diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h | 224 |
1 files changed, 105 insertions, 119 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h b/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h index 60f06510ad..6a1ee6dcf9 100644 --- a/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h +++ b/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h @@ -27,52 +27,44 @@ subject to the following restrictions: #include "btBoxCollision.h" - - - - #define PLANEDIREPSILON 0.0000001f #define PARALELENORMALS 0.000001f - -#define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number)) +#define BT_CLAMP(number, minval, maxval) (number < minval ? minval : (number > maxval ? maxval : number)) /// Calc a plane from a triangle edge an a normal. plane is a vec4f -SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane) +SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 &e1, const btVector3 &e2, const btVector3 &normal, btVector4 &plane) { - btVector3 planenormal = (e2-e1).cross(normal); + btVector3 planenormal = (e2 - e1).cross(normal); planenormal.normalize(); - plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal)); + plane.setValue(planenormal[0], planenormal[1], planenormal[2], e2.dot(planenormal)); } - - //***************** SEGMENT and LINE FUNCTIONS **********************************/// /*! Finds the closest point(cp) to (v) on a segment (e1,e2) */ SIMD_FORCE_INLINE void bt_closest_point_on_segment( - btVector3 & cp, const btVector3 & v, - const btVector3 &e1,const btVector3 &e2) + btVector3 &cp, const btVector3 &v, + const btVector3 &e1, const btVector3 &e2) { - btVector3 n = e2-e1; - cp = v - e1; - btScalar _scalar = cp.dot(n)/n.dot(n); - if(_scalar <0.0f) + btVector3 n = e2 - e1; + cp = v - e1; + btScalar _scalar = cp.dot(n) / n.dot(n); + if (_scalar < 0.0f) { - cp = e1; + cp = e1; } - else if(_scalar >1.0f) + else if (_scalar > 1.0f) { - cp = e2; + cp = e2; } else { - cp = _scalar*n + e1; + cp = _scalar * n + e1; } } - //! line plane collision /*! *\return @@ -82,131 +74,125 @@ SIMD_FORCE_INLINE void bt_closest_point_on_segment( */ SIMD_FORCE_INLINE int bt_line_plane_collision( - const btVector4 & plane, - const btVector3 & vDir, - const btVector3 & vPoint, - btVector3 & pout, + const btVector4 &plane, + const btVector3 &vDir, + const btVector3 &vPoint, + btVector3 &pout, btScalar &tparam, btScalar tmin, btScalar tmax) { - btScalar _dotdir = vDir.dot(plane); - if(btFabs(_dotdir)<PLANEDIREPSILON) + if (btFabs(_dotdir) < PLANEDIREPSILON) { tparam = tmax; - return 0; + return 0; } - btScalar _dis = bt_distance_point_plane(plane,vPoint); - char returnvalue = _dis<0.0f? 2:1; - tparam = -_dis/_dotdir; + btScalar _dis = bt_distance_point_plane(plane, vPoint); + char returnvalue = _dis < 0.0f ? 2 : 1; + tparam = -_dis / _dotdir; - if(tparam<tmin) + if (tparam < tmin) { returnvalue = 0; tparam = tmin; } - else if(tparam>tmax) + else if (tparam > tmax) { returnvalue = 0; tparam = tmax; } - pout = tparam*vDir + vPoint; + pout = tparam * vDir + vPoint; return returnvalue; } - //! Find closest points on segments SIMD_FORCE_INLINE void bt_segment_collision( - const btVector3 & vA1, - const btVector3 & vA2, - const btVector3 & vB1, - const btVector3 & vB2, - btVector3 & vPointA, - btVector3 & vPointB) + const btVector3 &vA1, + const btVector3 &vA2, + const btVector3 &vB1, + const btVector3 &vB2, + btVector3 &vPointA, + btVector3 &vPointB) { - btVector3 AD = vA2 - vA1; - btVector3 BD = vB2 - vB1; - btVector3 N = AD.cross(BD); - btScalar tp = N.length2(); - - btVector4 _M;//plane - - if(tp<SIMD_EPSILON)//ARE PARALELE - { - //project B over A - bool invert_b_order = false; - _M[0] = vB1.dot(AD); - _M[1] = vB2.dot(AD); - - if(_M[0]>_M[1]) - { - invert_b_order = true; - BT_SWAP_NUMBERS(_M[0],_M[1]); - } - _M[2] = vA1.dot(AD); - _M[3] = vA2.dot(AD); - //mid points - N[0] = (_M[0]+_M[1])*0.5f; - N[1] = (_M[2]+_M[3])*0.5f; - - if(N[0]<N[1]) - { - if(_M[1]<_M[2]) - { - vPointB = invert_b_order?vB1:vB2; - vPointA = vA1; - } - else if(_M[1]<_M[3]) - { - vPointB = invert_b_order?vB1:vB2; - bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); - } - else - { - vPointA = vA2; - bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); - } - } - else - { - if(_M[3]<_M[0]) - { - vPointB = invert_b_order?vB2:vB1; - vPointA = vA2; - } - else if(_M[3]<_M[1]) - { - vPointA = vA2; - bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); - } - else - { - vPointB = invert_b_order?vB1:vB2; - bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); - } - } - return; - } - - N = N.cross(BD); - _M.setValue(N[0],N[1],N[2],vB1.dot(N)); + btVector3 AD = vA2 - vA1; + btVector3 BD = vB2 - vB1; + btVector3 N = AD.cross(BD); + btScalar tp = N.length2(); - // get point A as the plane collision point - bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1)); - - /*Closest point on segment*/ - vPointB = vPointA - vB1; - tp = vPointB.dot(BD); - tp/= BD.dot(BD); - tp = BT_CLAMP(tp,0.0f,1.0f); + btVector4 _M; //plane - vPointB = tp*BD + vB1; -} + if (tp < SIMD_EPSILON) //ARE PARALELE + { + //project B over A + bool invert_b_order = false; + _M[0] = vB1.dot(AD); + _M[1] = vB2.dot(AD); + + if (_M[0] > _M[1]) + { + invert_b_order = true; + BT_SWAP_NUMBERS(_M[0], _M[1]); + } + _M[2] = vA1.dot(AD); + _M[3] = vA2.dot(AD); + //mid points + N[0] = (_M[0] + _M[1]) * 0.5f; + N[1] = (_M[2] + _M[3]) * 0.5f; + + if (N[0] < N[1]) + { + if (_M[1] < _M[2]) + { + vPointB = invert_b_order ? vB1 : vB2; + vPointA = vA1; + } + else if (_M[1] < _M[3]) + { + vPointB = invert_b_order ? vB1 : vB2; + bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); + } + else + { + vPointA = vA2; + bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2); + } + } + else + { + if (_M[3] < _M[0]) + { + vPointB = invert_b_order ? vB2 : vB1; + vPointA = vA2; + } + else if (_M[3] < _M[1]) + { + vPointA = vA2; + bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2); + } + else + { + vPointB = invert_b_order ? vB1 : vB2; + bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); + } + } + return; + } + N = N.cross(BD); + _M.setValue(N[0], N[1], N[2], vB1.dot(N)); + // get point A as the plane collision point + bt_line_plane_collision(_M, AD, vA1, vPointA, tp, btScalar(0), btScalar(1)); + /*Closest point on segment*/ + vPointB = vPointA - vB1; + tp = vPointB.dot(BD); + tp /= BD.dot(BD); + tp = BT_CLAMP(tp, 0.0f, 1.0f); + vPointB = tp * BD + vB1; +} -#endif // GIM_VECTOR_H_INCLUDED +#endif // GIM_VECTOR_H_INCLUDED |