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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
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--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_EMPTY_SHAPE_H
-#define BT_EMPTY_SHAPE_H
-
-#include "btConcaveShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-
-/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
-/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
-ATTRIBUTE_ALIGNED16(class)
-btEmptyShape : public btConcaveShape
-{
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btEmptyShape();
-
- virtual ~btEmptyShape();
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_localScaling = scaling;
- }
- virtual const btVector3& getLocalScaling() const
- {
- return m_localScaling;
- }
-
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual const char* getName() const
- {
- return "Empty";
- }
-
- virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
- {
- }
-
-protected:
- btVector3 m_localScaling;
-};
-
-#endif //BT_EMPTY_SHAPE_H