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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h deleted file mode 100644 index 556aa3fef4..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +++ /dev/null @@ -1,128 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H -#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H - -#include "btStridingMeshInterface.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "LinearMath/btScalar.h" - -///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. -///Instead of the number of indices, we pass the number of triangles. -ATTRIBUTE_ALIGNED16(struct) -btIndexedMesh -{ - BT_DECLARE_ALIGNED_ALLOCATOR(); - - int m_numTriangles; - const unsigned char* m_triangleIndexBase; - // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed) - int m_triangleIndexStride; - int m_numVertices; - const unsigned char* m_vertexBase; - // Size of a vertex, in bytes - int m_vertexStride; - - // The index type is set when adding an indexed mesh to the - // btTriangleIndexVertexArray, do not set it manually - PHY_ScalarType m_indexType; - - // The vertex type has a default type similar to Bullet's precision mode (float or double) - // but can be set manually if you for example run Bullet with double precision but have - // mesh data in single precision.. - PHY_ScalarType m_vertexType; - - btIndexedMesh() - : m_indexType(PHY_INTEGER), -#ifdef BT_USE_DOUBLE_PRECISION - m_vertexType(PHY_DOUBLE) -#else // BT_USE_DOUBLE_PRECISION - m_vertexType(PHY_FLOAT) -#endif // BT_USE_DOUBLE_PRECISION - { - } -}; - -typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray; - -///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. -///Additional meshes can be added using addIndexedMesh -///No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays. -///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. -ATTRIBUTE_ALIGNED16(class) -btTriangleIndexVertexArray : public btStridingMeshInterface -{ -protected: - IndexedMeshArray m_indexedMeshes; - int m_pad[2]; - mutable int m_hasAabb; // using int instead of bool to maintain alignment - mutable btVector3 m_aabbMin; - mutable btVector3 m_aabbMax; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btTriangleIndexVertexArray() : m_hasAabb(0) - { - } - - virtual ~btTriangleIndexVertexArray(); - - //just to be backwards compatible - btTriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, btScalar* vertexBase, int vertexStride); - - void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) - { - m_indexedMeshes.push_back(mesh); - m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType; - } - - virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0); - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart) { (void)subpart; } - - virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; } - - /// getNumSubParts returns the number of separate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const - { - return (int)m_indexedMeshes.size(); - } - - IndexedMeshArray& getIndexedMeshArray() - { - return m_indexedMeshes; - } - - const IndexedMeshArray& getIndexedMeshArray() const - { - return m_indexedMeshes; - } - - virtual void preallocateVertices(int numverts) { (void)numverts; } - virtual void preallocateIndices(int numindices) { (void)numindices; } - - virtual bool hasPremadeAabb() const; - virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const; - virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const; -}; - -#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H |