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Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp')
| -rw-r--r-- | thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp | 160 | 
1 files changed, 160 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp new file mode 100644 index 0000000000..ec638f60ba --- /dev/null +++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp @@ -0,0 +1,160 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose,  +including commercial applications, and to alter it and redistribute it freely,  +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btSubSimplexConvexCast.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" + +#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" +#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" +#include "btPointCollector.h" +#include "LinearMath/btTransformUtil.h" + +btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) +:m_simplexSolver(simplexSolver), +m_convexA(convexA),m_convexB(convexB) +{ +} + +///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. +///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565 +#ifdef BT_USE_DOUBLE_PRECISION +#define MAX_ITERATIONS 64 +#else +#define MAX_ITERATIONS 32 +#endif +bool	btSubsimplexConvexCast::calcTimeOfImpact( +		const btTransform& fromA, +		const btTransform& toA, +		const btTransform& fromB, +		const btTransform& toB, +		CastResult& result) +{ + +	m_simplexSolver->reset(); + +	btVector3 linVelA,linVelB; +	linVelA = toA.getOrigin()-fromA.getOrigin(); +	linVelB = toB.getOrigin()-fromB.getOrigin(); + +	btScalar lambda = btScalar(0.); + +	btTransform interpolatedTransA = fromA; +	btTransform interpolatedTransB = fromB; + +	///take relative motion +	btVector3 r = (linVelA-linVelB); +	btVector3 v; +	 +	btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis())); +	btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis())); +	v = supVertexA-supVertexB; +	int maxIter = MAX_ITERATIONS; + +	btVector3 n; +	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); +	 +	btVector3 c; + +	 + + +	btScalar dist2 = v.length2(); +#ifdef BT_USE_DOUBLE_PRECISION +	btScalar epsilon = btScalar(0.0001); +#else +	btScalar epsilon = btScalar(0.0001); +#endif //BT_USE_DOUBLE_PRECISION +	btVector3	w,p; +	btScalar VdotR; +	 +	while ( (dist2 > epsilon) && maxIter--) +	{ +		supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis())); +		supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis())); +		w = supVertexA-supVertexB; + +		btScalar VdotW = v.dot(w); + +		if (lambda > btScalar(1.0)) +		{ +			return false; +		} + +		if ( VdotW > btScalar(0.)) +		{ +			VdotR = v.dot(r); + +			if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON)) +				return false; +			else +			{ +				lambda = lambda - VdotW / VdotR; +				//interpolate to next lambda +				//	x = s + lambda * r; +				interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); +				interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); +				//m_simplexSolver->reset(); +				//check next line +				 w = supVertexA-supVertexB; +				 +				n = v; +				 +			} +		}  +		///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc. +		if (!m_simplexSolver->inSimplex(w)) +			m_simplexSolver->addVertex( w, supVertexA , supVertexB); + +		if (m_simplexSolver->closest(v)) +		{ +			dist2 = v.length2(); +			 +			//todo: check this normal for validity +			//n=v; +			//printf("V=%f , %f, %f\n",v[0],v[1],v[2]); +			//printf("DIST2=%f\n",dist2); +			//printf("numverts = %i\n",m_simplexSolver->numVertices()); +		} else +		{ +			dist2 = btScalar(0.); +		}  +	} + +	//int numiter = MAX_ITERATIONS - maxIter; +//	printf("number of iterations: %d", numiter); +	 +	//don't report a time of impact when moving 'away' from the hitnormal +	 + +	result.m_fraction = lambda; +	if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON)) +		result.m_normal = n.normalized(); +	else +		result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + +	//don't report time of impact for motion away from the contact normal (or causes minor penetration) +	if (result.m_normal.dot(r)>=-result.m_allowedPenetration) +		return false; + +	btVector3 hitA,hitB; +	m_simplexSolver->compute_points(hitA,hitB); +	result.m_hitPoint=hitB; +	return true; +} + + + +  |