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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
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--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_CALLBACK_H
-#define BT_TRIANGLE_CALLBACK_H
-
-#include "LinearMath/btVector3.h"
-
-///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
-///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
-class btTriangleCallback
-{
-public:
- virtual ~btTriangleCallback();
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-class btInternalTriangleIndexCallback
-{
-public:
- virtual ~btInternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-#endif //BT_TRIANGLE_CALLBACK_H