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diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
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--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_POINT_COLLECTOR_H
-#define BT_POINT_COLLECTOR_H
-
-#include "btDiscreteCollisionDetectorInterface.h"
-
-struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
-{
- btVector3 m_normalOnBInWorld;
- btVector3 m_pointInWorld;
- btScalar m_distance; //negative means penetration
-
- bool m_hasResult;
-
- btPointCollector()
- : m_distance(btScalar(BT_LARGE_FLOAT)), m_hasResult(false)
- {
- }
-
- virtual void setShapeIdentifiersA(int partId0, int index0)
- {
- (void)partId0;
- (void)index0;
- }
- virtual void setShapeIdentifiersB(int partId1, int index1)
- {
- (void)partId1;
- (void)index1;
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
- {
- if (depth < m_distance)
- {
- m_hasResult = true;
- m_normalOnBInWorld = normalOnBInWorld;
- m_pointInWorld = pointInWorld;
- //negative means penetration
- m_distance = depth;
- }
- }
-};
-
-#endif //BT_POINT_COLLECTOR_H