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path: root/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp92
1 files changed, 45 insertions, 47 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index e4de732093..abd8c22786 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -13,38 +13,36 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btTriangleMesh.h"
-
-
-btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
-:m_use32bitIndices(use32bitIndices),
-m_use4componentVertices(use4componentVertices),
-m_weldingThreshold(0.0)
+btTriangleMesh::btTriangleMesh(bool use32bitIndices, bool use4componentVertices)
+ : m_use32bitIndices(use32bitIndices),
+ m_use4componentVertices(use4componentVertices),
+ m_weldingThreshold(0.0)
{
btIndexedMesh meshIndex;
meshIndex.m_numTriangles = 0;
meshIndex.m_numVertices = 0;
meshIndex.m_indexType = PHY_INTEGER;
meshIndex.m_triangleIndexBase = 0;
- meshIndex.m_triangleIndexStride = 3*sizeof(int);
+ meshIndex.m_triangleIndexStride = 3 * sizeof(int);
meshIndex.m_vertexBase = 0;
meshIndex.m_vertexStride = sizeof(btVector3);
m_indexedMeshes.push_back(meshIndex);
if (m_use32bitIndices)
{
- m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
+ m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size() / 3;
m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_INTEGER;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
- } else
+ m_indexedMeshes[0].m_triangleIndexStride = 3 * sizeof(int);
+ }
+ else
{
- m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
+ m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size() / 3;
m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_SHORT;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
+ m_indexedMeshes[0].m_triangleIndexStride = 3 * sizeof(short int);
}
if (m_use4componentVertices)
@@ -52,48 +50,48 @@ m_weldingThreshold(0.0)
m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
- } else
+ }
+ else
{
- m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
+ m_indexedMeshes[0].m_numVertices = m_3componentVertices.size() / 3;
m_indexedMeshes[0].m_vertexBase = 0;
- m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
+ m_indexedMeshes[0].m_vertexStride = 3 * sizeof(btScalar);
}
-
-
}
-void btTriangleMesh::addIndex(int index)
+void btTriangleMesh::addIndex(int index)
{
if (m_use32bitIndices)
{
m_32bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
- } else
+ m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*)&m_32bitIndices[0];
+ }
+ else
{
m_16bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*)&m_16bitIndices[0];
}
}
-void btTriangleMesh::addTriangleIndices(int index1, int index2, int index3 )
+void btTriangleMesh::addTriangleIndices(int index1, int index2, int index3)
{
m_indexedMeshes[0].m_numTriangles++;
- addIndex( index1 );
- addIndex( index2 );
- addIndex( index3 );
+ addIndex(index1);
+ addIndex(index2);
+ addIndex(index3);
}
-int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
+int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
{
//return index of new/existing vertex
///@todo: could use acceleration structure for this
if (m_use4componentVertices)
{
if (removeDuplicateVertices)
+ {
+ for (int i = 0; i < m_4componentVertices.size(); i++)
{
- for (int i=0;i< m_4componentVertices.size();i++)
- {
- if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ if ((m_4componentVertices[i] - vertex).length2() <= m_weldingThreshold)
{
return i;
}
@@ -103,19 +101,18 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicat
m_4componentVertices.push_back(vertex);
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
- return m_4componentVertices.size()-1;
-
- } else
+ return m_4componentVertices.size() - 1;
+ }
+ else
{
-
if (removeDuplicateVertices)
{
- for (int i=0;i< m_3componentVertices.size();i+=3)
+ for (int i = 0; i < m_3componentVertices.size(); i += 3)
{
- btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
- if ((vtx-vertex).length2() <= m_weldingThreshold)
+ btVector3 vtx(m_3componentVertices[i], m_3componentVertices[i + 1], m_3componentVertices[i + 2]);
+ if ((vtx - vertex).length2() <= m_weldingThreshold)
{
- return i/3;
+ return i / 3;
}
}
}
@@ -124,17 +121,16 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicat
m_3componentVertices.push_back(vertex.getZ());
m_indexedMeshes[0].m_numVertices++;
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
- return (m_3componentVertices.size()/3)-1;
+ return (m_3componentVertices.size() / 3) - 1;
}
-
}
-
-void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
+
+void btTriangleMesh::addTriangle(const btVector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices)
{
m_indexedMeshes[0].m_numTriangles++;
- addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex0, removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex1, removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex2, removeDuplicateVertices));
}
int btTriangleMesh::getNumTriangles() const
@@ -151,7 +147,8 @@ void btTriangleMesh::preallocateVertices(int numverts)
if (m_use4componentVertices)
{
m_4componentVertices.reserve(numverts);
- } else
+ }
+ else
{
m_3componentVertices.reserve(numverts);
}
@@ -162,7 +159,8 @@ void btTriangleMesh::preallocateIndices(int numindices)
if (m_use32bitIndices)
{
m_32bitIndices.reserve(numindices);
- } else
+ }
+ else
{
m_16bitIndices.reserve(numindices);
}