diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h | 1160 |
1 files changed, 568 insertions, 592 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h index a22a0bae66..358bc95d81 100644 --- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h +++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h @@ -28,32 +28,31 @@ //#define MPR_AVERAGE_CONTACT_POSITIONS - struct btMprCollisionDescription { - btVector3 m_firstDir; - int m_maxGjkIterations; - btScalar m_maximumDistanceSquared; - btScalar m_gjkRelError2; - - btMprCollisionDescription() - : m_firstDir(0,1,0), - m_maxGjkIterations(1000), - m_maximumDistanceSquared(1e30f), - m_gjkRelError2(1.0e-6) - { - } - virtual ~btMprCollisionDescription() - { - } + btVector3 m_firstDir; + int m_maxGjkIterations; + btScalar m_maximumDistanceSquared; + btScalar m_gjkRelError2; + + btMprCollisionDescription() + : m_firstDir(0, 1, 0), + m_maxGjkIterations(1000), + m_maximumDistanceSquared(1e30f), + m_gjkRelError2(1.0e-6) + { + } + virtual ~btMprCollisionDescription() + { + } }; struct btMprDistanceInfo { - btVector3 m_pointOnA; - btVector3 m_pointOnB; - btVector3 m_normalBtoA; - btScalar m_distance; + btVector3 m_pointOnA; + btVector3 m_pointOnB; + btVector3 m_normalBtoA; + btScalar m_distance; }; #ifdef __cplusplus @@ -67,131 +66,112 @@ struct btMprDistanceInfo #define BT_MPR_TOLERANCE 1E-6f #define BT_MPR_MAX_ITERATIONS 1000 -struct _btMprSupport_t +struct _btMprSupport_t { - btVector3 v; //!< Support point in minkowski sum - btVector3 v1; //!< Support point in obj1 - btVector3 v2; //!< Support point in obj2 + btVector3 v; //!< Support point in minkowski sum + btVector3 v1; //!< Support point in obj1 + btVector3 v2; //!< Support point in obj2 }; typedef struct _btMprSupport_t btMprSupport_t; -struct _btMprSimplex_t +struct _btMprSimplex_t { - btMprSupport_t ps[4]; - int last; //!< index of last added point + btMprSupport_t ps[4]; + int last; //!< index of last added point }; typedef struct _btMprSimplex_t btMprSimplex_t; -inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx) +inline btMprSupport_t *btMprSimplexPointW(btMprSimplex_t *s, int idx) { - return &s->ps[idx]; + return &s->ps[idx]; } inline void btMprSimplexSetSize(btMprSimplex_t *s, int size) { - s->last = size - 1; + s->last = size - 1; } #ifdef DEBUG_MPR -inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index) +inline void btPrintPortalVertex(_btMprSimplex_t *portal, int index) { - printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(), - portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(), - portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z()); + printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(), portal->ps[index].v.y(), portal->ps[index].v.z(), + portal->ps[index].v1.x(), portal->ps[index].v1.y(), portal->ps[index].v1.z(), + portal->ps[index].v2.x(), portal->ps[index].v2.y(), portal->ps[index].v2.z()); } -#endif //DEBUG_MPR - - - +#endif //DEBUG_MPR inline int btMprSimplexSize(const btMprSimplex_t *s) { - return s->last + 1; + return s->last + 1; } - -inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx) +inline const btMprSupport_t *btMprSimplexPoint(const btMprSimplex_t *s, int idx) { - // here is no check on boundaries - return &s->ps[idx]; + // here is no check on boundaries + return &s->ps[idx]; } inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s) { - *d = *s; + *d = *s; } inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a) { - btMprSupportCopy(s->ps + pos, a); + btMprSupportCopy(s->ps + pos, a); } - inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2) { - btMprSupport_t supp; + btMprSupport_t supp; - btMprSupportCopy(&supp, &s->ps[pos1]); - btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]); - btMprSupportCopy(&s->ps[pos2], &supp); + btMprSupportCopy(&supp, &s->ps[pos1]); + btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]); + btMprSupportCopy(&s->ps[pos2], &supp); } - inline int btMprIsZero(float val) { - return BT_MPR_FABS(val) < FLT_EPSILON; + return BT_MPR_FABS(val) < FLT_EPSILON; } - - inline int btMprEq(float _a, float _b) { - float ab; - float a, b; + float ab; + float a, b; - ab = BT_MPR_FABS(_a - _b); - if (BT_MPR_FABS(ab) < FLT_EPSILON) - return 1; + ab = BT_MPR_FABS(_a - _b); + if (BT_MPR_FABS(ab) < FLT_EPSILON) + return 1; - a = BT_MPR_FABS(_a); - b = BT_MPR_FABS(_b); - if (b > a){ - return ab < FLT_EPSILON * b; - }else{ - return ab < FLT_EPSILON * a; - } + a = BT_MPR_FABS(_a); + b = BT_MPR_FABS(_b); + if (b > a) + { + return ab < FLT_EPSILON * b; + } + else + { + return ab < FLT_EPSILON * a; + } } - -inline int btMprVec3Eq(const btVector3* a, const btVector3 *b) +inline int btMprVec3Eq(const btVector3 *a, const btVector3 *b) { - return btMprEq((*a).x(), (*b).x()) - && btMprEq((*a).y(), (*b).y()) - && btMprEq((*a).z(), (*b).z()); + return btMprEq((*a).x(), (*b).x()) && btMprEq((*a).y(), (*b).y()) && btMprEq((*a).z(), (*b).z()); } - - - - - - - - - - template <typename btConvexTemplate> -inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center) +inline void btFindOrigin(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprSupport_t *center) { - center->v1 = a.getObjectCenterInWorld(); - center->v2 = b.getObjectCenterInWorld(); - center->v = center->v1 - center->v2; + center->v2 = b.getObjectCenterInWorld(); + center->v = center->v1 - center->v2; } inline void btMprVec3Set(btVector3 *v, float x, float y, float z) { - v->setValue(x,y,z); + v->setValue(x, y, z); } inline void btMprVec3Add(btVector3 *v, const btVector3 *w) @@ -201,41 +181,38 @@ inline void btMprVec3Add(btVector3 *v, const btVector3 *w) inline void btMprVec3Copy(btVector3 *v, const btVector3 *w) { - *v = *w; + *v = *w; } inline void btMprVec3Scale(btVector3 *d, float k) { - *d *= k; + *d *= k; } inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b) { - float dot; + float dot; - dot = btDot(*a,*b); - return dot; + dot = btDot(*a, *b); + return dot; } - inline float btMprVec3Len2(const btVector3 *v) { - return btMprVec3Dot(v, v); + return btMprVec3Dot(v, v); } inline void btMprVec3Normalize(btVector3 *d) { - float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d)); - btMprVec3Scale(d, k); + float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d)); + btMprVec3Scale(d, k); } inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b) { - *d = btCross(*a,*b); - + *d = btCross(*a, *b); } - inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w) { *d = *v - *w; @@ -243,89 +220,97 @@ inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w) inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir) { - btVector3 v2v1, v3v1; + btVector3 v2v1, v3v1; - btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 1)->v); - btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 1)->v); - btMprVec3Cross(dir, &v2v1, &v3v1); - btMprVec3Normalize(dir); + btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v, + &btMprSimplexPoint(portal, 1)->v); + btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v, + &btMprSimplexPoint(portal, 1)->v); + btMprVec3Cross(dir, &v2v1, &v3v1); + btMprVec3Normalize(dir); } - inline int portalEncapsulesOrigin(const btMprSimplex_t *portal, - const btVector3 *dir) + const btVector3 *dir) { - float dot; - dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v); - return btMprIsZero(dot) || dot > 0.f; + float dot; + dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v); + return btMprIsZero(dot) || dot > 0.f; } inline int portalReachTolerance(const btMprSimplex_t *portal, - const btMprSupport_t *v4, - const btVector3 *dir) + const btMprSupport_t *v4, + const btVector3 *dir) { - float dv1, dv2, dv3, dv4; - float dot1, dot2, dot3; + float dv1, dv2, dv3, dv4; + float dot1, dot2, dot3; - // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} + // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} - dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir); - dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir); - dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir); - dv4 = btMprVec3Dot(&v4->v, dir); + dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir); + dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir); + dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir); + dv4 = btMprVec3Dot(&v4->v, dir); - dot1 = dv4 - dv1; - dot2 = dv4 - dv2; - dot3 = dv4 - dv3; + dot1 = dv4 - dv1; + dot2 = dv4 - dv2; + dot3 = dv4 - dv3; - dot1 = BT_MPR_FMIN(dot1, dot2); - dot1 = BT_MPR_FMIN(dot1, dot3); + dot1 = BT_MPR_FMIN(dot1, dot2); + dot1 = BT_MPR_FMIN(dot1, dot3); - return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE; + return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE; } inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal, - const btMprSupport_t *v4, - const btVector3 *dir) + const btMprSupport_t *v4, + const btVector3 *dir) { - float dot; - dot = btMprVec3Dot(&v4->v, dir); - return btMprIsZero(dot) || dot > 0.f; + float dot; + dot = btMprVec3Dot(&v4->v, dir); + return btMprIsZero(dot) || dot > 0.f; } inline void btExpandPortal(btMprSimplex_t *portal, - const btMprSupport_t *v4) -{ - float dot; - btVector3 v4v0; - - btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v); - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0); - if (dot > 0.f){ - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0); - if (dot > 0.f){ - btMprSimplexSet(portal, 1, v4); - }else{ - btMprSimplexSet(portal, 3, v4); - } - }else{ - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0); - if (dot > 0.f){ - btMprSimplexSet(portal, 2, v4); - }else{ - btMprSimplexSet(portal, 1, v4); - } - } + const btMprSupport_t *v4) +{ + float dot; + btVector3 v4v0; + + btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v); + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0); + if (dot > 0.f) + { + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0); + if (dot > 0.f) + { + btMprSimplexSet(portal, 1, v4); + } + else + { + btMprSimplexSet(portal, 3, v4); + } + } + else + { + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0); + if (dot > 0.f) + { + btMprSimplexSet(portal, 2, v4); + } + else + { + btMprSimplexSet(portal, 1, v4); + } + } } template <typename btConvexTemplate> -inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b, - const btMprCollisionDescription& colDesc, - const btVector3& dir, btMprSupport_t *supp) +inline void btMprSupport(const btConvexTemplate &a, const btConvexTemplate &b, + const btMprCollisionDescription &colDesc, + const btVector3 &dir, btMprSupport_t *supp) { - btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis(); - btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis(); + btVector3 seperatingAxisInA = dir * a.getWorldTransform().getBasis(); + btVector3 seperatingAxisInB = -dir * b.getWorldTransform().getBasis(); btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA); btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB); @@ -335,574 +320,565 @@ inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b, supp->v = supp->v1 - supp->v2; } - template <typename btConvexTemplate> -static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b, - const btMprCollisionDescription& colDesc, - btMprSimplex_t *portal) -{ - btVector3 dir, va, vb; - float dot; - int cont; - - - - // vertex 0 is center of portal - btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0)); - - - // vertex 0 is center of portal - btMprSimplexSetSize(portal, 1); - - - - btVector3 zero = btVector3(0,0,0); - btVector3* org = &zero; - - if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){ - // Portal's center lies on origin (0,0,0) => we know that objects - // intersect but we would need to know penetration info. - // So move center little bit... - btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); - btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va); - } - - - // vertex 1 = support in direction of origin - btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v); - btMprVec3Scale(&dir, -1.f); - btMprVec3Normalize(&dir); - - - btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1)); - - btMprSimplexSetSize(portal, 2); - - // test if origin isn't outside of v1 - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir); - - - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - - // vertex 2 - btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v, - &btMprSimplexPoint(portal, 1)->v); - if (btMprIsZero(btMprVec3Len2(&dir))){ - if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){ - // origin lies on v1 - return 1; - }else{ - // origin lies on v0-v1 segment - return 2; - } - } - - btMprVec3Normalize(&dir); - btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2)); - - - - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir); - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - btMprSimplexSetSize(portal, 3); - - // vertex 3 direction - btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Cross(&dir, &va, &vb); - btMprVec3Normalize(&dir); - - // it is better to form portal faces to be oriented "outside" origin - dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v); - if (dot > 0.f){ - btMprSimplexSwap(portal, 1, 2); - btMprVec3Scale(&dir, -1.f); - } - - while (btMprSimplexSize(portal) < 4){ - btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3)); - - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir); - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - cont = 0; - - // test if origin is outside (v1, v0, v3) - set v2 as v3 and - // continue - btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 3)->v); - dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !btMprIsZero(dot)){ - btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3)); - cont = 1; - } - - if (!cont){ - // test if origin is outside (v3, v0, v2) - set v1 as v3 and - // continue - btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 2)->v); - dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !btMprIsZero(dot)){ - btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3)); - cont = 1; - } - } - - if (cont){ - btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Cross(&dir, &va, &vb); - btMprVec3Normalize(&dir); - }else{ - btMprSimplexSetSize(portal, 4); - } - } - - return 0; +static int btDiscoverPortal(const btConvexTemplate &a, const btConvexTemplate &b, + const btMprCollisionDescription &colDesc, + btMprSimplex_t *portal) +{ + btVector3 dir, va, vb; + float dot; + int cont; + + // vertex 0 is center of portal + btFindOrigin(a, b, colDesc, btMprSimplexPointW(portal, 0)); + + // vertex 0 is center of portal + btMprSimplexSetSize(portal, 1); + + btVector3 zero = btVector3(0, 0, 0); + btVector3 *org = &zero; + + if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)) + { + // Portal's center lies on origin (0,0,0) => we know that objects + // intersect but we would need to know penetration info. + // So move center little bit... + btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); + btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va); + } + + // vertex 1 = support in direction of origin + btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v); + btMprVec3Scale(&dir, -1.f); + btMprVec3Normalize(&dir); + + btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 1)); + + btMprSimplexSetSize(portal, 2); + + // test if origin isn't outside of v1 + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir); + + if (btMprIsZero(dot) || dot < 0.f) + return -1; + + // vertex 2 + btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v, + &btMprSimplexPoint(portal, 1)->v); + if (btMprIsZero(btMprVec3Len2(&dir))) + { + if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)) + { + // origin lies on v1 + return 1; + } + else + { + // origin lies on v0-v1 segment + return 2; + } + } + + btMprVec3Normalize(&dir); + btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 2)); + + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir); + if (btMprIsZero(dot) || dot < 0.f) + return -1; + + btMprSimplexSetSize(portal, 3); + + // vertex 3 direction + btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, + &btMprSimplexPoint(portal, 0)->v); + btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, + &btMprSimplexPoint(portal, 0)->v); + btMprVec3Cross(&dir, &va, &vb); + btMprVec3Normalize(&dir); + + // it is better to form portal faces to be oriented "outside" origin + dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v); + if (dot > 0.f) + { + btMprSimplexSwap(portal, 1, 2); + btMprVec3Scale(&dir, -1.f); + } + + while (btMprSimplexSize(portal) < 4) + { + btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 3)); + + dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir); + if (btMprIsZero(dot) || dot < 0.f) + return -1; + + cont = 0; + + // test if origin is outside (v1, v0, v3) - set v2 as v3 and + // continue + btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v, + &btMprSimplexPoint(portal, 3)->v); + dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); + if (dot < 0.f && !btMprIsZero(dot)) + { + btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3)); + cont = 1; + } + + if (!cont) + { + // test if origin is outside (v3, v0, v2) - set v1 as v3 and + // continue + btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v, + &btMprSimplexPoint(portal, 2)->v); + dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); + if (dot < 0.f && !btMprIsZero(dot)) + { + btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3)); + cont = 1; + } + } + + if (cont) + { + btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, + &btMprSimplexPoint(portal, 0)->v); + btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, + &btMprSimplexPoint(portal, 0)->v); + btMprVec3Cross(&dir, &va, &vb); + btMprVec3Normalize(&dir); + } + else + { + btMprSimplexSetSize(portal, 4); + } + } + + return 0; } template <typename btConvexTemplate> -static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc, - btMprSimplex_t *portal) +static int btRefinePortal(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, + btMprSimplex_t *portal) { - btVector3 dir; - btMprSupport_t v4; + btVector3 dir; + btMprSupport_t v4; - for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++) - //while (1) + for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++) + //while (1) { - // compute direction outside the portal (from v0 throught v1,v2,v3 - // face) - btPortalDir(portal, &dir); + // compute direction outside the portal (from v0 throught v1,v2,v3 + // face) + btPortalDir(portal, &dir); - // test if origin is inside the portal - if (portalEncapsulesOrigin(portal, &dir)) - return 0; + // test if origin is inside the portal + if (portalEncapsulesOrigin(portal, &dir)) + return 0; - // get next support point - - btMprSupport(a,b,colDesc, dir, &v4); + // get next support point + btMprSupport(a, b, colDesc, dir, &v4); - // test if v4 can expand portal to contain origin and if portal - // expanding doesn't reach given tolerance - if (!portalCanEncapsuleOrigin(portal, &v4, &dir) - || portalReachTolerance(portal, &v4, &dir)) + // test if v4 can expand portal to contain origin and if portal + // expanding doesn't reach given tolerance + if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir)) { - return -1; - } + return -1; + } - // v1-v2-v3 triangle must be rearranged to face outside Minkowski - // difference (direction from v0). - btExpandPortal(portal, &v4); - } + // v1-v2-v3 triangle must be rearranged to face outside Minkowski + // difference (direction from v0). + btExpandPortal(portal, &v4); + } - return -1; + return -1; } static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos) { + btVector3 zero = btVector3(0, 0, 0); + btVector3 *origin = &zero; - btVector3 zero = btVector3(0,0,0); - btVector3* origin = &zero; - - btVector3 dir; - size_t i; - float b[4], sum, inv; - btVector3 vec, p1, p2; + btVector3 dir; + size_t i; + float b[4], sum, inv; + btVector3 vec, p1, p2; - btPortalDir(portal, &dir); + btPortalDir(portal, &dir); - // use barycentric coordinates of tetrahedron to find origin - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 2)->v); - b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); + // use barycentric coordinates of tetrahedron to find origin + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, + &btMprSimplexPoint(portal, 2)->v); + b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 2)->v); - b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, + &btMprSimplexPoint(portal, 2)->v); + b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v, - &btMprSimplexPoint(portal, 1)->v); - b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v, + &btMprSimplexPoint(portal, 1)->v); + b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 1)->v); - b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, + &btMprSimplexPoint(portal, 1)->v); + b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); sum = b[0] + b[1] + b[2] + b[3]; - if (btMprIsZero(sum) || sum < 0.f){ + if (btMprIsZero(sum) || sum < 0.f) + { b[0] = 0.f; - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 3)->v); - b[1] = btMprVec3Dot(&vec, &dir); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 1)->v); - b[2] = btMprVec3Dot(&vec, &dir); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 2)->v); - b[3] = btMprVec3Dot(&vec, &dir); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, + &btMprSimplexPoint(portal, 3)->v); + b[1] = btMprVec3Dot(&vec, &dir); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, + &btMprSimplexPoint(portal, 1)->v); + b[2] = btMprVec3Dot(&vec, &dir); + btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, + &btMprSimplexPoint(portal, 2)->v); + b[3] = btMprVec3Dot(&vec, &dir); sum = b[1] + b[2] + b[3]; } inv = 1.f / sum; - btMprVec3Copy(&p1, origin); - btMprVec3Copy(&p2, origin); - for (i = 0; i < 4; i++){ - btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1); - btMprVec3Scale(&vec, b[i]); - btMprVec3Add(&p1, &vec); - - btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2); - btMprVec3Scale(&vec, b[i]); - btMprVec3Add(&p2, &vec); - } - btMprVec3Scale(&p1, inv); - btMprVec3Scale(&p2, inv); + btMprVec3Copy(&p1, origin); + btMprVec3Copy(&p2, origin); + for (i = 0; i < 4; i++) + { + btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1); + btMprVec3Scale(&vec, b[i]); + btMprVec3Add(&p1, &vec); + + btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2); + btMprVec3Scale(&vec, b[i]); + btMprVec3Add(&p2, &vec); + } + btMprVec3Scale(&p1, inv); + btMprVec3Scale(&p2, inv); #ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &p1); - btMprVec3Add(pos, &p2); - btMprVec3Scale(pos, 0.5); + btMprVec3Copy(pos, &p1); + btMprVec3Add(pos, &p2); + btMprVec3Scale(pos, 0.5); #else - btMprVec3Copy(pos, &p2); -#endif//MPR_AVERAGE_CONTACT_POSITIONS + btMprVec3Copy(pos, &p2); +#endif //MPR_AVERAGE_CONTACT_POSITIONS } inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b) { - btVector3 ab; - btMprVec3Sub2(&ab, a, b); - return btMprVec3Len2(&ab); + btVector3 ab; + btMprVec3Sub2(&ab, a, b); + return btMprVec3Len2(&ab); } inline float _btMprVec3PointSegmentDist2(const btVector3 *P, - const btVector3 *x0, - const btVector3 *b, - btVector3 *witness) -{ - // The computation comes from solving equation of segment: - // S(t) = x0 + t.d - // where - x0 is initial point of segment - // - d is direction of segment from x0 (|d| > 0) - // - t belongs to <0, 1> interval - // - // Than, distance from a segment to some point P can be expressed: - // D(t) = |x0 + t.d - P|^2 - // which is distance from any point on segment. Minimization - // of this function brings distance from P to segment. - // Minimization of D(t) leads to simple quadratic equation that's - // solving is straightforward. - // - // Bonus of this method is witness point for free. - - float dist, t; - btVector3 d, a; - - // direction of segment - btMprVec3Sub2(&d, b, x0); - - // precompute vector from P to x0 - btMprVec3Sub2(&a, x0, P); - - t = -1.f * btMprVec3Dot(&a, &d); - t /= btMprVec3Len2(&d); - - if (t < 0.f || btMprIsZero(t)){ - dist = btMprVec3Dist2(x0, P); - if (witness) - btMprVec3Copy(witness, x0); - }else if (t > 1.f || btMprEq(t, 1.f)){ - dist = btMprVec3Dist2(b, P); - if (witness) - btMprVec3Copy(witness, b); - }else{ - if (witness){ - btMprVec3Copy(witness, &d); - btMprVec3Scale(witness, t); - btMprVec3Add(witness, x0); - dist = btMprVec3Dist2(witness, P); - }else{ - // recycling variables - btMprVec3Scale(&d, t); - btMprVec3Add(&d, &a); - dist = btMprVec3Len2(&d); - } - } - - return dist; -} - + const btVector3 *x0, + const btVector3 *b, + btVector3 *witness) +{ + // The computation comes from solving equation of segment: + // S(t) = x0 + t.d + // where - x0 is initial point of segment + // - d is direction of segment from x0 (|d| > 0) + // - t belongs to <0, 1> interval + // + // Than, distance from a segment to some point P can be expressed: + // D(t) = |x0 + t.d - P|^2 + // which is distance from any point on segment. Minimization + // of this function brings distance from P to segment. + // Minimization of D(t) leads to simple quadratic equation that's + // solving is straightforward. + // + // Bonus of this method is witness point for free. + + float dist, t; + btVector3 d, a; + + // direction of segment + btMprVec3Sub2(&d, b, x0); + + // precompute vector from P to x0 + btMprVec3Sub2(&a, x0, P); + + t = -1.f * btMprVec3Dot(&a, &d); + t /= btMprVec3Len2(&d); + + if (t < 0.f || btMprIsZero(t)) + { + dist = btMprVec3Dist2(x0, P); + if (witness) + btMprVec3Copy(witness, x0); + } + else if (t > 1.f || btMprEq(t, 1.f)) + { + dist = btMprVec3Dist2(b, P); + if (witness) + btMprVec3Copy(witness, b); + } + else + { + if (witness) + { + btMprVec3Copy(witness, &d); + btMprVec3Scale(witness, t); + btMprVec3Add(witness, x0); + dist = btMprVec3Dist2(witness, P); + } + else + { + // recycling variables + btMprVec3Scale(&d, t); + btMprVec3Add(&d, &a); + dist = btMprVec3Len2(&d); + } + } + return dist; +} inline float btMprVec3PointTriDist2(const btVector3 *P, - const btVector3 *x0, const btVector3 *B, - const btVector3 *C, - btVector3 *witness) -{ - // Computation comes from analytic expression for triangle (x0, B, C) - // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and - // Then equation for distance is: - // D(s, t) = | T(s, t) - P |^2 - // This leads to minimization of quadratic function of two variables. - // The solution from is taken only if s is between 0 and 1, t is - // between 0 and 1 and t + s < 1, otherwise distance from segment is - // computed. - - btVector3 d1, d2, a; - float u, v, w, p, q, r; - float s, t, dist, dist2; - btVector3 witness2; - - btMprVec3Sub2(&d1, B, x0); - btMprVec3Sub2(&d2, C, x0); - btMprVec3Sub2(&a, x0, P); - - u = btMprVec3Dot(&a, &a); - v = btMprVec3Dot(&d1, &d1); - w = btMprVec3Dot(&d2, &d2); - p = btMprVec3Dot(&a, &d1); - q = btMprVec3Dot(&a, &d2); - r = btMprVec3Dot(&d1, &d2); + const btVector3 *x0, const btVector3 *B, + const btVector3 *C, + btVector3 *witness) +{ + // Computation comes from analytic expression for triangle (x0, B, C) + // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and + // Then equation for distance is: + // D(s, t) = | T(s, t) - P |^2 + // This leads to minimization of quadratic function of two variables. + // The solution from is taken only if s is between 0 and 1, t is + // between 0 and 1 and t + s < 1, otherwise distance from segment is + // computed. + + btVector3 d1, d2, a; + float u, v, w, p, q, r; + float s, t, dist, dist2; + btVector3 witness2; + + btMprVec3Sub2(&d1, B, x0); + btMprVec3Sub2(&d2, C, x0); + btMprVec3Sub2(&a, x0, P); + + u = btMprVec3Dot(&a, &a); + v = btMprVec3Dot(&d1, &d1); + w = btMprVec3Dot(&d2, &d2); + p = btMprVec3Dot(&a, &d1); + q = btMprVec3Dot(&a, &d2); + r = btMprVec3Dot(&d1, &d2); btScalar div = (w * v - r * r); if (btMprIsZero(div)) { - s=-1; - } else + s = -1; + } + else { s = (q * r - w * p) / div; t = (-s * r - q) / w; } - if ((btMprIsZero(s) || s > 0.f) - && (btMprEq(s, 1.f) || s < 1.f) - && (btMprIsZero(t) || t > 0.f) - && (btMprEq(t, 1.f) || t < 1.f) - && (btMprEq(t + s, 1.f) || t + s < 1.f)){ - - if (witness){ - btMprVec3Scale(&d1, s); - btMprVec3Scale(&d2, t); - btMprVec3Copy(witness, x0); - btMprVec3Add(witness, &d1); - btMprVec3Add(witness, &d2); - - dist = btMprVec3Dist2(witness, P); - }else{ - dist = s * s * v; - dist += t * t * w; - dist += 2.f * s * t * r; - dist += 2.f * s * p; - dist += 2.f * t * q; - dist += u; - } - }else{ - dist = _btMprVec3PointSegmentDist2(P, x0, B, witness); - - dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2); - if (dist2 < dist){ - dist = dist2; - if (witness) - btMprVec3Copy(witness, &witness2); - } - - dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2); - if (dist2 < dist){ - dist = dist2; - if (witness) - btMprVec3Copy(witness, &witness2); - } - } - - return dist; + if ((btMprIsZero(s) || s > 0.f) && (btMprEq(s, 1.f) || s < 1.f) && (btMprIsZero(t) || t > 0.f) && (btMprEq(t, 1.f) || t < 1.f) && (btMprEq(t + s, 1.f) || t + s < 1.f)) + { + if (witness) + { + btMprVec3Scale(&d1, s); + btMprVec3Scale(&d2, t); + btMprVec3Copy(witness, x0); + btMprVec3Add(witness, &d1); + btMprVec3Add(witness, &d2); + + dist = btMprVec3Dist2(witness, P); + } + else + { + dist = s * s * v; + dist += t * t * w; + dist += 2.f * s * t * r; + dist += 2.f * s * p; + dist += 2.f * t * q; + dist += u; + } + } + else + { + dist = _btMprVec3PointSegmentDist2(P, x0, B, witness); + + dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2); + if (dist2 < dist) + { + dist = dist2; + if (witness) + btMprVec3Copy(witness, &witness2); + } + + dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2); + if (dist2 < dist) + { + dist = dist2; + if (witness) + btMprVec3Copy(witness, &witness2); + } + } + + return dist; } template <typename btConvexTemplate> -static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b, - const btMprCollisionDescription& colDesc, - btMprSimplex_t *portal, - float *depth, btVector3 *pdir, btVector3 *pos) +static void btFindPenetr(const btConvexTemplate &a, const btConvexTemplate &b, + const btMprCollisionDescription &colDesc, + btMprSimplex_t *portal, + float *depth, btVector3 *pdir, btVector3 *pos) { - btVector3 dir; - btMprSupport_t v4; - unsigned long iterations; + btVector3 dir; + btMprSupport_t v4; + unsigned long iterations; - btVector3 zero = btVector3(0,0,0); - btVector3* origin = &zero; + btVector3 zero = btVector3(0, 0, 0); + btVector3 *origin = &zero; - - iterations = 1UL; - for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++) - //while (1) + iterations = 1UL; + for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++) + //while (1) { - // compute portal direction and obtain next support point - btPortalDir(portal, &dir); - - btMprSupport(a,b,colDesc, dir, &v4); + // compute portal direction and obtain next support point + btPortalDir(portal, &dir); + btMprSupport(a, b, colDesc, dir, &v4); - // reached tolerance -> find penetration info - if (portalReachTolerance(portal, &v4, &dir) - || iterations ==BT_MPR_MAX_ITERATIONS) + // reached tolerance -> find penetration info + if (portalReachTolerance(portal, &v4, &dir) || iterations == BT_MPR_MAX_ITERATIONS) { - *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir); - *depth = BT_MPR_SQRT(*depth); - + *depth = btMprVec3PointTriDist2(origin, &btMprSimplexPoint(portal, 1)->v, &btMprSimplexPoint(portal, 2)->v, &btMprSimplexPoint(portal, 3)->v, pdir); + *depth = BT_MPR_SQRT(*depth); + if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z())) { - *pdir = dir; - } + } btMprVec3Normalize(pdir); - - // barycentric coordinates: - btFindPos(portal, pos); + // barycentric coordinates: + btFindPos(portal, pos); - return; - } + return; + } - btExpandPortal(portal, &v4); + btExpandPortal(portal, &v4); - iterations++; - } + iterations++; + } } -static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos) +static void btFindPenetrTouch(btMprSimplex_t *portal, float *depth, btVector3 *dir, btVector3 *pos) { - // Touching contact on portal's v1 - so depth is zero and direction - // is unimportant and pos can be guessed - *depth = 0.f; - btVector3 zero = btVector3(0,0,0); - btVector3* origin = &zero; - + // Touching contact on portal's v1 - so depth is zero and direction + // is unimportant and pos can be guessed + *depth = 0.f; + btVector3 zero = btVector3(0, 0, 0); + btVector3 *origin = &zero; btMprVec3Copy(dir, origin); #ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); - btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); - btMprVec3Scale(pos, 0.5); + btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); + btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); + btMprVec3Scale(pos, 0.5); #else - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); + btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); #endif } static void btFindPenetrSegment(btMprSimplex_t *portal, - float *depth, btVector3 *dir, btVector3 *pos) + float *depth, btVector3 *dir, btVector3 *pos) { - - // Origin lies on v0-v1 segment. - // Depth is distance to v1, direction also and position must be - // computed + // Origin lies on v0-v1 segment. + // Depth is distance to v1, direction also and position must be + // computed #ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); - btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); - btMprVec3Scale(pos, 0.5f); + btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); + btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); + btMprVec3Scale(pos, 0.5f); #else - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); -#endif//MPR_AVERAGE_CONTACT_POSITIONS - - btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v); - *depth = BT_MPR_SQRT(btMprVec3Len2(dir)); - btMprVec3Normalize(dir); + btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); +#endif //MPR_AVERAGE_CONTACT_POSITIONS - + btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v); + *depth = BT_MPR_SQRT(btMprVec3Len2(dir)); + btMprVec3Normalize(dir); } - template <typename btConvexTemplate> -inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, - const btMprCollisionDescription& colDesc, - float *depthOut, btVector3* dirOut, btVector3* posOut) +inline int btMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, + const btMprCollisionDescription &colDesc, + float *depthOut, btVector3 *dirOut, btVector3 *posOut) { - - btMprSimplex_t portal; + btMprSimplex_t portal; + // Phase 1: Portal discovery + int result = btDiscoverPortal(a, b, colDesc, &portal); - // Phase 1: Portal discovery - int result = btDiscoverPortal(a,b,colDesc, &portal); - - //sepAxis[pairIndex] = *pdir;//or -dir? switch (result) { - case 0: + case 0: { // Phase 2: Portal refinement - - result = btRefinePortal(a,b,colDesc, &portal); + + result = btRefinePortal(a, b, colDesc, &portal); if (result < 0) return -1; // Phase 3. Penetration info - btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut); - - + btFindPenetr(a, b, colDesc, &portal, depthOut, dirOut, posOut); + break; } - case 1: + case 1: { - // Touching contact on portal's v1. + // Touching contact on portal's v1. btFindPenetrTouch(&portal, depthOut, dirOut, posOut); - result=0; + result = 0; break; } - case 2: + case 2: { - - btFindPenetrSegment( &portal, depthOut, dirOut, posOut); - result=0; + btFindPenetrSegment(&portal, depthOut, dirOut, posOut); + result = 0; break; } - default: + default: { //if (res < 0) //{ - // Origin isn't inside portal - no collision. - result = -1; + // Origin isn't inside portal - no collision. + result = -1; //} } }; - + return result; }; - -template<typename btConvexTemplate, typename btMprDistanceTemplate> -inline int btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const - btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo) +template <typename btConvexTemplate, typename btMprDistanceTemplate> +inline int btComputeMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprDistanceTemplate *distInfo) { - btVector3 dir,pos; + btVector3 dir, pos; float depth; - int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos); - if (res==0) + int res = btMprPenetration(a, b, colDesc, &depth, &dir, &pos); + if (res == 0) { distInfo->m_distance = -depth; distInfo->m_pointOnB = pos; distInfo->m_normalBtoA = -dir; - distInfo->m_pointOnA = pos-distInfo->m_distance*dir; + distInfo->m_pointOnA = pos - distInfo->m_distance * dir; return 0; } return -1; } - - -#endif //BT_MPR_PENETRATION_H +#endif //BT_MPR_PENETRATION_H |