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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
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--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
-#define BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-
-///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
-///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
-ATTRIBUTE_ALIGNED16(class)
-btScaledBvhTriangleMeshShape : public btConcaveShape
-{
- btVector3 m_localScaling;
-
- btBvhTriangleMeshShape* m_bvhTriMeshShape;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape * childShape, const btVector3& localScaling);
-
- virtual ~btScaledBvhTriangleMeshShape();
-
- virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling);
- virtual const btVector3& getLocalScaling() const;
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
-
- btBvhTriangleMeshShape* getChildShape()
- {
- return m_bvhTriMeshShape;
- }
-
- const btBvhTriangleMeshShape* getChildShape() const
- {
- return m_bvhTriMeshShape;
- }
-
- //debugging
- virtual const char* getName() const { return "SCALEDBVHTRIANGLEMESH"; }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btScaledTriangleMeshShapeData
-{
- btTriangleMeshShapeData m_trimeshShapeData;
-
- btVector3FloatData m_localScaling;
-};
-
-SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
-{
- return sizeof(btScaledTriangleMeshShapeData);
-}
-
-///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
-{
- btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*)dataBuffer;
- m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData, serializer);
- scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
- m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
- return "btScaledTriangleMeshShapeData";
-}
-
-#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H