summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h')
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
index bdc0572f75..528b5e0101 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
@@ -25,7 +25,7 @@ class btStaticPlaneShape;
/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
-/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
+/// Algorithm operates in worldspace, in order to keep in between motion globally consistent.
/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
class btContinuousConvexCollision : public btConvexCast
{