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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_MESH_SHAPE_H
-#define BT_TRIANGLE_MESH_SHAPE_H
-
-#include "btConcaveShape.h"
-#include "btStridingMeshInterface.h"
-
-///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
-ATTRIBUTE_ALIGNED16(class)
-btTriangleMeshShape : public btConcaveShape
-{
-protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- btStridingMeshInterface* m_meshInterface;
-
- ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
- ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
- btTriangleMeshShape(btStridingMeshInterface * meshInterface);
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- virtual ~btTriangleMeshShape();
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
-
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
- {
- btAssert(0);
- return localGetSupportingVertex(vec);
- }
-
- void recalcLocalAabb();
-
- virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
-
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual void setLocalScaling(const btVector3& scaling);
- virtual const btVector3& getLocalScaling() const;
-
- btStridingMeshInterface* getMeshInterface()
- {
- return m_meshInterface;
- }
-
- const btStridingMeshInterface* getMeshInterface() const
- {
- return m_meshInterface;
- }
-
- const btVector3& getLocalAabbMin() const
- {
- return m_localAabbMin;
- }
- const btVector3& getLocalAabbMax() const
- {
- return m_localAabbMax;
- }
-
- //debugging
- virtual const char* getName() const { return "TRIANGLEMESH"; }
-};
-
-#endif //BT_TRIANGLE_MESH_SHAPE_H