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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_SHAPE_INTERFACE1
-#define BT_CONVEX_SHAPE_INTERFACE1
-
-#include "btCollisionShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-#include "LinearMath/btAlignedAllocator.h"
-
-#define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
-
-/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
-/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
-ATTRIBUTE_ALIGNED16(class)
-btConvexShape : public btCollisionShape
-{
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConvexShape();
-
- virtual ~btConvexShape();
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const = 0;
-
-////////
-#ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const = 0;
-#endif //#ifndef __SPU__
-
- btVector3 localGetSupportVertexWithoutMarginNonVirtual(const btVector3& vec) const;
- btVector3 localGetSupportVertexNonVirtual(const btVector3& vec) const;
- btScalar getMarginNonVirtual() const;
- void getAabbNonVirtual(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
-
- //notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const = 0;
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
-
- virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
-
- virtual void setLocalScaling(const btVector3& scaling) = 0;
- virtual const btVector3& getLocalScaling() const = 0;
-
- virtual void setMargin(btScalar margin) = 0;
-
- virtual btScalar getMargin() const = 0;
-
- virtual int getNumPreferredPenetrationDirections() const = 0;
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const = 0;
-};
-
-#endif //BT_CONVEX_SHAPE_INTERFACE1