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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btHeightfieldTerrainShape.h"
+
+#include "LinearMath/btTransformUtil.h"
+
+
+
+btHeightfieldTerrainShape::btHeightfieldTerrainShape
+(
+int heightStickWidth, int heightStickLength, const void* heightfieldData,
+btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
+PHY_ScalarType hdt, bool flipQuadEdges
+)
+{
+ initialize(heightStickWidth, heightStickLength, heightfieldData,
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
+}
+
+
+
+btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,const void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
+{
+ // legacy constructor: support only float or unsigned char,
+ // and min height is zero
+ PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
+ btScalar minHeight = 0.0f;
+
+ // previously, height = uchar * maxHeight / 65535.
+ // So to preserve legacy behavior, heightScale = maxHeight / 65535
+ btScalar heightScale = maxHeight / 65535;
+
+ initialize(heightStickWidth, heightStickLength, heightfieldData,
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
+}
+
+
+
+void btHeightfieldTerrainShape::initialize
+(
+int heightStickWidth, int heightStickLength, const void* heightfieldData,
+btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
+PHY_ScalarType hdt, bool flipQuadEdges
+)
+{
+ // validation
+ btAssert(heightStickWidth > 1);// && "bad width");
+ btAssert(heightStickLength > 1);// && "bad length");
+ btAssert(heightfieldData);// && "null heightfield data");
+ // btAssert(heightScale) -- do we care? Trust caller here
+ btAssert(minHeight <= maxHeight);// && "bad min/max height");
+ btAssert(upAxis >= 0 && upAxis < 3);// && "bad upAxis--should be in range [0,2]");
+ btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enum");
+
+ // initialize member variables
+ m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
+ m_heightStickWidth = heightStickWidth;
+ m_heightStickLength = heightStickLength;
+ m_minHeight = minHeight;
+ m_maxHeight = maxHeight;
+ m_width = (btScalar) (heightStickWidth - 1);
+ m_length = (btScalar) (heightStickLength - 1);
+ m_heightScale = heightScale;
+ m_heightfieldDataUnknown = heightfieldData;
+ m_heightDataType = hdt;
+ m_flipQuadEdges = flipQuadEdges;
+ m_useDiamondSubdivision = false;
+ m_useZigzagSubdivision = false;
+ m_upAxis = upAxis;
+ m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
+
+ // determine min/max axis-aligned bounding box (aabb) values
+ switch (m_upAxis)
+ {
+ case 0:
+ {
+ m_localAabbMin.setValue(m_minHeight, 0, 0);
+ m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
+ break;
+ }
+ case 1:
+ {
+ m_localAabbMin.setValue(0, m_minHeight, 0);
+ m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
+ break;
+ };
+ case 2:
+ {
+ m_localAabbMin.setValue(0, 0, m_minHeight);
+ m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
+ break;
+ }
+ default:
+ {
+ //need to get valid m_upAxis
+ btAssert(0);// && "Bad m_upAxis");
+ }
+ }
+
+ // remember origin (defined as exact middle of aabb)
+ m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
+}
+
+
+
+btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
+{
+}
+
+
+
+void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
+
+ btVector3 localOrigin(0, 0, 0);
+ localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
+ localOrigin *= m_localScaling;
+
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ extent += btVector3(getMargin(),getMargin(),getMargin());
+
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+}
+
+
+/// This returns the "raw" (user's initial) height, not the actual height.
+/// The actual height needs to be adjusted to be relative to the center
+/// of the heightfield's AABB.
+btScalar
+btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
+{
+ btScalar val = 0.f;
+ switch (m_heightDataType)
+ {
+ case PHY_FLOAT:
+ {
+ val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
+ break;
+ }
+
+ case PHY_UCHAR:
+ {
+ unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
+ val = heightFieldValue * m_heightScale;
+ break;
+ }
+
+ case PHY_SHORT:
+ {
+ short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
+ val = hfValue * m_heightScale;
+ break;
+ }
+
+ default:
+ {
+ btAssert(!"Bad m_heightDataType");
+ }
+ }
+
+ return val;
+}
+
+
+
+
+/// this returns the vertex in bullet-local coordinates
+void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
+{
+ btAssert(x>=0);
+ btAssert(y>=0);
+ btAssert(x<m_heightStickWidth);
+ btAssert(y<m_heightStickLength);
+
+ btScalar height = getRawHeightFieldValue(x,y);
+
+ switch (m_upAxis)
+ {
+ case 0:
+ {
+ vertex.setValue(
+ height - m_localOrigin.getX(),
+ (-m_width/btScalar(2.0)) + x,
+ (-m_length/btScalar(2.0) ) + y
+ );
+ break;
+ }
+ case 1:
+ {
+ vertex.setValue(
+ (-m_width/btScalar(2.0)) + x,
+ height - m_localOrigin.getY(),
+ (-m_length/btScalar(2.0)) + y
+ );
+ break;
+ };
+ case 2:
+ {
+ vertex.setValue(
+ (-m_width/btScalar(2.0)) + x,
+ (-m_length/btScalar(2.0)) + y,
+ height - m_localOrigin.getZ()
+ );
+ break;
+ }
+ default:
+ {
+ //need to get valid m_upAxis
+ btAssert(0);
+ }
+ }
+
+ vertex*=m_localScaling;
+}
+
+
+
+static inline int
+getQuantized
+(
+btScalar x
+)
+{
+ if (x < 0.0) {
+ return (int) (x - 0.5);
+ }
+ return (int) (x + 0.5);
+}
+
+
+
+/// given input vector, return quantized version
+/**
+ This routine is basically determining the gridpoint indices for a given
+ input vector, answering the question: "which gridpoint is closest to the
+ provided point?".
+
+ "with clamp" means that we restrict the point to be in the heightfield's
+ axis-aligned bounding box.
+ */
+void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
+{
+ btVector3 clampedPoint(point);
+ clampedPoint.setMax(m_localAabbMin);
+ clampedPoint.setMin(m_localAabbMax);
+
+ out[0] = getQuantized(clampedPoint.getX());
+ out[1] = getQuantized(clampedPoint.getY());
+ out[2] = getQuantized(clampedPoint.getZ());
+
+}
+
+
+
+/// process all triangles within the provided axis-aligned bounding box
+/**
+ basic algorithm:
+ - convert input aabb to local coordinates (scale down and shift for local origin)
+ - convert input aabb to a range of heightfield grid points (quantize)
+ - iterate over all triangles in that subset of the grid
+ */
+void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ // scale down the input aabb's so they are in local (non-scaled) coordinates
+ btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
+ btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
+
+ // account for local origin
+ localAabbMin += m_localOrigin;
+ localAabbMax += m_localOrigin;
+
+ //quantize the aabbMin and aabbMax, and adjust the start/end ranges
+ int quantizedAabbMin[3];
+ int quantizedAabbMax[3];
+ quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
+ quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
+
+ // expand the min/max quantized values
+ // this is to catch the case where the input aabb falls between grid points!
+ for (int i = 0; i < 3; ++i) {
+ quantizedAabbMin[i]--;
+ quantizedAabbMax[i]++;
+ }
+
+ int startX=0;
+ int endX=m_heightStickWidth-1;
+ int startJ=0;
+ int endJ=m_heightStickLength-1;
+
+ switch (m_upAxis)
+ {
+ case 0:
+ {
+ if (quantizedAabbMin[1]>startX)
+ startX = quantizedAabbMin[1];
+ if (quantizedAabbMax[1]<endX)
+ endX = quantizedAabbMax[1];
+ if (quantizedAabbMin[2]>startJ)
+ startJ = quantizedAabbMin[2];
+ if (quantizedAabbMax[2]<endJ)
+ endJ = quantizedAabbMax[2];
+ break;
+ }
+ case 1:
+ {
+ if (quantizedAabbMin[0]>startX)
+ startX = quantizedAabbMin[0];
+ if (quantizedAabbMax[0]<endX)
+ endX = quantizedAabbMax[0];
+ if (quantizedAabbMin[2]>startJ)
+ startJ = quantizedAabbMin[2];
+ if (quantizedAabbMax[2]<endJ)
+ endJ = quantizedAabbMax[2];
+ break;
+ };
+ case 2:
+ {
+ if (quantizedAabbMin[0]>startX)
+ startX = quantizedAabbMin[0];
+ if (quantizedAabbMax[0]<endX)
+ endX = quantizedAabbMax[0];
+ if (quantizedAabbMin[1]>startJ)
+ startJ = quantizedAabbMin[1];
+ if (quantizedAabbMax[1]<endJ)
+ endJ = quantizedAabbMax[1];
+ break;
+ }
+ default:
+ {
+ //need to get valid m_upAxis
+ btAssert(0);
+ }
+ }
+
+
+
+
+ for(int j=startJ; j<endJ; j++)
+ {
+ for(int x=startX; x<endX; x++)
+ {
+ btVector3 vertices[3];
+ if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision && !(j & 1)))
+ {
+ //first triangle
+ getVertex(x,j,vertices[0]);
+ getVertex(x, j + 1, vertices[1]);
+ getVertex(x + 1, j + 1, vertices[2]);
+ callback->processTriangle(vertices,x,j);
+ //second triangle
+ // getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
+ getVertex(x+1,j+1,vertices[1]);
+ getVertex(x + 1, j, vertices[2]);
+ callback->processTriangle(vertices, x, j);
+
+ } else
+ {
+ //first triangle
+ getVertex(x,j,vertices[0]);
+ getVertex(x,j+1,vertices[1]);
+ getVertex(x+1,j,vertices[2]);
+ callback->processTriangle(vertices,x,j);
+ //second triangle
+ getVertex(x+1,j,vertices[0]);
+ //getVertex(x,j+1,vertices[1]);
+ getVertex(x+1,j+1,vertices[2]);
+ callback->processTriangle(vertices,x,j);
+ }
+ }
+ }
+
+
+
+}
+
+void btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia) const
+{
+ //moving concave objects not supported
+
+ inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+}
+
+void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling;
+}
+const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
+{
+ return m_localScaling;
+}