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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-
-/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
-/// This interface allows to query for closest points and penetration depth between two (convex) objects
-/// the closest point is on the second object (B), and the normal points from the surface on B towards A.
-/// distance is between closest points on B and closest point on A. So you can calculate closest point on A
-/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
-struct btDiscreteCollisionDetectorInterface
-{
- struct Result
- {
- virtual ~Result() {}
-
- ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
- virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
- };
-
- struct ClosestPointInput
- {
- ClosestPointInput()
- : m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
- {
- }
-
- btTransform m_transformA;
- btTransform m_transformB;
- btScalar m_maximumDistanceSquared;
- };
-
- virtual ~btDiscreteCollisionDetectorInterface(){};
-
- //
- // give either closest points (distance > 0) or penetration (distance)
- // the normal always points from B towards A
- //
- virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
-};
-
-struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
-{
- btVector3 m_normalOnSurfaceB;
- btVector3 m_closestPointInB;
- btScalar m_distance; //negative means penetration !
-
-protected:
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
- {
- }
-
-public:
- virtual ~btStorageResult(){};
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
- {
- if (depth < m_distance)
- {
- m_normalOnSurfaceB = normalOnBInWorld;
- m_closestPointInB = pointInWorld;
- m_distance = depth;
- }
- }
-};
-
-#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H