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diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
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--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_CAST_H
-#define BT_CONVEX_CAST_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btScalar.h"
-class btMinkowskiSumShape;
-#include "LinearMath/btIDebugDraw.h"
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define MAX_CONVEX_CAST_ITERATIONS 64
-#define MAX_CONVEX_CAST_EPSILON (SIMD_EPSILON * 10)
-#else
-#define MAX_CONVEX_CAST_ITERATIONS 32
-#define MAX_CONVEX_CAST_EPSILON btScalar(0.0001)
-#endif
-///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
-///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
-//will need to digg deeper to make the algorithm more robust
-//since, a large epsilon can cause an early termination with false
-//positive results (ray intersections that shouldn't be there)
-
-/// btConvexCast is an interface for Casting
-class btConvexCast
-{
-public:
- virtual ~btConvexCast();
-
- ///RayResult stores the closest result
- /// alternatively, add a callback method to decide about closest/all results
- struct CastResult
- {
- //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
-
- virtual void DebugDraw(btScalar fraction) { (void)fraction; }
- virtual void drawCoordSystem(const btTransform& trans) { (void)trans; }
- virtual void reportFailure(int errNo, int numIterations)
- {
- (void)errNo;
- (void)numIterations;
- }
- CastResult()
- : m_fraction(btScalar(BT_LARGE_FLOAT)),
- m_debugDrawer(0),
- m_allowedPenetration(btScalar(0)),
- m_subSimplexCastMaxIterations(MAX_CONVEX_CAST_ITERATIONS),
- m_subSimplexCastEpsilon(MAX_CONVEX_CAST_EPSILON)
- {
- }
-
- virtual ~CastResult(){};
-
- btTransform m_hitTransformA;
- btTransform m_hitTransformB;
- btVector3 m_normal;
- btVector3 m_hitPoint;
- btScalar m_fraction; //input and output
- btIDebugDraw* m_debugDrawer;
- btScalar m_allowedPenetration;
-
- int m_subSimplexCastMaxIterations;
- btScalar m_subSimplexCastEpsilon;
-
- };
-
- /// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result) = 0;
-};
-
-#endif //BT_CONVEX_CAST_H