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-rw-r--r--thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h73
1 files changed, 31 insertions, 42 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
index 973c2ed127..568a1ce811 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
#define GIMPACT_TRIANGLE_SHAPE_EX_H
@@ -31,16 +30,15 @@ subject to the following restrictions:
#include "btClipPolygon.h"
#include "btGeometryOperations.h"
-
#define MAX_TRI_CLIPPING 16
//! Structure for collision
struct GIM_TRIANGLE_CONTACT
{
- btScalar m_penetration_depth;
- int m_point_count;
- btVector4 m_separating_normal;
- btVector3 m_points[MAX_TRI_CLIPPING];
+ btScalar m_penetration_depth;
+ int m_point_count;
+ btVector4 m_separating_normal;
+ btVector3 m_points[MAX_TRI_CLIPPING];
SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
{
@@ -48,7 +46,7 @@ struct GIM_TRIANGLE_CONTACT
m_separating_normal = other.m_separating_normal;
m_point_count = other.m_point_count;
int i = m_point_count;
- while(i--)
+ while (i--)
{
m_points[i] = other.m_points[i];
}
@@ -63,14 +61,11 @@ struct GIM_TRIANGLE_CONTACT
copy_from(other);
}
- //! classify points that are closer
- void merge_points(const btVector4 & plane,
- btScalar margin, const btVector3 * points, int point_count);
-
+ //! classify points that are closer
+ void merge_points(const btVector4& plane,
+ btScalar margin, const btVector3* points, int point_count);
};
-
-
class btPrimitiveTriangle
{
public:
@@ -78,17 +73,15 @@ public:
btVector4 m_plane;
btScalar m_margin;
btScalar m_dummy;
- btPrimitiveTriangle():m_margin(0.01f)
+ btPrimitiveTriangle() : m_margin(0.01f)
{
-
}
-
SIMD_FORCE_INLINE void buildTriPlane()
{
- btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
+ btVector3 normal = (m_vertices[1] - m_vertices[0]).cross(m_vertices[2] - m_vertices[0]);
normal.normalize();
- m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
+ m_plane.setValue(normal[0], normal[1], normal[2], m_vertices[0].dot(normal));
}
//! Test if triangles could collide
@@ -98,14 +91,14 @@ public:
/*!
\pre this triangle must have its plane calculated.
*/
- SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const
- {
- const btVector3 & e0 = m_vertices[edge_index];
- const btVector3 & e1 = m_vertices[(edge_index+1)%3];
- bt_edge_plane(e0,e1,m_plane,plane);
- }
-
- void applyTransform(const btTransform& t)
+ SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4& plane) const
+ {
+ const btVector3& e0 = m_vertices[edge_index];
+ const btVector3& e1 = m_vertices[(edge_index + 1) % 3];
+ bt_edge_plane(e0, e1, m_plane, plane);
+ }
+
+ void applyTransform(const btTransform& t)
{
m_vertices[0] = t(m_vertices[0]);
m_vertices[1] = t(m_vertices[1]);
@@ -117,44 +110,41 @@ public:
\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
\return the number of clipped points
*/
- int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
+ int clip_triangle(btPrimitiveTriangle& other, btVector3* clipped_points);
//! Find collision using the clipping method
/*!
\pre this triangle and other must have their triangles calculated
*/
- bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
+ bool find_triangle_collision_clip_method(btPrimitiveTriangle& other, GIM_TRIANGLE_CONTACT& contacts);
};
-
-
//! Helper class for colliding Bullet Triangle Shapes
/*!
This class implements a better getAabb method than the previous btTriangleShape class
*/
-class btTriangleShapeEx: public btTriangleShape
+class btTriangleShapeEx : public btTriangleShape
{
public:
-
- btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0))
+ btTriangleShapeEx() : btTriangleShape(btVector3(0, 0, 0), btVector3(0, 0, 0), btVector3(0, 0, 0))
{
}
- btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2)
+ btTriangleShapeEx(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btTriangleShape(p0, p1, p2)
{
}
- btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2])
+ btTriangleShapeEx(const btTriangleShapeEx& other) : btTriangleShape(other.m_vertices1[0], other.m_vertices1[1], other.m_vertices1[2])
{
}
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 tv0 = t(m_vertices1[0]);
btVector3 tv1 = t(m_vertices1[1]);
btVector3 tv2 = t(m_vertices1[2]);
- btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
+ btAABB trianglebox(tv0, tv1, tv2, m_collisionMargin);
aabbMin = trianglebox.m_min;
aabbMax = trianglebox.m_max;
}
@@ -166,15 +156,14 @@ public:
m_vertices1[2] = t(m_vertices1[2]);
}
- SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const
+ SIMD_FORCE_INLINE void buildTriPlane(btVector4& plane) const
{
- btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
+ btVector3 normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
normal.normalize();
- plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
+ plane.setValue(normal[0], normal[1], normal[2], m_vertices1[0].dot(normal));
}
bool overlap_test_conservative(const btTriangleShapeEx& other);
};
-
-#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
+#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H