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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h27
1 files changed, 18 insertions, 9 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index e23b548cb2..43e1d25e3d 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define BT_HEIGHTFIELD_TERRAIN_SHAPE_H
#include "btConcaveShape.h"
-
+#include "LinearMath/btAlignedObjectArray.h"
///btHeightfieldTerrainShape simulates a 2D heightfield terrain
/**
@@ -73,7 +73,8 @@ ATTRIBUTE_ALIGNED16(class)
btHeightfieldTerrainShape : public btConcaveShape
{
public:
- struct Range {
+ struct Range
+ {
btScalar min;
btScalar max;
};
@@ -102,13 +103,13 @@ protected:
bool m_flipQuadEdges;
bool m_useDiamondSubdivision;
bool m_useZigzagSubdivision;
-
+ bool m_flipTriangleWinding;
int m_upAxis;
btVector3 m_localScaling;
// Accelerator
- Range *m_vboundsGrid;
+ btAlignedObjectArray<Range> m_vboundsGrid;
int m_vboundsGridWidth;
int m_vboundsGridLength;
int m_vboundsChunkSize;
@@ -157,6 +158,10 @@ public:
///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625
void setUseZigzagSubdivision(bool useZigzagSubdivision = true) { m_useZigzagSubdivision = useZigzagSubdivision; }
+ void setFlipTriangleWinding(bool flipTriangleWinding)
+ {
+ m_flipTriangleWinding = flipTriangleWinding;
+ }
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
@@ -166,16 +171,20 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
-
- void getVertex(int x,int y,btVector3& vertex) const;
- void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const;
+ void getVertex(int x, int y, btVector3& vertex) const;
+
+ void performRaycast(btTriangleCallback * callback, const btVector3& raySource, const btVector3& rayTarget) const;
- void buildAccelerator(int chunkSize=16);
+ void buildAccelerator(int chunkSize = 16);
void clearAccelerator();
+ int getUpAxis() const
+ {
+ return m_upAxis;
+ }
//debugging
virtual const char* getName() const { return "HEIGHTFIELD"; }
};
-#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
+#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H \ No newline at end of file