diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h | 77 |
1 files changed, 38 insertions, 39 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h index ba4f7b4607..315b1e21f3 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h @@ -20,26 +20,26 @@ subject to the following restrictions: #include "btTriangleIndexVertexArray.h" - -ATTRIBUTE_ALIGNED16( struct) btMaterialProperties +ATTRIBUTE_ALIGNED16(struct) +btMaterialProperties { - ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution - int m_numMaterials; - const unsigned char * m_materialBase; - int m_materialStride; - PHY_ScalarType m_materialType; - ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're - /// padding the structure, it can be reproduced at no real cost - ///m_triangleMaterials =====> 1 integer value makes up one entry - /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5 - int m_numTriangles; - const unsigned char * m_triangleMaterialsBase; - int m_triangleMaterialStride; - ///m_triangleType <========== Automatically set in addMaterialProperties - PHY_ScalarType m_triangleType; + ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution + int m_numMaterials; + const unsigned char* m_materialBase; + int m_materialStride; + PHY_ScalarType m_materialType; + ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're + /// padding the structure, it can be reproduced at no real cost + ///m_triangleMaterials =====> 1 integer value makes up one entry + /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5 + int m_numTriangles; + const unsigned char* m_triangleMaterialsBase; + int m_triangleMaterialStride; + ///m_triangleType <========== Automatically set in addMaterialProperties + PHY_ScalarType m_triangleType; }; -typedef btAlignedObjectArray<btMaterialProperties> MaterialArray; +typedef btAlignedObjectArray<btMaterialProperties> MaterialArray; ///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray ///The addition of a material array allows for the utilization of the partID and @@ -47,38 +47,37 @@ typedef btAlignedObjectArray<btMaterialProperties> MaterialArray; ///TriangleIndexVertexArray, no duplicate is made of the material data, so it ///is the users responsibility to maintain the array during the lifetime of the ///TriangleIndexVertexMaterialArray. -ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray +ATTRIBUTE_ALIGNED16(class) +btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray { protected: - MaterialArray m_materials; - + MaterialArray m_materials; + public: BT_DECLARE_ALIGNED_ALLOCATOR(); - btTriangleIndexVertexMaterialArray() + btTriangleIndexVertexMaterialArray() { } - btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, - int numVertices,btScalar* vertexBase,int vertexStride, - int numMaterials, unsigned char* materialBase, int materialStride, - int* triangleMaterialsBase, int materialIndexStride); - - virtual ~btTriangleIndexVertexMaterialArray() {} + btTriangleIndexVertexMaterialArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, + int numVertices, btScalar* vertexBase, int vertexStride, + int numMaterials, unsigned char* materialBase, int materialStride, + int* triangleMaterialsBase, int materialIndexStride); - void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER) - { - m_materials.push_back(mat); - m_materials[m_materials.size()-1].m_triangleType = triangleType; - } + virtual ~btTriangleIndexVertexMaterialArray() {} - virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0); + void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER) + { + m_materials.push_back(mat); + m_materials[m_materials.size() - 1].m_triangleType = triangleType; + } - virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, - const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); + virtual void getLockedMaterialBase(unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); -} -; + virtual void getLockedReadOnlyMaterialBase(const unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + const unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); +}; -#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H +#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H |