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-rw-r--r--thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h b/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
new file mode 100644
index 0000000000..19f7ecddd0
--- /dev/null
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
@@ -0,0 +1,109 @@
+#ifndef BT_COMPOUND_FROM_GIMPACT
+#define BT_COMPOUND_FROM_GIMPACT
+
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "btGImpactShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
+
+ATTRIBUTE_ALIGNED16(class) btCompoundFromGimpactShape : public btCompoundShape
+{
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ virtual ~btCompoundFromGimpactShape()
+ {
+ /*delete all the btBU_Simplex1to4 ChildShapes*/
+ for (int i = 0; i < m_children.size(); i++)
+ {
+ delete m_children[i].m_childShape;
+ }
+ }
+
+};
+
+struct MyCallback : public btTriangleRaycastCallback
+ {
+ int m_ignorePart;
+ int m_ignoreTriangleIndex;
+
+
+ MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
+ :btTriangleRaycastCallback(from,to),
+ m_ignorePart(ignorePart),
+ m_ignoreTriangleIndex(ignoreTriangleIndex)
+ {
+
+ }
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
+ {
+ if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex)
+ {
+ if (hitFraction < m_hitFraction)
+ return hitFraction;
+ }
+
+ return m_hitFraction;
+ }
+ };
+ struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback
+ {
+ const btGImpactMeshShape* m_gimpactShape;
+ btCompoundShape* m_colShape;
+ btScalar m_depth;
+
+ MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
+ :m_colShape(colShape),
+ m_gimpactShape(meshShape),
+ m_depth(depth)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ btVector3 scale = m_gimpactShape->getLocalScaling();
+ btVector3 v0=triangle[0]*scale;
+ btVector3 v1=triangle[1]*scale;
+ btVector3 v2=triangle[2]*scale;
+
+ btVector3 centroid = (v0+v1+v2)/3;
+ btVector3 normal = (v1-v0).cross(v2-v0);
+ normal.normalize();
+ btVector3 rayFrom = centroid;
+ btVector3 rayTo = centroid-normal*m_depth;
+
+ MyCallback cb(rayFrom,rayTo,partId,triangleIndex);
+
+ m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo);
+ if (cb.m_hitFraction<1)
+ {
+ rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
+ //rayTo = cb.m_from;
+ //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
+ //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
+ }
+
+
+
+ btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo);
+ btTransform ident;
+ ident.setIdentity();
+ m_colShape->addChildShape(ident,tet);
+ }
+ };
+
+btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
+{
+ btCompoundShape* colShape = new btCompoundFromGimpactShape();
+
+ btTransform tr;
+ tr.setIdentity();
+
+ MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth);
+ btVector3 aabbMin,aabbMax;
+ gimpactMesh->getAabb(tr,aabbMin,aabbMax);
+ gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
+
+ return colShape;
+}
+
+#endif //BT_COMPOUND_FROM_GIMPACT