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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp')
| -rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp | 43 | 
1 files changed, 0 insertions, 43 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp deleted file mode 100644 index 30108c9e7b..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose,  -including commercial applications, and to alter it and redistribute it freely,  -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/// This file was created by Alex Silverman - -#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" -#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" -//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" - -///Obtains the material for a specific triangle -const btMaterial *btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) -{ -	const unsigned char *materialBase = 0; -	int numMaterials; -	PHY_ScalarType materialType; -	int materialStride; -	const unsigned char *triangleMaterialBase = 0; -	int numTriangles; -	int triangleMaterialStride; -	PHY_ScalarType triangleType; - -	((btTriangleIndexVertexMaterialArray *)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); - -	// return the pointer to the place with the friction for the triangle -	// TODO: This depends on whether it's a moving mesh or not -	// BUG IN GIMPACT -	//return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); -	int *matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); -	btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); -	return (matVal); -}  |