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-rw-r--r--thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
deleted file mode 100644
index bc8a709246..0000000000
--- a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
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@@ -1,105 +0,0 @@
-#ifndef BT_CONTACT_H_STRUCTS_INCLUDED
-#define BT_CONTACT_H_STRUCTS_INCLUDED
-
-/*! \file gim_contact.h
-\author Francisco Leon Najera
-*/
-/*
-This source file is part of GIMPACT Library.
-
-For the latest info, see http://gimpact.sourceforge.net/
-
-Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
-email: projectileman@yahoo.com
-
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btTriangleShapeEx.h"
-
-/**
-Configuration var for applying interpolation of contact normals
-*/
-#define NORMAL_CONTACT_AVERAGE 1
-
-#define CONTACT_DIFF_EPSILON 0.00001f
-
-///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
-///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
-class GIM_CONTACT
-{
-public:
- btVector3 m_point;
- btVector3 m_normal;
- btScalar m_depth; //Positive value indicates interpenetration
- btScalar m_distance; //Padding not for use
- int m_feature1; //Face number
- int m_feature2; //Face number
-public:
- GIM_CONTACT()
- {
- }
-
- GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
- m_normal(contact.m_normal),
- m_depth(contact.m_depth),
- m_feature1(contact.m_feature1),
- m_feature2(contact.m_feature2)
- {
- }
-
- GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
- btScalar depth, int feature1, int feature2) : m_point(point),
- m_normal(normal),
- m_depth(depth),
- m_feature1(feature1),
- m_feature2(feature2)
- {
- }
-
- //! Calcs key for coord classification
- SIMD_FORCE_INLINE unsigned int calc_key_contact() const
- {
- int _coords[] = {
- (int)(m_point[0] * 1000.0f + 1.0f),
- (int)(m_point[1] * 1333.0f),
- (int)(m_point[2] * 2133.0f + 3.0f)};
- unsigned int _hash = 0;
- unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
- _hash = *_uitmp;
- _uitmp++;
- _hash += (*_uitmp) << 4;
- _uitmp++;
- _hash += (*_uitmp) << 8;
- return _hash;
- }
-
- SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count)
- {
- btVector3 vec_sum(m_normal);
- for (int i = 0; i < normal_count; i++)
- {
- vec_sum += normals[i];
- }
-
- btScalar vec_sum_len = vec_sum.length2();
- if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
-
- //GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
-
- m_normal = vec_sum / btSqrt(vec_sum_len);
- }
-};
-
-#endif // BT_CONTACT_H_STRUCTS_INCLUDED