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-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h57
1 files changed, 26 insertions, 31 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index 0ea7b483cf..d1bbb1a46e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
@@ -27,64 +26,60 @@ subject to the following restrictions:
/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
struct btDiscreteCollisionDetectorInterface
{
-
struct Result
{
-
- virtual ~Result(){}
+ virtual ~Result() {}
///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiersA(int partId0,int index0)=0;
- virtual void setShapeIdentifiersB(int partId1,int index1)=0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
+ virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
+ virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
};
struct ClosestPointInput
{
ClosestPointInput()
- :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
+ : m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
{
}
btTransform m_transformA;
btTransform m_transformB;
- btScalar m_maximumDistanceSquared;
+ btScalar m_maximumDistanceSquared;
};
- virtual ~btDiscreteCollisionDetectorInterface() {};
+ virtual ~btDiscreteCollisionDetectorInterface(){};
//
// give either closest points (distance > 0) or penetration (distance)
// the normal always points from B towards A
//
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
-
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
};
struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
{
- btVector3 m_normalOnSurfaceB;
- btVector3 m_closestPointInB;
- btScalar m_distance; //negative means penetration !
+ btVector3 m_normalOnSurfaceB;
+ btVector3 m_closestPointInB;
+ btScalar m_distance; //negative means penetration !
- protected:
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
- {
- }
-
- public:
- virtual ~btStorageResult() {};
+protected:
+ btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
+ {
+ }
+
+public:
+ virtual ~btStorageResult(){};
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
+ {
+ if (depth < m_distance)
{
- if (depth < m_distance)
- {
- m_normalOnSurfaceB = normalOnBInWorld;
- m_closestPointInB = pointInWorld;
- m_distance = depth;
- }
+ m_normalOnSurfaceB = normalOnBInWorld;
+ m_closestPointInB = pointInWorld;
+ m_distance = depth;
}
+ }
};
-#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
+#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H