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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_BUFFER_H
-#define BT_TRIANGLE_BUFFER_H
-
-#include "btTriangleCallback.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-struct btTriangle
-{
- btVector3 m_vertex0;
- btVector3 m_vertex1;
- btVector3 m_vertex2;
- int m_partId;
- int m_triangleIndex;
-};
-
-///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
-///Example usage of this class:
-/// btTriangleBuffer triBuf;
-/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
-/// for (int i=0;i<triBuf.getNumTriangles();i++)
-/// {
-/// const btTriangle& tri = triBuf.getTriangle(i);
-/// //do something useful here with the triangle
-/// }
-class btTriangleBuffer : public btTriangleCallback
-{
- btAlignedObjectArray<btTriangle> m_triangleBuffer;
-
-public:
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- int getNumTriangles() const
- {
- return int(m_triangleBuffer.size());
- }
-
- const btTriangle& getTriangle(int index) const
- {
- return m_triangleBuffer[index];
- }
-
- void clearBuffer()
- {
- m_triangleBuffer.clear();
- }
-};
-
-#endif //BT_TRIANGLE_BUFFER_H