB,hlenB);
+ btSegmentsClosestPoints(ptsVector, offsetA, offsetB, tA, tB,
+ translation,
+ dirA, hlenA,
+ dirB, hlenB);
btScalar nlSqrt = ptsVector.length2();
- if (nlSqrt>SIMD_EPSILON)
+ if (nlSqrt > SIMD_EPSILON)
{
btScalar nl = btSqrt(nlSqrt);
- ptsVector *= 1.f/nl;
- if (ptsVector.dot(DeltaC2)<0.f)
+ ptsVector *= 1.f / nl;
+ if (ptsVector.dot(DeltaC2) < 0.f)
{
- ptsVector*=-1.f;
+ ptsVector *= -1.f;
}
btVector3 ptOnB = witnessPointB + offsetB;
btScalar distance = nl;
- resultOut.addContactPoint(ptsVector, ptOnB,-distance);
+ resultOut.addContactPoint(ptsVector, ptOnB, -distance);
}
-
}
-
- if((DeltaC2.dot(sep))<0.0f)
+ if ((DeltaC2.dot(sep)) < 0.0f)
sep = -sep;
return true;
}
-void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut)
+void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
worldVertsB2.resize(0);
btVertexArray* pVtxIn = &worldVertsB1;
btVertexArray* pVtxOut = &worldVertsB2;
pVtxOut->reserve(pVtxIn->size());
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
btScalar dmin = FLT_MAX;
- for(int face=0;face<hullA.m_faces.size();face++)
+ for (int face = 0; face < hullA.m_faces.size(); face++)
{
const btVector3 Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
const btVector3 faceANormalWS = transA.getBasis() * Normal;
-
+
btScalar d = faceANormalWS.dot(separatingNormal);
if (d < dmin)
{
@@ -434,69 +425,66 @@ void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatin
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return;
const btFace& polyA = hullA.m_faces[closestFaceA];
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
int numVerticesA = polyA.m_indices.size();
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
const btVector3& a = hullA.m_vertices[polyA.m_indices[e0]];
- const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0+1)%numVerticesA]];
+ const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0 + 1) % numVerticesA]];
const btVector3 edge0 = a - b;
const btVector3 WorldEdge0 = transA.getBasis() * edge0;
- btVector3 worldPlaneAnormal1 = transA.getBasis()* btVector3(polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
+ btVector3 worldPlaneAnormal1 = transA.getBasis() * btVector3(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
- btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1);//.cross(WorldEdge0);
- btVector3 worldA1 = transA*a;
+ btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1); //.cross(WorldEdge0);
+ btVector3 worldA1 = transA * a;
btScalar planeEqWS1 = -worldA1.dot(planeNormalWS1);
-
+
//int otherFace=0;
#ifdef BLA1
int otherFace = polyA.m_connectedFaces[e0];
- btVector3 localPlaneNormal (hullA.m_faces[otherFace].m_plane[0],hullA.m_faces[otherFace].m_plane[1],hullA.m_faces[otherFace].m_plane[2]);
+ btVector3 localPlaneNormal(hullA.m_faces[otherFace].m_plane[0], hullA.m_faces[otherFace].m_plane[1], hullA.m_faces[otherFace].m_plane[2]);
btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
- btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
- btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
-#else
+ btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
+ btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
+#else
btVector3 planeNormalWS = planeNormalWS1;
- btScalar planeEqWS=planeEqWS1;
-
+ btScalar planeEqWS = planeEqWS1;
+
#endif
//clip face
- clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- btSwap(pVtxIn,pVtxOut);
+ clipFace(*pVtxIn, *pVtxOut, planeNormalWS, planeEqWS);
+ btSwap(pVtxIn, pVtxOut);
pVtxOut->resize(0);
}
-
-
-//#define ONLY_REPORT_DEEPEST_POINT
+ //#define ONLY_REPORT_DEEPEST_POINT
btVector3 point;
-
// only keep points that are behind the witness face
{
- btVector3 localPlaneNormal (polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
+ btVector3 localPlaneNormal(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
btScalar localPlaneEq = polyA.m_plane[3];
- btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
- btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
- for (int i=0;i<pVtxIn->size();i++)
+ btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
+ btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
+ for (int i = 0; i < pVtxIn->size(); i++)
{
btVector3 vtx = pVtxIn->at(i);
- btScalar depth = planeNormalWS.dot(vtx)+planeEqWS;
- if (depth <=minDist)
+ btScalar depth = planeNormalWS.dot(vtx) + planeEqWS;
+ if (depth <= minDist)
{
-// printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
+ // printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
depth = minDist;
}
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
btVector3 point = pVtxIn->at(i);
#ifdef ONLY_REPORT_DEEPEST_POINT
@@ -507,40 +495,32 @@ void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatin
{
printf("error in btPolyhedralContactClipping depth = %f\n", depth);
printf("likely wrong separatingNormal passed in\n");
- }
-#endif
- resultOut.addContactPoint(separatingNormal,point,depth);
+ }
+#endif
+ resultOut.addContactPoint(separatingNormal, point, depth);
#endif
}
}
}
#ifdef ONLY_REPORT_DEEPEST_POINT
- if (curMaxDist<maxDist)
+ if (curMaxDist < maxDist)
{
- resultOut.addContactPoint(separatingNormal,point,curMaxDist);
+ resultOut.addContactPoint(separatingNormal, point, curMaxDist);
}
-#endif //ONLY_REPORT_DEEPEST_POINT
-
+#endif //ONLY_REPORT_DEEPEST_POINT
}
-
-
-
-
-void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut)
+void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btScalar minDist, btScalar maxDist, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
-
btVector3 separatingNormal = separatingNormal1.normalized();
-// const btVector3 c0 = transA * hullA.m_localCenter;
-// const btVector3 c1 = transB * hullB.m_localCenter;
+ // const btVector3 c0 = transA * hullA.m_localCenter;
+ // const btVector3 c1 = transB * hullB.m_localCenter;
//const btVector3 DeltaC2 = c0 - c1;
-
-
- int closestFaceB=-1;
+ int closestFaceB = -1;
btScalar dmax = -FLT_MAX;
{
- for(int face=0;face<hullB.m_faces.size();face++)
+ for (int face = 0; face < hullB.m_faces.size(); face++)
{
const btVector3 Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
const btVector3 WorldNormal = transB.getBasis() * Normal;
@@ -553,18 +533,16 @@ void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatin
}
}
worldVertsB1.resize(0);
- {
- const btFace& polyB = hullB.m_faces[closestFaceB];
- const int numVertices = polyB.m_indices.size();
- for(int e0=0;e0<numVertices;e0++)
- {
- const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
- worldVertsB1.push_back(transB*b);
- }
- }
-
-
- if (closestFaceB>=0)
- clipFaceAgainstHull(separatingNormal, hullA, transA,worldVertsB1, worldVertsB2,minDist, maxDist,resultOut);
+ {
+ const btFace& polyB = hullB.m_faces[closestFaceB];
+ const int numVertices = polyB.m_indices.size();
+ for (int e0 = 0; e0 < numVertices; e0++)
+ {
+ const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
+ worldVertsB1.push_back(transB * b);
+ }
+ }
+ if (closestFaceB >= 0)
+ clipFaceAgainstHull(separatingNormal, hullA, transA, worldVertsB1, worldVertsB2, minDist, maxDist, resultOut);
}
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
index 30e3db687b..328f6424bc 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
@@ -13,14 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
-
#ifndef BT_POLYHEDRAL_CONTACT_CLIPPING_H
#define BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "btDiscreteCollisionDetectorInterface.h"
@@ -32,18 +29,14 @@ typedef btAlignedObjectArray<btVector3> btVertexArray;
// Clips a face to the back of a plane
struct btPolyhedralContactClipping
{
+ static void clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btScalar minDist, btScalar maxDist, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, btDiscreteCollisionDetectorInterface::Result& resultOut);
- static void clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut);
-
- static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut);
+ static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut);
-
- static bool findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut);
+ static bool findSeparatingAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut);
///the clipFace method is used internally
- static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS);
-
+ static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS, btScalar planeEqWS);
};
-#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
+#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index 786efd1820..3d11e5bce5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -23,39 +23,38 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "btRaycastCallback.h"
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags)
- :
- m_from(from),
- m_to(to),
- //@BP Mod
- m_flags(flags),
- m_hitFraction(btScalar(1.))
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags)
+ : m_from(from),
+ m_to(to),
+ //@BP Mod
+ m_flags(flags),
+ m_hitFraction(btScalar(1.))
{
-
}
-
-
-void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+void btTriangleRaycastCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- const btVector3 &vert0=triangle[0];
- const btVector3 &vert1=triangle[1];
- const btVector3 &vert2=triangle[2];
+ const btVector3& vert0 = triangle[0];
+ const btVector3& vert1 = triangle[1];
+ const btVector3& vert2 = triangle[2];
+
+ btVector3 v10;
+ v10 = vert1 - vert0;
+ btVector3 v20;
+ v20 = vert2 - vert0;
- btVector3 v10; v10 = vert1 - vert0 ;
- btVector3 v20; v20 = vert2 - vert0 ;
+ btVector3 triangleNormal;
+ triangleNormal = v10.cross(v20);
- btVector3 triangleNormal; triangleNormal = v10.cross( v20 );
-
const btScalar dist = vert0.dot(triangleNormal);
- btScalar dist_a = triangleNormal.dot(m_from) ;
- dist_a-= dist;
+ btScalar dist_a = triangleNormal.dot(m_from);
+ dist_a -= dist;
btScalar dist_b = triangleNormal.dot(m_to);
dist_b -= dist;
- if ( dist_a * dist_b >= btScalar(0.0) )
+ if (dist_a * dist_b >= btScalar(0.0))
{
- return ; // same sign
+ return; // same sign
}
if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a <= btScalar(0.0)))
@@ -64,52 +63,52 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
return;
}
-
- const btScalar proj_length=dist_a-dist_b;
- const btScalar distance = (dist_a)/(proj_length);
+ const btScalar proj_length = dist_a - dist_b;
+ const btScalar distance = (dist_a) / (proj_length);
// Now we have the intersection point on the plane, we'll see if it's inside the triangle
// Add an epsilon as a tolerance for the raycast,
// in case the ray hits exacly on the edge of the triangle.
// It must be scaled for the triangle size.
-
- if(distance < m_hitFraction)
- {
-
- btScalar edge_tolerance =triangleNormal.length2();
+ if (distance < m_hitFraction)
+ {
+ btScalar edge_tolerance = triangleNormal.length2();
edge_tolerance *= btScalar(-0.0001);
- btVector3 point; point.setInterpolate3( m_from, m_to, distance);
+ btVector3 point;
+ point.setInterpolate3(m_from, m_to, distance);
{
- btVector3 v0p; v0p = vert0 - point;
- btVector3 v1p; v1p = vert1 - point;
- btVector3 cp0; cp0 = v0p.cross( v1p );
-
- if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance)
+ btVector3 v0p;
+ v0p = vert0 - point;
+ btVector3 v1p;
+ v1p = vert1 - point;
+ btVector3 cp0;
+ cp0 = v0p.cross(v1p);
+
+ if ((btScalar)(cp0.dot(triangleNormal)) >= edge_tolerance)
{
-
-
- btVector3 v2p; v2p = vert2 - point;
+ btVector3 v2p;
+ v2p = vert2 - point;
btVector3 cp1;
- cp1 = v1p.cross( v2p);
- if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance)
+ cp1 = v1p.cross(v2p);
+ if ((btScalar)(cp1.dot(triangleNormal)) >= edge_tolerance)
{
btVector3 cp2;
cp2 = v2p.cross(v0p);
-
- if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
+
+ if ((btScalar)(cp2.dot(triangleNormal)) >= edge_tolerance)
{
- //@BP Mod
- // Triangle normal isn't normalized
- triangleNormal.normalize();
+ //@BP Mod
+ // Triangle normal isn't normalized
+ triangleNormal.normalize();
- //@BP Mod - Allow for unflipped normal when raycasting against backfaces
+ //@BP Mod - Allow for unflipped normal when raycasting against backfaces
if (((m_flags & kF_KeepUnflippedNormal) == 0) && (dist_a <= btScalar(0.0)))
{
- m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(-triangleNormal, distance, partId, triangleIndex);
}
else
{
- m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(triangleNormal, distance, partId, triangleIndex);
}
}
}
@@ -118,8 +117,7 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
}
}
-
-btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
+btTriangleConvexcastCallback::btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
{
m_convexShape = convexShape;
m_convexShapeFrom = convexShapeFrom;
@@ -130,14 +128,13 @@ btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape*
m_allowedPenetration = 0.f;
}
-void
-btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex)
+void btTriangleConvexcastCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]);
- triangleShape.setMargin(m_triangleCollisionMargin);
+ btTriangleShape triangleShape(triangle[0], triangle[1], triangle[2]);
+ triangleShape.setMargin(m_triangleCollisionMargin);
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
//#define USE_SUBSIMPLEX_CONVEX_CAST 1
//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below
@@ -145,21 +142,21 @@ btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId,
btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver);
#else
//btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver);
- btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver);
-#endif //#USE_SUBSIMPLEX_CONVEX_CAST
-
+ btContinuousConvexCollision convexCaster(m_convexShape, &triangleShape, &simplexSolver, &gjkEpaPenetrationSolver);
+#endif //#USE_SUBSIMPLEX_CONVEX_CAST
+
btConvexCast::CastResult castResult;
castResult.m_fraction = btScalar(1.);
castResult.m_allowedPenetration = m_allowedPenetration;
- if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
+ if (convexCaster.calcTimeOfImpact(m_convexShapeFrom, m_convexShapeTo, m_triangleToWorld, m_triangleToWorld, castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
- {
+ {
if (castResult.m_fraction < m_hitFraction)
{
-/* btContinuousConvexCast's normal is already in world space */
-/*
+ /* btContinuousConvexCast's normal is already in world space */
+ /*
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
@@ -167,11 +164,11 @@ btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId,
*/
castResult.m_normal.normalize();
- reportHit (castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction,
- partId,
- triangleIndex);
+ reportHit(castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction,
+ partId,
+ triangleIndex);
}
}
}
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index f2ed0cd39c..2b2dfabec2 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -21,35 +21,33 @@ subject to the following restrictions:
struct btBroadphaseProxy;
class btConvexShape;
-class btTriangleRaycastCallback: public btTriangleCallback
+class btTriangleRaycastCallback : public btTriangleCallback
{
public:
-
//input
btVector3 m_from;
btVector3 m_to;
- //@BP Mod - allow backface filtering and unflipped normals
- enum EFlags
- {
- kF_None = 0,
- kF_FilterBackfaces = 1 << 0,
- kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
- ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
- kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
- kF_UseGjkConvexCastRaytest = 1 << 3,
- kF_Terminator = 0xFFFFFFFF
- };
- unsigned int m_flags;
+ //@BP Mod - allow backface filtering and unflipped normals
+ enum EFlags
+ {
+ kF_None = 0,
+ kF_FilterBackfaces = 1 << 0,
+ kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
+ ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
+ kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
+ kF_UseGjkConvexCastRaytest = 1 << 3,
+ kF_Terminator = 0xFFFFFFFF
+ };
+ unsigned int m_flags;
+
+ btScalar m_hitFraction;
- btScalar m_hitFraction;
+ btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags = 0);
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
-
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
class btTriangleConvexcastCallback : public btTriangleCallback
@@ -63,12 +61,11 @@ public:
btScalar m_triangleCollisionMargin;
btScalar m_allowedPenetration;
- btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
+ btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
- virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
-#endif //BT_RAYCAST_TRI_CALLBACK_H
-
+#endif //BT_RAYCAST_TRI_CALLBACK_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
index da8a13914c..ccd227109d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
#define BT_SIMPLEX_SOLVER_INTERFACE_H
@@ -31,33 +29,30 @@ subject to the following restrictions:
/// voronoi regions or barycentric coordinates
class btSimplexSolverInterface
{
- public:
- virtual ~btSimplexSolverInterface() {};
+public:
+ virtual ~btSimplexSolverInterface(){};
virtual void reset() = 0;
virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
-
+
virtual bool closest(btVector3& v) = 0;
virtual btScalar maxVertex() = 0;
virtual bool fullSimplex() const = 0;
- virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
+ virtual int getSimplex(btVector3* pBuf, btVector3* qBuf, btVector3* yBuf) const = 0;
virtual bool inSimplex(const btVector3& w) = 0;
-
+
virtual void backup_closest(btVector3& v) = 0;
virtual bool emptySimplex() const = 0;
virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
- virtual int numVertices() const =0;
-
-
+ virtual int numVertices() const = 0;
};
#endif
-#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
-
+#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
index 08d6e6de86..37458339e7 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSubSimplexConvexCast.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
@@ -22,32 +21,26 @@ subject to the following restrictions:
#include "btPointCollector.h"
#include "LinearMath/btTransformUtil.h"
-btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),m_convexB(convexB)
+btSubsimplexConvexCast::btSubsimplexConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
+ : m_simplexSolver(simplexSolver),
+ m_convexA(convexA),
+ m_convexB(convexB)
{
}
-///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
-///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
-#ifdef BT_USE_DOUBLE_PRECISION
-#define MAX_ITERATIONS 64
-#else
-#define MAX_ITERATIONS 32
-#endif
-bool btSubsimplexConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
-{
+bool btSubsimplexConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
+{
m_simplexSolver->reset();
- btVector3 linVelA,linVelB;
- linVelA = toA.getOrigin()-fromA.getOrigin();
- linVelB = toB.getOrigin()-fromB.getOrigin();
+ btVector3 linVelA, linVelB;
+ linVelA = toA.getOrigin() - fromA.getOrigin();
+ linVelB = toB.getOrigin() - fromB.getOrigin();
btScalar lambda = btScalar(0.);
@@ -55,43 +48,31 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
btTransform interpolatedTransB = fromB;
///take relative motion
- btVector3 r = (linVelA-linVelB);
+ btVector3 r = (linVelA - linVelB);
btVector3 v;
-
- btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
- btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
- v = supVertexA-supVertexB;
- int maxIter = MAX_ITERATIONS;
- btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-
- btVector3 c;
+ btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r * fromA.getBasis()));
+ btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r * fromB.getBasis()));
+ v = supVertexA - supVertexB;
+ int maxIter = result.m_subSimplexCastMaxIterations;
-
+ btVector3 n;
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 c;
btScalar dist2 = v.length2();
-#ifdef BT_USE_DOUBLE_PRECISION
- btScalar epsilon = SIMD_EPSILON * 10;
-#else
-//todo: epsilon kept for backward compatibility of unit tests.
-//will need to digg deeper to make the algorithm more robust
-//since, a large epsilon can cause an early termination with false
-//positive results (ray intersections that shouldn't be there)
- btScalar epsilon = btScalar(0.0001);
-#endif //BT_USE_DOUBLE_PRECISION
- btVector3 w,p;
+ btVector3 w, p;
btScalar VdotR;
-
- while ( (dist2 > epsilon) && maxIter--)
+
+ while ((dist2 > result.m_subSimplexCastEpsilon) && maxIter--)
{
- supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
- supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
- w = supVertexA-supVertexB;
+ supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v * interpolatedTransA.getBasis()));
+ supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v * interpolatedTransB.getBasis()));
+ w = supVertexA - supVertexB;
btScalar VdotW = v.dot(w);
@@ -100,68 +81,63 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
return false;
}
- if ( VdotW > btScalar(0.))
+ if (VdotW > btScalar(0.))
{
VdotR = v.dot(r);
- if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
+ if (VdotR >= -(SIMD_EPSILON * SIMD_EPSILON))
return false;
else
{
lambda = lambda - VdotW / VdotR;
//interpolate to next lambda
// x = s + lambda * r;
- interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
- interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
+ interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
+ interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
//m_simplexSolver->reset();
//check next line
- w = supVertexA-supVertexB;
-
+ w = supVertexA - supVertexB;
+
n = v;
-
}
- }
+ }
///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
if (!m_simplexSolver->inSimplex(w))
- m_simplexSolver->addVertex( w, supVertexA , supVertexB);
+ m_simplexSolver->addVertex(w, supVertexA, supVertexB);
if (m_simplexSolver->closest(v))
{
dist2 = v.length2();
-
+
//todo: check this normal for validity
//n=v;
//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
//printf("DIST2=%f\n",dist2);
//printf("numverts = %i\n",m_simplexSolver->numVertices());
- } else
+ }
+ else
{
dist2 = btScalar(0.);
- }
+ }
}
//int numiter = MAX_ITERATIONS - maxIter;
-// printf("number of iterations: %d", numiter);
-
+ // printf("number of iterations: %d", numiter);
+
//don't report a time of impact when moving 'away' from the hitnormal
-
result.m_fraction = lambda;
- if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
+ if (n.length2() >= (SIMD_EPSILON * SIMD_EPSILON))
result.m_normal = n.normalized();
else
result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
+ if (result.m_normal.dot(r) >= -result.m_allowedPenetration)
return false;
- btVector3 hitA,hitB;
- m_simplexSolver->compute_points(hitA,hitB);
- result.m_hitPoint=hitB;
+ btVector3 hitA, hitB;
+ m_simplexSolver->compute_points(hitA, hitB);
+ result.m_hitPoint = hitB;
return true;
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
index 6c8127983e..0638a30eb1 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
#define BT_SUBSIMPLEX_CONVEX_CAST_H
@@ -28,23 +27,21 @@ class btConvexShape;
class btSubsimplexConvexCast : public btConvexCast
{
btSimplexSolverInterface* m_simplexSolver;
- const btConvexShape* m_convexA;
- const btConvexShape* m_convexB;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
public:
-
- btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver);
+ btSubsimplexConvexCast(const btConvexShape* shapeA, const btConvexShape* shapeB, btSimplexSolverInterface* simplexSolver);
//virtual ~btSubsimplexConvexCast();
///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
+#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
index 756373c9b5..8fda94d2ad 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -23,26 +23,24 @@ subject to the following restrictions:
*/
-
#include "btVoronoiSimplexSolver.h"
-#define VERTA 0
-#define VERTB 1
-#define VERTC 2
-#define VERTD 3
+#define VERTA 0
+#define VERTB 1
+#define VERTC 2
+#define VERTD 3
#define CATCH_DEGENERATE_TETRAHEDRON 1
-void btVoronoiSimplexSolver::removeVertex(int index)
+void btVoronoiSimplexSolver::removeVertex(int index)
{
-
- btAssert(m_numVertices>0);
+ btAssert(m_numVertices > 0);
m_numVertices--;
m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
}
-void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
+void btVoronoiSimplexSolver::reduceVertices(const btUsageBitfield& usedVerts)
{
if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
removeVertex(3);
@@ -52,29 +50,22 @@ void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
removeVertex(1);
-
+
if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
removeVertex(0);
-
}
-
-
-
-
//clear the simplex, remove all the vertices
void btVoronoiSimplexSolver::reset()
{
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ m_lastW = btVector3(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
m_cachedBC.reset();
}
-
-
- //add a vertex
+//add a vertex
void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
{
m_lastW = w;
@@ -87,9 +78,8 @@ void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, c
m_numVertices++;
}
-bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
+bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
{
-
if (m_needsUpdate)
{
m_cachedBC.reset();
@@ -98,127 +88,131 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
switch (numVertices())
{
- case 0:
+ case 0:
m_cachedValidClosest = false;
break;
- case 1:
+ case 1:
{
m_cachedP1 = m_simplexPointsP[0];
m_cachedP2 = m_simplexPointsQ[0];
- m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
+ m_cachedV = m_cachedP1 - m_cachedP2; //== m_simplexVectorW[0]
m_cachedBC.reset();
- m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
+ m_cachedBC.setBarycentricCoordinates(btScalar(1.), btScalar(0.), btScalar(0.), btScalar(0.));
m_cachedValidClosest = m_cachedBC.isValid();
break;
};
- case 2:
+ case 2:
{
- //closest point origin from line segment
- const btVector3& from = m_simplexVectorW[0];
- const btVector3& to = m_simplexVectorW[1];
- btVector3 nearest;
-
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 diff = p - from;
- btVector3 v = to - from;
- btScalar t = v.dot(diff);
-
- if (t > 0) {
- btScalar dotVV = v.dot(v);
- if (t < dotVV) {
- t /= dotVV;
- diff -= t*v;
- m_cachedBC.m_usedVertices.usedVertexA = true;
- m_cachedBC.m_usedVertices.usedVertexB = true;
- } else {
- t = 1;
- diff -= v;
- //reduce to 1 point
- m_cachedBC.m_usedVertices.usedVertexB = true;
- }
- } else
+ //closest point origin from line segment
+ const btVector3& from = m_simplexVectorW[0];
+ const btVector3& to = m_simplexVectorW[1];
+ btVector3 nearest;
+
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 diff = p - from;
+ btVector3 v = to - from;
+ btScalar t = v.dot(diff);
+
+ if (t > 0)
+ {
+ btScalar dotVV = v.dot(v);
+ if (t < dotVV)
{
- t = 0;
- //reduce to 1 point
+ t /= dotVV;
+ diff -= t * v;
m_cachedBC.m_usedVertices.usedVertexA = true;
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ }
+ else
+ {
+ t = 1;
+ diff -= v;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexB = true;
}
- m_cachedBC.setBarycentricCoordinates(1-t,t);
- nearest = from + t*v;
+ }
+ else
+ {
+ t = 0;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ }
+ m_cachedBC.setBarycentricCoordinates(1 - t, t);
+ nearest = from + t * v;
- m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
- m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
- m_cachedV = m_cachedP1 - m_cachedP2;
-
- reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
+ m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
+ m_cachedV = m_cachedP1 - m_cachedP2;
- m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ reduceVertices(m_cachedBC.m_usedVertices);
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
}
- case 3:
- {
- //closest point origin from triangle
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
+ case 3:
+ {
+ //closest point origin from triangle
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
- const btVector3& a = m_simplexVectorW[0];
- const btVector3& b = m_simplexVectorW[1];
- const btVector3& c = m_simplexVectorW[2];
+ const btVector3& a = m_simplexVectorW[0];
+ const btVector3& b = m_simplexVectorW[1];
+ const btVector3& c = m_simplexVectorW[2];
- closestPtPointTriangle(p,a,b,c,m_cachedBC);
- m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
+ closestPtPointTriangle(p, a, b, c, m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedV = m_cachedP1-m_cachedP2;
+ m_cachedV = m_cachedP1 - m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- m_cachedValidClosest = m_cachedBC.isValid();
+ reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ break;
}
- case 4:
+ case 4:
{
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
-
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
-
const btVector3& a = m_simplexVectorW[0];
const btVector3& b = m_simplexVectorW[1];
const btVector3& c = m_simplexVectorW[2];
const btVector3& d = m_simplexVectorW[3];
- bool hasSeparation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
+ bool hasSeparation = closestPtPointTetrahedron(p, a, b, c, d, m_cachedBC);
if (hasSeparation)
{
-
m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
- m_cachedV = m_cachedP1-m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- } else
+ m_cachedV = m_cachedP1 - m_cachedP2;
+ reduceVertices(m_cachedBC.m_usedVertices);
+ }
+ else
{
-// printf("sub distance got penetration\n");
+ // printf("sub distance got penetration\n");
if (m_cachedBC.m_degenerate)
{
m_cachedValidClosest = false;
- } else
+ }
+ else
{
m_cachedValidClosest = true;
//degenerate case == false, penetration = true + zero
- m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_cachedV.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
break;
}
@@ -228,7 +222,7 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
//closest point origin from tetrahedron
break;
}
- default:
+ default:
{
m_cachedValidClosest = false;
}
@@ -236,7 +230,6 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
}
return m_cachedValidClosest;
-
}
//return/calculate the closest vertex
@@ -247,13 +240,11 @@ bool btVoronoiSimplexSolver::closest(btVector3& v)
return succes;
}
-
-
btScalar btVoronoiSimplexSolver::maxVertex()
{
int i, numverts = numVertices();
btScalar maxV = btScalar(0.);
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
btScalar curLen2 = m_simplexVectorW[i].length2();
if (maxV < curLen2)
@@ -262,13 +253,11 @@ btScalar btVoronoiSimplexSolver::maxVertex()
return maxV;
}
-
-
- //return the current simplex
-int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
+//return the current simplex
+int btVoronoiSimplexSolver::getSimplex(btVector3* pBuf, btVector3* qBuf, btVector3* yBuf) const
{
int i;
- for (i=0;i<numVertices();i++)
+ for (i = 0; i < numVertices(); i++)
{
yBuf[i] = m_simplexVectorW[i];
pBuf[i] = m_simplexPointsP[i];
@@ -277,20 +266,17 @@ int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVecto
return numVertices();
}
-
-
-
bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
{
bool found = false;
int i, numverts = numVertices();
//btScalar maxV = btScalar(0.);
-
+
//w is in the current (reduced) simplex
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
- if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+ if (m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
#else
if (m_simplexVectorW[i] == w)
#endif
@@ -303,199 +289,190 @@ bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
//check in case lastW is already removed
if (w == m_lastW)
return true;
-
+
return found;
}
-void btVoronoiSimplexSolver::backup_closest(btVector3& v)
+void btVoronoiSimplexSolver::backup_closest(btVector3& v)
{
v = m_cachedV;
}
-
-bool btVoronoiSimplexSolver::emptySimplex() const
+bool btVoronoiSimplexSolver::emptySimplex() const
{
return (numVertices() == 0);
-
}
-void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
+void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
{
updateClosestVectorAndPoints();
p1 = m_cachedP1;
p2 = m_cachedP2;
-
}
-
-
-
-bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
+bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result)
{
result.m_usedVertices.reset();
- // Check if P in vertex region outside A
- btVector3 ab = b - a;
- btVector3 ac = c - a;
- btVector3 ap = p - a;
- btScalar d1 = ab.dot(ap);
- btScalar d2 = ac.dot(ap);
- if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
+ // Check if P in vertex region outside A
+ btVector3 ab = b - a;
+ btVector3 ac = c - a;
+ btVector3 ap = p - a;
+ btScalar d1 = ab.dot(ap);
+ btScalar d2 = ac.dot(ap);
+ if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
{
result.m_closestPointOnSimplex = a;
result.m_usedVertices.usedVertexA = true;
- result.setBarycentricCoordinates(1,0,0);
- return true;// a; // barycentric coordinates (1,0,0)
+ result.setBarycentricCoordinates(1, 0, 0);
+ return true; // a; // barycentric coordinates (1,0,0)
}
- // Check if P in vertex region outside B
- btVector3 bp = p - b;
- btScalar d3 = ab.dot(bp);
- btScalar d4 = ac.dot(bp);
- if (d3 >= btScalar(0.0) && d4 <= d3)
+ // Check if P in vertex region outside B
+ btVector3 bp = p - b;
+ btScalar d3 = ab.dot(bp);
+ btScalar d4 = ac.dot(bp);
+ if (d3 >= btScalar(0.0) && d4 <= d3)
{
result.m_closestPointOnSimplex = b;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(0,1,0);
+ result.setBarycentricCoordinates(0, 1, 0);
- return true; // b; // barycentric coordinates (0,1,0)
+ return true; // b; // barycentric coordinates (0,1,0)
}
- // Check if P in edge region of AB, if so return projection of P onto AB
- btScalar vc = d1*d4 - d3*d2;
- if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
- btScalar v = d1 / (d1 - d3);
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ btScalar vc = d1 * d4 - d3 * d2;
+ if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0))
+ {
+ btScalar v = d1 / (d1 - d3);
result.m_closestPointOnSimplex = a + v * ab;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(1-v,v,0);
+ result.setBarycentricCoordinates(1 - v, v, 0);
return true;
- //return a + v * ab; // barycentric coordinates (1-v,v,0)
- }
-
- // Check if P in vertex region outside C
- btVector3 cp = p - c;
- btScalar d5 = ab.dot(cp);
- btScalar d6 = ac.dot(cp);
- if (d6 >= btScalar(0.0) && d5 <= d6)
+ //return a + v * ab; // barycentric coordinates (1-v,v,0)
+ }
+
+ // Check if P in vertex region outside C
+ btVector3 cp = p - c;
+ btScalar d5 = ab.dot(cp);
+ btScalar d6 = ac.dot(cp);
+ if (d6 >= btScalar(0.0) && d5 <= d6)
{
result.m_closestPointOnSimplex = c;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,0,1);
- return true;//c; // barycentric coordinates (0,0,1)
+ result.setBarycentricCoordinates(0, 0, 1);
+ return true; //c; // barycentric coordinates (0,0,1)
}
- // Check if P in edge region of AC, if so return projection of P onto AC
- btScalar vb = d5*d2 - d1*d6;
- if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
- btScalar w = d2 / (d2 - d6);
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ btScalar vb = d5 * d2 - d1 * d6;
+ if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0))
+ {
+ btScalar w = d2 / (d2 - d6);
result.m_closestPointOnSimplex = a + w * ac;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-w,0,w);
+ result.setBarycentricCoordinates(1 - w, 0, w);
return true;
- //return a + w * ac; // barycentric coordinates (1-w,0,w)
- }
+ //return a + w * ac; // barycentric coordinates (1-w,0,w)
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ btScalar va = d3 * d6 - d5 * d4;
+ if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0))
+ {
+ btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
- // Check if P in edge region of BC, if so return projection of P onto BC
- btScalar va = d3*d6 - d5*d4;
- if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
- btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-
result.m_closestPointOnSimplex = b + w * (c - b);
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,1-w,w);
- return true;
- // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
- }
-
- // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
- btScalar denom = btScalar(1.0) / (va + vb + vc);
- btScalar v = vb * denom;
- btScalar w = vc * denom;
-
+ result.setBarycentricCoordinates(0, 1 - w, w);
+ return true;
+ // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ btScalar denom = btScalar(1.0) / (va + vb + vc);
+ btScalar v = vb * denom;
+ btScalar w = vc * denom;
+
result.m_closestPointOnSimplex = a + ab * v + ac * w;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-v-w,v,w);
-
- return true;
-// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
+ result.setBarycentricCoordinates(1 - v - w, v, w);
+ return true;
+ // return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
}
-
-
-
-
/// Test if point p and d lie on opposite sides of plane through abc
int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
{
- btVector3 normal = (b-a).cross(c-a);
+ btVector3 normal = (b - a).cross(c - a);
- btScalar signp = (p - a).dot(normal); // [AP AB AC]
- btScalar signd = (d - a).dot( normal); // [AD AB AC]
+ btScalar signp = (p - a).dot(normal); // [AP AB AC]
+ btScalar signd = (d - a).dot(normal); // [AD AB AC]
#ifdef CATCH_DEGENERATE_TETRAHEDRON
#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
+ if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
{
return -1;
}
#else
if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
{
-// printf("affine dependent/degenerate\n");//
+ // printf("affine dependent/degenerate\n");//
return -1;
}
#endif
#endif
// Points on opposite sides if expression signs are opposite
- return signp * signd < btScalar(0.);
+ return signp * signd < btScalar(0.);
}
-
-bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
+bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
{
btSubSimplexClosestResult tempResult;
- // Start out assuming point inside all halfspaces, so closest to itself
+ // Start out assuming point inside all halfspaces, so closest to itself
finalResult.m_closestPointOnSimplex = p;
finalResult.m_usedVertices.reset();
- finalResult.m_usedVertices.usedVertexA = true;
+ finalResult.m_usedVertices.usedVertexA = true;
finalResult.m_usedVertices.usedVertexB = true;
finalResult.m_usedVertices.usedVertexC = true;
finalResult.m_usedVertices.usedVertexD = true;
- int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
+ int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
- int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
- int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
- if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
- {
- finalResult.m_degenerate = true;
- return false;
- }
+ int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
+ int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
- if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
- {
- return false;
- }
+ if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
+ {
+ finalResult.m_degenerate = true;
+ return false;
+ }
+ if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
+ {
+ return false;
+ }
- btScalar bestSqDist = FLT_MAX;
- // If point outside face abc then compute closest point on abc
- if (pointOutsideABC)
+ btScalar bestSqDist = FLT_MAX;
+ // If point outside face abc then compute closest point on abc
+ if (pointOutsideABC)
{
- closestPtPointTriangle(p, a, b, c,tempResult);
+ closestPtPointTriangle(p, a, b, c, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
-
- btScalar sqDist = (q - p).dot( q - p);
- // Update best closest point if (squared) distance is less than current best
- if (sqDist < bestSqDist) {
+
+ btScalar sqDist = (q - p).dot(q - p);
+ // Update best closest point if (squared) distance is less than current best
+ if (sqDist < bestSqDist)
+ {
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
//convert result bitmask!
@@ -504,25 +481,22 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC],
- 0
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC],
+ 0);
}
- }
-
+ }
// Repeat test for face acd
- if (pointOutsideACD)
+ if (pointOutsideACD)
{
- closestPtPointTriangle(p, a, c, d,tempResult);
+ closestPtPointTriangle(p, a, c, d, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -532,52 +506,46 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- 0,
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ 0,
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC]);
}
- }
- // Repeat test for face adb
+ }
+ // Repeat test for face adb
-
if (pointOutsideADB)
{
- closestPtPointTriangle(p, a, d, b,tempResult);
+ closestPtPointTriangle(p, a, d, b, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-
+
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- 0,
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ 0,
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
- // Repeat test for face bdc
-
+ }
+ // Repeat test for face bdc
if (pointOutsideBDC)
{
- closestPtPointTriangle(p, b, d, c,tempResult);
+ closestPtPointTriangle(p, b, d, c, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -588,25 +556,22 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- 0,
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ 0,
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
+ }
//help! we ended up full !
-
+
if (finalResult.m_usedVertices.usedVertexA &&
finalResult.m_usedVertices.usedVertexB &&
finalResult.m_usedVertices.usedVertexC &&
- finalResult.m_usedVertices.usedVertexD)
+ finalResult.m_usedVertices.usedVertexD)
{
return true;
}
- return true;
+ return true;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
index 80fd490f4e..24a0a8f2df 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -13,15 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
#define BT_VORONOI_SIMPLEX_SOLVER_H
#include "btSimplexSolverInterface.h"
-
-
#define VORONOI_SIMPLEX_MAX_VERTS 5
///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
@@ -31,9 +27,10 @@ subject to the following restrictions:
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 1e-12f
#else
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-#endif//BT_USE_DOUBLE_PRECISION
+#endif //BT_USE_DOUBLE_PRECISION
-struct btUsageBitfield{
+struct btUsageBitfield
+{
btUsageBitfield()
{
reset();
@@ -46,140 +43,131 @@ struct btUsageBitfield{
usedVertexC = false;
usedVertexD = false;
}
- unsigned short usedVertexA : 1;
- unsigned short usedVertexB : 1;
- unsigned short usedVertexC : 1;
- unsigned short usedVertexD : 1;
- unsigned short unused1 : 1;
- unsigned short unused2 : 1;
- unsigned short unused3 : 1;
- unsigned short unused4 : 1;
+ unsigned short usedVertexA : 1;
+ unsigned short usedVertexB : 1;
+ unsigned short usedVertexC : 1;
+ unsigned short usedVertexD : 1;
+ unsigned short unused1 : 1;
+ unsigned short unused2 : 1;
+ unsigned short unused3 : 1;
+ unsigned short unused4 : 1;
};
-
-struct btSubSimplexClosestResult
+struct btSubSimplexClosestResult
{
- btVector3 m_closestPointOnSimplex;
+ btVector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
- //stores the simplex vertex-usage, using the MASK,
+ //stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
- btUsageBitfield m_usedVertices;
- btScalar m_barycentricCoords[4];
+ btUsageBitfield m_usedVertices;
+ btScalar m_barycentricCoords[4];
bool m_degenerate;
- void reset()
+ void reset()
{
m_degenerate = false;
setBarycentricCoordinates();
m_usedVertices.reset();
}
- bool isValid()
+ bool isValid()
{
bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
- (m_barycentricCoords[1] >= btScalar(0.)) &&
- (m_barycentricCoords[2] >= btScalar(0.)) &&
- (m_barycentricCoords[3] >= btScalar(0.));
-
+ (m_barycentricCoords[1] >= btScalar(0.)) &&
+ (m_barycentricCoords[2] >= btScalar(0.)) &&
+ (m_barycentricCoords[3] >= btScalar(0.));
return valid;
}
- void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
+ void setBarycentricCoordinates(btScalar a = btScalar(0.), btScalar b = btScalar(0.), btScalar c = btScalar(0.), btScalar d = btScalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
-
};
/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
#ifdef NO_VIRTUAL_INTERFACE
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver
+ATTRIBUTE_ALIGNED16(class)
+btVoronoiSimplexSolver
#else
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver : public btSimplexSolverInterface
+ATTRIBUTE_ALIGNED16(class)
+btVoronoiSimplexSolver : public btSimplexSolverInterface
#endif
{
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_numVertices;
-
- btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+ int m_numVertices;
-
+ btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_cachedP1;
- btVector3 m_cachedP2;
- btVector3 m_cachedV;
- btVector3 m_lastW;
-
- btScalar m_equalVertexThreshold;
- bool m_cachedValidClosest;
+ btVector3 m_cachedP1;
+ btVector3 m_cachedP2;
+ btVector3 m_cachedV;
+ btVector3 m_lastW;
+ btScalar m_equalVertexThreshold;
+ bool m_cachedValidClosest;
btSubSimplexClosestResult m_cachedBC;
- bool m_needsUpdate;
-
- void removeVertex(int index);
- void reduceVertices (const btUsageBitfield& usedVerts);
- bool updateClosestVectorAndPoints();
+ bool m_needsUpdate;
- bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
- int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
- bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
+ void removeVertex(int index);
+ void reduceVertices(const btUsageBitfield& usedVerts);
+ bool updateClosestVectorAndPoints();
-public:
+ bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
+ bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result);
+public:
btVoronoiSimplexSolver()
- : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
{
}
- void reset();
-
- void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
+ void reset();
- void setEqualVertexThreshold(btScalar threshold)
- {
- m_equalVertexThreshold = threshold;
- }
+ void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
- btScalar getEqualVertexThreshold() const
- {
- return m_equalVertexThreshold;
- }
+ void setEqualVertexThreshold(btScalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
- bool closest(btVector3& v);
+ btScalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
- btScalar maxVertex();
+ bool closest(btVector3 & v);
- bool fullSimplex() const
- {
- return (m_numVertices == 4);
- }
+ btScalar maxVertex();
- int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
+ bool fullSimplex() const
+ {
+ return (m_numVertices == 4);
+ }
- bool inSimplex(const btVector3& w);
-
- void backup_closest(btVector3& v) ;
+ int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const;
- bool emptySimplex() const ;
+ bool inSimplex(const btVector3& w);
- void compute_points(btVector3& p1, btVector3& p2) ;
+ void backup_closest(btVector3 & v);
- int numVertices() const
- {
- return m_numVertices;
- }
+ bool emptySimplex() const;
+ void compute_points(btVector3 & p1, btVector3 & p2);
+ int numVertices() const
+ {
+ return m_numVertices;
+ }
};
-#endif //BT_VORONOI_SIMPLEX_SOLVER_H
-
+#endif //BT_VORONOI_SIMPLEX_SOLVER_H