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Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h deleted file mode 100644 index d1bbb1a46e..0000000000 --- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +++ /dev/null @@ -1,85 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H -#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H - -#include "LinearMath/btTransform.h" -#include "LinearMath/btVector3.h" - -/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations -/// This interface allows to query for closest points and penetration depth between two (convex) objects -/// the closest point is on the second object (B), and the normal points from the surface on B towards A. -/// distance is between closest points on B and closest point on A. So you can calculate closest point on A -/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB -struct btDiscreteCollisionDetectorInterface -{ - struct Result - { - virtual ~Result() {} - - ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner - virtual void setShapeIdentifiersA(int partId0, int index0) = 0; - virtual void setShapeIdentifiersB(int partId1, int index1) = 0; - virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0; - }; - - struct ClosestPointInput - { - ClosestPointInput() - : m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)) - { - } - - btTransform m_transformA; - btTransform m_transformB; - btScalar m_maximumDistanceSquared; - }; - - virtual ~btDiscreteCollisionDetectorInterface(){}; - - // - // give either closest points (distance > 0) or penetration (distance) - // the normal always points from B towards A - // - virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0; -}; - -struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result -{ - btVector3 m_normalOnSurfaceB; - btVector3 m_closestPointInB; - btScalar m_distance; //negative means penetration ! - -protected: - btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT)) - { - } - -public: - virtual ~btStorageResult(){}; - - virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) - { - if (depth < m_distance) - { - m_normalOnSurfaceB = normalOnBInWorld; - m_closestPointInB = pointInWorld; - m_distance = depth; - } - } -}; - -#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H |