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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp150
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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
deleted file mode 100644
index ed3cd2d259..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUniformScalingShape.h"
-
-btUniformScalingShape::btUniformScalingShape(btConvexShape* convexChildShape, btScalar uniformScalingFactor) : btConvexShape(), m_childConvexShape(convexChildShape), m_uniformScalingFactor(uniformScalingFactor)
-{
- m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
-}
-
-btUniformScalingShape::~btUniformScalingShape()
-{
-}
-
-btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
-{
- btVector3 tmpVertex;
- tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
- return tmpVertex * m_uniformScalingFactor;
-}
-
-void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
-{
- m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
- int i;
- for (i = 0; i < numVectors; i++)
- {
- supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
- }
-}
-
-btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec) const
-{
- btVector3 tmpVertex;
- tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
- return tmpVertex * m_uniformScalingFactor;
-}
-
-void btUniformScalingShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
-{
- ///this linear upscaling is not realistic, but we don't deal with large mass ratios...
- btVector3 tmpInertia;
- m_childConvexShape->calculateLocalInertia(mass, tmpInertia);
- inertia = tmpInertia * m_uniformScalingFactor;
-}
-
-///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btUniformScalingShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
-{
- getAabbSlow(trans, aabbMin, aabbMax);
-}
-
-void btUniformScalingShape::getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
-{
-#if 1
- btVector3 _directions[] =
- {
- btVector3(1., 0., 0.),
- btVector3(0., 1., 0.),
- btVector3(0., 0., 1.),
- btVector3(-1., 0., 0.),
- btVector3(0., -1., 0.),
- btVector3(0., 0., -1.)};
-
- btVector3 _supporting[] =
- {
- btVector3(0., 0., 0.),
- btVector3(0., 0., 0.),
- btVector3(0., 0., 0.),
- btVector3(0., 0., 0.),
- btVector3(0., 0., 0.),
- btVector3(0., 0., 0.)};
-
- for (int i = 0; i < 6; i++)
- {
- _directions[i] = _directions[i] * t.getBasis();
- }
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-
- btVector3 aabbMin1(0, 0, 0), aabbMax1(0, 0, 0);
-
- for (int i = 0; i < 3; ++i)
- {
- aabbMax1[i] = t(_supporting[i])[i];
- aabbMin1[i] = t(_supporting[i + 3])[i];
- }
- btVector3 marginVec(getMargin(), getMargin(), getMargin());
- aabbMin = aabbMin1 - marginVec;
- aabbMax = aabbMax1 + marginVec;
-
-#else
-
- btScalar margin = getMargin();
- for (int i = 0; i < 3; i++)
- {
- btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
- vec[i] = btScalar(1.);
- btVector3 sv = localGetSupportingVertex(vec * t.getBasis());
- btVector3 tmp = t(sv);
- aabbMax[i] = tmp[i] + margin;
- vec[i] = btScalar(-1.);
- sv = localGetSupportingVertex(vec * t.getBasis());
- tmp = t(sv);
- aabbMin[i] = tmp[i] - margin;
- }
-
-#endif
-}
-
-void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
-{
- m_childConvexShape->setLocalScaling(scaling);
-}
-
-const btVector3& btUniformScalingShape::getLocalScaling() const
-{
- return m_childConvexShape->getLocalScaling();
-}
-
-void btUniformScalingShape::setMargin(btScalar margin)
-{
- m_childConvexShape->setMargin(margin);
-}
-btScalar btUniformScalingShape::getMargin() const
-{
- return m_childConvexShape->getMargin() * m_uniformScalingFactor;
-}
-
-int btUniformScalingShape::getNumPreferredPenetrationDirections() const
-{
- return m_childConvexShape->getNumPreferredPenetrationDirections();
-}
-
-void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
-{
- m_childConvexShape->getPreferredPenetrationDirection(index, penetrationVector);
-}