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path: root/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp177
1 files changed, 81 insertions, 96 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
index 52f346bf72..c4d33c429f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
@@ -16,29 +16,29 @@ subject to the following restrictions:
#include "btTetrahedronShape.h"
#include "LinearMath/btMatrix3x3.h"
-btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
addVertex(pt1);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
@@ -46,8 +46,8 @@ m_numVertices(0)
addVertex(pt2);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2, const btVector3& pt3) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
@@ -56,17 +56,16 @@ m_numVertices(0)
addVertex(pt3);
}
-
-void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btBU_Simplex1to4::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
#if 1
- btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
+ btPolyhedralConvexAabbCachingShape::getAabb(t, aabbMin, aabbMax);
#else
- aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
- aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
+ aabbMin.setValue(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ aabbMax.setValue(-BT_LARGE_FLOAT, -BT_LARGE_FLOAT, -BT_LARGE_FLOAT);
//just transform the vertices in worldspace, and take their AABB
- for (int i=0;i<m_numVertices;i++)
+ for (int i = 0; i < m_numVertices; i++)
{
btVector3 worldVertex = t(m_vertices[i]);
aabbMin.setMin(worldVertex);
@@ -75,18 +74,13 @@ void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3
#endif
}
-
-
-
-
void btBU_Simplex1to4::addVertex(const btVector3& pt)
{
m_vertices[m_numVertices++] = pt;
recalcLocalAabb();
}
-
-int btBU_Simplex1to4::getNumVertices() const
+int btBU_Simplex1to4::getNumVertices() const
{
return m_numVertices;
}
@@ -97,122 +91,113 @@ int btBU_Simplex1to4::getNumEdges() const
switch (m_numVertices)
{
- case 0:
- return 0;
- case 1: return 0;
- case 2: return 1;
- case 3: return 3;
- case 4: return 6;
-
-
+ case 0:
+ return 0;
+ case 1:
+ return 0;
+ case 2:
+ return 1;
+ case 3:
+ return 3;
+ case 4:
+ return 6;
}
return 0;
}
-void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
+void btBU_Simplex1to4::getEdge(int i, btVector3& pa, btVector3& pb) const
{
-
- switch (m_numVertices)
+ switch (m_numVertices)
{
-
- case 2:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 3:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
-
- }
- break;
- case 4:
- switch (i)
- {
- case 0:
pa = m_vertices[0];
pb = m_vertices[1];
break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
case 3:
- pa = m_vertices[0];
- pb = m_vertices[3];
+ switch (i)
+ {
+ case 0:
+ pa = m_vertices[0];
+ pb = m_vertices[1];
+ break;
+ case 1:
+ pa = m_vertices[1];
+ pb = m_vertices[2];
+ break;
+ case 2:
+ pa = m_vertices[2];
+ pb = m_vertices[0];
+ break;
+ }
break;
case 4:
- pa = m_vertices[1];
- pb = m_vertices[3];
- break;
- case 5:
- pa = m_vertices[2];
- pb = m_vertices[3];
- break;
- }
-
+ switch (i)
+ {
+ case 0:
+ pa = m_vertices[0];
+ pb = m_vertices[1];
+ break;
+ case 1:
+ pa = m_vertices[1];
+ pb = m_vertices[2];
+ break;
+ case 2:
+ pa = m_vertices[2];
+ pb = m_vertices[0];
+ break;
+ case 3:
+ pa = m_vertices[0];
+ pb = m_vertices[3];
+ break;
+ case 4:
+ pa = m_vertices[1];
+ pb = m_vertices[3];
+ break;
+ case 5:
+ pa = m_vertices[2];
+ pb = m_vertices[3];
+ break;
+ }
}
-
-
-
-
}
-void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
+void btBU_Simplex1to4::getVertex(int i, btVector3& vtx) const
{
vtx = m_vertices[i];
}
-int btBU_Simplex1to4::getNumPlanes() const
+int btBU_Simplex1to4::getNumPlanes() const
{
switch (m_numVertices)
{
- case 0:
+ case 0:
return 0;
- case 1:
+ case 1:
return 0;
- case 2:
+ case 2:
return 0;
- case 3:
+ case 3:
return 2;
- case 4:
+ case 4:
return 4;
- default:
+ default:
{
}
}
return 0;
}
-
-void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
+void btBU_Simplex1to4::getPlane(btVector3&, btVector3&, int) const
{
-
}
-int btBU_Simplex1to4::getIndex(int ) const
+int btBU_Simplex1to4::getIndex(int) const
{
return 0;
}
-bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
+bool btBU_Simplex1to4::isInside(const btVector3&, btScalar) const
{
return false;
}
-