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-rw-r--r--thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h671
1 files changed, 307 insertions, 364 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
index 9d7e40562c..eb33ce05e2 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
@@ -1,5 +1,5 @@
/*! \file btGImpactShape.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
@@ -21,7 +21,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GIMPACT_SHAPE_H
#define GIMPACT_SHAPE_H
@@ -37,8 +36,7 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
-#include "btGImpactQuantizedBvh.h" // box tree class
-
+#include "btGImpactQuantizedBvh.h" // box tree class
//! declare Quantized trees, (you can change to float based trees)
typedef btGImpactQuantizedBvh btGImpactBoxSet;
@@ -50,10 +48,8 @@ enum eGIMPACT_SHAPE_TYPE
CONST_GIMPACT_TRIMESH_SHAPE
};
-
-
//! Helper class for tetrahedrons
-class btTetrahedronShapeEx:public btBU_Simplex1to4
+class btTetrahedronShapeEx : public btBU_Simplex1to4
{
public:
btTetrahedronShapeEx()
@@ -61,10 +57,9 @@ public:
m_numVertices = 4;
}
-
SIMD_FORCE_INLINE void setVertices(
- const btVector3 & v0,const btVector3 & v1,
- const btVector3 & v2,const btVector3 & v3)
+ const btVector3& v0, const btVector3& v1,
+ const btVector3& v2, const btVector3& v3)
{
m_vertices[0] = v0;
m_vertices[1] = v1;
@@ -74,45 +69,42 @@ public:
}
};
-
//! Base class for gimpact shapes
class btGImpactShapeInterface : public btConcaveShape
{
protected:
- btAABB m_localAABB;
- bool m_needs_update;
- btVector3 localScaling;
- btGImpactBoxSet m_box_set;// optionally boxset
+ btAABB m_localAABB;
+ bool m_needs_update;
+ btVector3 localScaling;
+ btGImpactBoxSet m_box_set; // optionally boxset
//! use this function for perfofm refit in bounding boxes
- //! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
+ //! use this function for perfofm refit in bounding boxes
+ virtual void calcLocalAABB()
+ {
lockChildShapes();
- if(m_box_set.getNodeCount() == 0)
- {
- m_box_set.buildSet();
- }
- else
- {
- m_box_set.update();
- }
- unlockChildShapes();
-
- m_localAABB = m_box_set.getGlobalBox();
- }
+ if (m_box_set.getNodeCount() == 0)
+ {
+ m_box_set.buildSet();
+ }
+ else
+ {
+ m_box_set.update();
+ }
+ unlockChildShapes();
+ m_localAABB = m_box_set.getGlobalBox();
+ }
public:
btGImpactShapeInterface()
{
- m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
+ m_shapeType = GIMPACT_SHAPE_PROXYTYPE;
m_localAABB.invalidate();
m_needs_update = true;
- localScaling.setValue(1.f,1.f,1.f);
+ localScaling.setValue(1.f, 1.f, 1.f);
}
-
//! performs refit operation
/*!
Updates the entire Box set of this shape.
@@ -120,47 +112,46 @@ public:
will does nothing.
\post if m_needs_update == true, then it calls calcLocalAABB();
*/
- SIMD_FORCE_INLINE void updateBound()
- {
- if(!m_needs_update) return;
- calcLocalAABB();
- m_needs_update = false;
- }
-
- //! If the Bounding box is not updated, then this class attemps to calculate it.
- /*!
+ SIMD_FORCE_INLINE void updateBound()
+ {
+ if (!m_needs_update) return;
+ calcLocalAABB();
+ m_needs_update = false;
+ }
+
+ //! If the Bounding box is not updated, then this class attemps to calculate it.
+ /*!
\post Calls updateBound() for update the box set.
*/
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB transformedbox = m_localAABB;
- transformedbox.appy_transform(t);
- aabbMin = transformedbox.m_min;
- aabbMax = transformedbox.m_max;
- }
-
- //! Tells to this object that is needed to refit the box set
- virtual void postUpdate()
- {
- m_needs_update = true;
- }
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAABB transformedbox = m_localAABB;
+ transformedbox.appy_transform(t);
+ aabbMin = transformedbox.m_min;
+ aabbMax = transformedbox.m_max;
+ }
+
+ //! Tells to this object that is needed to refit the box set
+ virtual void postUpdate()
+ {
+ m_needs_update = true;
+ }
//! Obtains the local box, which is the global calculated box of the total of subshapes
- SIMD_FORCE_INLINE const btAABB & getLocalBox()
+ SIMD_FORCE_INLINE const btAABB& getLocalBox()
{
return m_localAABB;
}
+ virtual int getShapeType() const
+ {
+ return GIMPACT_SHAPE_PROXYTYPE;
+ }
- virtual int getShapeType() const
- {
- return GIMPACT_SHAPE_PROXYTYPE;
- }
-
- /*!
+ /*!
\post You must call updateBound() for update the box set.
*/
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
localScaling = scaling;
postUpdate();
@@ -171,46 +162,43 @@ public:
return localScaling;
}
-
virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
- int i = getNumChildShapes();
- while(i--)
- {
+ {
+ m_collisionMargin = margin;
+ int i = getNumChildShapes();
+ while (i--)
+ {
btCollisionShape* child = getChildShape(i);
child->setMargin(margin);
- }
+ }
m_needs_update = true;
- }
-
+ }
//! Subshape member functions
//!@{
//! Base method for determinig which kind of GIMPACT shape we get
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0;
//! gets boxset
- SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const
+ SIMD_FORCE_INLINE const btGImpactBoxSet* getBoxSet() const
{
return &m_box_set;
}
//! Determines if this class has a hierarchy structure for sorting its primitives
- SIMD_FORCE_INLINE bool hasBoxSet() const
+ SIMD_FORCE_INLINE bool hasBoxSet() const
{
- if(m_box_set.getNodeCount() == 0) return false;
+ if (m_box_set.getNodeCount() == 0) return false;
return true;
}
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const = 0;
-
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const = 0;
//! Gets the number of children
- virtual int getNumChildShapes() const = 0;
+ virtual int getNumChildShapes() const = 0;
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const = 0;
@@ -221,11 +209,9 @@ public:
//! Determines if this shape has tetrahedrons
virtual bool needsRetrieveTetrahedrons() const = 0;
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0;
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0;
-
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const = 0;
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const = 0;
//! call when reading child shapes
virtual void lockChildShapes() const
@@ -237,94 +223,91 @@ public:
}
//! if this trimesh
- SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const
+ SIMD_FORCE_INLINE void getPrimitiveTriangle(int index, btPrimitiveTriangle& triangle) const
{
- getPrimitiveManager()->get_primitive_triangle(index,triangle);
+ getPrimitiveManager()->get_primitive_triangle(index, triangle);
}
-
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB child_aabb;
- getPrimitiveManager()->get_primitive_box(child_index,child_aabb);
- child_aabb.appy_transform(t);
- aabbMin = child_aabb.m_min;
- aabbMax = child_aabb.m_max;
- }
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAABB child_aabb;
+ getPrimitiveManager()->get_primitive_box(child_index, child_aabb);
+ child_aabb.appy_transform(t);
+ aabbMin = child_aabb.m_min;
+ aabbMax = child_aabb.m_max;
+ }
//! Gets the children
virtual btCollisionShape* getChildShape(int index) = 0;
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const = 0;
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const = 0;
+ virtual btTransform getChildTransform(int index) const = 0;
//! Sets the children transform
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform) = 0;
+ virtual void setChildTransform(int index, const btTransform& transform) = 0;
//!@}
-
//! virtual method for ray collision
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
{
- (void) rayFrom; (void) rayTo; (void) resultCallback;
+ (void)rayFrom;
+ (void)rayTo;
+ (void)resultCallback;
}
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
- (void) callback; (void) aabbMin; (void) aabbMax;
+ (void)callback;
+ (void)aabbMin;
+ (void)aabbMax;
}
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
+ virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/, const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
{
-
}
//!@}
-
};
-
//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
/*!
This class only can manage Convex subshapes
*/
-class btGImpactCompoundShape : public btGImpactShapeInterface
+class btGImpactCompoundShape : public btGImpactShapeInterface
{
public:
//! compound primitive manager
- class CompoundPrimitiveManager:public btPrimitiveManagerBase
+ class CompoundPrimitiveManager : public btPrimitiveManagerBase
{
public:
virtual ~CompoundPrimitiveManager() {}
- btGImpactCompoundShape * m_compoundShape;
-
+ btGImpactCompoundShape* m_compoundShape;
CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
- : btPrimitiveManagerBase()
+ : btPrimitiveManagerBase()
{
m_compoundShape = compound.m_compoundShape;
}
- CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape)
+ CompoundPrimitiveManager(btGImpactCompoundShape* compoundShape)
{
m_compoundShape = compoundShape;
}
@@ -341,13 +324,13 @@ public:
virtual int get_primitive_count() const
{
- return (int )m_compoundShape->getNumChildShapes();
+ return (int)m_compoundShape->getNumChildShapes();
}
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
+ virtual void get_primitive_box(int prim_index, btAABB& primbox) const
{
btTransform prim_trans;
- if(m_compoundShape->childrenHasTransform())
+ if (m_compoundShape->childrenHasTransform())
{
prim_trans = m_compoundShape->getChildTransform(prim_index);
}
@@ -356,30 +339,26 @@ public:
prim_trans.setIdentity();
}
const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index);
- shape->getAabb(prim_trans,primbox.m_min,primbox.m_max);
+ shape->getAabb(prim_trans, primbox.m_min, primbox.m_max);
}
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
+ virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const
{
btAssert(0);
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
}
-
};
-
-
protected:
CompoundPrimitiveManager m_primitive_manager;
- btAlignedObjectArray<btTransform> m_childTransforms;
- btAlignedObjectArray<btCollisionShape*> m_childShapes;
-
+ btAlignedObjectArray<btTransform> m_childTransforms;
+ btAlignedObjectArray<btCollisionShape*> m_childShapes;
public:
-
btGImpactCompoundShape(bool children_has_transform = true)
{
- (void) children_has_transform;
+ (void)children_has_transform;
m_primitive_manager.m_compoundShape = this;
m_box_set.setPrimitiveManager(&m_primitive_manager);
}
@@ -388,36 +367,33 @@ public:
{
}
-
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
{
- if(m_childTransforms.size()==0) return false;
+ if (m_childTransforms.size() == 0) return false;
return true;
}
-
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
return &m_primitive_manager;
}
//! Obtains the compopund primitive manager
- SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager()
+ SIMD_FORCE_INLINE CompoundPrimitiveManager* getCompoundPrimitiveManager()
{
return &m_primitive_manager;
}
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
return m_childShapes.size();
}
-
//! Use this method for adding children. Only Convex shapes are allowed.
- void addChildShape(const btTransform& localTransform,btCollisionShape* shape)
+ void addChildShape(const btTransform& localTransform, btCollisionShape* shape)
{
btAssert(shape->isConvex());
m_childTransforms.push_back(localTransform);
@@ -444,24 +420,22 @@ public:
}
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
-
- if(childrenHasTransform())
- {
- m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax);
- }
- else
- {
- m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax);
- }
- }
-
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ if (childrenHasTransform())
+ {
+ m_childShapes[child_index]->getAabb(t * m_childTransforms[child_index], aabbMin, aabbMax);
+ }
+ else
+ {
+ m_childShapes[child_index]->getAabb(t, aabbMin, aabbMax);
+ }
+ }
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
btAssert(m_childTransforms.size() == m_childShapes.size());
return m_childTransforms[index];
@@ -471,7 +445,7 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
btAssert(m_childTransforms.size() == m_childShapes.size());
m_childTransforms[index] = transform;
@@ -490,24 +464,24 @@ public:
return false;
}
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
btAssert(0);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index; (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
-
//! Calculates the exact inertia tensor for this shape
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactCompound";
}
@@ -516,11 +490,8 @@ public:
{
return CONST_GIMPACT_COMPOUND_SHAPE;
}
-
};
-
-
//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
/*!
- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
@@ -535,21 +506,21 @@ public:
/*!
Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism
*/
- class TrimeshPrimitiveManager:public btPrimitiveManagerBase
+ class TrimeshPrimitiveManager : public btPrimitiveManagerBase
{
public:
btScalar m_margin;
- btStridingMeshInterface * m_meshInterface;
+ btStridingMeshInterface* m_meshInterface;
btVector3 m_scale;
int m_part;
int m_lock_count;
- const unsigned char *vertexbase;
+ const unsigned char* vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
- const unsigned char *indexbase;
+ const unsigned char* indexbase;
int indexstride;
- int numfaces;
+ int numfaces;
PHY_ScalarType indicestype;
TrimeshPrimitiveManager()
@@ -557,7 +528,7 @@ public:
m_meshInterface = NULL;
m_part = 0;
m_margin = 0.01f;
- m_scale = btVector3(1.f,1.f,1.f);
+ m_scale = btVector3(1.f, 1.f, 1.f);
m_lock_count = 0;
vertexbase = 0;
numverts = 0;
@@ -567,8 +538,8 @@ public:
numfaces = 0;
}
- TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
- : btPrimitiveManagerBase()
+ TrimeshPrimitiveManager(const TrimeshPrimitiveManager& manager)
+ : btPrimitiveManagerBase()
{
m_meshInterface = manager.m_meshInterface;
m_part = manager.m_part;
@@ -581,11 +552,10 @@ public:
indexbase = 0;
indexstride = 0;
numfaces = 0;
-
}
TrimeshPrimitiveManager(
- btStridingMeshInterface * meshInterface, int part)
+ btStridingMeshInterface* meshInterface, int part)
{
m_meshInterface = meshInterface;
m_part = part;
@@ -598,29 +568,28 @@ public:
indexbase = 0;
indexstride = 0;
numfaces = 0;
-
}
virtual ~TrimeshPrimitiveManager() {}
void lock()
{
- if(m_lock_count>0)
+ if (m_lock_count > 0)
{
m_lock_count++;
return;
}
m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,numverts,
- type, stride,&indexbase, indexstride, numfaces,indicestype,m_part);
+ &vertexbase, numverts,
+ type, stride, &indexbase, indexstride, numfaces, indicestype, m_part);
m_lock_count = 1;
}
void unlock()
{
- if(m_lock_count == 0) return;
- if(m_lock_count>1)
+ if (m_lock_count == 0) return;
+ if (m_lock_count > 1)
{
--m_lock_count;
return;
@@ -637,93 +606,91 @@ public:
virtual int get_primitive_count() const
{
- return (int )numfaces;
+ return (int)numfaces;
}
SIMD_FORCE_INLINE int get_vertex_count() const
{
- return (int )numverts;
+ return (int)numverts;
}
- SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const
+ SIMD_FORCE_INLINE void get_indices(int face_index, unsigned int& i0, unsigned int& i1, unsigned int& i2) const
{
- if(indicestype == PHY_SHORT)
+ if (indicestype == PHY_SHORT)
{
- unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride);
+ unsigned short* s_indices = (unsigned short*)(indexbase + face_index * indexstride);
i0 = s_indices[0];
i1 = s_indices[1];
i2 = s_indices[2];
}
else
{
- unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride);
+ unsigned int* i_indices = (unsigned int*)(indexbase + face_index * indexstride);
i0 = i_indices[0];
i1 = i_indices[1];
i2 = i_indices[2];
}
}
- SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const
+ SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3& vertex) const
{
- if(type == PHY_DOUBLE)
+ if (type == PHY_DOUBLE)
{
- double * dvertices = (double *)(vertexbase + vertex_index*stride);
- vertex[0] = btScalar(dvertices[0]*m_scale[0]);
- vertex[1] = btScalar(dvertices[1]*m_scale[1]);
- vertex[2] = btScalar(dvertices[2]*m_scale[2]);
+ double* dvertices = (double*)(vertexbase + vertex_index * stride);
+ vertex[0] = btScalar(dvertices[0] * m_scale[0]);
+ vertex[1] = btScalar(dvertices[1] * m_scale[1]);
+ vertex[2] = btScalar(dvertices[2] * m_scale[2]);
}
else
{
- float * svertices = (float *)(vertexbase + vertex_index*stride);
- vertex[0] = svertices[0]*m_scale[0];
- vertex[1] = svertices[1]*m_scale[1];
- vertex[2] = svertices[2]*m_scale[2];
+ float* svertices = (float*)(vertexbase + vertex_index * stride);
+ vertex[0] = svertices[0] * m_scale[0];
+ vertex[1] = svertices[1] * m_scale[1];
+ vertex[2] = svertices[2] * m_scale[2];
}
}
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
+ virtual void get_primitive_box(int prim_index, btAABB& primbox) const
{
- btPrimitiveTriangle triangle;
- get_primitive_triangle(prim_index,triangle);
+ btPrimitiveTriangle triangle;
+ get_primitive_triangle(prim_index, triangle);
primbox.calc_from_triangle_margin(
triangle.m_vertices[0],
- triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin);
+ triangle.m_vertices[1], triangle.m_vertices[2], triangle.m_margin);
}
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
+ virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const
{
unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices[0]);
- get_vertex(indices[1],triangle.m_vertices[1]);
- get_vertex(indices[2],triangle.m_vertices[2]);
+ get_indices(prim_index, indices[0], indices[1], indices[2]);
+ get_vertex(indices[0], triangle.m_vertices[0]);
+ get_vertex(indices[1], triangle.m_vertices[1]);
+ get_vertex(indices[2], triangle.m_vertices[2]);
triangle.m_margin = m_margin;
}
- SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const
+ SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index, btTriangleShapeEx& triangle) const
{
unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices1[0]);
- get_vertex(indices[1],triangle.m_vertices1[1]);
- get_vertex(indices[2],triangle.m_vertices1[2]);
+ get_indices(prim_index, indices[0], indices[1], indices[2]);
+ get_vertex(indices[0], triangle.m_vertices1[0]);
+ get_vertex(indices[1], triangle.m_vertices1[1]);
+ get_vertex(indices[2], triangle.m_vertices1[2]);
triangle.setMargin(m_margin);
}
-
};
-
protected:
TrimeshPrimitiveManager m_primitive_manager;
-public:
+public:
btGImpactMeshShapePart()
{
m_box_set.setPrimitiveManager(&m_primitive_manager);
}
- btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part );
- virtual ~btGImpactMeshShapePart();
+ btGImpactMeshShapePart(btStridingMeshInterface* meshInterface, int part);
+ virtual ~btGImpactMeshShapePart();
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
@@ -731,40 +698,36 @@ public:
return false;
}
-
//! call when reading child shapes
- virtual void lockChildShapes() const;
- virtual void unlockChildShapes() const;
+ virtual void lockChildShapes() const;
+ virtual void unlockChildShapes() const;
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
return m_primitive_manager.get_primitive_count();
}
-
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
-
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return btTransform();
}
@@ -773,35 +736,27 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
- (void) index;
- (void) transform;
+ (void)index;
+ (void)transform;
btAssert(0);
}
-
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
return &m_primitive_manager;
}
- SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
+ SIMD_FORCE_INLINE TrimeshPrimitiveManager* getTrimeshPrimitiveManager()
{
return &m_primitive_manager;
}
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
-
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-
-
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactMeshShapePart";
}
@@ -823,61 +778,58 @@ public:
return false;
}
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- m_primitive_manager.get_bullet_triangle(prim_index,triangle);
+ m_primitive_manager.get_bullet_triangle(prim_index, triangle);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index;
- (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
-
-
SIMD_FORCE_INLINE int getVertexCount() const
{
return m_primitive_manager.get_vertex_count();
}
- SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const
+ SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3& vertex) const
{
- m_primitive_manager.get_vertex(vertex_index,vertex);
+ m_primitive_manager.get_vertex(vertex_index, vertex);
}
SIMD_FORCE_INLINE void setMargin(btScalar margin)
- {
- m_primitive_manager.m_margin = margin;
- postUpdate();
- }
-
- SIMD_FORCE_INLINE btScalar getMargin() const
- {
- return m_primitive_manager.m_margin;
- }
-
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_primitive_manager.m_scale = scaling;
- postUpdate();
- }
-
- virtual const btVector3& getLocalScaling() const
- {
- return m_primitive_manager.m_scale;
- }
-
- SIMD_FORCE_INLINE int getPart() const
- {
- return (int)m_primitive_manager.m_part;
- }
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
- virtual void processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-};
+ {
+ m_primitive_manager.m_margin = margin;
+ postUpdate();
+ }
+
+ SIMD_FORCE_INLINE btScalar getMargin() const
+ {
+ return m_primitive_manager.m_margin;
+ }
+
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ m_primitive_manager.m_scale = scaling;
+ postUpdate();
+ }
+
+ virtual const btVector3& getLocalScaling() const
+ {
+ return m_primitive_manager.m_scale;
+ }
+ SIMD_FORCE_INLINE int getPart() const
+ {
+ return (int)m_primitive_manager.m_part;
+ }
+
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
+ virtual void processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const;
+};
//! This class manages a mesh supplied by the btStridingMeshInterface interface.
/*!
@@ -893,29 +845,29 @@ class btGImpactMeshShape : public btGImpactShapeInterface
protected:
btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
- void buildMeshParts(btStridingMeshInterface * meshInterface)
+ void buildMeshParts(btStridingMeshInterface* meshInterface)
{
- for (int i=0;i<meshInterface->getNumSubParts() ;++i )
+ for (int i = 0; i < meshInterface->getNumSubParts(); ++i)
{
- btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i);
+ btGImpactMeshShapePart* newpart = new btGImpactMeshShapePart(meshInterface, i);
m_mesh_parts.push_back(newpart);
}
}
//! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
- m_localAABB.invalidate();
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->updateBound();
- m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
- }
- }
+ virtual void calcLocalAABB()
+ {
+ m_localAABB.invalidate();
+ int i = m_mesh_parts.size();
+ while (i--)
+ {
+ m_mesh_parts[i]->updateBound();
+ m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
+ }
+ }
public:
- btGImpactMeshShape(btStridingMeshInterface * meshInterface)
+ btGImpactMeshShape(btStridingMeshInterface* meshInterface)
{
m_meshInterface = meshInterface;
buildMeshParts(meshInterface);
@@ -924,15 +876,14 @@ public:
virtual ~btGImpactMeshShape()
{
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
delete part;
- }
+ }
m_mesh_parts.clear();
}
-
btStridingMeshInterface* getMeshInterface()
{
return m_meshInterface;
@@ -948,79 +899,73 @@ public:
return m_mesh_parts.size();
}
- btGImpactMeshShapePart * getMeshPart(int index)
+ btGImpactMeshShapePart* getMeshPart(int index)
{
return m_mesh_parts[index];
}
-
-
- const btGImpactMeshShapePart * getMeshPart(int index) const
+ const btGImpactMeshShapePart* getMeshPart(int index) const
{
return m_mesh_parts[index];
}
-
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
localScaling = scaling;
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->setLocalScaling(scaling);
- }
+ }
m_needs_update = true;
}
virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
+ {
+ m_collisionMargin = margin;
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->setMargin(margin);
- }
+ }
m_needs_update = true;
- }
+ }
//! Tells to this object that is needed to refit all the meshes
- virtual void postUpdate()
- {
+ virtual void postUpdate()
+ {
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->postUpdate();
- }
-
- m_needs_update = true;
- }
+ }
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ m_needs_update = true;
+ }
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
btAssert(0);
return NULL;
}
-
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
btAssert(0);
return 0;
}
-
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
{
@@ -1042,15 +987,17 @@ public:
return false;
}
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
btAssert(0);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index; (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
@@ -1065,39 +1012,38 @@ public:
btAssert(0);
}
-
-
-
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
- btAssert(0);
- }
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ (void)child_index;
+ (void)t;
+ (void)aabbMin;
+ (void)aabbMax;
+ btAssert(0);
+ }
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return btTransform();
}
@@ -1106,59 +1052,56 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
- (void) index; (void) transform;
+ (void)index;
+ (void)transform;
btAssert(0);
}
-
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
{
return CONST_GIMPACT_TRIMESH_SHAPE;
}
-
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactMesh";
}
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
+ virtual void processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const;
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btGImpactMeshShapeData
+struct btGImpactMeshShapeData
{
- btCollisionShapeData m_collisionShapeData;
+ btCollisionShapeData m_collisionShapeData;
btStridingMeshInterfaceData m_meshInterface;
- btVector3FloatData m_localScaling;
+ btVector3FloatData m_localScaling;
- float m_collisionMargin;
+ float m_collisionMargin;
- int m_gimpactSubType;
+ int m_gimpactSubType;
};
-SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btGImpactMeshShapeData);
}
-
-#endif //GIMPACT_MESH_SHAPE_H
+#endif //GIMPACT_MESH_SHAPE_H