diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp deleted file mode 100644 index a3d8075daf..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp +++ /dev/null @@ -1,37 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btBox2dShape.h" - -//{ - -void btBox2dShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const -{ - btTransformAabb(getHalfExtentsWithoutMargin(), getMargin(), t, aabbMin, aabbMax); -} - -void btBox2dShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const -{ - //btScalar margin = btScalar(0.); - btVector3 halfExtents = getHalfExtentsWithMargin(); - - btScalar lx = btScalar(2.) * (halfExtents.x()); - btScalar ly = btScalar(2.) * (halfExtents.y()); - btScalar lz = btScalar(2.) * (halfExtents.z()); - - inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz), - mass / (btScalar(12.0)) * (lx * lx + lz * lz), - mass / (btScalar(12.0)) * (lx * lx + ly * ly)); -} |