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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COMPOUND_SHAPE_H
-#define BT_COMPOUND_SHAPE_H
-
-#include "btCollisionShape.h"
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include "btCollisionMargin.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-//class btOptimizedBvh;
-struct btDbvt;
-
-ATTRIBUTE_ALIGNED16(struct)
-btCompoundShapeChild
-{
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btTransform m_transform;
- btCollisionShape* m_childShape;
- int m_childShapeType;
- btScalar m_childMargin;
- struct btDbvtNode* m_node;
-};
-
-SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
-{
- return (c1.m_transform == c2.m_transform &&
- c1.m_childShape == c2.m_childShape &&
- c1.m_childShapeType == c2.m_childShapeType &&
- c1.m_childMargin == c2.m_childMargin);
-}
-
-/// The btCompoundShape allows to store multiple other btCollisionShapes
-/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
-/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
-/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
-/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
-ATTRIBUTE_ALIGNED16(class)
-btCompoundShape : public btCollisionShape
-{
-protected:
- btAlignedObjectArray<btCompoundShapeChild> m_children;
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
-
- btDbvt* m_dynamicAabbTree;
-
- ///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
- int m_updateRevision;
-
- btScalar m_collisionMargin;
-
- btVector3 m_localScaling;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- explicit btCompoundShape(bool enableDynamicAabbTree = true, const int initialChildCapacity = 0);
-
- virtual ~btCompoundShape();
-
- void addChildShape(const btTransform& localTransform, btCollisionShape* shape);
-
- /// Remove all children shapes that contain the specified shape
- virtual void removeChildShape(btCollisionShape * shape);
-
- void removeChildShapeByIndex(int childShapeindex);
-
- int getNumChildShapes() const
- {
- return int(m_children.size());
- }
-
- btCollisionShape* getChildShape(int index)
- {
- return m_children[index].m_childShape;
- }
- const btCollisionShape* getChildShape(int index) const
- {
- return m_children[index].m_childShape;
- }
-
- btTransform& getChildTransform(int index)
- {
- return m_children[index].m_transform;
- }
- const btTransform& getChildTransform(int index) const
- {
- return m_children[index].m_transform;
- }
-
- ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
- void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
-
- btCompoundShapeChild* getChildList()
- {
- return &m_children[0];
- }
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- /** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
- Use this yourself if you modify the children or their transforms. */
- virtual void recalculateLocalAabb();
-
- virtual void setLocalScaling(const btVector3& scaling);
-
- virtual const btVector3& getLocalScaling() const
- {
- return m_localScaling;
- }
-
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
- }
- virtual btScalar getMargin() const
- {
- return m_collisionMargin;
- }
- virtual const char* getName() const
- {
- return "Compound";
- }
-
- const btDbvt* getDynamicAabbTree() const
- {
- return m_dynamicAabbTree;
- }
-
- btDbvt* getDynamicAabbTree()
- {
- return m_dynamicAabbTree;
- }
-
- void createAabbTreeFromChildren();
-
- ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
- ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
- ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
- ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
- ///of the collision object by the principal transform.
- void calculatePrincipalAxisTransform(const btScalar* masses, btTransform& principal, btVector3& inertia) const;
-
- int getUpdateRevision() const
- {
- return m_updateRevision;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-};
-
-// clang-format off
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCompoundShapeChildData
-{
- btTransformFloatData m_transform;
- btCollisionShapeData *m_childShape;
- int m_childShapeType;
- float m_childMargin;
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCompoundShapeData
-{
- btCollisionShapeData m_collisionShapeData;
-
- btCompoundShapeChildData *m_childShapePtr;
-
- int m_numChildShapes;
-
- float m_collisionMargin;
-
-};
-
-// clang-format on
-
-SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
-{
- return sizeof(btCompoundShapeData);
-}
-
-#endif //BT_COMPOUND_SHAPE_H