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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h81
1 files changed, 38 insertions, 43 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
index 1fa4995d16..8b2f2ee85e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
@@ -23,103 +23,99 @@ subject to the following restrictions:
///The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects.
///If you required moving concave triangle meshes, it is recommended to perform convex decomposition
-///using HACD, see Bullet/Demos/ConvexDecompositionDemo.
+///using HACD, see Bullet/Demos/ConvexDecompositionDemo.
///Alternatively, you can use btGimpactMeshShape for moving concave triangle meshes.
-///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and
-///cache friendly traversal for PlayStation 3 Cell SPU.
+///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and
+///cache friendly traversal for PlayStation 3 Cell SPU.
///It is recommended to enable useQuantizedAabbCompression for better memory usage.
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
-ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
+ATTRIBUTE_ALIGNED16(class)
+btBvhTriangleMeshShape : public btTriangleMeshShape
{
-
- btOptimizedBvh* m_bvh;
- btTriangleInfoMap* m_triangleInfoMap;
+ btOptimizedBvh* m_bvh;
+ btTriangleInfoMap* m_triangleInfoMap;
bool m_useQuantizedAabbCompression;
bool m_ownsBvh;
#ifdef __clang__
- bool m_pad[11] __attribute__((unused));////need padding due to alignment
+ bool m_pad[11] __attribute__((unused)); ////need padding due to alignment
#else
- bool m_pad[11];////need padding due to alignment
+ bool m_pad[11]; ////need padding due to alignment
#endif
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
+ btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true);
-
+ btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, bool buildBvh = true);
+
virtual ~btBvhTriangleMeshShape();
- bool getOwnsBvh () const
+ bool getOwnsBvh() const
{
return m_ownsBvh;
}
+ void performRaycast(btTriangleCallback * callback, const btVector3& raySource, const btVector3& rayTarget);
+ void performConvexcast(btTriangleCallback * callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
-
- void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
- void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- void refitTree(const btVector3& aabbMin,const btVector3& aabbMax);
+ void refitTree(const btVector3& aabbMin, const btVector3& aabbMax);
///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
- void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
+ void partialRefitTree(const btVector3& aabbMin, const btVector3& aabbMax);
//debugging
- virtual const char* getName()const {return "BVHTRIANGLEMESH";}
+ virtual const char* getName() const { return "BVHTRIANGLEMESH"; }
+ virtual void setLocalScaling(const btVector3& scaling);
- virtual void setLocalScaling(const btVector3& scaling);
-
- btOptimizedBvh* getOptimizedBvh()
+ btOptimizedBvh* getOptimizedBvh()
{
return m_bvh;
}
- void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
+ void setOptimizedBvh(btOptimizedBvh * bvh, const btVector3& localScaling = btVector3(1, 1, 1));
- void buildOptimizedBvh();
+ void buildOptimizedBvh();
- bool usesQuantizedAabbCompression() const
+ bool usesQuantizedAabbCompression() const
{
- return m_useQuantizedAabbCompression;
+ return m_useQuantizedAabbCompression;
}
- void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
+ void setTriangleInfoMap(btTriangleInfoMap * triangleInfoMap)
{
m_triangleInfoMap = triangleInfoMap;
}
- const btTriangleInfoMap* getTriangleInfoMap() const
+ const btTriangleInfoMap* getTriangleInfoMap() const
{
return m_triangleInfoMap;
}
-
- btTriangleInfoMap* getTriangleInfoMap()
+
+ btTriangleInfoMap* getTriangleInfoMap()
{
return m_triangleInfoMap;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- virtual void serializeSingleBvh(btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
- virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;
+ virtual void serializeSingleBvh(btSerializer * serializer) const;
+ virtual void serializeSingleTriangleInfoMap(btSerializer * serializer) const;
};
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btTriangleMeshShapeData
{
@@ -138,12 +134,11 @@ struct btTriangleMeshShapeData
};
+// clang-format on
-SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btTriangleMeshShapeData);
}
-
-
-#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
+#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H