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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btCylinderShape.h"
+
+btCylinderShape::btCylinderShape (const btVector3& halfExtents)
+:btConvexInternalShape(),
+m_upAxis(1)
+{
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin;
+
+ setSafeMargin(halfExtents);
+
+ m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
+}
+
+
+btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
+:btCylinderShape(halfExtents)
+{
+ m_upAxis = 0;
+
+}
+
+
+btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
+:btCylinderShape(halfExtents)
+{
+ m_upAxis = 2;
+
+}
+
+void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+}
+
+void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+
+//Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility
+//#define USE_BOX_INERTIA_APPROXIMATION 1
+#ifndef USE_BOX_INERTIA_APPROXIMATION
+
+ /*
+ cylinder is defined as following:
+ *
+ * - principle axis aligned along y by default, radius in x, z-value not used
+ * - for btCylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used
+ * - for btCylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used
+ *
+ */
+
+ btScalar radius2; // square of cylinder radius
+ btScalar height2; // square of cylinder height
+ btVector3 halfExtents = getHalfExtentsWithMargin(); // get cylinder dimension
+ btScalar div12 = mass / 12.f;
+ btScalar div4 = mass / 4.f;
+ btScalar div2 = mass / 2.f;
+ int idxRadius, idxHeight;
+
+ switch (m_upAxis) // get indices of radius and height of cylinder
+ {
+ case 0: // cylinder is aligned along x
+ idxRadius = 1;
+ idxHeight = 0;
+ break;
+ case 2: // cylinder is aligned along z
+ idxRadius = 0;
+ idxHeight = 2;
+ break;
+ default: // cylinder is aligned along y
+ idxRadius = 0;
+ idxHeight = 1;
+ }
+
+ // calculate squares
+ radius2 = halfExtents[idxRadius] * halfExtents[idxRadius];
+ height2 = btScalar(4.) * halfExtents[idxHeight] * halfExtents[idxHeight];
+
+ // calculate tensor terms
+ btScalar t1 = div12 * height2 + div4 * radius2;
+ btScalar t2 = div2 * radius2;
+
+ switch (m_upAxis) // set diagonal elements of inertia tensor
+ {
+ case 0: // cylinder is aligned along x
+ inertia.setValue(t2,t1,t1);
+ break;
+ case 2: // cylinder is aligned along z
+ inertia.setValue(t1,t1,t2);
+ break;
+ default: // cylinder is aligned along y
+ inertia.setValue(t1,t2,t1);
+ }
+#else //USE_BOX_INERTIA_APPROXIMATION
+ //approximation of box shape
+ btVector3 halfExtents = getHalfExtentsWithMargin();
+
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
+
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+#endif //USE_BOX_INERTIA_APPROXIMATION
+}
+
+
+SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v)
+{
+const int cylinderUpAxis = 0;
+const int XX = 1;
+const int YY = 0;
+const int ZZ = 2;
+
+ //mapping depends on how cylinder local orientation is
+ // extents of the cylinder is: X,Y is for radius, and Z for height
+
+
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
+
+
+ btVector3 tmp;
+ btScalar d ;
+
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
+ {
+ d = radius / s;
+ tmp[XX] = v[XX] * d;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = v[ZZ] * d;
+ return tmp;
+ }
+ else
+ {
+ tmp[XX] = radius;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = btScalar(0.0);
+ return tmp;
+ }
+
+
+}
+
+
+
+
+
+
+inline btVector3 CylinderLocalSupportY(const btVector3& halfExtents,const btVector3& v)
+{
+
+const int cylinderUpAxis = 1;
+const int XX = 0;
+const int YY = 1;
+const int ZZ = 2;
+
+
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
+
+
+ btVector3 tmp;
+ btScalar d ;
+
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
+ {
+ d = radius / s;
+ tmp[XX] = v[XX] * d;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = v[ZZ] * d;
+ return tmp;
+ }
+ else
+ {
+ tmp[XX] = radius;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = btScalar(0.0);
+ return tmp;
+ }
+
+}
+
+inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents,const btVector3& v)
+{
+const int cylinderUpAxis = 2;
+const int XX = 0;
+const int YY = 2;
+const int ZZ = 1;
+
+ //mapping depends on how cylinder local orientation is
+ // extents of the cylinder is: X,Y is for radius, and Z for height
+
+
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
+
+
+ btVector3 tmp;
+ btScalar d ;
+
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
+ {
+ d = radius / s;
+ tmp[XX] = v[XX] * d;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = v[ZZ] * d;
+ return tmp;
+ }
+ else
+ {
+ tmp[XX] = radius;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = btScalar(0.0);
+ return tmp;
+ }
+
+
+}
+
+btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+{
+ return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec);
+}
+
+
+btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+{
+ return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec);
+}
+btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+{
+ return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec);
+}
+
+void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ for (int i=0;i<numVectors;i++)
+ {
+ supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vectors[i]);
+ }
+}
+
+void btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ for (int i=0;i<numVectors;i++)
+ {
+ supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vectors[i]);
+ }
+}
+
+
+
+
+void btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ for (int i=0;i<numVectors;i++)
+ {
+ supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vectors[i]);
+ }
+}
+
+