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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h deleted file mode 100644 index c7d554a4d3..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H -#define BT_CONVEX_POINT_CLOUD_SHAPE_H - -#include "btPolyhedralConvexShape.h" -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "LinearMath/btAlignedObjectArray.h" - -///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices. -ATTRIBUTE_ALIGNED16(class) -btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape -{ - btVector3* m_unscaledPoints; - int m_numPoints; - -public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btConvexPointCloudShape() - { - m_localScaling.setValue(1.f, 1.f, 1.f); - m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE; - m_unscaledPoints = 0; - m_numPoints = 0; - } - - btConvexPointCloudShape(btVector3 * points, int numPoints, const btVector3& localScaling, bool computeAabb = true) - { - m_localScaling = localScaling; - m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE; - m_unscaledPoints = points; - m_numPoints = numPoints; - - if (computeAabb) - recalcLocalAabb(); - } - - void setPoints(btVector3 * points, int numPoints, bool computeAabb = true, const btVector3& localScaling = btVector3(1.f, 1.f, 1.f)) - { - m_unscaledPoints = points; - m_numPoints = numPoints; - m_localScaling = localScaling; - - if (computeAabb) - recalcLocalAabb(); - } - - SIMD_FORCE_INLINE btVector3* getUnscaledPoints() - { - return m_unscaledPoints; - } - - SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const - { - return m_unscaledPoints; - } - - SIMD_FORCE_INLINE int getNumPoints() const - { - return m_numPoints; - } - - SIMD_FORCE_INLINE btVector3 getScaledPoint(int index) const - { - return m_unscaledPoints[index] * m_localScaling; - } - -#ifndef __SPU__ - virtual btVector3 localGetSupportingVertex(const btVector3& vec) const; - virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const; - virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const; -#endif - - //debugging - virtual const char* getName() const { return "ConvexPointCloud"; } - - virtual int getNumVertices() const; - virtual int getNumEdges() const; - virtual void getEdge(int i, btVector3& pa, btVector3& pb) const; - virtual void getVertex(int i, btVector3& vtx) const; - virtual int getNumPlanes() const; - virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const; - virtual bool isInside(const btVector3& pt, btScalar tolerance) const; - - ///in case we receive negative scaling - virtual void setLocalScaling(const btVector3& scaling); -}; - -#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H |