diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h deleted file mode 100644 index a89b9cd8a4..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_TRIANGLE_BUFFER_H -#define BT_TRIANGLE_BUFFER_H - -#include "btTriangleCallback.h" -#include "LinearMath/btAlignedObjectArray.h" - -struct btTriangle -{ - btVector3 m_vertex0; - btVector3 m_vertex1; - btVector3 m_vertex2; - int m_partId; - int m_triangleIndex; -}; - -///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' -///Example usage of this class: -/// btTriangleBuffer triBuf; -/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); -/// for (int i=0;i<triBuf.getNumTriangles();i++) -/// { -/// const btTriangle& tri = triBuf.getTriangle(i); -/// //do something useful here with the triangle -/// } -class btTriangleBuffer : public btTriangleCallback -{ - btAlignedObjectArray<btTriangle> m_triangleBuffer; - -public: - virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); - - int getNumTriangles() const - { - return int(m_triangleBuffer.size()); - } - - const btTriangle& getTriangle(int index) const - { - return m_triangleBuffer[index]; - } - - void clearBuffer() - { - m_triangleBuffer.clear(); - } -}; - -#endif //BT_TRIANGLE_BUFFER_H |