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Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h | 884 |
1 files changed, 0 insertions, 884 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h deleted file mode 100644 index 534a66d3fa..0000000000 --- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h +++ /dev/null @@ -1,884 +0,0 @@ - -/*** - * --------------------------------- - * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz> - * - * This file was ported from mpr.c file, part of libccd. - * The Minkoski Portal Refinement implementation was ported - * to OpenCL by Erwin Coumans for the Bullet 3 Physics library. - * The original MPR idea and implementation is by Gary Snethen - * in XenoCollide, see http://github.com/erwincoumans/xenocollide - * - * Distributed under the OSI-approved BSD License (the "License"); - * see <http://www.opensource.org/licenses/bsd-license.php>. - * This software is distributed WITHOUT ANY WARRANTY; without even the - * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the License for more information. - */ - -///2014 Oct, Erwin Coumans, Use templates to avoid void* casts - -#ifndef BT_MPR_PENETRATION_H -#define BT_MPR_PENETRATION_H - -#define BT_DEBUG_MPR1 - -#include "LinearMath/btTransform.h" -#include "LinearMath/btAlignedObjectArray.h" - -//#define MPR_AVERAGE_CONTACT_POSITIONS - -struct btMprCollisionDescription -{ - btVector3 m_firstDir; - int m_maxGjkIterations; - btScalar m_maximumDistanceSquared; - btScalar m_gjkRelError2; - - btMprCollisionDescription() - : m_firstDir(0, 1, 0), - m_maxGjkIterations(1000), - m_maximumDistanceSquared(1e30f), - m_gjkRelError2(1.0e-6) - { - } - virtual ~btMprCollisionDescription() - { - } -}; - -struct btMprDistanceInfo -{ - btVector3 m_pointOnA; - btVector3 m_pointOnB; - btVector3 m_normalBtoA; - btScalar m_distance; -}; - -#ifdef __cplusplus -#define BT_MPR_SQRT sqrtf -#else -#define BT_MPR_SQRT sqrt -#endif -#define BT_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y)) -#define BT_MPR_FABS fabs - -#define BT_MPR_TOLERANCE 1E-6f -#define BT_MPR_MAX_ITERATIONS 1000 - -struct _btMprSupport_t -{ - btVector3 v; //!< Support point in minkowski sum - btVector3 v1; //!< Support point in obj1 - btVector3 v2; //!< Support point in obj2 -}; -typedef struct _btMprSupport_t btMprSupport_t; - -struct _btMprSimplex_t -{ - btMprSupport_t ps[4]; - int last; //!< index of last added point -}; -typedef struct _btMprSimplex_t btMprSimplex_t; - -inline btMprSupport_t *btMprSimplexPointW(btMprSimplex_t *s, int idx) -{ - return &s->ps[idx]; -} - -inline void btMprSimplexSetSize(btMprSimplex_t *s, int size) -{ - s->last = size - 1; -} - -#ifdef DEBUG_MPR -inline void btPrintPortalVertex(_btMprSimplex_t *portal, int index) -{ - printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(), portal->ps[index].v.y(), portal->ps[index].v.z(), - portal->ps[index].v1.x(), portal->ps[index].v1.y(), portal->ps[index].v1.z(), - portal->ps[index].v2.x(), portal->ps[index].v2.y(), portal->ps[index].v2.z()); -} -#endif //DEBUG_MPR - -inline int btMprSimplexSize(const btMprSimplex_t *s) -{ - return s->last + 1; -} - -inline const btMprSupport_t *btMprSimplexPoint(const btMprSimplex_t *s, int idx) -{ - // here is no check on boundaries - return &s->ps[idx]; -} - -inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s) -{ - *d = *s; -} - -inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a) -{ - btMprSupportCopy(s->ps + pos, a); -} - -inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2) -{ - btMprSupport_t supp; - - btMprSupportCopy(&supp, &s->ps[pos1]); - btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]); - btMprSupportCopy(&s->ps[pos2], &supp); -} - -inline int btMprIsZero(float val) -{ - return BT_MPR_FABS(val) < FLT_EPSILON; -} - -inline int btMprEq(float _a, float _b) -{ - float ab; - float a, b; - - ab = BT_MPR_FABS(_a - _b); - if (BT_MPR_FABS(ab) < FLT_EPSILON) - return 1; - - a = BT_MPR_FABS(_a); - b = BT_MPR_FABS(_b); - if (b > a) - { - return ab < FLT_EPSILON * b; - } - else - { - return ab < FLT_EPSILON * a; - } -} - -inline int btMprVec3Eq(const btVector3 *a, const btVector3 *b) -{ - return btMprEq((*a).x(), (*b).x()) && btMprEq((*a).y(), (*b).y()) && btMprEq((*a).z(), (*b).z()); -} - -template <typename btConvexTemplate> -inline void btFindOrigin(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprSupport_t *center) -{ - center->v1 = a.getObjectCenterInWorld(); - center->v2 = b.getObjectCenterInWorld(); - center->v = center->v1 - center->v2; -} - -inline void btMprVec3Set(btVector3 *v, float x, float y, float z) -{ - v->setValue(x, y, z); -} - -inline void btMprVec3Add(btVector3 *v, const btVector3 *w) -{ - *v += *w; -} - -inline void btMprVec3Copy(btVector3 *v, const btVector3 *w) -{ - *v = *w; -} - -inline void btMprVec3Scale(btVector3 *d, float k) -{ - *d *= k; -} - -inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b) -{ - float dot; - - dot = btDot(*a, *b); - return dot; -} - -inline float btMprVec3Len2(const btVector3 *v) -{ - return btMprVec3Dot(v, v); -} - -inline void btMprVec3Normalize(btVector3 *d) -{ - float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d)); - btMprVec3Scale(d, k); -} - -inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b) -{ - *d = btCross(*a, *b); -} - -inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w) -{ - *d = *v - *w; -} - -inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir) -{ - btVector3 v2v1, v3v1; - - btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 1)->v); - btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 1)->v); - btMprVec3Cross(dir, &v2v1, &v3v1); - btMprVec3Normalize(dir); -} - -inline int portalEncapsulesOrigin(const btMprSimplex_t *portal, - const btVector3 *dir) -{ - float dot; - dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v); - return btMprIsZero(dot) || dot > 0.f; -} - -inline int portalReachTolerance(const btMprSimplex_t *portal, - const btMprSupport_t *v4, - const btVector3 *dir) -{ - float dv1, dv2, dv3, dv4; - float dot1, dot2, dot3; - - // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} - - dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir); - dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir); - dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir); - dv4 = btMprVec3Dot(&v4->v, dir); - - dot1 = dv4 - dv1; - dot2 = dv4 - dv2; - dot3 = dv4 - dv3; - - dot1 = BT_MPR_FMIN(dot1, dot2); - dot1 = BT_MPR_FMIN(dot1, dot3); - - return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE; -} - -inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal, - const btMprSupport_t *v4, - const btVector3 *dir) -{ - float dot; - dot = btMprVec3Dot(&v4->v, dir); - return btMprIsZero(dot) || dot > 0.f; -} - -inline void btExpandPortal(btMprSimplex_t *portal, - const btMprSupport_t *v4) -{ - float dot; - btVector3 v4v0; - - btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v); - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0); - if (dot > 0.f) - { - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0); - if (dot > 0.f) - { - btMprSimplexSet(portal, 1, v4); - } - else - { - btMprSimplexSet(portal, 3, v4); - } - } - else - { - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0); - if (dot > 0.f) - { - btMprSimplexSet(portal, 2, v4); - } - else - { - btMprSimplexSet(portal, 1, v4); - } - } -} -template <typename btConvexTemplate> -inline void btMprSupport(const btConvexTemplate &a, const btConvexTemplate &b, - const btMprCollisionDescription &colDesc, - const btVector3 &dir, btMprSupport_t *supp) -{ - btVector3 separatingAxisInA = dir * a.getWorldTransform().getBasis(); - btVector3 separatingAxisInB = -dir * b.getWorldTransform().getBasis(); - - btVector3 pInA = a.getLocalSupportWithMargin(separatingAxisInA); - btVector3 qInB = b.getLocalSupportWithMargin(separatingAxisInB); - - supp->v1 = a.getWorldTransform()(pInA); - supp->v2 = b.getWorldTransform()(qInB); - supp->v = supp->v1 - supp->v2; -} - -template <typename btConvexTemplate> -static int btDiscoverPortal(const btConvexTemplate &a, const btConvexTemplate &b, - const btMprCollisionDescription &colDesc, - btMprSimplex_t *portal) -{ - btVector3 dir, va, vb; - float dot; - int cont; - - // vertex 0 is center of portal - btFindOrigin(a, b, colDesc, btMprSimplexPointW(portal, 0)); - - // vertex 0 is center of portal - btMprSimplexSetSize(portal, 1); - - btVector3 zero = btVector3(0, 0, 0); - btVector3 *org = &zero; - - if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)) - { - // Portal's center lies on origin (0,0,0) => we know that objects - // intersect but we would need to know penetration info. - // So move center little bit... - btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); - btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va); - } - - // vertex 1 = support in direction of origin - btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v); - btMprVec3Scale(&dir, -1.f); - btMprVec3Normalize(&dir); - - btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 1)); - - btMprSimplexSetSize(portal, 2); - - // test if origin isn't outside of v1 - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir); - - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - // vertex 2 - btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v, - &btMprSimplexPoint(portal, 1)->v); - if (btMprIsZero(btMprVec3Len2(&dir))) - { - if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)) - { - // origin lies on v1 - return 1; - } - else - { - // origin lies on v0-v1 segment - return 2; - } - } - - btMprVec3Normalize(&dir); - btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 2)); - - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir); - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - btMprSimplexSetSize(portal, 3); - - // vertex 3 direction - btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Cross(&dir, &va, &vb); - btMprVec3Normalize(&dir); - - // it is better to form portal faces to be oriented "outside" origin - dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v); - if (dot > 0.f) - { - btMprSimplexSwap(portal, 1, 2); - btMprVec3Scale(&dir, -1.f); - } - - while (btMprSimplexSize(portal) < 4) - { - btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 3)); - - dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir); - if (btMprIsZero(dot) || dot < 0.f) - return -1; - - cont = 0; - - // test if origin is outside (v1, v0, v3) - set v2 as v3 and - // continue - btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 3)->v); - dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !btMprIsZero(dot)) - { - btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3)); - cont = 1; - } - - if (!cont) - { - // test if origin is outside (v3, v0, v2) - set v1 as v3 and - // continue - btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 2)->v); - dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !btMprIsZero(dot)) - { - btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3)); - cont = 1; - } - } - - if (cont) - { - btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 0)->v); - btMprVec3Cross(&dir, &va, &vb); - btMprVec3Normalize(&dir); - } - else - { - btMprSimplexSetSize(portal, 4); - } - } - - return 0; -} - -template <typename btConvexTemplate> -static int btRefinePortal(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, - btMprSimplex_t *portal) -{ - btVector3 dir; - btMprSupport_t v4; - - for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++) - //while (1) - { - // compute direction outside the portal (from v0 through v1,v2,v3 - // face) - btPortalDir(portal, &dir); - - // test if origin is inside the portal - if (portalEncapsulesOrigin(portal, &dir)) - return 0; - - // get next support point - - btMprSupport(a, b, colDesc, dir, &v4); - - // test if v4 can expand portal to contain origin and if portal - // expanding doesn't reach given tolerance - if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir)) - { - return -1; - } - - // v1-v2-v3 triangle must be rearranged to face outside Minkowski - // difference (direction from v0). - btExpandPortal(portal, &v4); - } - - return -1; -} - -static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos) -{ - btVector3 zero = btVector3(0, 0, 0); - btVector3 *origin = &zero; - - btVector3 dir; - size_t i; - float b[4], sum, inv; - btVector3 vec, p1, p2; - - btPortalDir(portal, &dir); - - // use barycentric coordinates of tetrahedron to find origin - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 2)->v); - b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); - - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 2)->v); - b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); - - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v, - &btMprSimplexPoint(portal, 1)->v); - b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v); - - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 1)->v); - b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v); - - sum = b[0] + b[1] + b[2] + b[3]; - - if (btMprIsZero(sum) || sum < 0.f) - { - b[0] = 0.f; - - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v, - &btMprSimplexPoint(portal, 3)->v); - b[1] = btMprVec3Dot(&vec, &dir); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v, - &btMprSimplexPoint(portal, 1)->v); - b[2] = btMprVec3Dot(&vec, &dir); - btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v, - &btMprSimplexPoint(portal, 2)->v); - b[3] = btMprVec3Dot(&vec, &dir); - - sum = b[1] + b[2] + b[3]; - } - - inv = 1.f / sum; - - btMprVec3Copy(&p1, origin); - btMprVec3Copy(&p2, origin); - for (i = 0; i < 4; i++) - { - btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1); - btMprVec3Scale(&vec, b[i]); - btMprVec3Add(&p1, &vec); - - btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2); - btMprVec3Scale(&vec, b[i]); - btMprVec3Add(&p2, &vec); - } - btMprVec3Scale(&p1, inv); - btMprVec3Scale(&p2, inv); -#ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &p1); - btMprVec3Add(pos, &p2); - btMprVec3Scale(pos, 0.5); -#else - btMprVec3Copy(pos, &p2); -#endif //MPR_AVERAGE_CONTACT_POSITIONS -} - -inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b) -{ - btVector3 ab; - btMprVec3Sub2(&ab, a, b); - return btMprVec3Len2(&ab); -} - -inline float _btMprVec3PointSegmentDist2(const btVector3 *P, - const btVector3 *x0, - const btVector3 *b, - btVector3 *witness) -{ - // The computation comes from solving equation of segment: - // S(t) = x0 + t.d - // where - x0 is initial point of segment - // - d is direction of segment from x0 (|d| > 0) - // - t belongs to <0, 1> interval - // - // Than, distance from a segment to some point P can be expressed: - // D(t) = |x0 + t.d - P|^2 - // which is distance from any point on segment. Minimization - // of this function brings distance from P to segment. - // Minimization of D(t) leads to simple quadratic equation that's - // solving is straightforward. - // - // Bonus of this method is witness point for free. - - float dist, t; - btVector3 d, a; - - // direction of segment - btMprVec3Sub2(&d, b, x0); - - // precompute vector from P to x0 - btMprVec3Sub2(&a, x0, P); - - t = -1.f * btMprVec3Dot(&a, &d); - t /= btMprVec3Len2(&d); - - if (t < 0.f || btMprIsZero(t)) - { - dist = btMprVec3Dist2(x0, P); - if (witness) - btMprVec3Copy(witness, x0); - } - else if (t > 1.f || btMprEq(t, 1.f)) - { - dist = btMprVec3Dist2(b, P); - if (witness) - btMprVec3Copy(witness, b); - } - else - { - if (witness) - { - btMprVec3Copy(witness, &d); - btMprVec3Scale(witness, t); - btMprVec3Add(witness, x0); - dist = btMprVec3Dist2(witness, P); - } - else - { - // recycling variables - btMprVec3Scale(&d, t); - btMprVec3Add(&d, &a); - dist = btMprVec3Len2(&d); - } - } - - return dist; -} - -inline float btMprVec3PointTriDist2(const btVector3 *P, - const btVector3 *x0, const btVector3 *B, - const btVector3 *C, - btVector3 *witness) -{ - // Computation comes from analytic expression for triangle (x0, B, C) - // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and - // Then equation for distance is: - // D(s, t) = | T(s, t) - P |^2 - // This leads to minimization of quadratic function of two variables. - // The solution from is taken only if s is between 0 and 1, t is - // between 0 and 1 and t + s < 1, otherwise distance from segment is - // computed. - - btVector3 d1, d2, a; - float u, v, w, p, q, r; - float s, t, dist, dist2; - btVector3 witness2; - - btMprVec3Sub2(&d1, B, x0); - btMprVec3Sub2(&d2, C, x0); - btMprVec3Sub2(&a, x0, P); - - u = btMprVec3Dot(&a, &a); - v = btMprVec3Dot(&d1, &d1); - w = btMprVec3Dot(&d2, &d2); - p = btMprVec3Dot(&a, &d1); - q = btMprVec3Dot(&a, &d2); - r = btMprVec3Dot(&d1, &d2); - - btScalar div = (w * v - r * r); - if (btMprIsZero(div)) - { - s = -1; - } - else - { - s = (q * r - w * p) / div; - t = (-s * r - q) / w; - } - - if ((btMprIsZero(s) || s > 0.f) && (btMprEq(s, 1.f) || s < 1.f) && (btMprIsZero(t) || t > 0.f) && (btMprEq(t, 1.f) || t < 1.f) && (btMprEq(t + s, 1.f) || t + s < 1.f)) - { - if (witness) - { - btMprVec3Scale(&d1, s); - btMprVec3Scale(&d2, t); - btMprVec3Copy(witness, x0); - btMprVec3Add(witness, &d1); - btMprVec3Add(witness, &d2); - - dist = btMprVec3Dist2(witness, P); - } - else - { - dist = s * s * v; - dist += t * t * w; - dist += 2.f * s * t * r; - dist += 2.f * s * p; - dist += 2.f * t * q; - dist += u; - } - } - else - { - dist = _btMprVec3PointSegmentDist2(P, x0, B, witness); - - dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2); - if (dist2 < dist) - { - dist = dist2; - if (witness) - btMprVec3Copy(witness, &witness2); - } - - dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2); - if (dist2 < dist) - { - dist = dist2; - if (witness) - btMprVec3Copy(witness, &witness2); - } - } - - return dist; -} - -template <typename btConvexTemplate> -static void btFindPenetr(const btConvexTemplate &a, const btConvexTemplate &b, - const btMprCollisionDescription &colDesc, - btMprSimplex_t *portal, - float *depth, btVector3 *pdir, btVector3 *pos) -{ - btVector3 dir; - btMprSupport_t v4; - unsigned long iterations; - - btVector3 zero = btVector3(0, 0, 0); - btVector3 *origin = &zero; - - iterations = 1UL; - for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++) - //while (1) - { - // compute portal direction and obtain next support point - btPortalDir(portal, &dir); - - btMprSupport(a, b, colDesc, dir, &v4); - - // reached tolerance -> find penetration info - if (portalReachTolerance(portal, &v4, &dir) || iterations == BT_MPR_MAX_ITERATIONS) - { - *depth = btMprVec3PointTriDist2(origin, &btMprSimplexPoint(portal, 1)->v, &btMprSimplexPoint(portal, 2)->v, &btMprSimplexPoint(portal, 3)->v, pdir); - *depth = BT_MPR_SQRT(*depth); - - if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z())) - { - *pdir = dir; - } - btMprVec3Normalize(pdir); - - // barycentric coordinates: - btFindPos(portal, pos); - - return; - } - - btExpandPortal(portal, &v4); - - iterations++; - } -} - -static void btFindPenetrTouch(btMprSimplex_t *portal, float *depth, btVector3 *dir, btVector3 *pos) -{ - // Touching contact on portal's v1 - so depth is zero and direction - // is unimportant and pos can be guessed - *depth = 0.f; - btVector3 zero = btVector3(0, 0, 0); - btVector3 *origin = &zero; - - btMprVec3Copy(dir, origin); -#ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); - btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); - btMprVec3Scale(pos, 0.5); -#else - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); -#endif -} - -static void btFindPenetrSegment(btMprSimplex_t *portal, - float *depth, btVector3 *dir, btVector3 *pos) -{ - // Origin lies on v0-v1 segment. - // Depth is distance to v1, direction also and position must be - // computed -#ifdef MPR_AVERAGE_CONTACT_POSITIONS - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1); - btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2); - btMprVec3Scale(pos, 0.5f); -#else - btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2); -#endif //MPR_AVERAGE_CONTACT_POSITIONS - - btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v); - *depth = BT_MPR_SQRT(btMprVec3Len2(dir)); - btMprVec3Normalize(dir); -} - -template <typename btConvexTemplate> -inline int btMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, - const btMprCollisionDescription &colDesc, - float *depthOut, btVector3 *dirOut, btVector3 *posOut) -{ - btMprSimplex_t portal; - - // Phase 1: Portal discovery - int result = btDiscoverPortal(a, b, colDesc, &portal); - - //sepAxis[pairIndex] = *pdir;//or -dir? - - switch (result) - { - case 0: - { - // Phase 2: Portal refinement - - result = btRefinePortal(a, b, colDesc, &portal); - if (result < 0) - return -1; - - // Phase 3. Penetration info - btFindPenetr(a, b, colDesc, &portal, depthOut, dirOut, posOut); - - break; - } - case 1: - { - // Touching contact on portal's v1. - btFindPenetrTouch(&portal, depthOut, dirOut, posOut); - result = 0; - break; - } - case 2: - { - btFindPenetrSegment(&portal, depthOut, dirOut, posOut); - result = 0; - break; - } - default: - { - //if (res < 0) - //{ - // Origin isn't inside portal - no collision. - result = -1; - //} - } - }; - - return result; -}; - -template <typename btConvexTemplate, typename btMprDistanceTemplate> -inline int btComputeMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprDistanceTemplate *distInfo) -{ - btVector3 dir, pos; - float depth; - - int res = btMprPenetration(a, b, colDesc, &depth, &dir, &pos); - if (res == 0) - { - distInfo->m_distance = -depth; - distInfo->m_pointOnB = pos; - distInfo->m_normalBtoA = -dir; - distInfo->m_pointOnA = pos - distInfo->m_distance * dir; - return 0; - } - - return -1; -} - -#endif //BT_MPR_PENETRATION_H |