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diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
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--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
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-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGImpactShape.h"
-#include "btGImpactMassUtil.h"
-
-btGImpactMeshShapePart::btGImpactMeshShapePart(btStridingMeshInterface* meshInterface, int part)
-{
- // moved from .h to .cpp because of conditional compilation
- // (The setting of BT_THREADSAFE may differ between various cpp files, so it is best to
- // avoid using it in h files)
- m_primitive_manager.m_meshInterface = meshInterface;
- m_primitive_manager.m_part = part;
- m_box_set.setPrimitiveManager(&m_primitive_manager);
-#if BT_THREADSAFE
- // If threadsafe is requested, this object uses a different lock/unlock
- // model with the btStridingMeshInterface -- lock once when the object is constructed
- // and unlock once in the destructor.
- // The other way of locking and unlocking for each collision check in the narrowphase
- // is not threadsafe. Note these are not thread-locks, they are calls to the meshInterface's
- // getLockedReadOnlyVertexIndexBase virtual function, which by default just returns a couple of
- // pointers. In theory a client could override the lock function to do all sorts of
- // things like reading data from GPU memory, or decompressing data on the fly, but such things
- // do not seem all that likely or useful, given the performance cost.
- m_primitive_manager.lock();
-#endif
-}
-
-btGImpactMeshShapePart::~btGImpactMeshShapePart()
-{
- // moved from .h to .cpp because of conditional compilation
-#if BT_THREADSAFE
- m_primitive_manager.unlock();
-#endif
-}
-
-void btGImpactMeshShapePart::lockChildShapes() const
-{
- // moved from .h to .cpp because of conditional compilation
-#if !BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void* dummy = (void*)(m_box_set.getPrimitiveManager());
- TrimeshPrimitiveManager* dummymanager = static_cast<TrimeshPrimitiveManager*>(dummy);
- dummymanager->lock();
-#endif
-}
-
-void btGImpactMeshShapePart::unlockChildShapes() const
-{
- // moved from .h to .cpp because of conditional compilation
-#if !BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void* dummy = (void*)(m_box_set.getPrimitiveManager());
- TrimeshPrimitiveManager* dummymanager = static_cast<TrimeshPrimitiveManager*>(dummy);
- dummymanager->unlock();
-#endif
-}
-
-#define CALC_EXACT_INERTIA 1
-
-void btGImpactCompoundShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
-{
- lockChildShapes();
-#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f, 0.f, 0.f);
-
- int i = this->getNumChildShapes();
- btScalar shapemass = mass / btScalar(i);
-
- while (i--)
- {
- btVector3 temp_inertia;
- m_childShapes[i]->calculateLocalInertia(shapemass, temp_inertia);
- if (childrenHasTransform())
- {
- inertia = gim_inertia_add_transformed(inertia, temp_inertia, m_childTransforms[i]);
- }
- else
- {
- inertia = gim_inertia_add_transformed(inertia, temp_inertia, btTransform::getIdentity());
- }
- }
-
-#else
-
- // Calc box inertia
-
- btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx * lx;
- const btScalar y2 = ly * ly;
- const btScalar z2 = lz * lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
-
- inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
-
-#endif
- unlockChildShapes();
-}
-
-void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass, btVector3& inertia) const
-{
- lockChildShapes();
-
-#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f, 0.f, 0.f);
-
- int i = this->getVertexCount();
- btScalar pointmass = mass / btScalar(i);
-
- while (i--)
- {
- btVector3 pointintertia;
- this->getVertex(i, pointintertia);
- pointintertia = gim_get_point_inertia(pointintertia, pointmass);
- inertia += pointintertia;
- }
-
-#else
-
- // Calc box inertia
-
- btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx * lx;
- const btScalar y2 = ly * ly;
- const btScalar z2 = lz * lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
-
- inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
-
-#endif
-
- unlockChildShapes();
-}
-
-void btGImpactMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
-{
-#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f, 0.f, 0.f);
-
- int i = this->getMeshPartCount();
- btScalar partmass = mass / btScalar(i);
-
- while (i--)
- {
- btVector3 partinertia;
- getMeshPart(i)->calculateLocalInertia(partmass, partinertia);
- inertia += partinertia;
- }
-
-#else
-
- // Calc box inertia
-
- btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx * lx;
- const btScalar y2 = ly * ly;
- const btScalar z2 = lz * lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
-
- inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
-
-#endif
-}
-
-void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
-{
-}
-
-void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const
-{
- lockChildShapes();
-
- btAlignedObjectArray<int> collided;
- btVector3 rayDir(rayTo - rayFrom);
- rayDir.normalize();
- m_box_set.rayQuery(rayDir, rayFrom, collided);
-
- if (collided.size() == 0)
- {
- unlockChildShapes();
- return;
- }
-
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while (i--)
- {
- getPrimitiveTriangle(collided[i], triangle);
- callback->processTriangle(triangle.m_vertices, part, collided[i]);
- }
- unlockChildShapes();
-}
-
-void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
-{
- lockChildShapes();
- btAABB box;
- box.m_min = aabbMin;
- box.m_max = aabbMax;
-
- btAlignedObjectArray<int> collided;
- m_box_set.boxQuery(box, collided);
-
- if (collided.size() == 0)
- {
- unlockChildShapes();
- return;
- }
-
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while (i--)
- {
- this->getPrimitiveTriangle(collided[i], triangle);
- callback->processTriangle(triangle.m_vertices, part, collided[i]);
- }
- unlockChildShapes();
-}
-
-void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
-{
- int i = m_mesh_parts.size();
- while (i--)
- {
- m_mesh_parts[i]->processAllTriangles(callback, aabbMin, aabbMax);
- }
-}
-
-void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const
-{
- int i = m_mesh_parts.size();
- while (i--)
- {
- m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
- }
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
- btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*)dataBuffer;
-
- btCollisionShape::serialize(&trimeshData->m_collisionShapeData, serializer);
-
- m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
-
- trimeshData->m_collisionMargin = float(m_collisionMargin);
-
- localScaling.serializeFloat(trimeshData->m_localScaling);
-
- trimeshData->m_gimpactSubType = int(getGImpactShapeType());
-
- return "btGImpactMeshShapeData";
-}