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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp6
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp8
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp11
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp19
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h13
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp26
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h3
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp14
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp21
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp105
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp150
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp7
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h6
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp19
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp42
15 files changed, 361 insertions, 89 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index c81af95672..e5bac8438e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -132,6 +132,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
else {
// Could be inside one of the contact capsules
btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
+ btScalar minDistSqr = contactCapsuleRadiusSqr;
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
@@ -141,8 +142,9 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
m_triangle->getEdge(i, pa, pb);
btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
- if (distanceSqr < contactCapsuleRadiusSqr) {
- // Yep, we're inside a capsule
+ if (distanceSqr < minDistSqr) {
+ // Yep, we're inside a capsule, and record the capsule with smallest distance
+ minDistSqr = distanceSqr;
hasContact = true;
contactPoint = nearestOnEdge;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
index 2c36277821..cabbb0bf6a 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -151,8 +151,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;
- if( count2 > 0 )
- index = (int) normal1.minDot( vertices2, count2, minDot);
+ if( count2 > 0 )
+ index = (int) normal1.minDot( vertices2, count2, minDot);
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
btVector3 v2 = b2Mul(xf2, vertices2[index]);
@@ -175,8 +175,8 @@ static btScalar FindMaxSeparation(int* edgeIndex,
// Find edge normal on poly1 that has the largest projection onto d.
int edge = 0;
btScalar maxDot;
- if( count1 > 0 )
- edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
+ if( count1 > 0 )
+ edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
// Get the separation for the edge normal.
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index 5739a1ef01..f8794dec47 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -27,8 +27,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-int gNumManifold = 0;
-
#ifdef BT_DEBUG
#include <stdio.h>
#endif
@@ -77,8 +75,6 @@ btCollisionDispatcher::~btCollisionDispatcher()
btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1)
{
- gNumManifold++;
-
//btAssert(gNumManifold < 65535);
@@ -121,7 +117,6 @@ void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
{
- gNumManifold--;
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
clearManifold(manifold);
@@ -246,13 +241,17 @@ public:
+
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
{
//m_blockedForChanges = true;
btCollisionPairCallback collisionCallback(dispatchInfo,this);
- pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
+ {
+ BT_PROFILE("processAllOverlappingPairs");
+ pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher, dispatchInfo);
+ }
//m_blockedForChanges = false;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index b595c56bc5..05f96a14bc 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -16,6 +16,7 @@ subject to the following restrictions:
#include "btCollisionObject.h"
#include "LinearMath/btSerializer.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
btCollisionObject::btCollisionObject()
: m_interpolationLinearVelocity(0.f, 0.f, 0.f),
@@ -38,7 +39,7 @@ btCollisionObject::btCollisionObject()
m_rollingFriction(0.0f),
m_spinningFriction(0.f),
m_contactDamping(.1),
- m_contactStiffness(1e4),
+ m_contactStiffness(BT_LARGE_FLOAT),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
m_userIndex2(-1),
@@ -114,10 +115,18 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_checkCollideWith = m_checkCollideWith;
-
- // Fill padding with zeros to appease msan.
- memset(dataOut->m_padding, 0, sizeof(dataOut->m_padding));
-
+ if (m_broadphaseHandle)
+ {
+ dataOut->m_collisionFilterGroup = m_broadphaseHandle->m_collisionFilterGroup;
+ dataOut->m_collisionFilterMask = m_broadphaseHandle->m_collisionFilterMask;
+ dataOut->m_uniqueId = m_broadphaseHandle->m_uniqueId;
+ }
+ else
+ {
+ dataOut->m_collisionFilterGroup = 0;
+ dataOut->m_collisionFilterMask = 0;
+ dataOut->m_uniqueId = -1;
+ }
return btCollisionObjectDataName;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
index fec831bffc..135f8a033c 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -621,7 +621,6 @@ struct btCollisionObjectDoubleData
double m_hitFraction;
double m_ccdSweptSphereRadius;
double m_ccdMotionThreshold;
-
int m_hasAnisotropicFriction;
int m_collisionFlags;
int m_islandTag1;
@@ -629,8 +628,9 @@ struct btCollisionObjectDoubleData
int m_activationState1;
int m_internalType;
int m_checkCollideWith;
-
- char m_padding[4];
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
@@ -650,13 +650,12 @@ struct btCollisionObjectFloatData
float m_deactivationTime;
float m_friction;
float m_rollingFriction;
- float m_contactDamping;
+ float m_contactDamping;
float m_contactStiffness;
float m_restitution;
float m_hitFraction;
float m_ccdSweptSphereRadius;
float m_ccdMotionThreshold;
-
int m_hasAnisotropicFriction;
int m_collisionFlags;
int m_islandTag1;
@@ -664,7 +663,9 @@ struct btCollisionObjectFloatData
int m_activationState1;
int m_internalType;
int m_checkCollideWith;
- char m_padding[4];
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ int m_uniqueId;
};
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index c3e912fdca..3de8d6995e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -1646,7 +1646,7 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
for (i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) || (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK))
+ if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
{
colObj->serializeSingleObject(serializer);
}
@@ -1654,12 +1654,36 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
}
+
+void btCollisionWorld::serializeContactManifolds(btSerializer* serializer)
+{
+ if (serializer->getSerializationFlags() & BT_SERIALIZE_CONTACT_MANIFOLDS)
+ {
+ int numManifolds = getDispatcher()->getNumManifolds();
+ for (int i = 0; i < numManifolds; i++)
+ {
+ const btPersistentManifold* manifold = getDispatcher()->getInternalManifoldPointer()[i];
+ //don't serialize empty manifolds, they just take space
+ //(may have to do it anyway if it destroys determinism)
+ if (manifold->getNumContacts() == 0)
+ continue;
+
+ btChunk* chunk = serializer->allocate(manifold->calculateSerializeBufferSize(), 1);
+ const char* structType = manifold->serialize(manifold, chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk, structType, BT_CONTACTMANIFOLD_CODE, (void*)manifold);
+ }
+ }
+}
+
+
void btCollisionWorld::serialize(btSerializer* serializer)
{
serializer->startSerialization();
serializeCollisionObjects(serializer);
+
+ serializeContactManifolds(serializer);
serializer->finishSerialization();
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
index eede2b28ca..886476e8ad 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -107,6 +107,9 @@ protected:
void serializeCollisionObjects(btSerializer* serializer);
+ void serializeContactManifolds(btSerializer* serializer);
+
+
public:
//this constructor doesn't own the dispatcher and paircache/broadphase
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 7f4dea1c6d..91b7809c17 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -156,10 +156,12 @@ public:
btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
btCollisionAlgorithm* algo = 0;
+ bool allocatedAlgorithm = false;
if (m_resultOut->m_closestPointDistanceThreshold > 0)
{
algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ allocatedAlgorithm = true;
}
else
{
@@ -204,7 +206,11 @@ public:
{
m_resultOut->setBody1Wrap(tmpWrap);
}
-
+ if(allocatedAlgorithm)
+ {
+ algo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algo);
+ }
}
}
void Process(const btDbvtNode* leaf)
@@ -253,9 +259,9 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
m_compoundShapeRevision = compoundShape->getUpdateRevision();
}
- if (m_childCollisionAlgorithms.size()==0)
- return;
-
+ if (m_childCollisionAlgorithms.size()==0)
+ return;
+
const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
index d4a1aa78e4..20b542f670 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
@@ -181,11 +181,12 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
-
+ bool removePair = false;
btCollisionAlgorithm* colAlgo = 0;
if (m_resultOut->m_closestPointDistanceThreshold > 0)
{
colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ removePair = true;
}
else
{
@@ -223,7 +224,11 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
m_resultOut->setBody0Wrap(tmpWrap0);
m_resultOut->setBody1Wrap(tmpWrap1);
-
+ if (removePair)
+ {
+ colAlgo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(colAlgo);
+ }
}
}
@@ -396,32 +401,24 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
{
- btTransform orgTrans0;
const btCollisionShape* childShape0 = 0;
btTransform newChildWorldTrans0;
- btTransform orgInterpolationTrans0;
childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
- orgTrans0 = col0ObjWrap->getWorldTransform();
- orgInterpolationTrans0 = col0ObjWrap->getWorldTransform();
const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
- newChildWorldTrans0 = orgTrans0*childTrans0 ;
+ newChildWorldTrans0 = col0ObjWrap->getWorldTransform()*childTrans0 ;
childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
}
btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= thresholdVec;
aabbMax0 += thresholdVec;
{
- btTransform orgInterpolationTrans1;
const btCollisionShape* childShape1 = 0;
- btTransform orgTrans1;
btTransform newChildWorldTrans1;
childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
- orgTrans1 = col1ObjWrap->getWorldTransform();
- orgInterpolationTrans1 = col1ObjWrap->getWorldTransform();
const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
- newChildWorldTrans1 = orgTrans1*childTrans1 ;
+ newChildWorldTrans1 = col1ObjWrap->getWorldTransform()*childTrans1 ;
childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index 39ff7934d9..d8cbe96142 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -27,6 +27,7 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+#include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
@@ -152,7 +153,7 @@ partId, int triangleIndex)
{
m_resultOut->setBody1Wrap(tmpWrap);
}
-
+
colAlgo->~btCollisionAlgorithm();
@@ -163,7 +164,7 @@ partId, int triangleIndex)
-void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
{
m_convexBodyWrap = convexBodyWrap;
m_triBodyWrap = triBodyWrap;
@@ -177,14 +178,14 @@ void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTr
convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
- convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
- btScalar extraMargin = collisionMarginTriangle+ resultOut->m_closestPointDistanceThreshold;
-
- btVector3 extra(extraMargin,extraMargin,extraMargin);
+ convexShape->getAabb(convexInTriangleSpace, m_aabbMin, m_aabbMax);
+ btScalar extraMargin = collisionMarginTriangle + resultOut->m_closestPointDistanceThreshold;
+
+ btVector3 extra(extraMargin, extraMargin, extraMargin);
m_aabbMax += extra;
m_aabbMin -= extra;
-
+
}
void btConvexConcaveCollisionAlgorithm::clearCache()
@@ -193,35 +194,99 @@ void btConvexConcaveCollisionAlgorithm::clearCache()
}
-void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
-
+
const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
if (triBodyWrap->getCollisionShape()->isConcave())
{
+ if (triBodyWrap->getCollisionShape()->getShapeType() == SDF_SHAPE_PROXYTYPE)
+ {
+ btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
+ if (convexBodyWrap->getCollisionShape()->isConvex())
+ {
+ btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
+ btAlignedObjectArray<btVector3> queryVertices;
+
+ if (convex->isPolyhedral())
+ {
+ btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
+ for (int v = 0; v < poly->getNumVertices(); v++)
+ {
+ btVector3 vtx;
+ poly->getVertex(v, vtx);
+ queryVertices.push_back(vtx);
+ }
+ }
+ btScalar maxDist = SIMD_EPSILON;
+
+ if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
+ {
+ queryVertices.push_back(btVector3(0, 0, 0));
+ btSphereShape* sphere = (btSphereShape*)convex;
+ maxDist = sphere->getRadius() + SIMD_EPSILON;
+
+ }
+ if (queryVertices.size())
+ {
+ resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
+ //m_btConvexTriangleCallback.m_manifoldPtr->clearManifold();
+
+ btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
+ for (int v = 0; v < queryVertices.size(); v++)
+ {
+ const btVector3& vtx = queryVertices[v];
+ btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform()*vtx;
+ btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
+
+ btVector3 normalLocal;
+ btScalar dist;
+ if (sdfShape->queryPoint(vtxInSdf, dist, normalLocal))
+ {
+ if (dist <= maxDist)
+ {
+ normalLocal.safeNormalize();
+ btVector3 normal = triBodyWrap->getWorldTransform().getBasis()*normalLocal;
+
+ if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
+ {
+ btSphereShape* sphere = (btSphereShape*)convex;
+ dist -= sphere->getRadius();
+ vtxWorldSpace -= sphere->getRadius()*normal;
+
+ }
+ resultOut->addContactPoint(normal,vtxWorldSpace-normal*dist, dist);
+ }
+ }
+ }
+ resultOut->refreshContactPoints();
+ }
-
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
-
- if (convexBodyWrap->getCollisionShape()->isConvex())
+ }
+ } else
{
- btScalar collisionMarginTriangle = concaveShape->getMargin();
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
+
+ if (convexBodyWrap->getCollisionShape()->isConvex())
+ {
+ btScalar collisionMarginTriangle = concaveShape->getMargin();
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
+ resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
+ m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
+ m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
- concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
+ concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
- resultOut->refreshContactPoints();
+ resultOut->refreshContactPoints();
- m_btConvexTriangleCallback.clearWrapperData();
+ m_btConvexTriangleCallback.clearWrapperData();
+ }
}
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index b54bd48932..3e8bc6e426 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -28,6 +28,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
@@ -259,7 +260,7 @@ struct btPerturbedContactResult : public btManifoldResult
btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
- startPt = endPt+normalOnBInWorld*newDepth;
+ startPt = endPt - normalOnBInWorld*newDepth;
} else
{
endPt = pointInWorld + normalOnBInWorld*orgDepth;
@@ -442,10 +443,26 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
{
+ btVector3 m_normalOnBInWorld;
+ btVector3 m_pointInWorld;
+ btScalar m_depth;
+ bool m_hasContact;
+
+
+ btDummyResult()
+ : m_hasContact(false)
+ {
+ }
+
+
virtual void setShapeIdentifiersA(int partId0,int index0){}
virtual void setShapeIdentifiersB(int partId1,int index1){}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
+ m_hasContact = true;
+ m_normalOnBInWorld = normalOnBInWorld;
+ m_pointInWorld = pointInWorld;
+ m_depth = depth;
}
};
@@ -560,15 +577,18 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
} else
{
+
+
//we can also deal with convex versus triangle (without connectivity data)
- if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
+ if (dispatchInfo.m_enableSatConvex && polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
{
- btVertexArray vertices;
+
+ btVertexArray worldSpaceVertices;
btTriangleShape* tri = (btTriangleShape*)polyhedronB;
- vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
- vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
- vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
+ worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
+ worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
+ worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
//tri->initializePolyhedralFeatures();
@@ -579,17 +599,99 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
btScalar maxDist = threshold;
bool foundSepAxis = false;
- if (0)
+ bool useSatSepNormal = true;
+
+ if (useSatSepNormal)
{
- polyhedronB->initializePolyhedralFeatures();
+#if 0
+ if (0)
+ {
+ //initializePolyhedralFeatures performs a convex hull computation, not needed for a single triangle
+ polyhedronB->initializePolyhedralFeatures();
+ } else
+#endif
+ {
+
+ btVector3 uniqueEdges[3] = {tri->m_vertices1[1]-tri->m_vertices1[0],
+ tri->m_vertices1[2]-tri->m_vertices1[1],
+ tri->m_vertices1[0]-tri->m_vertices1[2]};
+
+ uniqueEdges[0].normalize();
+ uniqueEdges[1].normalize();
+ uniqueEdges[2].normalize();
+
+ btConvexPolyhedron polyhedron;
+ polyhedron.m_vertices.push_back(tri->m_vertices1[2]);
+ polyhedron.m_vertices.push_back(tri->m_vertices1[0]);
+ polyhedron.m_vertices.push_back(tri->m_vertices1[1]);
+
+
+ {
+ btFace combinedFaceA;
+ combinedFaceA.m_indices.push_back(0);
+ combinedFaceA.m_indices.push_back(1);
+ combinedFaceA.m_indices.push_back(2);
+ btVector3 faceNormal = uniqueEdges[0].cross(uniqueEdges[1]);
+ faceNormal.normalize();
+ btScalar planeEq=1e30f;
+ for (int v=0;v<combinedFaceA.m_indices.size();v++)
+ {
+ btScalar eq = tri->m_vertices1[combinedFaceA.m_indices[v]].dot(faceNormal);
+ if (planeEq>eq)
+ {
+ planeEq=eq;
+ }
+ }
+ combinedFaceA.m_plane[0] = faceNormal[0];
+ combinedFaceA.m_plane[1] = faceNormal[1];
+ combinedFaceA.m_plane[2] = faceNormal[2];
+ combinedFaceA.m_plane[3] = -planeEq;
+ polyhedron.m_faces.push_back(combinedFaceA);
+ }
+ {
+ btFace combinedFaceB;
+ combinedFaceB.m_indices.push_back(0);
+ combinedFaceB.m_indices.push_back(2);
+ combinedFaceB.m_indices.push_back(1);
+ btVector3 faceNormal = -uniqueEdges[0].cross(uniqueEdges[1]);
+ faceNormal.normalize();
+ btScalar planeEq=1e30f;
+ for (int v=0;v<combinedFaceB.m_indices.size();v++)
+ {
+ btScalar eq = tri->m_vertices1[combinedFaceB.m_indices[v]].dot(faceNormal);
+ if (planeEq>eq)
+ {
+ planeEq=eq;
+ }
+ }
+
+ combinedFaceB.m_plane[0] = faceNormal[0];
+ combinedFaceB.m_plane[1] = faceNormal[1];
+ combinedFaceB.m_plane[2] = faceNormal[2];
+ combinedFaceB.m_plane[3] = -planeEq;
+ polyhedron.m_faces.push_back(combinedFaceB);
+ }
+
+
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[0]);
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[1]);
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[2]);
+ polyhedron.initialize2();
+
+ polyhedronB->setPolyhedralFeatures(polyhedron);
+ }
+
+
+
foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
- *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(),
- sepNormalWorldSpace,*resultOut);
+ *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace,*resultOut);
// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
- } else
+ }
+ else
{
#ifdef ZERO_MARGIN
gjkPairDetector.setIgnoreMargin(true);
@@ -598,6 +700,24 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
#endif//ZERO_MARGIN
+ if (dummy.m_hasContact && dummy.m_depth<0)
+ {
+
+ if (foundSepAxis)
+ {
+ if (dummy.m_normalOnBInWorld.dot(sepNormalWorldSpace)<0.99)
+ {
+ printf("?\n");
+ }
+ } else
+ {
+ printf("!\n");
+ }
+ sepNormalWorldSpace.setValue(0,0,1);// = dummy.m_normalOnBInWorld;
+ //minDist = dummy.m_depth;
+ foundSepAxis = true;
+ }
+#if 0
btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
if (l2>SIMD_EPSILON)
{
@@ -607,6 +727,7 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
foundSepAxis = true;
}
+#endif
}
@@ -614,7 +735,7 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
{
worldVertsB2.resize(0);
btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(), vertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
+ body0Wrap->getWorldTransform(), worldSpaceVertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
}
@@ -625,6 +746,7 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
return;
}
+
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
index 8c8a7c3c1e..8271981b29 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
@@ -20,11 +20,12 @@ subject to the following restrictions:
#include <stdio.h>
+#ifdef BT_DEBUG_COLLISION_PAIRS
int gOverlappingSimplePairs = 0;
int gRemoveSimplePairs =0;
int gAddedSimplePairs =0;
int gFindSimplePairs =0;
-
+#endif //BT_DEBUG_COLLISION_PAIRS
@@ -61,7 +62,9 @@ void btHashedSimplePairCache::removeAllPairs()
btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
{
+#ifdef BT_DEBUG_COLLISION_PAIRS
gFindSimplePairs++;
+#endif
/*if (indexA > indexB)
@@ -172,7 +175,9 @@ btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
{
+#ifdef BT_DEBUG_COLLISION_PAIRS
gRemoveSimplePairs++;
+#endif
/*if (indexA > indexB)
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
index 2aaf6201f3..318981cda1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
@@ -43,12 +43,12 @@ struct btSimplePair
typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
-
+#ifdef BT_DEBUG_COLLISION_PAIRS
extern int gOverlappingSimplePairs;
extern int gRemoveSimplePairs;
extern int gAddedSimplePairs;
extern int gFindSimplePairs;
-
+#endif //BT_DEBUG_COLLISION_PAIRS
@@ -75,7 +75,9 @@ public:
// no new pair is created and the old one is returned.
virtual btSimplePair* addOverlappingPair(int indexA,int indexB)
{
+#ifdef BT_DEBUG_COLLISION_PAIRS
gAddedSimplePairs++;
+#endif
return internalAddPair(indexA,indexB);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
index 6cba442ca5..898320ee1a 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -455,11 +455,20 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWr
btBvhTriangleMeshShape* trimesh = 0;
if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
- trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
- else
- trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
-
- btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
+ {
+ trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
+ }
+ else
+ {
+ if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
+ }
+ }
+ if (trimesh==0)
+ return;
+
+ btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
return;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 1344782257..91c76a8dac 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -199,6 +199,22 @@ class btPersistentManifoldSortPredicate
}
};
+class btPersistentManifoldSortPredicateDeterministic
+{
+public:
+
+ SIMD_FORCE_INLINE bool operator() (const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
+ {
+ return (
+ (getIslandId(lhs) < getIslandId(rhs))
+ || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId)
+ ||((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) &&
+ (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId))
+ );
+
+ }
+};
+
void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
{
@@ -245,13 +261,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG)
- {
- allSleeping = false;
- }
- if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState()== ACTIVE_TAG ||
+ colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
+ break;
}
}
}
@@ -318,7 +332,12 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
for (i=0;i<maxNumManifolds ;i++)
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
-
+ if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
+ {
+ if (manifold->getNumContacts() == 0)
+ continue;
+ }
+
const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
@@ -379,7 +398,16 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
//tried a radix sort, but quicksort/heapsort seems still faster
//@todo rewrite island management
- m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
+ //btPersistentManifoldSortPredicateDeterministic sorts contact manifolds based on islandid,
+ //but also based on object0 unique id and object1 unique id
+ if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
+ {
+ m_islandmanifold.quickSort(btPersistentManifoldSortPredicateDeterministic());
+ } else
+ {
+ m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
+ }
+
//m_islandmanifold.heapSort(btPersistentManifoldSortPredicate());
//now process all active islands (sets of manifolds for now)