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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp151
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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
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index 0000000000..083d60b1b1
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+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
@@ -0,0 +1,151 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btConvexInternalShape.h"
+
+
+
+btConvexInternalShape::btConvexInternalShape()
+: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
+m_collisionMargin(CONVEX_DISTANCE_MARGIN)
+{
+}
+
+
+void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling.absolute();
+}
+
+
+
+void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
+{
+#ifndef __SPU__
+ //use localGetSupportingVertexWithoutMargin?
+ btScalar margin = getMargin();
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+
+ btVector3 sv = localGetSupportingVertex(vec*trans.getBasis());
+
+ btVector3 tmp = trans(sv);
+ maxAabb[i] = tmp[i]+margin;
+ vec[i] = btScalar(-1.);
+ tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
+ minAabb[i] = tmp[i]-margin;
+ }
+#endif
+}
+
+
+
+btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
+{
+#ifndef __SPU__
+
+ btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
+
+ if ( getMargin()!=btScalar(0.) )
+ {
+ btVector3 vecnorm = vec;
+ if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
+ }
+ vecnorm.normalize();
+ supVertex+= getMargin() * vecnorm;
+ }
+ return supVertex;
+
+#else
+ btAssert(0);
+ return btVector3(0,0,0);
+#endif //__SPU__
+
+ }
+
+
+btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
+ : btConvexInternalShape(),
+m_localAabbMin(1,1,1),
+m_localAabbMax(-1,-1,-1),
+m_isLocalAabbValid(false)
+{
+}
+
+
+void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+}
+
+void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
+{
+ btConvexInternalShape::setLocalScaling(scaling);
+ recalcLocalAabb();
+}
+
+
+void btConvexInternalAabbCachingShape::recalcLocalAabb()
+{
+ m_isLocalAabbValid = true;
+
+ #if 1
+ static const btVector3 _directions[] =
+ {
+ btVector3( 1., 0., 0.),
+ btVector3( 0., 1., 0.),
+ btVector3( 0., 0., 1.),
+ btVector3( -1., 0., 0.),
+ btVector3( 0., -1., 0.),
+ btVector3( 0., 0., -1.)
+ };
+
+ btVector3 _supporting[] =
+ {
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.)
+ };
+
+ batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
+
+ for ( int i = 0; i < 3; ++i )
+ {
+ m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
+ m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
+ }
+
+ #else
+
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+ btVector3 tmp = localGetSupportingVertex(vec);
+ m_localAabbMax[i] = tmp[i]+m_collisionMargin;
+ vec[i] = btScalar(-1.);
+ tmp = localGetSupportingVertex(vec);
+ m_localAabbMin[i] = tmp[i]-m_collisionMargin;
+ }
+ #endif
+}