summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletCollision/CollisionDispatch
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp215
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h43
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp47
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h35
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp411
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h63
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp80
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h63
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp767
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h40
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h43
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h43
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp289
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h169
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp162
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h38
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp138
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h690
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h49
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp1625
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h513
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp1087
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h169
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp390
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h99
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp413
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h82
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp211
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h83
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp374
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h117
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp873
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h101
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp172
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h82
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp362
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h111
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp30
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h52
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp166
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h162
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp244
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h149
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp900
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h44
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp203
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h163
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp445
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h75
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp209
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h73
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp105
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h64
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp82
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h65
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp74
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h123
57 files changed, 0 insertions, 13677 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
deleted file mode 100644
index 7647f67360..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btScalar.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold)
- : m_sphere(sphere),
- m_triangle(triangle),
- m_contactBreakingThreshold(contactBreakingThreshold)
-{
-}
-
-void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults)
-{
- (void)debugDraw;
- const btTransform& transformA = input.m_transformA;
- const btTransform& transformB = input.m_transformB;
-
- btVector3 point, normal;
- btScalar timeOfImpact = btScalar(1.);
- btScalar depth = btScalar(0.);
- // output.m_distance = btScalar(BT_LARGE_FLOAT);
- //move sphere into triangle space
- btTransform sphereInTr = transformB.inverseTimes(transformA);
-
- if (collide(sphereInTr.getOrigin(), point, normal, depth, timeOfImpact, m_contactBreakingThreshold))
- {
- if (swapResults)
- {
- btVector3 normalOnB = transformB.getBasis() * normal;
- btVector3 normalOnA = -normalOnB;
- btVector3 pointOnA = transformB * point + normalOnB * depth;
- output.addContactPoint(normalOnA, pointOnA, depth);
- }
- else
- {
- output.addContactPoint(transformB.getBasis() * normal, transformB * point, depth);
- }
- }
-}
-
-// See also geometrictools.com
-// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest);
-
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest)
-{
- btVector3 diff = p - from;
- btVector3 v = to - from;
- btScalar t = v.dot(diff);
-
- if (t > 0)
- {
- btScalar dotVV = v.dot(v);
- if (t < dotVV)
- {
- t /= dotVV;
- diff -= t * v;
- }
- else
- {
- t = 1;
- diff -= v;
- }
- }
- else
- t = 0;
-
- nearest = from + t * v;
- return diff.dot(diff);
-}
-
-bool SphereTriangleDetector::facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal)
-{
- btVector3 lp(p);
- btVector3 lnormal(normal);
-
- return pointInTriangle(vertices, lnormal, &lp);
-}
-
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold)
-{
- const btVector3* vertices = &m_triangle->getVertexPtr(0);
-
- btScalar radius = m_sphere->getRadius();
- btScalar radiusWithThreshold = radius + contactBreakingThreshold;
-
- btVector3 normal = (vertices[1] - vertices[0]).cross(vertices[2] - vertices[0]);
-
- btScalar l2 = normal.length2();
- bool hasContact = false;
- btVector3 contactPoint;
-
- if (l2 >= SIMD_EPSILON * SIMD_EPSILON)
- {
- normal /= btSqrt(l2);
-
- btVector3 p1ToCentre = sphereCenter - vertices[0];
- btScalar distanceFromPlane = p1ToCentre.dot(normal);
-
- if (distanceFromPlane < btScalar(0.))
- {
- //triangle facing the other way
- distanceFromPlane *= btScalar(-1.);
- normal *= btScalar(-1.);
- }
-
- bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
-
- // Check for contact / intersection
-
- if (isInsideContactPlane)
- {
- if (facecontains(sphereCenter, vertices, normal))
- {
- // Inside the contact wedge - touches a point on the shell plane
- hasContact = true;
- contactPoint = sphereCenter - normal * distanceFromPlane;
- }
- else
- {
- // Could be inside one of the contact capsules
- btScalar contactCapsuleRadiusSqr = radiusWithThreshold * radiusWithThreshold;
- btScalar minDistSqr = contactCapsuleRadiusSqr;
- btVector3 nearestOnEdge;
- for (int i = 0; i < m_triangle->getNumEdges(); i++)
- {
- btVector3 pa;
- btVector3 pb;
-
- m_triangle->getEdge(i, pa, pb);
-
- btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
- if (distanceSqr < minDistSqr)
- {
- // Yep, we're inside a capsule, and record the capsule with smallest distance
- minDistSqr = distanceSqr;
- hasContact = true;
- contactPoint = nearestOnEdge;
- }
- }
- }
- }
- }
-
- if (hasContact)
- {
- btVector3 contactToCentre = sphereCenter - contactPoint;
- btScalar distanceSqr = contactToCentre.length2();
-
- if (distanceSqr < radiusWithThreshold * radiusWithThreshold)
- {
- if (distanceSqr > SIMD_EPSILON)
- {
- btScalar distance = btSqrt(distanceSqr);
- resultNormal = contactToCentre;
- resultNormal.normalize();
- point = contactPoint;
- depth = -(radius - distance);
- }
- else
- {
- resultNormal = normal;
- point = contactPoint;
- depth = -radius;
- }
- return true;
- }
- }
-
- return false;
-}
-
-bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p)
-{
- const btVector3* p1 = &vertices[0];
- const btVector3* p2 = &vertices[1];
- const btVector3* p3 = &vertices[2];
-
- btVector3 edge1(*p2 - *p1);
- btVector3 edge2(*p3 - *p2);
- btVector3 edge3(*p1 - *p3);
-
- btVector3 p1_to_p(*p - *p1);
- btVector3 p2_to_p(*p - *p2);
- btVector3 p3_to_p(*p - *p3);
-
- btVector3 edge1_normal(edge1.cross(normal));
- btVector3 edge2_normal(edge2.cross(normal));
- btVector3 edge3_normal(edge3.cross(normal));
-
- btScalar r1, r2, r3;
- r1 = edge1_normal.dot(p1_to_p);
- r2 = edge2_normal.dot(p2_to_p);
- r3 = edge3_normal.dot(p3_to_p);
- if ((r1 > 0 && r2 > 0 && r3 > 0) ||
- (r1 <= 0 && r2 <= 0 && r3 <= 0))
- return true;
- return false;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
deleted file mode 100644
index d47e47530d..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
-#define BT_SPHERE_TRIANGLE_DETECTOR_H
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-class btSphereShape;
-class btTriangleShape;
-
-/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
-struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
-{
- virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
-
- SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold);
-
- virtual ~SphereTriangleDetector(){};
-
- bool collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold);
-
-private:
- bool pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p);
- bool facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal);
-
- btSphereShape* m_sphere;
- btTriangleShape* m_triangle;
- btScalar m_contactBreakingThreshold;
-};
-#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
deleted file mode 100644
index ac5de45d27..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "btCollisionDispatcher.h"
-#include "btCollisionObject.h"
-
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
-}
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*)
- : btCollisionAlgorithm(ci)
-//,
-//m_colObj0(0),
-//m_colObj1(0)
-{
- // if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
- // {
- // m_colObj0 = colObj0;
- // m_colObj1 = colObj1;
- //
- // m_colObj0->activate();
- // m_colObj1->activate();
- // }
-}
-
-btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
-{
- // m_colObj0->activate();
- // m_colObj1->activate();
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
deleted file mode 100644
index 862060571b..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
-#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
-class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
-{
- // btCollisionObject* m_colObj0;
- // btCollisionObject* m_colObj1;
-
-protected:
- btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
-
- btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
-
-public:
- virtual ~btActivatingCollisionAlgorithm();
-};
-#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
deleted file mode 100644
index 6873a95d90..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,411 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
-///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
-
-#include "btBox2dBox2dCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBox2dShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap)
- : btActivatingCollisionAlgorithm(ci, obj0Wrap, obj1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
-
-//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
- const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- b2CollidePolygons(resultOut, box0, body0Wrap->getWorldTransform(), box1, body1Wrap->getWorldTransform());
-
- // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-}
-
-btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
-{
- //not yet
- return 1.f;
-}
-
-struct ClipVertex
-{
- btVector3 v;
- int id;
- //b2ContactID id;
- //b2ContactID id;
-};
-
-#define b2Dot(a, b) (a).dot(b)
-#define b2Mul(a, b) (a) * (b)
-#define b2MulT(a, b) (a).transpose() * (b)
-#define b2Cross(a, b) (a).cross(b)
-#define btCrossS(a, s) btVector3(s* a.getY(), -s* a.getX(), 0.f)
-
-int b2_maxManifoldPoints = 2;
-
-static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
- const btVector3& normal, btScalar offset)
-{
- // Start with no output points
- int numOut = 0;
-
- // Calculate the distance of end points to the line
- btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
- btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
-
- // If the points are behind the plane
- if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
- if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
-
- // If the points are on different sides of the plane
- if (distance0 * distance1 < 0.0f)
- {
- // Find intersection point of edge and plane
- btScalar interp = distance0 / (distance0 - distance1);
- vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
- if (distance0 > 0.0f)
- {
- vOut[numOut].id = vIn[0].id;
- }
- else
- {
- vOut[numOut].id = vIn[1].id;
- }
- ++numOut;
- }
-
- return numOut;
-}
-
-// Find the separation between poly1 and poly2 for a give edge normal on poly1.
-static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- const btVector3* vertices1 = poly1->getVertices();
- const btVector3* normals1 = poly1->getNormals();
-
- int count2 = poly2->getVertexCount();
- const btVector3* vertices2 = poly2->getVertices();
-
- btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
- // Convert normal from poly1's frame into poly2's frame.
- btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
- btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
-
- // Find support vertex on poly2 for -normal.
- int index = 0;
- btScalar minDot = BT_LARGE_FLOAT;
-
- if (count2 > 0)
- index = (int)normal1.minDot(vertices2, count2, minDot);
-
- btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
- btVector3 v2 = b2Mul(xf2, vertices2[index]);
- btScalar separation = b2Dot(v2 - v1, normal1World);
- return separation;
-}
-
-// Find the max separation between poly1 and poly2 using edge normals from poly1.
-static btScalar FindMaxSeparation(int* edgeIndex,
- const btBox2dShape* poly1, const btTransform& xf1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- int count1 = poly1->getVertexCount();
- const btVector3* normals1 = poly1->getNormals();
-
- // Vector pointing from the centroid of poly1 to the centroid of poly2.
- btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
- btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
-
- // Find edge normal on poly1 that has the largest projection onto d.
- int edge = 0;
- btScalar maxDot;
- if (count1 > 0)
- edge = (int)dLocal1.maxDot(normals1, count1, maxDot);
-
- // Get the separation for the edge normal.
- btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- if (s > 0.0f)
- {
- return s;
- }
-
- // Check the separation for the previous edge normal.
- int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
- btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
- if (sPrev > 0.0f)
- {
- return sPrev;
- }
-
- // Check the separation for the next edge normal.
- int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
- btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
- if (sNext > 0.0f)
- {
- return sNext;
- }
-
- // Find the best edge and the search direction.
- int bestEdge;
- btScalar bestSeparation;
- int increment;
- if (sPrev > s && sPrev > sNext)
- {
- increment = -1;
- bestEdge = prevEdge;
- bestSeparation = sPrev;
- }
- else if (sNext > s)
- {
- increment = 1;
- bestEdge = nextEdge;
- bestSeparation = sNext;
- }
- else
- {
- *edgeIndex = edge;
- return s;
- }
-
- // Perform a local search for the best edge normal.
- for (;;)
- {
- if (increment == -1)
- edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
- else
- edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
-
- s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- if (s > 0.0f)
- {
- return s;
- }
-
- if (s > bestSeparation)
- {
- bestEdge = edge;
- bestSeparation = s;
- }
- else
- {
- break;
- }
- }
-
- *edgeIndex = bestEdge;
- return bestSeparation;
-}
-
-static void FindIncidentEdge(ClipVertex c[2],
- const btBox2dShape* poly1, const btTransform& xf1, int edge1,
- const btBox2dShape* poly2, const btTransform& xf2)
-{
- const btVector3* normals1 = poly1->getNormals();
-
- int count2 = poly2->getVertexCount();
- const btVector3* vertices2 = poly2->getVertices();
- const btVector3* normals2 = poly2->getNormals();
-
- btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
- // Get the normal of the reference edge in poly2's frame.
- btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
-
- // Find the incident edge on poly2.
- int index = 0;
- btScalar minDot = BT_LARGE_FLOAT;
- for (int i = 0; i < count2; ++i)
- {
- btScalar dot = b2Dot(normal1, normals2[i]);
- if (dot < minDot)
- {
- minDot = dot;
- index = i;
- }
- }
-
- // Build the clip vertices for the incident edge.
- int i1 = index;
- int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
-
- c[0].v = b2Mul(xf2, vertices2[i1]);
- // c[0].id.features.referenceEdge = (unsigned char)edge1;
- // c[0].id.features.incidentEdge = (unsigned char)i1;
- // c[0].id.features.incidentVertex = 0;
-
- c[1].v = b2Mul(xf2, vertices2[i2]);
- // c[1].id.features.referenceEdge = (unsigned char)edge1;
- // c[1].id.features.incidentEdge = (unsigned char)i2;
- // c[1].id.features.incidentVertex = 1;
-}
-
-// Find edge normal of max separation on A - return if separating axis is found
-// Find edge normal of max separation on B - return if separation axis is found
-// Choose reference edge as min(minA, minB)
-// Find incident edge
-// Clip
-
-// The normal points from 1 to 2
-void b2CollidePolygons(btManifoldResult* manifold,
- const btBox2dShape* polyA, const btTransform& xfA,
- const btBox2dShape* polyB, const btTransform& xfB)
-{
- int edgeA = 0;
- btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
- if (separationA > 0.0f)
- return;
-
- int edgeB = 0;
- btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
- if (separationB > 0.0f)
- return;
-
- const btBox2dShape* poly1; // reference poly
- const btBox2dShape* poly2; // incident poly
- btTransform xf1, xf2;
- int edge1; // reference edge
- unsigned char flip;
- const btScalar k_relativeTol = 0.98f;
- const btScalar k_absoluteTol = 0.001f;
-
- // TODO_ERIN use "radius" of poly for absolute tolerance.
- if (separationB > k_relativeTol * separationA + k_absoluteTol)
- {
- poly1 = polyB;
- poly2 = polyA;
- xf1 = xfB;
- xf2 = xfA;
- edge1 = edgeB;
- flip = 1;
- }
- else
- {
- poly1 = polyA;
- poly2 = polyB;
- xf1 = xfA;
- xf2 = xfB;
- edge1 = edgeA;
- flip = 0;
- }
-
- ClipVertex incidentEdge[2];
- FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
-
- int count1 = poly1->getVertexCount();
- const btVector3* vertices1 = poly1->getVertices();
-
- btVector3 v11 = vertices1[edge1];
- btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1 + 1] : vertices1[0];
-
- //btVector3 dv = v12 - v11;
- btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
- sideNormal.normalize();
- btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
-
- v11 = b2Mul(xf1, v11);
- v12 = b2Mul(xf1, v12);
-
- btScalar frontOffset = b2Dot(frontNormal, v11);
- btScalar sideOffset1 = -b2Dot(sideNormal, v11);
- btScalar sideOffset2 = b2Dot(sideNormal, v12);
-
- // Clip incident edge against extruded edge1 side edges.
- ClipVertex clipPoints1[2];
- clipPoints1[0].v.setValue(0, 0, 0);
- clipPoints1[1].v.setValue(0, 0, 0);
-
- ClipVertex clipPoints2[2];
- clipPoints2[0].v.setValue(0, 0, 0);
- clipPoints2[1].v.setValue(0, 0, 0);
-
- int np;
-
- // Clip to box side 1
- np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
-
- if (np < 2)
- return;
-
- // Clip to negative box side 1
- np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
-
- if (np < 2)
- {
- return;
- }
-
- // Now clipPoints2 contains the clipped points.
- btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
-
- int pointCount = 0;
- for (int i = 0; i < b2_maxManifoldPoints; ++i)
- {
- btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
-
- if (separation <= 0.0f)
- {
- //b2ManifoldPoint* cp = manifold->points + pointCount;
- //btScalar separation = separation;
- //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
- //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
-
- manifold->addContactPoint(-manifoldNormal, clipPoints2[i].v, separation);
-
- // cp->id = clipPoints2[i].id;
- // cp->id.features.flip = flip;
- ++pointCount;
- }
- }
-
- // manifold->pointCount = pointCount;}
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
deleted file mode 100644
index 3b66d1fd0b..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-#define BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
-
- virtual ~btBox2dBox2dCollisionAlgorithm();
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
- void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new (ptr) btBox2dBox2dCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
- }
- };
-};
-
-#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
deleted file mode 100644
index 7a391e059a..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "btBoxBoxDetector.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#define USE_PERSISTENT_CONTACTS 1
-
-btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btBoxBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
- const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
-#ifndef USE_PERSISTENT_CONTACTS
- m_manifoldPtr->clearManifold();
-#endif //USE_PERSISTENT_CONTACTS
-
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
-
- btBoxBoxDetector detector(box0, box1);
- detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
-
-#ifdef USE_PERSISTENT_CONTACTS
- // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-#endif //USE_PERSISTENT_CONTACTS
-}
-
-btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
-{
- //not yet
- return 1.f;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
deleted file mode 100644
index eb21065765..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H
-#define BT_BOX_BOX__COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-
-class btPersistentManifold;
-
-///box-box collision detection
-class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
-
- virtual ~btBoxBoxCollisionAlgorithm();
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
- void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new (ptr) btBoxBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
- }
- };
-};
-
-#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
deleted file mode 100644
index 202039956e..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ /dev/null
@@ -1,767 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved. Email: russ@q12.org Web: www.q12.org
- Bullet Continuous Collision Detection and Physics Library
- Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///ODE box-box collision detection is adapted to work with Bullet
-
-#include "btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-
-#include <float.h>
-#include <string.h>
-
-btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2)
- : m_box1(box1),
- m_box2(box2)
-{
-}
-
-// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
-// generate contact points. this returns 0 if there is no contact otherwise
-// it returns the number of contacts generated.
-// `normal' returns the contact normal.
-// `depth' returns the maximum penetration depth along that normal.
-// `return_code' returns a number indicating the type of contact that was
-// detected:
-// 1,2,3 = box 2 intersects with a face of box 1
-// 4,5,6 = box 1 intersects with a face of box 2
-// 7..15 = edge-edge contact
-// `maxc' is the maximum number of contacts allowed to be generated, i.e.
-// the size of the `contact' array.
-// `contact' and `skip' are the contact array information provided to the
-// collision functions. this function only fills in the position and depth
-// fields.
-struct dContactGeom;
-#define dDOTpq(a, b, p, q) ((a)[0] * (b)[0] + (a)[p] * (b)[q] + (a)[2 * (p)] * (b)[2 * (q)])
-#define dInfinity FLT_MAX
-
-/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
-PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
-PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
-*/
-static btScalar dDOT(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 1, 1); }
-static btScalar dDOT44(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 4, 4); }
-static btScalar dDOT41(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 4, 1); }
-static btScalar dDOT14(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 1, 4); }
-#define dMULTIPLYOP1_331(A, op, B, C) \
- { \
- (A)[0] op dDOT41((B), (C)); \
- (A)[1] op dDOT41((B + 1), (C)); \
- (A)[2] op dDOT41((B + 2), (C)); \
- }
-
-#define dMULTIPLYOP0_331(A, op, B, C) \
- { \
- (A)[0] op dDOT((B), (C)); \
- (A)[1] op dDOT((B + 4), (C)); \
- (A)[2] op dDOT((B + 8), (C)); \
- }
-
-#define dMULTIPLY1_331(A, B, C) dMULTIPLYOP1_331(A, =, B, C)
-#define dMULTIPLY0_331(A, B, C) dMULTIPLYOP0_331(A, =, B, C)
-
-typedef btScalar dMatrix3[4 * 3];
-
-void dLineClosestApproach(const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar* alpha, btScalar* beta);
-void dLineClosestApproach(const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar* alpha, btScalar* beta)
-{
- btVector3 p;
- p[0] = pb[0] - pa[0];
- p[1] = pb[1] - pa[1];
- p[2] = pb[2] - pa[2];
- btScalar uaub = dDOT(ua, ub);
- btScalar q1 = dDOT(ua, p);
- btScalar q2 = -dDOT(ub, p);
- btScalar d = 1 - uaub * uaub;
- if (d <= btScalar(0.0001f))
- {
- // @@@ this needs to be made more robust
- *alpha = 0;
- *beta = 0;
- }
- else
- {
- d = 1.f / d;
- *alpha = (q1 + uaub * q2) * d;
- *beta = (uaub * q1 + q2) * d;
- }
-}
-
-// find all the intersection points between the 2D rectangle with vertices
-// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
-// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
-//
-// the intersection points are returned as x,y pairs in the 'ret' array.
-// the number of intersection points is returned by the function (this will
-// be in the range 0 to 8).
-
-static int intersectRectQuad2(btScalar h[2], btScalar p[8], btScalar ret[16])
-{
- // q (and r) contain nq (and nr) coordinate points for the current (and
- // chopped) polygons
- int nq = 4, nr = 0;
- btScalar buffer[16];
- btScalar* q = p;
- btScalar* r = ret;
- for (int dir = 0; dir <= 1; dir++)
- {
- // direction notation: xy[0] = x axis, xy[1] = y axis
- for (int sign = -1; sign <= 1; sign += 2)
- {
- // chop q along the line xy[dir] = sign*h[dir]
- btScalar* pq = q;
- btScalar* pr = r;
- nr = 0;
- for (int i = nq; i > 0; i--)
- {
- // go through all points in q and all lines between adjacent points
- if (sign * pq[dir] < h[dir])
- {
- // this point is inside the chopping line
- pr[0] = pq[0];
- pr[1] = pq[1];
- pr += 2;
- nr++;
- if (nr & 8)
- {
- q = r;
- goto done;
- }
- }
- btScalar* nextq = (i > 1) ? pq + 2 : q;
- if ((sign * pq[dir] < h[dir]) ^ (sign * nextq[dir] < h[dir]))
- {
- // this line crosses the chopping line
- pr[1 - dir] = pq[1 - dir] + (nextq[1 - dir] - pq[1 - dir]) /
- (nextq[dir] - pq[dir]) * (sign * h[dir] - pq[dir]);
- pr[dir] = sign * h[dir];
- pr += 2;
- nr++;
- if (nr & 8)
- {
- q = r;
- goto done;
- }
- }
- pq += 2;
- }
- q = r;
- r = (q == ret) ? buffer : ret;
- nq = nr;
- }
- }
-done:
- if (q != ret) memcpy(ret, q, nr * 2 * sizeof(btScalar));
- return nr;
-}
-
-#define M__PI 3.14159265f
-
-// given n points in the plane (array p, of size 2*n), generate m points that
-// best represent the whole set. the definition of 'best' here is not
-// predetermined - the idea is to select points that give good box-box
-// collision detection behavior. the chosen point indexes are returned in the
-// array iret (of size m). 'i0' is always the first entry in the array.
-// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
-// in the range [0..n-1].
-
-void cullPoints2(int n, btScalar p[], int m, int i0, int iret[]);
-void cullPoints2(int n, btScalar p[], int m, int i0, int iret[])
-{
- // compute the centroid of the polygon in cx,cy
- int i, j;
- btScalar a, cx, cy, q;
- if (n == 1)
- {
- cx = p[0];
- cy = p[1];
- }
- else if (n == 2)
- {
- cx = btScalar(0.5) * (p[0] + p[2]);
- cy = btScalar(0.5) * (p[1] + p[3]);
- }
- else
- {
- a = 0;
- cx = 0;
- cy = 0;
- for (i = 0; i < (n - 1); i++)
- {
- q = p[i * 2] * p[i * 2 + 3] - p[i * 2 + 2] * p[i * 2 + 1];
- a += q;
- cx += q * (p[i * 2] + p[i * 2 + 2]);
- cy += q * (p[i * 2 + 1] + p[i * 2 + 3]);
- }
- q = p[n * 2 - 2] * p[1] - p[0] * p[n * 2 - 1];
- if (btFabs(a + q) > SIMD_EPSILON)
- {
- a = 1.f / (btScalar(3.0) * (a + q));
- }
- else
- {
- a = BT_LARGE_FLOAT;
- }
- cx = a * (cx + q * (p[n * 2 - 2] + p[0]));
- cy = a * (cy + q * (p[n * 2 - 1] + p[1]));
- }
-
- // compute the angle of each point w.r.t. the centroid
- btScalar A[8];
- for (i = 0; i < n; i++) A[i] = btAtan2(p[i * 2 + 1] - cy, p[i * 2] - cx);
-
- // search for points that have angles closest to A[i0] + i*(2*pi/m).
- int avail[8];
- for (i = 0; i < n; i++) avail[i] = 1;
- avail[i0] = 0;
- iret[0] = i0;
- iret++;
- for (j = 1; j < m; j++)
- {
- a = btScalar(j) * (2 * M__PI / m) + A[i0];
- if (a > M__PI) a -= 2 * M__PI;
- btScalar maxdiff = 1e9, diff;
-
- *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
-
- for (i = 0; i < n; i++)
- {
- if (avail[i])
- {
- diff = btFabs(A[i] - a);
- if (diff > M__PI) diff = 2 * M__PI - diff;
- if (diff < maxdiff)
- {
- maxdiff = diff;
- *iret = i;
- }
- }
- }
-#if defined(DEBUG) || defined(_DEBUG)
- btAssert(*iret != i0); // ensure iret got set
-#endif
- avail[*iret] = 0;
- iret++;
- }
-}
-
-int dBoxBox2(const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar* depth, int* return_code,
- int maxc, dContactGeom* /*contact*/, int /*skip*/, btDiscreteCollisionDetectorInterface::Result& output);
-int dBoxBox2(const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar* depth, int* return_code,
- int maxc, dContactGeom* /*contact*/, int /*skip*/, btDiscreteCollisionDetectorInterface::Result& output)
-{
- const btScalar fudge_factor = btScalar(1.05);
- btVector3 p, pp, normalC(0.f, 0.f, 0.f);
- const btScalar* normalR = 0;
- btScalar A[3], B[3], R11, R12, R13, R21, R22, R23, R31, R32, R33,
- Q11, Q12, Q13, Q21, Q22, Q23, Q31, Q32, Q33, s, s2, l;
- int i, j, invert_normal, code;
-
- // get vector from centers of box 1 to box 2, relative to box 1
- p = p2 - p1;
- dMULTIPLY1_331(pp, R1, p); // get pp = p relative to body 1
-
- // get side lengths / 2
- A[0] = side1[0] * btScalar(0.5);
- A[1] = side1[1] * btScalar(0.5);
- A[2] = side1[2] * btScalar(0.5);
- B[0] = side2[0] * btScalar(0.5);
- B[1] = side2[1] * btScalar(0.5);
- B[2] = side2[2] * btScalar(0.5);
-
- // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
- R11 = dDOT44(R1 + 0, R2 + 0);
- R12 = dDOT44(R1 + 0, R2 + 1);
- R13 = dDOT44(R1 + 0, R2 + 2);
- R21 = dDOT44(R1 + 1, R2 + 0);
- R22 = dDOT44(R1 + 1, R2 + 1);
- R23 = dDOT44(R1 + 1, R2 + 2);
- R31 = dDOT44(R1 + 2, R2 + 0);
- R32 = dDOT44(R1 + 2, R2 + 1);
- R33 = dDOT44(R1 + 2, R2 + 2);
-
- Q11 = btFabs(R11);
- Q12 = btFabs(R12);
- Q13 = btFabs(R13);
- Q21 = btFabs(R21);
- Q22 = btFabs(R22);
- Q23 = btFabs(R23);
- Q31 = btFabs(R31);
- Q32 = btFabs(R32);
- Q33 = btFabs(R33);
-
- // for all 15 possible separating axes:
- // * see if the axis separates the boxes. if so, return 0.
- // * find the depth of the penetration along the separating axis (s2)
- // * if this is the largest depth so far, record it.
- // the normal vector will be set to the separating axis with the smallest
- // depth. note: normalR is set to point to a column of R1 or R2 if that is
- // the smallest depth normal so far. otherwise normalR is 0 and normalC is
- // set to a vector relative to body 1. invert_normal is 1 if the sign of
- // the normal should be flipped.
-
-#define TST(expr1, expr2, norm, cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > 0) return 0; \
- if (s2 > s) \
- { \
- s = s2; \
- normalR = norm; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- }
-
- s = -dInfinity;
- invert_normal = 0;
- code = 0;
-
- // separating axis = u1,u2,u3
- TST(pp[0], (A[0] + B[0] * Q11 + B[1] * Q12 + B[2] * Q13), R1 + 0, 1);
- TST(pp[1], (A[1] + B[0] * Q21 + B[1] * Q22 + B[2] * Q23), R1 + 1, 2);
- TST(pp[2], (A[2] + B[0] * Q31 + B[1] * Q32 + B[2] * Q33), R1 + 2, 3);
-
- // separating axis = v1,v2,v3
- TST(dDOT41(R2 + 0, p), (A[0] * Q11 + A[1] * Q21 + A[2] * Q31 + B[0]), R2 + 0, 4);
- TST(dDOT41(R2 + 1, p), (A[0] * Q12 + A[1] * Q22 + A[2] * Q32 + B[1]), R2 + 1, 5);
- TST(dDOT41(R2 + 2, p), (A[0] * Q13 + A[1] * Q23 + A[2] * Q33 + B[2]), R2 + 2, 6);
-
- // note: cross product axes need to be scaled when s is computed.
- // normal (n1,n2,n3) is relative to box 1.
-#undef TST
-#define TST(expr1, expr2, n1, n2, n3, cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > SIMD_EPSILON) return 0; \
- l = btSqrt((n1) * (n1) + (n2) * (n2) + (n3) * (n3)); \
- if (l > SIMD_EPSILON) \
- { \
- s2 /= l; \
- if (s2 * fudge_factor > s) \
- { \
- s = s2; \
- normalR = 0; \
- normalC[0] = (n1) / l; \
- normalC[1] = (n2) / l; \
- normalC[2] = (n3) / l; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- } \
- }
-
- btScalar fudge2(1.0e-5f);
-
- Q11 += fudge2;
- Q12 += fudge2;
- Q13 += fudge2;
-
- Q21 += fudge2;
- Q22 += fudge2;
- Q23 += fudge2;
-
- Q31 += fudge2;
- Q32 += fudge2;
- Q33 += fudge2;
-
- // separating axis = u1 x (v1,v2,v3)
- TST(pp[2] * R21 - pp[1] * R31, (A[1] * Q31 + A[2] * Q21 + B[1] * Q13 + B[2] * Q12), 0, -R31, R21, 7);
- TST(pp[2] * R22 - pp[1] * R32, (A[1] * Q32 + A[2] * Q22 + B[0] * Q13 + B[2] * Q11), 0, -R32, R22, 8);
- TST(pp[2] * R23 - pp[1] * R33, (A[1] * Q33 + A[2] * Q23 + B[0] * Q12 + B[1] * Q11), 0, -R33, R23, 9);
-
- // separating axis = u2 x (v1,v2,v3)
- TST(pp[0] * R31 - pp[2] * R11, (A[0] * Q31 + A[2] * Q11 + B[1] * Q23 + B[2] * Q22), R31, 0, -R11, 10);
- TST(pp[0] * R32 - pp[2] * R12, (A[0] * Q32 + A[2] * Q12 + B[0] * Q23 + B[2] * Q21), R32, 0, -R12, 11);
- TST(pp[0] * R33 - pp[2] * R13, (A[0] * Q33 + A[2] * Q13 + B[0] * Q22 + B[1] * Q21), R33, 0, -R13, 12);
-
- // separating axis = u3 x (v1,v2,v3)
- TST(pp[1] * R11 - pp[0] * R21, (A[0] * Q21 + A[1] * Q11 + B[1] * Q33 + B[2] * Q32), -R21, R11, 0, 13);
- TST(pp[1] * R12 - pp[0] * R22, (A[0] * Q22 + A[1] * Q12 + B[0] * Q33 + B[2] * Q31), -R22, R12, 0, 14);
- TST(pp[1] * R13 - pp[0] * R23, (A[0] * Q23 + A[1] * Q13 + B[0] * Q32 + B[1] * Q31), -R23, R13, 0, 15);
-
-#undef TST
-
- if (!code) return 0;
-
- // if we get to this point, the boxes interpenetrate. compute the normal
- // in global coordinates.
- if (normalR)
- {
- normal[0] = normalR[0];
- normal[1] = normalR[4];
- normal[2] = normalR[8];
- }
- else
- {
- dMULTIPLY0_331(normal, R1, normalC);
- }
- if (invert_normal)
- {
- normal[0] = -normal[0];
- normal[1] = -normal[1];
- normal[2] = -normal[2];
- }
- *depth = -s;
-
- // compute contact point(s)
-
- if (code > 6)
- {
- // an edge from box 1 touches an edge from box 2.
- // find a point pa on the intersecting edge of box 1
- btVector3 pa;
- btScalar sign;
- for (i = 0; i < 3; i++) pa[i] = p1[i];
- for (j = 0; j < 3; j++)
- {
- sign = (dDOT14(normal, R1 + j) > 0) ? btScalar(1.0) : btScalar(-1.0);
- for (i = 0; i < 3; i++) pa[i] += sign * A[j] * R1[i * 4 + j];
- }
-
- // find a point pb on the intersecting edge of box 2
- btVector3 pb;
- for (i = 0; i < 3; i++) pb[i] = p2[i];
- for (j = 0; j < 3; j++)
- {
- sign = (dDOT14(normal, R2 + j) > 0) ? btScalar(-1.0) : btScalar(1.0);
- for (i = 0; i < 3; i++) pb[i] += sign * B[j] * R2[i * 4 + j];
- }
-
- btScalar alpha, beta;
- btVector3 ua, ub;
- for (i = 0; i < 3; i++) ua[i] = R1[((code)-7) / 3 + i * 4];
- for (i = 0; i < 3; i++) ub[i] = R2[((code)-7) % 3 + i * 4];
-
- dLineClosestApproach(pa, ua, pb, ub, &alpha, &beta);
- for (i = 0; i < 3; i++) pa[i] += ua[i] * alpha;
- for (i = 0; i < 3; i++) pb[i] += ub[i] * beta;
-
- {
- //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
- //contact[0].depth = *depth;
- btVector3 pointInWorld;
-
-#ifdef USE_CENTER_POINT
- for (i = 0; i < 3; i++)
- pointInWorld[i] = (pa[i] + pb[i]) * btScalar(0.5);
- output.addContactPoint(-normal, pointInWorld, -*depth);
-#else
- output.addContactPoint(-normal, pb, -*depth);
-
-#endif //
- *return_code = code;
- }
- return 1;
- }
-
- // okay, we have a face-something intersection (because the separating
- // axis is perpendicular to a face). define face 'a' to be the reference
- // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
- // the incident face (the closest face of the other box).
-
- const btScalar *Ra, *Rb, *pa, *pb, *Sa, *Sb;
- if (code <= 3)
- {
- Ra = R1;
- Rb = R2;
- pa = p1;
- pb = p2;
- Sa = A;
- Sb = B;
- }
- else
- {
- Ra = R2;
- Rb = R1;
- pa = p2;
- pb = p1;
- Sa = B;
- Sb = A;
- }
-
- // nr = normal vector of reference face dotted with axes of incident box.
- // anr = absolute values of nr.
- btVector3 normal2, nr, anr;
- if (code <= 3)
- {
- normal2[0] = normal[0];
- normal2[1] = normal[1];
- normal2[2] = normal[2];
- }
- else
- {
- normal2[0] = -normal[0];
- normal2[1] = -normal[1];
- normal2[2] = -normal[2];
- }
- dMULTIPLY1_331(nr, Rb, normal2);
- anr[0] = btFabs(nr[0]);
- anr[1] = btFabs(nr[1]);
- anr[2] = btFabs(nr[2]);
-
- // find the largest compontent of anr: this corresponds to the normal
- // for the indident face. the other axis numbers of the indicent face
- // are stored in a1,a2.
- int lanr, a1, a2;
- if (anr[1] > anr[0])
- {
- if (anr[1] > anr[2])
- {
- a1 = 0;
- lanr = 1;
- a2 = 2;
- }
- else
- {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
- else
- {
- if (anr[0] > anr[2])
- {
- lanr = 0;
- a1 = 1;
- a2 = 2;
- }
- else
- {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
-
- // compute center point of incident face, in reference-face coordinates
- btVector3 center;
- if (nr[lanr] < 0)
- {
- for (i = 0; i < 3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i * 4 + lanr];
- }
- else
- {
- for (i = 0; i < 3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i * 4 + lanr];
- }
-
- // find the normal and non-normal axis numbers of the reference box
- int codeN, code1, code2;
- if (code <= 3)
- codeN = code - 1;
- else
- codeN = code - 4;
- if (codeN == 0)
- {
- code1 = 1;
- code2 = 2;
- }
- else if (codeN == 1)
- {
- code1 = 0;
- code2 = 2;
- }
- else
- {
- code1 = 0;
- code2 = 1;
- }
-
- // find the four corners of the incident face, in reference-face coordinates
- btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
- btScalar c1, c2, m11, m12, m21, m22;
- c1 = dDOT14(center, Ra + code1);
- c2 = dDOT14(center, Ra + code2);
- // optimize this? - we have already computed this data above, but it is not
- // stored in an easy-to-index format. for now it's quicker just to recompute
- // the four dot products.
- m11 = dDOT44(Ra + code1, Rb + a1);
- m12 = dDOT44(Ra + code1, Rb + a2);
- m21 = dDOT44(Ra + code2, Rb + a1);
- m22 = dDOT44(Ra + code2, Rb + a2);
- {
- btScalar k1 = m11 * Sb[a1];
- btScalar k2 = m21 * Sb[a1];
- btScalar k3 = m12 * Sb[a2];
- btScalar k4 = m22 * Sb[a2];
- quad[0] = c1 - k1 - k3;
- quad[1] = c2 - k2 - k4;
- quad[2] = c1 - k1 + k3;
- quad[3] = c2 - k2 + k4;
- quad[4] = c1 + k1 + k3;
- quad[5] = c2 + k2 + k4;
- quad[6] = c1 + k1 - k3;
- quad[7] = c2 + k2 - k4;
- }
-
- // find the size of the reference face
- btScalar rect[2];
- rect[0] = Sa[code1];
- rect[1] = Sa[code2];
-
- // intersect the incident and reference faces
- btScalar ret[16];
- int n = intersectRectQuad2(rect, quad, ret);
- if (n < 1) return 0; // this should never happen
-
- // convert the intersection points into reference-face coordinates,
- // and compute the contact position and depth for each point. only keep
- // those points that have a positive (penetrating) depth. delete points in
- // the 'ret' array as necessary so that 'point' and 'ret' correspond.
- btScalar point[3 * 8]; // penetrating contact points
- btScalar dep[8]; // depths for those points
- btScalar det1 = 1.f / (m11 * m22 - m12 * m21);
- m11 *= det1;
- m12 *= det1;
- m21 *= det1;
- m22 *= det1;
- int cnum = 0; // number of penetrating contact points found
- for (j = 0; j < n; j++)
- {
- btScalar k1 = m22 * (ret[j * 2] - c1) - m12 * (ret[j * 2 + 1] - c2);
- btScalar k2 = -m21 * (ret[j * 2] - c1) + m11 * (ret[j * 2 + 1] - c2);
- for (i = 0; i < 3; i++) point[cnum * 3 + i] =
- center[i] + k1 * Rb[i * 4 + a1] + k2 * Rb[i * 4 + a2];
- dep[cnum] = Sa[codeN] - dDOT(normal2, point + cnum * 3);
- if (dep[cnum] >= 0)
- {
- ret[cnum * 2] = ret[j * 2];
- ret[cnum * 2 + 1] = ret[j * 2 + 1];
- cnum++;
- }
- }
- if (cnum < 1) return 0; // this should never happen
-
- // we can't generate more contacts than we actually have
- if (maxc > cnum) maxc = cnum;
- if (maxc < 1) maxc = 1;
-
- if (cnum <= maxc)
- {
- if (code < 4)
- {
- // we have less contacts than we need, so we use them all
- for (j = 0; j < cnum; j++)
- {
- btVector3 pointInWorld;
- for (i = 0; i < 3; i++)
- pointInWorld[i] = point[j * 3 + i] + pa[i];
- output.addContactPoint(-normal, pointInWorld, -dep[j]);
- }
- }
- else
- {
- // we have less contacts than we need, so we use them all
- for (j = 0; j < cnum; j++)
- {
- btVector3 pointInWorld;
- for (i = 0; i < 3; i++)
- pointInWorld[i] = point[j * 3 + i] + pa[i] - normal[i] * dep[j];
- //pointInWorld[i] = point[j*3+i] + pa[i];
- output.addContactPoint(-normal, pointInWorld, -dep[j]);
- }
- }
- }
- else
- {
- // we have more contacts than are wanted, some of them must be culled.
- // find the deepest point, it is always the first contact.
- int i1 = 0;
- btScalar maxdepth = dep[0];
- for (i = 1; i < cnum; i++)
- {
- if (dep[i] > maxdepth)
- {
- maxdepth = dep[i];
- i1 = i;
- }
- }
-
- int iret[8];
- cullPoints2(cnum, ret, maxc, i1, iret);
-
- for (j = 0; j < maxc; j++)
- {
- // dContactGeom *con = CONTACT(contact,skip*j);
- // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
- // con->depth = dep[iret[j]];
-
- btVector3 posInWorld;
- for (i = 0; i < 3; i++)
- posInWorld[i] = point[iret[j] * 3 + i] + pa[i];
- if (code < 4)
- {
- output.addContactPoint(-normal, posInWorld, -dep[iret[j]]);
- }
- else
- {
- output.addContactPoint(-normal, posInWorld - normal * dep[iret[j]], -dep[iret[j]]);
- }
- }
- cnum = maxc;
- }
-
- *return_code = code;
- return cnum;
-}
-
-void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* /*debugDraw*/, bool /*swapResults*/)
-{
- const btTransform& transformA = input.m_transformA;
- const btTransform& transformB = input.m_transformB;
-
- int skip = 0;
- dContactGeom* contact = 0;
-
- dMatrix3 R1;
- dMatrix3 R2;
-
- for (int j = 0; j < 3; j++)
- {
- R1[0 + 4 * j] = transformA.getBasis()[j].x();
- R2[0 + 4 * j] = transformB.getBasis()[j].x();
-
- R1[1 + 4 * j] = transformA.getBasis()[j].y();
- R2[1 + 4 * j] = transformB.getBasis()[j].y();
-
- R1[2 + 4 * j] = transformA.getBasis()[j].z();
- R2[2 + 4 * j] = transformB.getBasis()[j].z();
- }
-
- btVector3 normal;
- btScalar depth;
- int return_code;
- int maxc = 4;
-
- dBoxBox2(transformA.getOrigin(),
- R1,
- 2.f * m_box1->getHalfExtentsWithMargin(),
- transformB.getOrigin(),
- R2,
- 2.f * m_box2->getHalfExtentsWithMargin(),
- normal, &depth, &return_code,
- maxc, contact, skip,
- output);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
deleted file mode 100644
index 9f7d988fc1..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved. Email: russ@q12.org Web: www.q12.org
-
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef BT_BOX_BOX_DETECTOR_H
-#define BT_BOX_BOX_DETECTOR_H
-
-class btBoxShape;
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-/// btBoxBoxDetector wraps the ODE box-box collision detector
-/// re-distributed under the Zlib license with permission from Russell L. Smith
-struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
-{
- const btBoxShape* m_box1;
- const btBoxShape* m_box2;
-
-public:
- btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
-
- virtual ~btBoxBoxDetector(){};
-
- virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
-};
-
-#endif //BT_BOX_BOX_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
deleted file mode 100644
index d6e15f555b..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_CONFIGURATION
-#define BT_COLLISION_CONFIGURATION
-
-struct btCollisionAlgorithmCreateFunc;
-
-class btPoolAllocator;
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator size, default collision algorithms and persistent manifold pool size
-///@todo: describe the meaning
-class btCollisionConfiguration
-{
-public:
- virtual ~btCollisionConfiguration()
- {
- }
-
- ///memory pools
- virtual btPoolAllocator* getPersistentManifoldPool() = 0;
-
- virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
-
- virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
-};
-
-#endif //BT_COLLISION_CONFIGURATION
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
deleted file mode 100644
index bd81284939..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_CREATE_FUNC
-#define BT_COLLISION_CREATE_FUNC
-
-#include "LinearMath/btAlignedObjectArray.h"
-class btCollisionAlgorithm;
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-struct btCollisionAlgorithmConstructionInfo;
-
-///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
-struct btCollisionAlgorithmCreateFunc
-{
- bool m_swapped;
-
- btCollisionAlgorithmCreateFunc()
- : m_swapped(false)
- {
- }
- virtual ~btCollisionAlgorithmCreateFunc(){};
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo&, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- (void)body0Wrap;
- (void)body1Wrap;
- return 0;
- }
-};
-#endif //BT_COLLISION_CREATE_FUNC
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
deleted file mode 100644
index 25b2b1ea46..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ /dev/null
@@ -1,289 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionDispatcher.h"
-#include "LinearMath/btQuickprof.h"
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btPoolAllocator.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-#ifdef BT_DEBUG
-#include <stdio.h>
-#endif
-
-btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration) : m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
- m_collisionConfiguration(collisionConfiguration)
-{
- int i;
-
- setNearCallback(defaultNearCallback);
-
- m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
-
- m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
-
- for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
- {
- for (int j = 0; j < MAX_BROADPHASE_COLLISION_TYPES; j++)
- {
- m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i, j);
- btAssert(m_doubleDispatchContactPoints[i][j]);
- m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
- }
- }
-}
-
-void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
-{
- m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
-}
-
-void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
-{
- m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
-}
-
-btCollisionDispatcher::~btCollisionDispatcher()
-{
-}
-
-btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- //btAssert(gNumManifold < 65535);
-
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
- : gContactBreakingThreshold;
-
- btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
-
- void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
- if (NULL == mem)
- {
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
- {
- mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
- }
- else
- {
- btAssert(0);
- //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
- return 0;
- }
- }
- btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back(manifold);
-
- return manifold;
-}
-
-void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
-{
- manifold->clearManifold();
-}
-
-void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
-{
- //printf("releaseManifold: gNumManifold %d\n",gNumManifold);
- clearManifold(manifold);
-
- int findIndex = manifold->m_index1a;
- btAssert(findIndex < m_manifoldsPtr.size());
- m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
- m_manifoldsPtr[findIndex]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
-
- manifold->~btPersistentManifold();
- if (m_persistentManifoldPoolAllocator->validPtr(manifold))
- {
- m_persistentManifoldPoolAllocator->freeMemory(manifold);
- }
- else
- {
- btAlignedFree(manifold);
- }
-}
-
-btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
-{
- btCollisionAlgorithmConstructionInfo ci;
-
- ci.m_dispatcher1 = this;
- ci.m_manifold = sharedManifold;
- btCollisionAlgorithm* algo = 0;
- if (algoType == BT_CONTACT_POINT_ALGORITHMS)
- {
- algo = m_doubleDispatchContactPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
- }
- else
- {
- algo = m_doubleDispatchClosestPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
- }
-
- return algo;
-}
-
-bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- //here you can do filtering
- bool hasResponse =
- (body0->hasContactResponse() && body1->hasContactResponse());
- //no response between two static/kinematic bodies:
- hasResponse = hasResponse &&
- ((!body0->isStaticOrKinematicObject()) || (!body1->isStaticOrKinematicObject()));
- return hasResponse;
-}
-
-bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btAssert(body0);
- btAssert(body1);
-
- bool needsCollision = true;
-
-#ifdef BT_DEBUG
- if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
- {
- //broadphase filtering already deals with this
- if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
- {
- m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
- printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
- }
- }
-#endif //BT_DEBUG
-
- if ((!body0->isActive()) && (!body1->isActive()))
- needsCollision = false;
- else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
- needsCollision = false;
-
- return needsCollision;
-}
-
-///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
-///this is useful for the collision dispatcher.
-class btCollisionPairCallback : public btOverlapCallback
-{
- const btDispatcherInfo& m_dispatchInfo;
- btCollisionDispatcher* m_dispatcher;
-
-public:
- btCollisionPairCallback(const btDispatcherInfo& dispatchInfo, btCollisionDispatcher* dispatcher)
- : m_dispatchInfo(dispatchInfo),
- m_dispatcher(dispatcher)
- {
- }
-
- /*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
- {
- m_dispatchInfo = other.m_dispatchInfo;
- m_dispatcher = other.m_dispatcher;
- return *this;
- }
- */
-
- virtual ~btCollisionPairCallback() {}
-
- virtual bool processOverlap(btBroadphasePair& pair)
- {
- (*m_dispatcher->getNearCallback())(pair, *m_dispatcher, m_dispatchInfo);
- return false;
- }
-};
-
-void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
-{
- //m_blockedForChanges = true;
-
- btCollisionPairCallback collisionCallback(dispatchInfo, this);
-
- {
- BT_PROFILE("processAllOverlappingPairs");
- pairCache->processAllOverlappingPairs(&collisionCallback, dispatcher, dispatchInfo);
- }
-
- //m_blockedForChanges = false;
-}
-
-//by default, Bullet will use this near callback
-void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
-{
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
- if (dispatcher.needsCollision(colObj0, colObj1))
- {
- btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
- btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
-
- //dispatcher will keep algorithms persistent in the collision pair
- if (!collisionPair.m_algorithm)
- {
- collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALGORITHMS);
- }
-
- if (collisionPair.m_algorithm)
- {
- btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
-
- if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
- {
- //discrete collision detection query
-
- collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo, &contactPointResult);
- }
- else
- {
- //continuous collision detection query, time of impact (toi)
- btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0, colObj1, dispatchInfo, &contactPointResult);
- if (dispatchInfo.m_timeOfImpact > toi)
- dispatchInfo.m_timeOfImpact = toi;
- }
- }
- }
-}
-
-void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
-{
- void* mem = m_collisionAlgorithmPoolAllocator->allocate(size);
- if (NULL == mem)
- {
- //warn user for overflow?
- return btAlignedAlloc(static_cast<size_t>(size), 16);
- }
- return mem;
-}
-
-void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
-{
- if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
- {
- m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
- }
- else
- {
- btAlignedFree(ptr);
- }
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
deleted file mode 100644
index 04309670cf..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION__DISPATCHER_H
-#define BT_COLLISION__DISPATCHER_H
-
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-class btIDebugDraw;
-class btOverlappingPairCache;
-class btPoolAllocator;
-class btCollisionConfiguration;
-
-#include "btCollisionCreateFunc.h"
-
-#define USE_DISPATCH_REGISTRY_ARRAY 1
-
-class btCollisionDispatcher;
-///user can override this nearcallback for collision filtering and more finegrained control over collision detection
-typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
-///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
-///Time of Impact, Closest Points and Penetration Depth.
-class btCollisionDispatcher : public btDispatcher
-{
-protected:
- int m_dispatcherFlags;
-
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
-
- btNearCallback m_nearCallback;
-
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
-
- btPoolAllocator* m_persistentManifoldPoolAllocator;
-
- btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
- btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
- btCollisionConfiguration* m_collisionConfiguration;
-
-public:
- enum DispatcherFlags
- {
- CD_STATIC_STATIC_REPORTED = 1,
- CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
- CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
- };
-
- int getDispatcherFlags() const
- {
- return m_dispatcherFlags;
- }
-
- void setDispatcherFlags(int flags)
- {
- m_dispatcherFlags = flags;
- }
-
- ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
- void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
- void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
- int getNumManifolds() const
- {
- return int(m_manifoldsPtr.size());
- }
-
- btPersistentManifold** getInternalManifoldPointer()
- {
- return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
- }
-
- btPersistentManifold* getManifoldByIndexInternal(int index)
- {
- btAssert(index>=0);
- btAssert(index<m_manifoldsPtr.size());
- return m_manifoldsPtr[index];
- }
-
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
- {
- btAssert(index>=0);
- btAssert(index<m_manifoldsPtr.size());
- return m_manifoldsPtr[index];
- }
-
- btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btCollisionDispatcher();
-
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1);
-
- virtual void releaseManifold(btPersistentManifold* manifold);
-
- virtual void clearManifold(btPersistentManifold* manifold);
-
- btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
-
- virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
-
- virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
-
- void setNearCallback(btNearCallback nearCallback)
- {
- m_nearCallback = nearCallback;
- }
-
- btNearCallback getNearCallback() const
- {
- return m_nearCallback;
- }
-
- //by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
- virtual void* allocateCollisionAlgorithm(int size);
-
- virtual void freeCollisionAlgorithm(void* ptr);
-
- btCollisionConfiguration* getCollisionConfiguration()
- {
- return m_collisionConfiguration;
- }
-
- const btCollisionConfiguration* getCollisionConfiguration() const
- {
- return m_collisionConfiguration;
- }
-
- void setCollisionConfiguration(btCollisionConfiguration* config)
- {
- m_collisionConfiguration = config;
- }
-
- virtual btPoolAllocator* getInternalManifoldPool()
- {
- return m_persistentManifoldPoolAllocator;
- }
-
- virtual const btPoolAllocator* getInternalManifoldPool() const
- {
- return m_persistentManifoldPoolAllocator;
- }
-};
-
-#endif //BT_COLLISION__DISPATCHER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
deleted file mode 100644
index 89bc8d920e..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionDispatcherMt.h"
-#include "LinearMath/btQuickprof.h"
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btPoolAllocator.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btCollisionDispatcherMt::btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize)
- : btCollisionDispatcher(config)
-{
- m_batchManifoldsPtr.resize(btGetTaskScheduler()->getNumThreads());
- m_batchUpdating = false;
- m_grainSize = grainSize; // iterations per task
-}
-
-btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
- : gContactBreakingThreshold;
-
- btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
-
- void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
- if (NULL == mem)
- {
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
- {
- mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
- }
- else
- {
- btAssert(0);
- //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
- return 0;
- }
- }
- btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
- if (!m_batchUpdating)
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- //btAssert( !btThreadsAreRunning() );
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back(manifold);
- }
- else
- {
- m_batchManifoldsPtr[btGetCurrentThreadIndex()].push_back(manifold);
- }
-
- return manifold;
-}
-
-void btCollisionDispatcherMt::releaseManifold(btPersistentManifold* manifold)
-{
- clearManifold(manifold);
- //btAssert( !btThreadsAreRunning() );
- if (!m_batchUpdating)
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- int findIndex = manifold->m_index1a;
- btAssert(findIndex < m_manifoldsPtr.size());
- m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
- m_manifoldsPtr[findIndex]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
- }
-
- manifold->~btPersistentManifold();
- if (m_persistentManifoldPoolAllocator->validPtr(manifold))
- {
- m_persistentManifoldPoolAllocator->freeMemory(manifold);
- }
- else
- {
- btAlignedFree(manifold);
- }
-}
-
-struct CollisionDispatcherUpdater : public btIParallelForBody
-{
- btBroadphasePair* mPairArray;
- btNearCallback mCallback;
- btCollisionDispatcher* mDispatcher;
- const btDispatcherInfo* mInfo;
-
- CollisionDispatcherUpdater()
- {
- mPairArray = NULL;
- mCallback = NULL;
- mDispatcher = NULL;
- mInfo = NULL;
- }
- void forLoop(int iBegin, int iEnd) const
- {
- for (int i = iBegin; i < iEnd; ++i)
- {
- btBroadphasePair* pair = &mPairArray[i];
- mCallback(*pair, *mDispatcher, *mInfo);
- }
- }
-};
-
-void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher)
-{
- const int pairCount = pairCache->getNumOverlappingPairs();
- if (pairCount == 0)
- {
- return;
- }
- CollisionDispatcherUpdater updater;
- updater.mCallback = getNearCallback();
- updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
- updater.mDispatcher = this;
- updater.mInfo = &info;
-
- m_batchUpdating = true;
- btParallelFor(0, pairCount, m_grainSize, updater);
- m_batchUpdating = false;
-
- // merge new manifolds, if any
- for (int i = 0; i < m_batchManifoldsPtr.size(); ++i)
- {
- btAlignedObjectArray<btPersistentManifold*>& batchManifoldsPtr = m_batchManifoldsPtr[i];
-
- for (int j = 0; j < batchManifoldsPtr.size(); ++j)
- {
- m_manifoldsPtr.push_back(batchManifoldsPtr[j]);
- }
-
- batchManifoldsPtr.resizeNoInitialize(0);
- }
-
- // update the indices (used when releasing manifolds)
- for (int i = 0; i < m_manifoldsPtr.size(); ++i)
- {
- m_manifoldsPtr[i]->m_index1a = i;
- }
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
deleted file mode 100644
index 1155de2cfe..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_DISPATCHER_MT_H
-#define BT_COLLISION_DISPATCHER_MT_H
-
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "LinearMath/btThreads.h"
-
-class btCollisionDispatcherMt : public btCollisionDispatcher
-{
-public:
- btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize = 40);
-
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1) BT_OVERRIDE;
- virtual void releaseManifold(btPersistentManifold* manifold) BT_OVERRIDE;
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
-
-protected:
- btAlignedObjectArray<btAlignedObjectArray<btPersistentManifold*> > m_batchManifoldsPtr;
- bool m_batchUpdating;
- int m_grainSize;
-};
-
-#endif //BT_COLLISION_DISPATCHER_MT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
deleted file mode 100644
index b48d9301d7..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionObject.h"
-#include "LinearMath/btSerializer.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-
-btCollisionObject::btCollisionObject()
- : m_interpolationLinearVelocity(0.f, 0.f, 0.f),
- m_interpolationAngularVelocity(0.f, 0.f, 0.f),
- m_anisotropicFriction(1.f, 1.f, 1.f),
- m_hasAnisotropicFriction(false),
- m_contactProcessingThreshold(BT_LARGE_FLOAT),
- m_broadphaseHandle(0),
- m_collisionShape(0),
- m_extensionPointer(0),
- m_rootCollisionShape(0),
- m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
- m_islandTag1(-1),
- m_companionId(-1),
- m_worldArrayIndex(-1),
- m_activationState1(1),
- m_deactivationTime(btScalar(0.)),
- m_friction(btScalar(0.5)),
- m_restitution(btScalar(0.)),
- m_rollingFriction(0.0f),
- m_spinningFriction(0.f),
- m_contactDamping(.1),
- m_contactStiffness(BT_LARGE_FLOAT),
- m_internalType(CO_COLLISION_OBJECT),
- m_userObjectPointer(0),
- m_userIndex2(-1),
- m_userIndex(-1),
- m_userIndex3(-1),
- m_hitFraction(btScalar(1.)),
- m_ccdSweptSphereRadius(btScalar(0.)),
- m_ccdMotionThreshold(btScalar(0.)),
- m_checkCollideWith(false),
- m_updateRevision(0)
-{
- m_worldTransform.setIdentity();
- m_interpolationWorldTransform.setIdentity();
-}
-
-btCollisionObject::~btCollisionObject()
-{
-}
-
-void btCollisionObject::setActivationState(int newState) const
-{
- if ((m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
- m_activationState1 = newState;
-}
-
-void btCollisionObject::forceActivationState(int newState) const
-{
- m_activationState1 = newState;
-}
-
-void btCollisionObject::activate(bool forceActivation) const
-{
- if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT)))
- {
- setActivationState(ACTIVE_TAG);
- m_deactivationTime = btScalar(0.);
- }
-}
-
-const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
-{
- btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
-
- m_worldTransform.serialize(dataOut->m_worldTransform);
- m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
- m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
- m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
- m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
- dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
- dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
- dataOut->m_broadphaseHandle = 0;
- dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
- dataOut->m_rootCollisionShape = 0; //@todo
- dataOut->m_collisionFlags = m_collisionFlags;
- dataOut->m_islandTag1 = m_islandTag1;
- dataOut->m_companionId = m_companionId;
- dataOut->m_activationState1 = m_activationState1;
- dataOut->m_deactivationTime = m_deactivationTime;
- dataOut->m_friction = m_friction;
- dataOut->m_rollingFriction = m_rollingFriction;
- dataOut->m_contactDamping = m_contactDamping;
- dataOut->m_contactStiffness = m_contactStiffness;
- dataOut->m_restitution = m_restitution;
- dataOut->m_internalType = m_internalType;
-
- char* name = (char*)serializer->findNameForPointer(this);
- dataOut->m_name = (char*)serializer->getUniquePointer(name);
- if (dataOut->m_name)
- {
- serializer->serializeName(name);
- }
- dataOut->m_hitFraction = m_hitFraction;
- dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
- dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
- dataOut->m_checkCollideWith = m_checkCollideWith;
- if (m_broadphaseHandle)
- {
- dataOut->m_collisionFilterGroup = m_broadphaseHandle->m_collisionFilterGroup;
- dataOut->m_collisionFilterMask = m_broadphaseHandle->m_collisionFilterMask;
- dataOut->m_uniqueId = m_broadphaseHandle->m_uniqueId;
- }
- else
- {
- dataOut->m_collisionFilterGroup = 0;
- dataOut->m_collisionFilterMask = 0;
- dataOut->m_uniqueId = -1;
- }
- return btCollisionObjectDataName;
-}
-
-void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
-{
- int len = calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len, 1);
- const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk, structType, BT_COLLISIONOBJECT_CODE, (void*)this);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
deleted file mode 100644
index dbe82fd61f..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ /dev/null
@@ -1,690 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_OBJECT_H
-#define BT_COLLISION_OBJECT_H
-
-#include "LinearMath/btTransform.h"
-
-//island management, m_activationState1
-#define ACTIVE_TAG 1
-#define ISLAND_SLEEPING 2
-#define WANTS_DEACTIVATION 3
-#define DISABLE_DEACTIVATION 4
-#define DISABLE_SIMULATION 5
-#define FIXED_BASE_MULTI_BODY 6
-
-struct btBroadphaseProxy;
-class btCollisionShape;
-struct btCollisionShapeData;
-#include "LinearMath/btMotionState.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
-
-#ifdef BT_USE_DOUBLE_PRECISION
-#define btCollisionObjectData btCollisionObjectDoubleData
-#define btCollisionObjectDataName "btCollisionObjectDoubleData"
-#else
-#define btCollisionObjectData btCollisionObjectFloatData
-#define btCollisionObjectDataName "btCollisionObjectFloatData"
-#endif
-
-/// btCollisionObject can be used to manage collision detection objects.
-/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
-/// They can be added to the btCollisionWorld.
-ATTRIBUTE_ALIGNED16(class)
-btCollisionObject
-{
-protected:
- btTransform m_worldTransform;
-
- ///m_interpolationWorldTransform is used for CCD and interpolation
- ///it can be either previous or future (predicted) transform
- btTransform m_interpolationWorldTransform;
- //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
- //without destroying the continuous interpolated motion (which uses this interpolation velocities)
- btVector3 m_interpolationLinearVelocity;
- btVector3 m_interpolationAngularVelocity;
-
- btVector3 m_anisotropicFriction;
- int m_hasAnisotropicFriction;
- btScalar m_contactProcessingThreshold;
-
- btBroadphaseProxy* m_broadphaseHandle;
- btCollisionShape* m_collisionShape;
- ///m_extensionPointer is used by some internal low-level Bullet extensions.
- void* m_extensionPointer;
-
- ///m_rootCollisionShape is temporarily used to store the original collision shape
- ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
- ///If it is NULL, the m_collisionShape is not temporarily replaced.
- btCollisionShape* m_rootCollisionShape;
-
- int m_collisionFlags;
-
- int m_islandTag1;
- int m_companionId;
- int m_worldArrayIndex; // index of object in world's collisionObjects array
-
- mutable int m_activationState1;
- mutable btScalar m_deactivationTime;
-
- btScalar m_friction;
- btScalar m_restitution;
- btScalar m_rollingFriction; //torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
- btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
- btScalar m_contactDamping;
- btScalar m_contactStiffness;
-
- ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
- ///do not assign your own m_internalType unless you write a new dynamics object class.
- int m_internalType;
-
- ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
-
- void* m_userObjectPointer;
-
- int m_userIndex2;
-
- int m_userIndex;
-
- int m_userIndex3;
-
- ///time of impact calculation
- btScalar m_hitFraction;
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar m_ccdSweptSphereRadius;
-
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- btScalar m_ccdMotionThreshold;
-
- /// If some object should have elaborate collision filtering by sub-classes
- int m_checkCollideWith;
-
- btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
-
- ///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
- int m_updateRevision;
-
- btVector3 m_customDebugColorRGB;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- enum CollisionFlags
- {
- CF_DYNAMIC_OBJECT = 0,
- CF_STATIC_OBJECT = 1,
- CF_KINEMATIC_OBJECT = 2,
- CF_NO_CONTACT_RESPONSE = 4,
- CF_CUSTOM_MATERIAL_CALLBACK = 8, //this allows per-triangle material (friction/restitution)
- CF_CHARACTER_OBJECT = 16,
- CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
- CF_DISABLE_SPU_COLLISION_PROCESSING = 64, //disable parallel/SPU processing
- CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
- CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
- CF_HAS_FRICTION_ANCHOR = 512,
- CF_HAS_COLLISION_SOUND_TRIGGER = 1024
- };
-
- enum CollisionObjectTypes
- {
- CO_COLLISION_OBJECT = 1,
- CO_RIGID_BODY = 2,
- ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
- ///It is useful for collision sensors, explosion objects, character controller etc.
- CO_GHOST_OBJECT = 4,
- CO_SOFT_BODY = 8,
- CO_HF_FLUID = 16,
- CO_USER_TYPE = 32,
- CO_FEATHERSTONE_LINK = 64
- };
-
- enum AnisotropicFrictionFlags
- {
- CF_ANISOTROPIC_FRICTION_DISABLED = 0,
- CF_ANISOTROPIC_FRICTION = 1,
- CF_ANISOTROPIC_ROLLING_FRICTION = 2
- };
-
- SIMD_FORCE_INLINE bool mergesSimulationIslands() const
- {
- ///static objects, kinematic and object without contact response don't merge islands
- return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE)) == 0);
- }
-
- const btVector3& getAnisotropicFriction() const
- {
- return m_anisotropicFriction;
- }
- void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
- {
- m_anisotropicFriction = anisotropicFriction;
- bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicFriction[2] != 1.f);
- m_hasAnisotropicFriction = isUnity ? frictionMode : 0;
- }
- bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
- {
- return (m_hasAnisotropicFriction & frictionMode) != 0;
- }
-
- ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
- ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
- void setContactProcessingThreshold(btScalar contactProcessingThreshold)
- {
- m_contactProcessingThreshold = contactProcessingThreshold;
- }
- btScalar getContactProcessingThreshold() const
- {
- return m_contactProcessingThreshold;
- }
-
- SIMD_FORCE_INLINE bool isStaticObject() const
- {
- return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
- }
-
- SIMD_FORCE_INLINE bool isKinematicObject() const
- {
- return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
- }
-
- SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
- {
- return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0;
- }
-
- SIMD_FORCE_INLINE bool hasContactResponse() const
- {
- return (m_collisionFlags & CF_NO_CONTACT_RESPONSE) == 0;
- }
-
- btCollisionObject();
-
- virtual ~btCollisionObject();
-
- virtual void setCollisionShape(btCollisionShape * collisionShape)
- {
- m_updateRevision++;
- m_collisionShape = collisionShape;
- m_rootCollisionShape = collisionShape;
- }
-
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
- {
- return m_collisionShape;
- }
-
- SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
- {
- return m_collisionShape;
- }
-
- void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
- {
- if (ignoreCollisionCheck)
- {
- //We don't check for duplicates. Is it ok to leave that up to the user of this API?
- //int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
- //if (index == m_objectsWithoutCollisionCheck.size())
- //{
- m_objectsWithoutCollisionCheck.push_back(co);
- //}
- }
- else
- {
- m_objectsWithoutCollisionCheck.remove(co);
- }
- m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
- }
-
- int getNumObjectsWithoutCollision() const
- {
- return m_objectsWithoutCollisionCheck.size();
- }
-
- const btCollisionObject* getObjectWithoutCollision(int index)
- {
- return m_objectsWithoutCollisionCheck[index];
- }
-
- virtual bool checkCollideWithOverride(const btCollisionObject* co) const
- {
- int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
- if (index < m_objectsWithoutCollisionCheck.size())
- {
- return false;
- }
- return true;
- }
-
- ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
- ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
- void* internalGetExtensionPointer() const
- {
- return m_extensionPointer;
- }
- ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
- ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
- void internalSetExtensionPointer(void* pointer)
- {
- m_extensionPointer = pointer;
- }
-
- SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1; }
-
- void setActivationState(int newState) const;
-
- void setDeactivationTime(btScalar time)
- {
- m_deactivationTime = time;
- }
- btScalar getDeactivationTime() const
- {
- return m_deactivationTime;
- }
-
- void forceActivationState(int newState) const;
-
- void activate(bool forceActivation = false) const;
-
- SIMD_FORCE_INLINE bool isActive() const
- {
- return ((getActivationState() != FIXED_BASE_MULTI_BODY) && (getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
- }
-
- void setRestitution(btScalar rest)
- {
- m_updateRevision++;
- m_restitution = rest;
- }
- btScalar getRestitution() const
- {
- return m_restitution;
- }
- void setFriction(btScalar frict)
- {
- m_updateRevision++;
- m_friction = frict;
- }
- btScalar getFriction() const
- {
- return m_friction;
- }
-
- void setRollingFriction(btScalar frict)
- {
- m_updateRevision++;
- m_rollingFriction = frict;
- }
- btScalar getRollingFriction() const
- {
- return m_rollingFriction;
- }
- void setSpinningFriction(btScalar frict)
- {
- m_updateRevision++;
- m_spinningFriction = frict;
- }
- btScalar getSpinningFriction() const
- {
- return m_spinningFriction;
- }
- void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
- {
- m_updateRevision++;
- m_contactStiffness = stiffness;
- m_contactDamping = damping;
-
- m_collisionFlags |= CF_HAS_CONTACT_STIFFNESS_DAMPING;
-
- //avoid divisions by zero...
- if (m_contactStiffness < SIMD_EPSILON)
- {
- m_contactStiffness = SIMD_EPSILON;
- }
- }
-
- btScalar getContactStiffness() const
- {
- return m_contactStiffness;
- }
-
- btScalar getContactDamping() const
- {
- return m_contactDamping;
- }
-
- ///reserved for Bullet internal usage
- int getInternalType() const
- {
- return m_internalType;
- }
-
- btTransform& getWorldTransform()
- {
- return m_worldTransform;
- }
-
- const btTransform& getWorldTransform() const
- {
- return m_worldTransform;
- }
-
- void setWorldTransform(const btTransform& worldTrans)
- {
- m_updateRevision++;
- m_worldTransform = worldTrans;
- }
-
- SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
- {
- return m_broadphaseHandle;
- }
-
- SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
- {
- return m_broadphaseHandle;
- }
-
- void setBroadphaseHandle(btBroadphaseProxy * handle)
- {
- m_broadphaseHandle = handle;
- }
-
- const btTransform& getInterpolationWorldTransform() const
- {
- return m_interpolationWorldTransform;
- }
-
- btTransform& getInterpolationWorldTransform()
- {
- return m_interpolationWorldTransform;
- }
-
- void setInterpolationWorldTransform(const btTransform& trans)
- {
- m_updateRevision++;
- m_interpolationWorldTransform = trans;
- }
-
- void setInterpolationLinearVelocity(const btVector3& linvel)
- {
- m_updateRevision++;
- m_interpolationLinearVelocity = linvel;
- }
-
- void setInterpolationAngularVelocity(const btVector3& angvel)
- {
- m_updateRevision++;
- m_interpolationAngularVelocity = angvel;
- }
-
- const btVector3& getInterpolationLinearVelocity() const
- {
- return m_interpolationLinearVelocity;
- }
-
- const btVector3& getInterpolationAngularVelocity() const
- {
- return m_interpolationAngularVelocity;
- }
-
- SIMD_FORCE_INLINE int getIslandTag() const
- {
- return m_islandTag1;
- }
-
- void setIslandTag(int tag)
- {
- m_islandTag1 = tag;
- }
-
- SIMD_FORCE_INLINE int getCompanionId() const
- {
- return m_companionId;
- }
-
- void setCompanionId(int id)
- {
- m_companionId = id;
- }
-
- SIMD_FORCE_INLINE int getWorldArrayIndex() const
- {
- return m_worldArrayIndex;
- }
-
- // only should be called by CollisionWorld
- void setWorldArrayIndex(int ix)
- {
- m_worldArrayIndex = ix;
- }
-
- SIMD_FORCE_INLINE btScalar getHitFraction() const
- {
- return m_hitFraction;
- }
-
- void setHitFraction(btScalar hitFraction)
- {
- m_hitFraction = hitFraction;
- }
-
- SIMD_FORCE_INLINE int getCollisionFlags() const
- {
- return m_collisionFlags;
- }
-
- void setCollisionFlags(int flags)
- {
- m_collisionFlags = flags;
- }
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar getCcdSweptSphereRadius() const
- {
- return m_ccdSweptSphereRadius;
- }
-
- ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- void setCcdSweptSphereRadius(btScalar radius)
- {
- m_ccdSweptSphereRadius = radius;
- }
-
- btScalar getCcdMotionThreshold() const
- {
- return m_ccdMotionThreshold;
- }
-
- btScalar getCcdSquareMotionThreshold() const
- {
- return m_ccdMotionThreshold * m_ccdMotionThreshold;
- }
-
- /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- void setCcdMotionThreshold(btScalar ccdMotionThreshold)
- {
- m_ccdMotionThreshold = ccdMotionThreshold;
- }
-
- ///users can point to their objects, userPointer is not used by Bullet
- void* getUserPointer() const
- {
- return m_userObjectPointer;
- }
-
- int getUserIndex() const
- {
- return m_userIndex;
- }
-
- int getUserIndex2() const
- {
- return m_userIndex2;
- }
-
- int getUserIndex3() const
- {
- return m_userIndex3;
- }
-
- ///users can point to their objects, userPointer is not used by Bullet
- void setUserPointer(void* userPointer)
- {
- m_userObjectPointer = userPointer;
- }
-
- ///users can point to their objects, userPointer is not used by Bullet
- void setUserIndex(int index)
- {
- m_userIndex = index;
- }
-
- void setUserIndex2(int index)
- {
- m_userIndex2 = index;
- }
-
- void setUserIndex3(int index)
- {
- m_userIndex3 = index;
- }
-
- int getUpdateRevisionInternal() const
- {
- return m_updateRevision;
- }
-
- void setCustomDebugColor(const btVector3& colorRGB)
- {
- m_customDebugColorRGB = colorRGB;
- m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
- }
-
- void removeCustomDebugColor()
- {
- m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
- }
-
- bool getCustomDebugColor(btVector3 & colorRGB) const
- {
- bool hasCustomColor = (0 != (m_collisionFlags & CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
- if (hasCustomColor)
- {
- colorRGB = m_customDebugColorRGB;
- }
- return hasCustomColor;
- }
-
- inline bool checkCollideWith(const btCollisionObject* co) const
- {
- if (m_checkCollideWith)
- return checkCollideWithOverride(co);
-
- return true;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
-
- virtual void serializeSingleObject(class btSerializer * serializer) const;
-};
-
-// clang-format off
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCollisionObjectDoubleData
-{
- void *m_broadphaseHandle;
- void *m_collisionShape;
- btCollisionShapeData *m_rootCollisionShape;
- char *m_name;
-
- btTransformDoubleData m_worldTransform;
- btTransformDoubleData m_interpolationWorldTransform;
- btVector3DoubleData m_interpolationLinearVelocity;
- btVector3DoubleData m_interpolationAngularVelocity;
- btVector3DoubleData m_anisotropicFriction;
- double m_contactProcessingThreshold;
- double m_deactivationTime;
- double m_friction;
- double m_rollingFriction;
- double m_contactDamping;
- double m_contactStiffness;
- double m_restitution;
- double m_hitFraction;
- double m_ccdSweptSphereRadius;
- double m_ccdMotionThreshold;
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
-};
-
-///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCollisionObjectFloatData
-{
- void *m_broadphaseHandle;
- void *m_collisionShape;
- btCollisionShapeData *m_rootCollisionShape;
- char *m_name;
-
- btTransformFloatData m_worldTransform;
- btTransformFloatData m_interpolationWorldTransform;
- btVector3FloatData m_interpolationLinearVelocity;
- btVector3FloatData m_interpolationAngularVelocity;
- btVector3FloatData m_anisotropicFriction;
- float m_contactProcessingThreshold;
- float m_deactivationTime;
- float m_friction;
- float m_rollingFriction;
- float m_contactDamping;
- float m_contactStiffness;
- float m_restitution;
- float m_hitFraction;
- float m_ccdSweptSphereRadius;
- float m_ccdMotionThreshold;
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- int m_uniqueId;
-};
-// clang-format on
-
-SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
-{
- return sizeof(btCollisionObjectData);
-}
-
-#endif //BT_COLLISION_OBJECT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
deleted file mode 100644
index 56341b7d29..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
+++ /dev/null
@@ -1,49 +0,0 @@
-#ifndef BT_COLLISION_OBJECT_WRAPPER_H
-#define BT_COLLISION_OBJECT_WRAPPER_H
-
-///btCollisionObjectWrapperis an internal data structure.
-///Most users can ignore this and use btCollisionObject and btCollisionShape instead
-class btCollisionShape;
-class btCollisionObject;
-class btTransform;
-#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
-
-#define BT_DECLARE_STACK_ONLY_OBJECT \
-private: \
- void* operator new(size_t size); \
- void operator delete(void*);
-
-struct btCollisionObjectWrapper;
-struct btCollisionObjectWrapper
-{
- BT_DECLARE_STACK_ONLY_OBJECT
-
-private:
- btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
- btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
-
-public:
- const btCollisionObjectWrapper* m_parent;
- const btCollisionShape* m_shape;
- const btCollisionObject* m_collisionObject;
- const btTransform& m_worldTransform;
- const btTransform* m_preTransform;
- int m_partId;
- int m_index;
-
- btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
- : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransform(NULL), m_partId(partId), m_index(index)
- {
- }
-
- btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTransform& preTransform, int partId, int index)
- : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransform(&preTransform), m_partId(partId), m_index(index)
- {
- }
-
- SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
- SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
-};
-
-#endif //BT_COLLISION_OBJECT_WRAPPER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
deleted file mode 100644
index f74dcabc54..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ /dev/null
@@ -1,1625 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionWorld.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" //for raycasting
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "LinearMath/btQuickprof.h"
-#include "LinearMath/btSerializer.h"
-#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
-
-//#define USE_BRUTEFORCE_RAYBROADPHASE 1
-//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
-//#define RECALCULATE_AABB_RAYCAST 1
-
-//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-
-///for debug drawing
-
-//for debug rendering
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
- : m_dispatcher1(dispatcher),
- m_broadphasePairCache(pairCache),
- m_debugDrawer(0),
- m_forceUpdateAllAabbs(true)
-{
-}
-
-btCollisionWorld::~btCollisionWorld()
-{
- //clean up remaining objects
- int i;
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* collisionObject = m_collisionObjects[i];
-
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1);
- getBroadphase()->destroyProxy(bp, m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
-}
-
-void btCollisionWorld::refreshBroadphaseProxy(btCollisionObject* collisionObject)
-{
- if (collisionObject->getBroadphaseHandle())
- {
- int collisionFilterGroup = collisionObject->getBroadphaseHandle()->m_collisionFilterGroup;
- int collisionFilterMask = collisionObject->getBroadphaseHandle()->m_collisionFilterMask;
-
- getBroadphase()->destroyProxy(collisionObject->getBroadphaseHandle(), getDispatcher());
-
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
-
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb);
-
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle(getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1));
- }
-}
-
-void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
-{
- btAssert(collisionObject);
-
- //check that the object isn't already added
- btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
- btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world
-
- collisionObject->setWorldArrayIndex(m_collisionObjects.size());
- m_collisionObjects.push_back(collisionObject);
-
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
-
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb);
-
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle(getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1));
-}
-
-void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
-{
- btVector3 minAabb, maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
- //need to increase the aabb for contact thresholds
- btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
-
- if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
- {
- btVector3 minAabb2, maxAabb2;
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2);
- minAabb2 -= contactThreshold;
- maxAabb2 += contactThreshold;
- minAabb.setMin(minAabb2);
- maxAabb.setMax(maxAabb2);
- }
-
- btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
-
- //moving objects should be moderately sized, probably something wrong if not
- if (colObj->isStaticObject() || ((maxAabb - minAabb).length2() < btScalar(1e12)))
- {
- bp->setAabb(colObj->getBroadphaseHandle(), minAabb, maxAabb, m_dispatcher1);
- }
- else
- {
- //something went wrong, investigate
- //this assert is unwanted in 3D modelers (danger of loosing work)
- colObj->setActivationState(DISABLE_SIMULATION);
-
- static bool reportMe = true;
- if (reportMe && m_debugDrawer)
- {
- reportMe = false;
- m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
- m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
- m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
- m_debugDrawer->reportErrorWarning("Thanks.\n");
- }
- }
-}
-
-void btCollisionWorld::updateAabbs()
-{
- BT_PROFILE("updateAabbs");
-
- btTransform predictedTrans;
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btAssert(colObj->getWorldArrayIndex() == i);
-
- //only update aabb of active objects
- if (m_forceUpdateAllAabbs || colObj->isActive())
- {
- updateSingleAabb(colObj);
- }
- }
-}
-
-void btCollisionWorld::computeOverlappingPairs()
-{
- BT_PROFILE("calculateOverlappingPairs");
- m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
-}
-
-void btCollisionWorld::performDiscreteCollisionDetection()
-{
- BT_PROFILE("performDiscreteCollisionDetection");
-
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
-
- updateAabbs();
-
- computeOverlappingPairs();
-
- btDispatcher* dispatcher = getDispatcher();
- {
- BT_PROFILE("dispatchAllCollisionPairs");
- if (dispatcher)
- dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(), dispatchInfo, m_dispatcher1);
- }
-}
-
-void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
- //bool removeFromBroadphase = false;
-
- {
- btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
- if (bp)
- {
- //
- // only clear the cached algorithms
- //
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1);
- getBroadphase()->destroyProxy(bp, m_dispatcher1);
- collisionObject->setBroadphaseHandle(0);
- }
- }
-
- int iObj = collisionObject->getWorldArrayIndex();
- // btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously?
- if (iObj >= 0 && iObj < m_collisionObjects.size())
- {
- btAssert(collisionObject == m_collisionObjects[iObj]);
- m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1);
- m_collisionObjects.pop_back();
- if (iObj < m_collisionObjects.size())
- {
- m_collisionObjects[iObj]->setWorldArrayIndex(iObj);
- }
- }
- else
- {
- // slow linear search
- //swapremove
- m_collisionObjects.remove(collisionObject);
- }
- collisionObject->setWorldArrayIndex(-1);
-}
-
-void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
-{
- btCollisionObjectWrapper colObWrap(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1);
- btCollisionWorld::rayTestSingleInternal(rayFromTrans, rayToTrans, &colObWrap, resultCallback);
-}
-
-void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans,
- const btCollisionObjectWrapper* collisionObjectWrap,
- RayResultCallback& resultCallback)
-{
- btSphereShape pointShape(btScalar(0.0));
- pointShape.setMargin(0.f);
- const btConvexShape* castShape = &pointShape;
- const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape();
- const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform();
-
- if (collisionShape->isConvex())
- {
- // BT_PROFILE("rayTestConvex");
- btConvexCast::CastResult castResult;
- castResult.m_fraction = resultCallback.m_closestHitFraction;
-
- btConvexShape* convexShape = (btConvexShape*)collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast subSimplexConvexCaster(castShape, convexShape, &simplexSolver);
-
- btGjkConvexCast gjkConvexCaster(castShape, convexShape, &simplexSolver);
-
- //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
-
- btConvexCast* convexCasterPtr = 0;
- //use kF_UseSubSimplexConvexCastRaytest by default
- if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest)
- convexCasterPtr = &gjkConvexCaster;
- else
- convexCasterPtr = &subSimplexConvexCaster;
-
- btConvexCast& convexCaster = *convexCasterPtr;
-
- if (convexCaster.calcTimeOfImpact(rayFromTrans, rayToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- //todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
-#ifdef USE_SUBSIMPLEX_CONVEX_CAST
- //rotate normal into worldspace
- castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
-#endif //USE_SUBSIMPLEX_CONVEX_CAST
-
- castResult.m_normal.normalize();
- btCollisionWorld::LocalRayResult localRayResult(
- collisionObjectWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_fraction);
-
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
- }
- }
- }
- }
- else
- {
- if (collisionShape->isConcave())
- {
- //ConvexCast::CastResult
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- const btConcaveShape* m_triangleMesh;
-
- btTransform m_colObjWorldTransform;
-
- BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, const btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod
- btTriangleRaycastCallback(from, to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
-
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
- btCollisionWorld::LocalRayResult rayResult(m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
-
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace);
- }
- };
-
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
- // BT_PROFILE("rayTestConcave");
- if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- ///optimized version for btBvhTriangleMeshShape
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal);
- }
- else if (collisionShape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- ///optimized version for btScaledBvhTriangleMeshShape
- btScaledBvhTriangleMeshShape* scaledTriangleMesh = (btScaledBvhTriangleMeshShape*)collisionShape;
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)scaledTriangleMesh->getChildShape();
-
- //scale the ray positions
- btVector3 scale = scaledTriangleMesh->getLocalScaling();
- btVector3 rayFromLocalScaled = rayFromLocal / scale;
- btVector3 rayToLocalScaled = rayToLocal / scale;
-
- //perform raycast in the underlying btBvhTriangleMeshShape
- BridgeTriangleRaycastCallback rcb(rayFromLocalScaled, rayToLocalScaled, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- triangleMesh->performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled);
- }
- else if (((resultCallback.m_flags&btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator)==0)
- && collisionShape->getShapeType() == TERRAIN_SHAPE_PROXYTYPE
- )
- {
- ///optimized version for btHeightfieldTerrainShape
- btHeightfieldTerrainShape* heightField = (btHeightfieldTerrainShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), heightField, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- heightField->performRaycast(&rcb, rayFromLocal, rayToLocal);
- }
- else
- {
- //generic (slower) case
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
-
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
-
- btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
- btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
-
- //ConvexCast::CastResult
-
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
- {
- btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
-
- btTransform m_colObjWorldTransform;
-
- BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod
- btTriangleRaycastCallback(from, to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
-
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
-
- btCollisionWorld::LocalRayResult rayResult(m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
-
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace);
- }
- };
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), concaveShape, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
-
- btVector3 rayAabbMinLocal = rayFromLocal;
- rayAabbMinLocal.setMin(rayToLocal);
- btVector3 rayAabbMaxLocal = rayFromLocal;
- rayAabbMaxLocal.setMax(rayToLocal);
-
- concaveShape->processAllTriangles(&rcb, rayAabbMinLocal, rayAabbMaxLocal);
- }
- }
- else
- {
- // BT_PROFILE("rayTestCompound");
- if (collisionShape->isCompound())
- {
- struct LocalInfoAdder2 : public RayResultCallback
- {
- RayResultCallback* m_userCallback;
- int m_i;
-
- LocalInfoAdder2(int i, RayResultCallback* user)
- : m_userCallback(user), m_i(i)
- {
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- m_flags = m_userCallback->m_flags;
- }
- virtual bool needsCollision(btBroadphaseProxy* p) const
- {
- return m_userCallback->needsCollision(p);
- }
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
-
- const btScalar result = m_userCallback->addSingleResult(r, b);
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- return result;
- }
- };
-
- struct RayTester : btDbvt::ICollide
- {
- const btCollisionObject* m_collisionObject;
- const btCompoundShape* m_compoundShape;
- const btTransform& m_colObjWorldTransform;
- const btTransform& m_rayFromTrans;
- const btTransform& m_rayToTrans;
- RayResultCallback& m_resultCallback;
-
- RayTester(const btCollisionObject* collisionObject,
- const btCompoundShape* compoundShape,
- const btTransform& colObjWorldTransform,
- const btTransform& rayFromTrans,
- const btTransform& rayToTrans,
- RayResultCallback& resultCallback) : m_collisionObject(collisionObject),
- m_compoundShape(compoundShape),
- m_colObjWorldTransform(colObjWorldTransform),
- m_rayFromTrans(rayFromTrans),
- m_rayToTrans(rayToTrans),
- m_resultCallback(resultCallback)
- {
- }
-
- void ProcessLeaf(int i)
- {
- const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
- const btTransform& childTrans = m_compoundShape->getChildTransform(i);
- btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-
- btCollisionObjectWrapper tmpOb(0, childCollisionShape, m_collisionObject, childWorldTrans, -1, i);
- // replace collision shape so that callback can determine the triangle
-
- LocalInfoAdder2 my_cb(i, &m_resultCallback);
-
- rayTestSingleInternal(
- m_rayFromTrans,
- m_rayToTrans,
- &tmpOb,
- my_cb);
- }
-
- void Process(const btDbvtNode* leaf)
- {
- ProcessLeaf(leaf->dataAsInt);
- }
- };
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
-
- RayTester rayCB(
- collisionObjectWrap->getCollisionObject(),
- compoundShape,
- colObjWorldTransform,
- rayFromTrans,
- rayToTrans,
- resultCallback);
-#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
- if (dbvt)
- {
- btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
- btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
- btDbvt::rayTest(dbvt->m_root, localRayFrom, localRayTo, rayCB);
- }
- else
-#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
- {
- for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
- {
- rayCB.ProcessLeaf(i);
- }
- }
- }
- }
- }
-}
-
-void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
-{
- btCollisionObjectWrapper tmpOb(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1);
- btCollisionWorld::objectQuerySingleInternal(castShape, convexFromTrans, convexToTrans, &tmpOb, resultCallback, allowedPenetration);
-}
-
-void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
- const btCollisionObjectWrapper* colObjWrap,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
-{
- const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
- const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
-
- if (collisionShape->isConvex())
- {
- //BT_PROFILE("convexSweepConvex");
- btConvexCast::CastResult castResult;
- castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction; //btScalar(1.);//??
-
- btConvexShape* convexShape = (btConvexShape*)collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
-
- btContinuousConvexCollision convexCaster1(castShape, convexShape, &simplexSolver, &gjkEpaPenetrationSolver);
- //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
- //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
-
- btConvexCast* castPtr = &convexCaster1;
-
- if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult(
- colObjWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction);
-
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
- }
- }
- }
- }
- else
- {
- if (collisionShape->isConcave())
- {
- if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- //BT_PROFILE("convexSweepbtBvhTriangleMesh");
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
- btCollisionWorld::LocalConvexResult convexResult(m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
-
- bool normalInWorldSpace = true;
-
- return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace);
- }
- return hitFraction;
- }
- };
-
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- tccb.m_allowedPenetration = allowedPenetration;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
- triangleMesh->performConvexcast(&tccb, convexFromLocal, convexToLocal, boxMinLocal, boxMaxLocal);
- }
- else
- {
- if (collisionShape->getShapeType() == STATIC_PLANE_PROXYTYPE)
- {
- btConvexCast::CastResult castResult;
- castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction;
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*)collisionShape;
- btContinuousConvexCollision convexCaster1(castShape, planeShape);
- btConvexCast* castPtr = &convexCaster1;
-
- if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
- {
- //add hit
- if (castResult.m_normal.length2() > btScalar(0.0001))
- {
- if (castResult.m_fraction < resultCallback.m_closestHitFraction)
- {
- castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult(
- colObjWrap->getCollisionObject(),
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction);
-
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
- }
- }
- }
- }
- else
- {
- //BT_PROFILE("convexSweepConcave");
- btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
- btTransform worldTocollisionObject = colObjWorldTransform.inverse();
- btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
- btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
- // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
- btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
-
- //ConvexCast::CastResult
- struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
- {
- btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
- if (hitFraction <= m_resultCallback->m_closestHitFraction)
- {
- btCollisionWorld::LocalConvexResult convexResult(m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
-
- bool normalInWorldSpace = true;
-
- return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace);
- }
- return hitFraction;
- }
- };
-
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), concaveShape, colObjWorldTransform);
- tccb.m_hitFraction = resultCallback.m_closestHitFraction;
- tccb.m_allowedPenetration = allowedPenetration;
- btVector3 boxMinLocal, boxMaxLocal;
- castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
-
- btVector3 rayAabbMinLocal = convexFromLocal;
- rayAabbMinLocal.setMin(convexToLocal);
- btVector3 rayAabbMaxLocal = convexFromLocal;
- rayAabbMaxLocal.setMax(convexToLocal);
- rayAabbMinLocal += boxMinLocal;
- rayAabbMaxLocal += boxMaxLocal;
- concaveShape->processAllTriangles(&tccb, rayAabbMinLocal, rayAabbMaxLocal);
- }
- }
- }
- else
- {
- if (collisionShape->isCompound())
- {
- struct btCompoundLeafCallback : btDbvt::ICollide
- {
- btCompoundLeafCallback(
- const btCollisionObjectWrapper* colObjWrap,
- const btConvexShape* castShape,
- const btTransform& convexFromTrans,
- const btTransform& convexToTrans,
- btScalar allowedPenetration,
- const btCompoundShape* compoundShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback)
- : m_colObjWrap(colObjWrap),
- m_castShape(castShape),
- m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_allowedPenetration(allowedPenetration),
- m_compoundShape(compoundShape),
- m_colObjWorldTransform(colObjWorldTransform),
- m_resultCallback(resultCallback)
- {
- }
-
- const btCollisionObjectWrapper* m_colObjWrap;
- const btConvexShape* m_castShape;
- const btTransform& m_convexFromTrans;
- const btTransform& m_convexToTrans;
- btScalar m_allowedPenetration;
- const btCompoundShape* m_compoundShape;
- const btTransform& m_colObjWorldTransform;
- ConvexResultCallback& m_resultCallback;
-
- public:
- void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape)
- {
- btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-
- struct LocalInfoAdder : public ConvexResultCallback
- {
- ConvexResultCallback* m_userCallback;
- int m_i;
-
- LocalInfoAdder(int i, ConvexResultCallback* user)
- : m_userCallback(user), m_i(i)
- {
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- }
- virtual bool needsCollision(btBroadphaseProxy* p) const
- {
- return m_userCallback->needsCollision(p);
- }
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b)
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = -1;
- shapeInfo.m_triangleIndex = m_i;
- if (r.m_localShapeInfo == NULL)
- r.m_localShapeInfo = &shapeInfo;
- const btScalar result = m_userCallback->addSingleResult(r, b);
- m_closestHitFraction = m_userCallback->m_closestHitFraction;
- return result;
- }
- };
-
- LocalInfoAdder my_cb(index, &m_resultCallback);
-
- btCollisionObjectWrapper tmpObj(m_colObjWrap, childCollisionShape, m_colObjWrap->getCollisionObject(), childWorldTrans, -1, index);
-
- objectQuerySingleInternal(m_castShape, m_convexFromTrans, m_convexToTrans, &tmpObj, my_cb, m_allowedPenetration);
- }
-
- void Process(const btDbvtNode* leaf)
- {
- // Processing leaf node
- int index = leaf->dataAsInt;
-
- btTransform childTrans = m_compoundShape->getChildTransform(index);
- const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(index);
-
- ProcessChild(index, childTrans, childCollisionShape);
- }
- };
-
- BT_PROFILE("convexSweepCompound");
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
-
- btVector3 fromLocalAabbMin, fromLocalAabbMax;
- btVector3 toLocalAabbMin, toLocalAabbMax;
-
- castShape->getAabb(colObjWorldTransform.inverse() * convexFromTrans, fromLocalAabbMin, fromLocalAabbMax);
- castShape->getAabb(colObjWorldTransform.inverse() * convexToTrans, toLocalAabbMin, toLocalAabbMax);
-
- fromLocalAabbMin.setMin(toLocalAabbMin);
- fromLocalAabbMax.setMax(toLocalAabbMax);
-
- btCompoundLeafCallback callback(colObjWrap, castShape, convexFromTrans, convexToTrans,
- allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
-
- const btDbvt* tree = compoundShape->getDynamicAabbTree();
- if (tree)
- {
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax);
- tree->collideTV(tree->m_root, bounds, callback);
- }
- else
- {
- int i;
- for (i = 0; i < compoundShape->getNumChildShapes(); i++)
- {
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childTrans = compoundShape->getChildTransform(i);
- callback.ProcessChild(i, childTrans, childCollisionShape);
- }
- }
- }
- }
- }
-}
-
-struct btSingleRayCallback : public btBroadphaseRayCallback
-{
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btCollisionWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btCollisionWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
- : m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- m_rayFromTrans.setIdentity();
- m_rayFromTrans.setOrigin(m_rayFromWorld);
- m_rayToTrans.setIdentity();
- m_rayToTrans.setOrigin(m_rayToWorld);
-
- btVector3 rayDir = (rayToWorld - rayFromWorld);
-
- rayDir.normalize();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
- m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
- }
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further ray tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
-
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
- //only perform raycast if filterMask matches
- if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
-#if 0
-#ifdef RECALCULATE_AABB
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-#else
- //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
- const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
- const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
-#endif
-#endif
- //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
- //culling already done by broadphase
- //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
- {
- m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
- }
- }
- return true;
- }
-};
-
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
-{
- //BT_PROFILE("rayTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- btSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
-#else
- for (int i = 0; i < this->getNumCollisionObjects(); i++)
- {
- rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-}
-
-struct btSingleSweepCallback : public btBroadphaseRayCallback
-{
- btTransform m_convexFromTrans;
- btTransform m_convexToTrans;
- btVector3 m_hitNormal;
- const btCollisionWorld* m_world;
- btCollisionWorld::ConvexResultCallback& m_resultCallback;
- btScalar m_allowedCcdPenetration;
- const btConvexShape* m_castShape;
-
- btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans, const btCollisionWorld* world, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedPenetration)
- : m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_world(world),
- m_resultCallback(resultCallback),
- m_allowedCcdPenetration(allowedPenetration),
- m_castShape(castShape)
- {
- btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin() - m_convexFromTrans.getOrigin());
- btVector3 rayDir = unnormalizedRayDir.fuzzyZero() ? btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)) : unnormalizedRayDir.normalized();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- m_signs[0] = m_rayDirectionInverse[0] < 0.0;
- m_signs[1] = m_rayDirectionInverse[1] < 0.0;
- m_signs[2] = m_rayDirectionInverse[2] < 0.0;
-
- m_lambda_max = rayDir.dot(unnormalizedRayDir);
- }
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- ///terminate further convex sweep tests, once the closestHitFraction reached zero
- if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
- return false;
-
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
-
- //only perform raycast if filterMask matches
- if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- m_world->objectQuerySingle(m_castShape, m_convexFromTrans, m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
- }
-
- return true;
- }
-};
-
-void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
- BT_PROFILE("convexSweepTest");
- /// use the broadphase to accelerate the search for objects, based on their aabb
- /// and for each object with ray-aabb overlap, perform an exact ray test
- /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
- btTransform convexFromTrans, convexToTrans;
- convexFromTrans = convexFromWorld;
- convexToTrans = convexToWorld;
- btVector3 castShapeAabbMin, castShapeAabbMax;
- /* Compute AABB that encompasses angular movement */
- {
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
- btVector3 zeroLinVel;
- zeroLinVel.setValue(0, 0, 0);
- btTransform R;
- R.setIdentity();
- R.setRotation(convexFromTrans.getRotation());
- castShape->calculateTemporalAabb(R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
- }
-
-#ifndef USE_BRUTEFORCE_RAYBROADPHASE
-
- btSingleSweepCallback convexCB(castShape, convexFromWorld, convexToWorld, this, resultCallback, allowedCcdPenetration);
-
- m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(), convexToTrans.getOrigin(), convexCB, castShapeAabbMin, castShapeAabbMax);
-
-#else
- /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
- // do a ray-shape query using convexCaster (CCD)
- int i;
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* collisionObject = m_collisionObjects[i];
- //only perform raycast if filterMask matches
- if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
- AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
- {
- objectQuerySingle(castShape, convexFromTrans, convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
- }
- }
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-}
-
-struct btBridgedManifoldResult : public btManifoldResult
-{
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
- btBridgedManifoldResult(const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap, btCollisionWorld::ContactResultCallback& resultCallback)
- : btManifoldResult(obj0Wrap, obj1Wrap),
- m_resultCallback(resultCallback)
- {
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
- {
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
- btVector3 localA;
- btVector3 localB;
- if (isSwapped)
- {
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
- else
- {
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- }
- else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
-
- //experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
- m_resultCallback.addSingleResult(newPt, obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
- }
-};
-
-struct btSingleContactCallback : public btBroadphaseAabbCallback
-{
- btCollisionObject* m_collisionObject;
- btCollisionWorld* m_world;
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
- btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world, btCollisionWorld::ContactResultCallback& resultCallback)
- : m_collisionObject(collisionObject),
- m_world(world),
- m_resultCallback(resultCallback)
- {
- }
-
- virtual bool process(const btBroadphaseProxy* proxy)
- {
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- if (collisionObject == m_collisionObject)
- return true;
-
- //only perform raycast if filterMask matches
- if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- btCollisionObjectWrapper ob0(0, m_collisionObject->getCollisionShape(), m_collisionObject, m_collisionObject->getWorldTransform(), -1, -1);
- btCollisionObjectWrapper ob1(0, collisionObject->getCollisionShape(), collisionObject, collisionObject->getWorldTransform(), -1, -1);
-
- btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0, &ob1, 0, BT_CLOSEST_POINT_ALGORITHMS);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(&ob0, &ob1, m_resultCallback);
- //discrete collision detection query
-
- algorithm->processCollision(&ob0, &ob1, m_world->getDispatchInfo(), &contactPointResult);
-
- algorithm->~btCollisionAlgorithm();
- m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
- }
- return true;
- }
-};
-
-///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
-///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
-void btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback)
-{
- btVector3 aabbMin, aabbMax;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), aabbMin, aabbMax);
- btSingleContactCallback contactCB(colObj, this, resultCallback);
-
- m_broadphasePairCache->aabbTest(aabbMin, aabbMax, contactCB);
-}
-
-///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
-///it reports one or more contact points (including the one with deepest penetration)
-void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
-{
- btCollisionObjectWrapper obA(0, colObjA->getCollisionShape(), colObjA, colObjA->getWorldTransform(), -1, -1);
- btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(), -1, -1);
-
- btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA, &obB, 0, BT_CLOSEST_POINT_ALGORITHMS);
- if (algorithm)
- {
- btBridgedManifoldResult contactPointResult(&obA, &obB, resultCallback);
- contactPointResult.m_closestPointDistanceThreshold = resultCallback.m_closestDistanceThreshold;
- //discrete collision detection query
- algorithm->processCollision(&obA, &obB, getDispatchInfo(), &contactPointResult);
-
- algorithm->~btCollisionAlgorithm();
- getDispatcher()->freeCollisionAlgorithm(algorithm);
- }
-}
-
-class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
-{
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
-
-public:
- DebugDrawcallback(btIDebugDraw* debugDrawer, const btTransform& worldTrans, const btVector3& color) : m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
- {
- processTriangle(triangle, partId, triangleIndex);
- }
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- btVector3 wv0, wv1, wv2;
- wv0 = m_worldTrans * triangle[0];
- wv1 = m_worldTrans * triangle[1];
- wv2 = m_worldTrans * triangle[2];
- btVector3 center = (wv0 + wv1 + wv2) * btScalar(1. / 3.);
-
- if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
- {
- btVector3 normal = (wv1 - wv0).cross(wv2 - wv0);
- normal.normalize();
- btVector3 normalColor(1, 1, 0);
- m_debugDrawer->drawLine(center, center + normal, normalColor);
- }
- m_debugDrawer->drawTriangle(wv0, wv1, wv2, m_color, 1.0);
- }
-};
-
-void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
-{
- // Draw a small simplex at the center of the object
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
- {
- getDebugDrawer()->drawTransform(worldTransform, .1);
- }
-
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i = compoundShape->getNumChildShapes() - 1; i >= 0; i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform * childTrans, colShape, color);
- }
- }
- else
- {
- switch (shape->getShapeType())
- {
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
- getDebugDrawer()->drawBox(-halfExtents, halfExtents, worldTransform, color);
- break;
- }
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin(); //radius doesn't include the margin, so draw with margin
-
- getDebugDrawer()->drawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- btTransform childTransform;
- childTransform.setIdentity();
-
- for (int i = multiSphereShape->getSphereCount() - 1; i >= 0; i--)
- {
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform * childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
- getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius(); //+coneShape->getMargin();
- btScalar height = coneShape->getHeight(); //+coneShape->getMargin();
-
- int upAxis = coneShape->getConeUpIndex();
- getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
- break;
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- getDebugDrawer()->drawPlane(planeNormal, planeConst, worldTransform, color);
- break;
- }
- default:
- {
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*)shape;
-
- int i;
- if (polyshape->getConvexPolyhedron())
- {
- const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
- for (i = 0; i < poly->m_faces.size(); i++)
- {
- btVector3 centroid(0, 0, 0);
- int numVerts = poly->m_faces[i].m_indices.size();
- if (numVerts)
- {
- int lastV = poly->m_faces[i].m_indices[numVerts - 1];
- for (int v = 0; v < poly->m_faces[i].m_indices.size(); v++)
- {
- int curVert = poly->m_faces[i].m_indices[v];
- centroid += poly->m_vertices[curVert];
- getDebugDrawer()->drawLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color);
- lastV = curVert;
- }
- }
- centroid *= btScalar(1.f) / btScalar(numVerts);
- if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
- {
- btVector3 normalColor(1, 1, 0);
- btVector3 faceNormal(poly->m_faces[i].m_plane[0], poly->m_faces[i].m_plane[1], poly->m_faces[i].m_plane[2]);
- getDebugDrawer()->drawLine(worldTransform * centroid, worldTransform * (centroid + faceNormal), normalColor);
- }
- }
- }
- else
- {
- for (i = 0; i < polyshape->getNumEdges(); i++)
- {
- btVector3 a, b;
- polyshape->getEdge(i, a, b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa, wb, color);
- }
- }
- }
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*)shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
-
- DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color);
- concaveMesh->processAllTriangles(&drawCallback, aabbMin, aabbMax);
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*)shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback, aabbMin, aabbMax);
- }
- }
- }
- }
-}
-
-void btCollisionWorld::debugDrawWorld()
-{
- if (getDebugDrawer())
- {
- getDebugDrawer()->clearLines();
-
- btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
-
- if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
- {
- if (getDispatcher())
- {
- int numManifolds = getDispatcher()->getNumManifolds();
-
- for (int i = 0; i < numManifolds; i++)
- {
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
-
- int numContacts = contactManifold->getNumContacts();
- for (int j = 0; j < numContacts; j++)
- {
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB, cp.m_normalWorldOnB, cp.getDistance(), cp.getLifeTime(), defaultColors.m_contactPoint);
- }
- }
- }
- }
-
- if ((getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
- {
- int i;
-
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT) == 0)
- {
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
- {
- btVector3 color(btScalar(0.4), btScalar(0.4), btScalar(0.4));
-
- switch (colObj->getActivationState())
- {
- case ACTIVE_TAG:
- color = defaultColors.m_activeObject;
- break;
- case ISLAND_SLEEPING:
- color = defaultColors.m_deactivatedObject;
- break;
- case WANTS_DEACTIVATION:
- color = defaultColors.m_wantsDeactivationObject;
- break;
- case DISABLE_DEACTIVATION:
- color = defaultColors.m_disabledDeactivationObject;
- break;
- case DISABLE_SIMULATION:
- color = defaultColors.m_disabledSimulationObject;
- break;
- default:
- {
- color = btVector3(btScalar(.3), btScalar(0.3), btScalar(0.3));
- }
- };
-
- colObj->getCustomDebugColor(color);
-
- debugDrawObject(colObj->getWorldTransform(), colObj->getCollisionShape(), color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb, maxAabb;
- btVector3 colorvec = defaultColors.m_aabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
- btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
-
- btVector3 minAabb2, maxAabb2;
-
- if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
- {
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2);
- minAabb2 -= contactThreshold;
- maxAabb2 += contactThreshold;
- minAabb.setMin(minAabb2);
- maxAabb.setMax(maxAabb2);
- }
-
- m_debugDrawer->drawAabb(minAabb, maxAabb, colorvec);
- }
- }
- }
- }
- }
-}
-
-void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
-{
- int i;
-
- ///keep track of shapes already serialized
- btHashMap<btHashPtr, btCollisionShape*> serializedShapes;
-
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btCollisionShape* shape = colObj->getCollisionShape();
-
- if (!serializedShapes.find(shape))
- {
- serializedShapes.insert(shape, shape);
- shape->serializeSingleShape(serializer);
- }
- }
-
- //serialize all collision objects
- for (i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
- {
- colObj->serializeSingleObject(serializer);
- }
- }
-}
-
-void btCollisionWorld::serializeContactManifolds(btSerializer* serializer)
-{
- if (serializer->getSerializationFlags() & BT_SERIALIZE_CONTACT_MANIFOLDS)
- {
- int numManifolds = getDispatcher()->getNumManifolds();
- for (int i = 0; i < numManifolds; i++)
- {
- const btPersistentManifold* manifold = getDispatcher()->getInternalManifoldPointer()[i];
- //don't serialize empty manifolds, they just take space
- //(may have to do it anyway if it destroys determinism)
- if (manifold->getNumContacts() == 0)
- continue;
-
- btChunk* chunk = serializer->allocate(manifold->calculateSerializeBufferSize(), 1);
- const char* structType = manifold->serialize(manifold, chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk, structType, BT_CONTACTMANIFOLD_CODE, (void*)manifold);
- }
- }
-}
-
-void btCollisionWorld::serialize(btSerializer* serializer)
-{
- serializer->startSerialization();
-
- serializeCollisionObjects(serializer);
-
- serializeContactManifolds(serializer);
-
- serializer->finishSerialization();
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
deleted file mode 100644
index fd0e5b9bbd..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ /dev/null
@@ -1,513 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * @mainpage Bullet Documentation
- *
- * @section intro_sec Introduction
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
- *
- * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
- * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
- * Please visit http://www.bulletphysics.org
- *
- * @section install_sec Installation
- *
- * @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the github repository: https://github.com/bulletphysics/bullet3/releases
- *
- * @subsection step2 Step 2: Building
- * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
- * Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux.
- * Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects.
- * On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
- * cd Bullet/build
- * ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
- * cd Bullet/build/gmake
- * make
- *
- * An alternative to premake is cmake. You can download cmake from http://www.cmake.org
- * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
- * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
- * You can also use cmake in the command-line. Here are some examples for various platforms:
- * cmake . -G "Visual Studio 9 2008"
- * cmake . -G Xcode
- * cmake . -G "Unix Makefiles"
- * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
- *
- * @subsection step3 Step 3: Testing demos
- * Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
- * The Dependencies can be seen in this documentation under Directories
- *
- * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
- * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
- * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
- * Bullet Collision Detection can also be used without the Dynamics/Extras.
- * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
- * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
- * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
- *
- * @section copyright Copyright
- * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
- *
- */
-
-#ifndef BT_COLLISION_WORLD_H
-#define BT_COLLISION_WORLD_H
-
-class btCollisionShape;
-class btConvexShape;
-class btBroadphaseInterface;
-class btSerializer;
-
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "btCollisionObject.h"
-#include "btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-///CollisionWorld is interface and container for the collision detection
-class btCollisionWorld
-{
-protected:
- btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
-
- btDispatcher* m_dispatcher1;
-
- btDispatcherInfo m_dispatchInfo;
-
- btBroadphaseInterface* m_broadphasePairCache;
-
- btIDebugDraw* m_debugDrawer;
-
- ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
- ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
- bool m_forceUpdateAllAabbs;
-
- void serializeCollisionObjects(btSerializer* serializer);
-
- void serializeContactManifolds(btSerializer* serializer);
-
-public:
- //this constructor doesn't own the dispatcher and paircache/broadphase
- btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btCollisionWorld();
-
- void setBroadphase(btBroadphaseInterface* pairCache)
- {
- m_broadphasePairCache = pairCache;
- }
-
- const btBroadphaseInterface* getBroadphase() const
- {
- return m_broadphasePairCache;
- }
-
- btBroadphaseInterface* getBroadphase()
- {
- return m_broadphasePairCache;
- }
-
- btOverlappingPairCache* getPairCache()
- {
- return m_broadphasePairCache->getOverlappingPairCache();
- }
-
- btDispatcher* getDispatcher()
- {
- return m_dispatcher1;
- }
-
- const btDispatcher* getDispatcher() const
- {
- return m_dispatcher1;
- }
-
- void updateSingleAabb(btCollisionObject* colObj);
-
- virtual void updateAabbs();
-
- ///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
- ///it can be useful to use if you perform ray tests without collision detection/simulation
- virtual void computeOverlappingPairs();
-
- virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
- {
- m_debugDrawer = debugDrawer;
- }
-
- virtual btIDebugDraw* getDebugDrawer()
- {
- return m_debugDrawer;
- }
-
- virtual void debugDrawWorld();
-
- virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
-
- ///LocalShapeInfo gives extra information for complex shapes
- ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
- struct LocalShapeInfo
- {
- int m_shapePart;
- int m_triangleIndex;
-
- //const btCollisionShape* m_shapeTemp;
- //const btTransform* m_shapeLocalTransform;
- };
-
- struct LocalRayResult
- {
- LocalRayResult(const btCollisionObject* collisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- btScalar hitFraction)
- : m_collisionObject(collisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitFraction(hitFraction)
- {
- }
-
- const btCollisionObject* m_collisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btScalar m_hitFraction;
- };
-
- ///RayResultCallback is used to report new raycast results
- struct RayResultCallback
- {
- btScalar m_closestHitFraction;
- const btCollisionObject* m_collisionObject;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
- unsigned int m_flags;
-
- virtual ~RayResultCallback()
- {
- }
- bool hasHit() const
- {
- return (m_collisionObject != 0);
- }
-
- RayResultCallback()
- : m_closestHitFraction(btScalar(1.)),
- m_collisionObject(0),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- //@BP Mod
- m_flags(0)
- {
- }
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) = 0;
- };
-
- struct ClosestRayResultCallback : public RayResultCallback
- {
- ClosestRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
- : m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld)
- {
- }
-
- btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
- btVector3 m_rayToWorld;
-
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
- {
- //caller already does the filter on the m_closestHitFraction
- btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
-
- m_closestHitFraction = rayResult.m_hitFraction;
- m_collisionObject = rayResult.m_collisionObject;
- if (normalInWorldSpace)
- {
- m_hitNormalWorld = rayResult.m_hitNormalLocal;
- }
- else
- {
- ///need to transform normal into worldspace
- m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
- }
- m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
- return rayResult.m_hitFraction;
- }
- };
-
- struct AllHitsRayResultCallback : public RayResultCallback
- {
- AllHitsRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
- : m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld)
- {
- }
-
- btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
-
- btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
- btVector3 m_rayToWorld;
-
- btAlignedObjectArray<btVector3> m_hitNormalWorld;
- btAlignedObjectArray<btVector3> m_hitPointWorld;
- btAlignedObjectArray<btScalar> m_hitFractions;
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
- {
- m_collisionObject = rayResult.m_collisionObject;
- m_collisionObjects.push_back(rayResult.m_collisionObject);
- btVector3 hitNormalWorld;
- if (normalInWorldSpace)
- {
- hitNormalWorld = rayResult.m_hitNormalLocal;
- }
- else
- {
- ///need to transform normal into worldspace
- hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
- }
- m_hitNormalWorld.push_back(hitNormalWorld);
- btVector3 hitPointWorld;
- hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
- m_hitPointWorld.push_back(hitPointWorld);
- m_hitFractions.push_back(rayResult.m_hitFraction);
- return m_closestHitFraction;
- }
- };
-
- struct LocalConvexResult
- {
- LocalConvexResult(const btCollisionObject* hitCollisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- const btVector3& hitPointLocal,
- btScalar hitFraction)
- : m_hitCollisionObject(hitCollisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitPointLocal(hitPointLocal),
- m_hitFraction(hitFraction)
- {
- }
-
- const btCollisionObject* m_hitCollisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btVector3 m_hitPointLocal;
- btScalar m_hitFraction;
- };
-
- ///RayResultCallback is used to report new raycast results
- struct ConvexResultCallback
- {
- btScalar m_closestHitFraction;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
-
- ConvexResultCallback()
- : m_closestHitFraction(btScalar(1.)),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter)
- {
- }
-
- virtual ~ConvexResultCallback()
- {
- }
-
- bool hasHit() const
- {
- return (m_closestHitFraction < btScalar(1.));
- }
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
- virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace) = 0;
- };
-
- struct ClosestConvexResultCallback : public ConvexResultCallback
- {
- ClosestConvexResultCallback(const btVector3& convexFromWorld, const btVector3& convexToWorld)
- : m_convexFromWorld(convexFromWorld),
- m_convexToWorld(convexToWorld),
- m_hitCollisionObject(0)
- {
- }
-
- btVector3 m_convexFromWorld; //used to calculate hitPointWorld from hitFraction
- btVector3 m_convexToWorld;
-
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
- const btCollisionObject* m_hitCollisionObject;
-
- virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace)
- {
- //caller already does the filter on the m_closestHitFraction
- btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
-
- m_closestHitFraction = convexResult.m_hitFraction;
- m_hitCollisionObject = convexResult.m_hitCollisionObject;
- if (normalInWorldSpace)
- {
- m_hitNormalWorld = convexResult.m_hitNormalLocal;
- }
- else
- {
- ///need to transform normal into worldspace
- m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis() * convexResult.m_hitNormalLocal;
- }
- m_hitPointWorld = convexResult.m_hitPointLocal;
- return convexResult.m_hitFraction;
- }
- };
-
- ///ContactResultCallback is used to report contact points
- struct ContactResultCallback
- {
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- btScalar m_closestDistanceThreshold;
-
- ContactResultCallback()
- : m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- m_closestDistanceThreshold(0)
- {
- }
-
- virtual ~ContactResultCallback()
- {
- }
-
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
- collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
-
- virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1) = 0;
- };
-
- int getNumCollisionObjects() const
- {
- return int(m_collisionObjects.size());
- }
-
- /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
- /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
-
- /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
- /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
- void convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
-
- ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
- ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
- void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
-
- ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
- ///it reports one or more contact points (including the one with deepest penetration)
- void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
-
- /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
- /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
- /// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- static void rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans,
- const btCollisionObjectWrapper* collisionObjectWrap,
- RayResultCallback& resultCallback);
-
- /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
- static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans, const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration);
-
- static void objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
- const btCollisionObjectWrapper* colObjWrap,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration);
-
- virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
-
- virtual void refreshBroadphaseProxy(btCollisionObject* collisionObject);
-
- btCollisionObjectArray& getCollisionObjectArray()
- {
- return m_collisionObjects;
- }
-
- const btCollisionObjectArray& getCollisionObjectArray() const
- {
- return m_collisionObjects;
- }
-
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- virtual void performDiscreteCollisionDetection();
-
- btDispatcherInfo& getDispatchInfo()
- {
- return m_dispatchInfo;
- }
-
- const btDispatcherInfo& getDispatchInfo() const
- {
- return m_dispatchInfo;
- }
-
- bool getForceUpdateAllAabbs() const
- {
- return m_forceUpdateAllAabbs;
- }
- void setForceUpdateAllAabbs(bool forceUpdateAllAabbs)
- {
- m_forceUpdateAllAabbs = forceUpdateAllAabbs;
- }
-
- ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
- virtual void serialize(btSerializer* serializer);
-};
-
-#endif //BT_COLLISION_WORLD_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
deleted file mode 100644
index e56e73dcf5..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
+++ /dev/null
@@ -1,1087 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btCollisionWorldImporter.h"
-#include "btBulletCollisionCommon.h"
-#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
-
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-#include "BulletCollision/Gimpact/btGImpactShape.h"
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-
-btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
- : m_collisionWorld(world),
- m_verboseMode(0)
-{
-}
-
-btCollisionWorldImporter::~btCollisionWorldImporter()
-{
-}
-
-bool btCollisionWorldImporter::convertAllObjects(btBulletSerializedArrays* arrays)
-{
- m_shapeMap.clear();
- m_bodyMap.clear();
-
- int i;
-
- for (i = 0; i < arrays->m_bvhsDouble.size(); i++)
- {
- btOptimizedBvh* bvh = createOptimizedBvh();
- btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
- bvh->deSerializeDouble(*bvhData);
- m_bvhMap.insert(arrays->m_bvhsDouble[i], bvh);
- }
- for (i = 0; i < arrays->m_bvhsFloat.size(); i++)
- {
- btOptimizedBvh* bvh = createOptimizedBvh();
- btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
- bvh->deSerializeFloat(*bvhData);
- m_bvhMap.insert(arrays->m_bvhsFloat[i], bvh);
- }
-
- for (i = 0; i < arrays->m_colShapeData.size(); i++)
- {
- btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
- btCollisionShape* shape = convertCollisionShape(shapeData);
- if (shape)
- {
- // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
- m_shapeMap.insert(shapeData, shape);
- }
-
- if (shape && shapeData->m_name)
- {
- char* newname = duplicateName(shapeData->m_name);
- m_objectNameMap.insert(shape, newname);
- m_nameShapeMap.insert(newname, shape);
- }
- }
-
- for (i = 0; i < arrays->m_collisionObjectDataDouble.size(); i++)
- {
- btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
- btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
- if (shapePtr && *shapePtr)
- {
- btTransform startTransform;
- colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
- startTransform.deSerializeDouble(colObjData->m_worldTransform);
-
- btCollisionShape* shape = (btCollisionShape*)*shapePtr;
- btCollisionObject* body = createCollisionObject(startTransform, shape, colObjData->m_name);
- body->setFriction(btScalar(colObjData->m_friction));
- body->setRestitution(btScalar(colObjData->m_restitution));
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
- if (trimesh->getTriangleInfoMap())
- {
- body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
- }
- }
-#endif //USE_INTERNAL_EDGE_UTILITY
- m_bodyMap.insert(colObjData, body);
- }
- else
- {
- printf("error: no shape found\n");
- }
- }
- for (i = 0; i < arrays->m_collisionObjectDataFloat.size(); i++)
- {
- btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
- btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
- if (shapePtr && *shapePtr)
- {
- btTransform startTransform;
- colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
- startTransform.deSerializeFloat(colObjData->m_worldTransform);
-
- btCollisionShape* shape = (btCollisionShape*)*shapePtr;
- btCollisionObject* body = createCollisionObject(startTransform, shape, colObjData->m_name);
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
- if (trimesh->getTriangleInfoMap())
- {
- body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
- }
- }
-#endif //USE_INTERNAL_EDGE_UTILITY
- m_bodyMap.insert(colObjData, body);
- }
- else
- {
- printf("error: no shape found\n");
- }
- }
-
- return true;
-}
-
-void btCollisionWorldImporter::deleteAllData()
-{
- int i;
-
- for (i = 0; i < m_allocatedCollisionObjects.size(); i++)
- {
- if (m_collisionWorld)
- m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
- delete m_allocatedCollisionObjects[i];
- }
-
- m_allocatedCollisionObjects.clear();
-
- for (i = 0; i < m_allocatedCollisionShapes.size(); i++)
- {
- delete m_allocatedCollisionShapes[i];
- }
- m_allocatedCollisionShapes.clear();
-
- for (i = 0; i < m_allocatedBvhs.size(); i++)
- {
- delete m_allocatedBvhs[i];
- }
- m_allocatedBvhs.clear();
-
- for (i = 0; i < m_allocatedTriangleInfoMaps.size(); i++)
- {
- delete m_allocatedTriangleInfoMaps[i];
- }
- m_allocatedTriangleInfoMaps.clear();
- for (i = 0; i < m_allocatedTriangleIndexArrays.size(); i++)
- {
- delete m_allocatedTriangleIndexArrays[i];
- }
- m_allocatedTriangleIndexArrays.clear();
- for (i = 0; i < m_allocatedNames.size(); i++)
- {
- delete[] m_allocatedNames[i];
- }
- m_allocatedNames.clear();
-
- for (i = 0; i < m_allocatedbtStridingMeshInterfaceDatas.size(); i++)
- {
- btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
-
- for (int a = 0; a < curData->m_numMeshParts; a++)
- {
- btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
- if (curPart->m_vertices3f)
- delete[] curPart->m_vertices3f;
-
- if (curPart->m_vertices3d)
- delete[] curPart->m_vertices3d;
-
- if (curPart->m_indices32)
- delete[] curPart->m_indices32;
-
- if (curPart->m_3indices16)
- delete[] curPart->m_3indices16;
-
- if (curPart->m_indices16)
- delete[] curPart->m_indices16;
-
- if (curPart->m_3indices8)
- delete[] curPart->m_3indices8;
- }
- delete[] curData->m_meshPartsPtr;
- delete curData;
- }
- m_allocatedbtStridingMeshInterfaceDatas.clear();
-
- for (i = 0; i < m_indexArrays.size(); i++)
- {
- btAlignedFree(m_indexArrays[i]);
- }
- m_indexArrays.clear();
-
- for (i = 0; i < m_shortIndexArrays.size(); i++)
- {
- btAlignedFree(m_shortIndexArrays[i]);
- }
- m_shortIndexArrays.clear();
-
- for (i = 0; i < m_charIndexArrays.size(); i++)
- {
- btAlignedFree(m_charIndexArrays[i]);
- }
- m_charIndexArrays.clear();
-
- for (i = 0; i < m_floatVertexArrays.size(); i++)
- {
- btAlignedFree(m_floatVertexArrays[i]);
- }
- m_floatVertexArrays.clear();
-
- for (i = 0; i < m_doubleVertexArrays.size(); i++)
- {
- btAlignedFree(m_doubleVertexArrays[i]);
- }
- m_doubleVertexArrays.clear();
-}
-
-btCollisionShape* btCollisionWorldImporter::convertCollisionShape(btCollisionShapeData* shapeData)
-{
- btCollisionShape* shape = 0;
-
- switch (shapeData->m_shapeType)
- {
- case STATIC_PLANE_PROXYTYPE:
- {
- btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
- btVector3 planeNormal, localScaling;
- planeNormal.deSerializeFloat(planeData->m_planeNormal);
- localScaling.deSerializeFloat(planeData->m_localScaling);
- shape = createPlaneShape(planeNormal, planeData->m_planeConstant);
- shape->setLocalScaling(localScaling);
-
- break;
- }
- case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
- {
- btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*)shapeData;
- btCollisionShapeData* colShapeData = (btCollisionShapeData*)&scaledMesh->m_trimeshShapeData;
- colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
- btCollisionShape* childShape = convertCollisionShape(colShapeData);
- btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
- btVector3 localScaling;
- localScaling.deSerializeFloat(scaledMesh->m_localScaling);
-
- shape = createScaledTrangleMeshShape(meshShape, localScaling);
- break;
- }
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
- case GIMPACT_SHAPE_PROXYTYPE:
- {
- btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*)shapeData;
- if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
- {
- btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
- btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
-
- btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
- btVector3 localScaling;
- localScaling.deSerializeFloat(gimpactData->m_localScaling);
- gimpactShape->setLocalScaling(localScaling);
- gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
- gimpactShape->updateBound();
- shape = gimpactShape;
- }
- else
- {
- printf("unsupported gimpact sub type\n");
- }
- break;
- }
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
- //The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
- //so deal with this
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
-
- switch (capData->m_upAxis)
- {
- case 0:
- {
- shape = createCapsuleShapeX(1, 1);
- break;
- }
- case 1:
- {
- shape = createCapsuleShapeY(1, 1);
- break;
- }
- case 2:
- {
- shape = createCapsuleShapeZ(1, 1);
- break;
- }
- default:
- {
- printf("error: wrong up axis for btCapsuleShape\n");
- }
- };
- if (shape)
- {
- btCapsuleShape* cap = (btCapsuleShape*)shape;
- cap->deSerializeFloat(capData);
- }
- break;
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- case CONE_SHAPE_PROXYTYPE:
- case BOX_SHAPE_PROXYTYPE:
- case SPHERE_SHAPE_PROXYTYPE:
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- case CONVEX_HULL_SHAPE_PROXYTYPE:
- {
- btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
- btVector3 implicitShapeDimensions;
- implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
- btVector3 localScaling;
- localScaling.deSerializeFloat(bsd->m_localScaling);
- btVector3 margin(bsd->m_collisionMargin, bsd->m_collisionMargin, bsd->m_collisionMargin);
- switch (shapeData->m_shapeType)
- {
- case BOX_SHAPE_PROXYTYPE:
- {
- btBoxShape* box = (btBoxShape*)createBoxShape(implicitShapeDimensions / localScaling + margin);
- //box->initializePolyhedralFeatures();
- shape = box;
-
- break;
- }
- case SPHERE_SHAPE_PROXYTYPE:
- {
- shape = createSphereShape(implicitShapeDimensions.getX());
- break;
- }
-
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- btCylinderShapeData* cylData = (btCylinderShapeData*)shapeData;
- btVector3 halfExtents = implicitShapeDimensions + margin;
- switch (cylData->m_upAxis)
- {
- case 0:
- {
- shape = createCylinderShapeX(halfExtents.getY(), halfExtents.getX());
- break;
- }
- case 1:
- {
- shape = createCylinderShapeY(halfExtents.getX(), halfExtents.getY());
- break;
- }
- case 2:
- {
- shape = createCylinderShapeZ(halfExtents.getX(), halfExtents.getZ());
- break;
- }
- default:
- {
- printf("unknown Cylinder up axis\n");
- }
- };
-
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- btConeShapeData* conData = (btConeShapeData*)shapeData;
- btVector3 halfExtents = implicitShapeDimensions; //+margin;
- switch (conData->m_upIndex)
- {
- case 0:
- {
- shape = createConeShapeX(halfExtents.getY(), halfExtents.getX());
- break;
- }
- case 1:
- {
- shape = createConeShapeY(halfExtents.getX(), halfExtents.getY());
- break;
- }
- case 2:
- {
- shape = createConeShapeZ(halfExtents.getX(), halfExtents.getZ());
- break;
- }
- default:
- {
- printf("unknown Cone up axis\n");
- }
- };
-
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
- int numSpheres = mss->m_localPositionArraySize;
-
- btAlignedObjectArray<btVector3> tmpPos;
- btAlignedObjectArray<btScalar> radii;
- radii.resize(numSpheres);
- tmpPos.resize(numSpheres);
- int i;
- for (i = 0; i < numSpheres; i++)
- {
- tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
- radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
- }
- shape = createMultiSphereShape(&tmpPos[0], &radii[0], numSpheres);
- break;
- }
- case CONVEX_HULL_SHAPE_PROXYTYPE:
- {
- // int sz = sizeof(btConvexHullShapeData);
- // int sz2 = sizeof(btConvexInternalShapeData);
- // int sz3 = sizeof(btCollisionShapeData);
- btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
- int numPoints = convexData->m_numUnscaledPoints;
-
- btAlignedObjectArray<btVector3> tmpPoints;
- tmpPoints.resize(numPoints);
- int i;
- for (i = 0; i < numPoints; i++)
- {
-#ifdef BT_USE_DOUBLE_PRECISION
- if (convexData->m_unscaledPointsDoublePtr)
- tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
- if (convexData->m_unscaledPointsFloatPtr)
- tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
-#else
- if (convexData->m_unscaledPointsFloatPtr)
- tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
- if (convexData->m_unscaledPointsDoublePtr)
- tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
-#endif //BT_USE_DOUBLE_PRECISION
- }
- btConvexHullShape* hullShape = createConvexHullShape();
- for (i = 0; i < numPoints; i++)
- {
- hullShape->addPoint(tmpPoints[i]);
- }
- hullShape->setMargin(bsd->m_collisionMargin);
- //hullShape->initializePolyhedralFeatures();
- shape = hullShape;
- break;
- }
- default:
- {
- printf("error: cannot create shape type (%d)\n", shapeData->m_shapeType);
- }
- }
-
- if (shape)
- {
- shape->setMargin(bsd->m_collisionMargin);
-
- btVector3 localScaling;
- localScaling.deSerializeFloat(bsd->m_localScaling);
- shape->setLocalScaling(localScaling);
- }
- break;
- }
- case TRIANGLE_MESH_SHAPE_PROXYTYPE:
- {
- btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
- btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
- btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
- if (!meshInterface->getNumSubParts())
- {
- return 0;
- }
-
- btVector3 scaling;
- scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
- meshInterface->setScaling(scaling);
-
- btOptimizedBvh* bvh = 0;
-#if 1
- if (trimesh->m_quantizedFloatBvh)
- {
- btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
- if (bvhPtr && *bvhPtr)
- {
- bvh = *bvhPtr;
- }
- else
- {
- bvh = createOptimizedBvh();
- bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
- }
- }
- if (trimesh->m_quantizedDoubleBvh)
- {
- btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
- if (bvhPtr && *bvhPtr)
- {
- bvh = *bvhPtr;
- }
- else
- {
- bvh = createOptimizedBvh();
- bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
- }
- }
-#endif
-
- btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface, bvh);
- trimeshShape->setMargin(trimesh->m_collisionMargin);
- shape = trimeshShape;
-
- if (trimesh->m_triangleInfoMap)
- {
- btTriangleInfoMap* map = createTriangleInfoMap();
- map->deSerialize(*trimesh->m_triangleInfoMap);
- trimeshShape->setTriangleInfoMap(map);
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
- gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
-#endif //USE_INTERNAL_EDGE_UTILITY
- }
-
- //printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
- break;
- }
- case COMPOUND_SHAPE_PROXYTYPE:
- {
- btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
- btCompoundShape* compoundShape = createCompoundShape();
-
- //btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
-
- btAlignedObjectArray<btCollisionShape*> childShapes;
- for (int i = 0; i < compoundData->m_numChildShapes; i++)
- {
- //btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
-
- btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
-
- btCollisionShape* childShape = convertCollisionShape(cd);
- if (childShape)
- {
- btTransform localTransform;
- localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
- compoundShape->addChildShape(localTransform, childShape);
- }
- else
- {
-#ifdef _DEBUG
- printf("error: couldn't create childShape for compoundShape\n");
-#endif
- }
- }
- shape = compoundShape;
-
- break;
- }
- case SOFTBODY_SHAPE_PROXYTYPE:
- {
- return 0;
- }
- default:
- {
-#ifdef _DEBUG
- printf("unsupported shape type (%d)\n", shapeData->m_shapeType);
-#endif
- }
- }
-
- return shape;
-}
-
-char* btCollisionWorldImporter::duplicateName(const char* name)
-{
- if (name)
- {
- int l = (int)strlen(name);
- char* newName = new char[l + 1];
- memcpy(newName, name, l);
- newName[l] = 0;
- m_allocatedNames.push_back(newName);
- return newName;
- }
- return 0;
-}
-
-btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
-{
- btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
-
- for (int i = 0; i < meshData.m_numMeshParts; i++)
- {
- btIndexedMesh meshPart;
- meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
- meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
-
- if (meshData.m_meshPartsPtr[i].m_indices32)
- {
- meshPart.m_indexType = PHY_INTEGER;
- meshPart.m_triangleIndexStride = 3 * sizeof(int);
- int* indexArray = (int*)btAlignedAlloc(sizeof(int) * 3 * meshPart.m_numTriangles, 16);
- m_indexArrays.push_back(indexArray);
- for (int j = 0; j < 3 * meshPart.m_numTriangles; j++)
- {
- indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
- }
- meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
- }
- else
- {
- if (meshData.m_meshPartsPtr[i].m_3indices16)
- {
- meshPart.m_indexType = PHY_SHORT;
- meshPart.m_triangleIndexStride = sizeof(short int) * 3; //sizeof(btShortIntIndexTripletData);
-
- short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int) * 3 * meshPart.m_numTriangles, 16);
- m_shortIndexArrays.push_back(indexArray);
-
- for (int j = 0; j < meshPart.m_numTriangles; j++)
- {
- indexArray[3 * j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
- indexArray[3 * j + 1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
- indexArray[3 * j + 2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
- }
-
- meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
- }
- if (meshData.m_meshPartsPtr[i].m_indices16)
- {
- meshPart.m_indexType = PHY_SHORT;
- meshPart.m_triangleIndexStride = 3 * sizeof(short int);
- short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int) * 3 * meshPart.m_numTriangles, 16);
- m_shortIndexArrays.push_back(indexArray);
- for (int j = 0; j < 3 * meshPart.m_numTriangles; j++)
- {
- indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
- }
-
- meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
- }
-
- if (meshData.m_meshPartsPtr[i].m_3indices8)
- {
- meshPart.m_indexType = PHY_UCHAR;
- meshPart.m_triangleIndexStride = sizeof(unsigned char) * 3;
-
- unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char) * 3 * meshPart.m_numTriangles, 16);
- m_charIndexArrays.push_back(indexArray);
-
- for (int j = 0; j < meshPart.m_numTriangles; j++)
- {
- indexArray[3 * j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
- indexArray[3 * j + 1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
- indexArray[3 * j + 2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
- }
-
- meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
- }
- }
-
- if (meshData.m_meshPartsPtr[i].m_vertices3f)
- {
- meshPart.m_vertexType = PHY_FLOAT;
- meshPart.m_vertexStride = sizeof(btVector3FloatData);
- btVector3FloatData* vertices = (btVector3FloatData*)btAlignedAlloc(sizeof(btVector3FloatData) * meshPart.m_numVertices, 16);
- m_floatVertexArrays.push_back(vertices);
-
- for (int j = 0; j < meshPart.m_numVertices; j++)
- {
- vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
- vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
- vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[2];
- vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
- }
- meshPart.m_vertexBase = (const unsigned char*)vertices;
- }
- else
- {
- meshPart.m_vertexType = PHY_DOUBLE;
- meshPart.m_vertexStride = sizeof(btVector3DoubleData);
-
- btVector3DoubleData* vertices = (btVector3DoubleData*)btAlignedAlloc(sizeof(btVector3DoubleData) * meshPart.m_numVertices, 16);
- m_doubleVertexArrays.push_back(vertices);
-
- for (int j = 0; j < meshPart.m_numVertices; j++)
- {
- vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
- vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
- vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[2];
- vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[3];
- }
- meshPart.m_vertexBase = (const unsigned char*)vertices;
- }
-
- if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
- {
- meshInterface->addIndexedMesh(meshPart, meshPart.m_indexType);
- }
- }
-
- return meshInterface;
-}
-
-btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
-{
- //create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
- btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
-
- newData->m_scaling = interfaceData->m_scaling;
- newData->m_numMeshParts = interfaceData->m_numMeshParts;
- newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
-
- for (int i = 0; i < newData->m_numMeshParts; i++)
- {
- btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
- btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
-
- curNewPart->m_numTriangles = curPart->m_numTriangles;
- curNewPart->m_numVertices = curPart->m_numVertices;
-
- if (curPart->m_vertices3f)
- {
- curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
- memcpy(curNewPart->m_vertices3f, curPart->m_vertices3f, sizeof(btVector3FloatData) * curNewPart->m_numVertices);
- }
- else
- curNewPart->m_vertices3f = NULL;
-
- if (curPart->m_vertices3d)
- {
- curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
- memcpy(curNewPart->m_vertices3d, curPart->m_vertices3d, sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
- }
- else
- curNewPart->m_vertices3d = NULL;
-
- int numIndices = curNewPart->m_numTriangles * 3;
- ///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
- ///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
- bool uninitialized3indices8Workaround = false;
-
- if (curPart->m_indices32)
- {
- uninitialized3indices8Workaround = true;
- curNewPart->m_indices32 = new btIntIndexData[numIndices];
- memcpy(curNewPart->m_indices32, curPart->m_indices32, sizeof(btIntIndexData) * numIndices);
- }
- else
- curNewPart->m_indices32 = NULL;
-
- if (curPart->m_3indices16)
- {
- uninitialized3indices8Workaround = true;
- curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
- memcpy(curNewPart->m_3indices16, curPart->m_3indices16, sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
- }
- else
- curNewPart->m_3indices16 = NULL;
-
- if (curPart->m_indices16)
- {
- uninitialized3indices8Workaround = true;
- curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
- memcpy(curNewPart->m_indices16, curPart->m_indices16, sizeof(btShortIntIndexData) * numIndices);
- }
- else
- curNewPart->m_indices16 = NULL;
-
- if (!uninitialized3indices8Workaround && curPart->m_3indices8)
- {
- curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
- memcpy(curNewPart->m_3indices8, curPart->m_3indices8, sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
- }
- else
- curNewPart->m_3indices8 = NULL;
- }
-
- m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
-
- return (newData);
-}
-
-#ifdef USE_INTERNAL_EDGE_UTILITY
-extern ContactAddedCallback gContactAddedCallback;
-
-static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, int index0, const btCollisionObject* colObj1, int partId1, int index1)
-{
- btAdjustInternalEdgeContacts(cp, colObj1, colObj0, partId1, index1);
- //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
- //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
- return true;
-}
-#endif //USE_INTERNAL_EDGE_UTILITY
-
-/*
-btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
-{
- btVector3 localInertia;
- localInertia.setZero();
-
- if (mass)
- shape->calculateLocalInertia(mass,localInertia);
-
- btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
- body->setWorldTransform(startTransform);
-
- if (m_dynamicsWorld)
- m_dynamicsWorld->addRigidBody(body);
-
- if (bodyName)
- {
- char* newname = duplicateName(bodyName);
- m_objectNameMap.insert(body,newname);
- m_nameBodyMap.insert(newname,body);
- }
- m_allocatedRigidBodies.push_back(body);
- return body;
-
-}
-*/
-
-btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char* name)
-{
- btCollisionObject** bodyPtr = m_nameColObjMap.find(name);
- if (bodyPtr && *bodyPtr)
- {
- return *bodyPtr;
- }
- return 0;
-}
-
-btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName)
-{
- btCollisionObject* colObj = new btCollisionObject();
- colObj->setWorldTransform(startTransform);
- colObj->setCollisionShape(shape);
- m_collisionWorld->addCollisionObject(colObj); //todo: flags etc
-
- if (bodyName)
- {
- char* newname = duplicateName(bodyName);
- m_objectNameMap.insert(colObj, newname);
- m_nameColObjMap.insert(newname, colObj);
- }
- m_allocatedCollisionObjects.push_back(colObj);
-
- return colObj;
-}
-
-btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal, btScalar planeConstant)
-{
- btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal, planeConstant);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-btCollisionShape* btCollisionWorldImporter::createBoxShape(const btVector3& halfExtents)
-{
- btBoxShape* shape = new btBoxShape(halfExtents);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
-{
- btSphereShape* shape = new btSphereShape(radius);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
-{
- btCapsuleShapeX* shape = new btCapsuleShapeX(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
-{
- btCapsuleShape* shape = new btCapsuleShape(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
-{
- btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius, btScalar height)
-{
- btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height, radius, radius));
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius, btScalar height)
-{
- btCylinderShape* shape = new btCylinderShape(btVector3(radius, height, radius));
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius, btScalar height)
-{
- btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius, radius, height));
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius, btScalar height)
-{
- btConeShapeX* shape = new btConeShapeX(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius, btScalar height)
-{
- btConeShape* shape = new btConeShape(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius, btScalar height)
-{
- btConeShapeZ* shape = new btConeShapeZ(radius, height);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btTriangleIndexVertexArray* btCollisionWorldImporter::createTriangleMeshContainer()
-{
- btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
- m_allocatedTriangleIndexArrays.push_back(in);
- return in;
-}
-
-btOptimizedBvh* btCollisionWorldImporter::createOptimizedBvh()
-{
- btOptimizedBvh* bvh = new btOptimizedBvh();
- m_allocatedBvhs.push_back(bvh);
- return bvh;
-}
-
-btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
-{
- btTriangleInfoMap* tim = new btTriangleInfoMap();
- m_allocatedTriangleInfoMaps.push_back(tim);
- return tim;
-}
-
-btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
-{
- if (bvh)
- {
- btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh, bvh->isQuantized(), false);
- bvhTriMesh->setOptimizedBvh(bvh);
- m_allocatedCollisionShapes.push_back(bvhTriMesh);
- return bvhTriMesh;
- }
-
- btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh, true);
- m_allocatedCollisionShapes.push_back(ts);
- return ts;
-}
-btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
-{
- return 0;
-}
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
-btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
-{
- btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
-
-btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
-{
- btConvexHullShape* shape = new btConvexHullShape();
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btCompoundShape* btCollisionWorldImporter::createCompoundShape()
-{
- btCompoundShape* shape = new btCompoundShape();
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScaling)
-{
- btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape, localScaling);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres)
-{
- btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
- m_allocatedCollisionShapes.push_back(shape);
- return shape;
-}
-
-// query for data
-int btCollisionWorldImporter::getNumCollisionShapes() const
-{
- return m_allocatedCollisionShapes.size();
-}
-
-btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
-{
- return m_allocatedCollisionShapes[index];
-}
-
-btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
-{
- btCollisionShape** shapePtr = m_nameShapeMap.find(name);
- if (shapePtr && *shapePtr)
- {
- return *shapePtr;
- }
- return 0;
-}
-
-const char* btCollisionWorldImporter::getNameForPointer(const void* ptr) const
-{
- const char* const* namePtr = m_objectNameMap.find(ptr);
- if (namePtr && *namePtr)
- return *namePtr;
- return 0;
-}
-
-int btCollisionWorldImporter::getNumRigidBodies() const
-{
- return m_allocatedRigidBodies.size();
-}
-
-btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) const
-{
- return m_allocatedRigidBodies[index];
-}
-
-int btCollisionWorldImporter::getNumBvhs() const
-{
- return m_allocatedBvhs.size();
-}
-btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
-{
- return m_allocatedBvhs[index];
-}
-
-int btCollisionWorldImporter::getNumTriangleInfoMaps() const
-{
- return m_allocatedTriangleInfoMaps.size();
-}
-
-btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index) const
-{
- return m_allocatedTriangleInfoMaps[index];
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
deleted file mode 100644
index 5e8bc95341..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION_WORLD_IMPORTER_H
-#define BT_COLLISION_WORLD_IMPORTER_H
-
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btHashMap.h"
-
-class btCollisionShape;
-class btCollisionObject;
-struct btBulletSerializedArrays;
-
-struct ConstraintInput;
-class btCollisionWorld;
-struct btCollisionShapeData;
-class btTriangleIndexVertexArray;
-class btStridingMeshInterface;
-struct btStridingMeshInterfaceData;
-class btGImpactMeshShape;
-class btOptimizedBvh;
-struct btTriangleInfoMap;
-class btBvhTriangleMeshShape;
-class btPoint2PointConstraint;
-class btHingeConstraint;
-class btConeTwistConstraint;
-class btGeneric6DofConstraint;
-class btGeneric6DofSpringConstraint;
-class btSliderConstraint;
-class btGearConstraint;
-struct btContactSolverInfo;
-
-class btCollisionWorldImporter
-{
-protected:
- btCollisionWorld* m_collisionWorld;
-
- int m_verboseMode;
-
- btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
- btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
-
- btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
- btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
- btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
- btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
- btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
-
- btAlignedObjectArray<char*> m_allocatedNames;
-
- btAlignedObjectArray<int*> m_indexArrays;
- btAlignedObjectArray<short int*> m_shortIndexArrays;
- btAlignedObjectArray<unsigned char*> m_charIndexArrays;
-
- btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
- btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
-
- btHashMap<btHashPtr, btOptimizedBvh*> m_bvhMap;
- btHashMap<btHashPtr, btTriangleInfoMap*> m_timMap;
-
- btHashMap<btHashString, btCollisionShape*> m_nameShapeMap;
- btHashMap<btHashString, btCollisionObject*> m_nameColObjMap;
-
- btHashMap<btHashPtr, const char*> m_objectNameMap;
-
- btHashMap<btHashPtr, btCollisionShape*> m_shapeMap;
- btHashMap<btHashPtr, btCollisionObject*> m_bodyMap;
-
- //methods
-
- char* duplicateName(const char* name);
-
- btCollisionShape* convertCollisionShape(btCollisionShapeData* shapeData);
-
-public:
- btCollisionWorldImporter(btCollisionWorld* world);
-
- virtual ~btCollisionWorldImporter();
-
- bool convertAllObjects(btBulletSerializedArrays* arrays);
-
- ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
- ///make sure you don't use the dynamics world containing objects after you call this method
- virtual void deleteAllData();
-
- void setVerboseMode(int verboseMode)
- {
- m_verboseMode = verboseMode;
- }
-
- int getVerboseMode() const
- {
- return m_verboseMode;
- }
-
- // query for data
- int getNumCollisionShapes() const;
- btCollisionShape* getCollisionShapeByIndex(int index);
- int getNumRigidBodies() const;
- btCollisionObject* getRigidBodyByIndex(int index) const;
-
- int getNumBvhs() const;
- btOptimizedBvh* getBvhByIndex(int index) const;
- int getNumTriangleInfoMaps() const;
- btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
-
- // queris involving named objects
- btCollisionShape* getCollisionShapeByName(const char* name);
- btCollisionObject* getCollisionObjectByName(const char* name);
-
- const char* getNameForPointer(const void* ptr) const;
-
- ///those virtuals are called by load and can be overridden by the user
-
- //bodies
-
- virtual btCollisionObject* createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
-
- ///shapes
-
- virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
- virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
- virtual btCollisionShape* createSphereShape(btScalar radius);
- virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
- virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
- virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
-
- virtual btCollisionShape* createCylinderShapeX(btScalar radius, btScalar height);
- virtual btCollisionShape* createCylinderShapeY(btScalar radius, btScalar height);
- virtual btCollisionShape* createCylinderShapeZ(btScalar radius, btScalar height);
- virtual btCollisionShape* createConeShapeX(btScalar radius, btScalar height);
- virtual btCollisionShape* createConeShapeY(btScalar radius, btScalar height);
- virtual btCollisionShape* createConeShapeZ(btScalar radius, btScalar height);
- virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
- virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
- virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
-#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
- virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
- virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
-
- virtual class btConvexHullShape* createConvexHullShape();
- virtual class btCompoundShape* createCompoundShape();
- virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScalingbtBvhTriangleMeshShape);
-
- virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
-
- virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
-
- ///acceleration and connectivity structures
- virtual btOptimizedBvh* createOptimizedBvh();
- virtual btTriangleInfoMap* createTriangleInfoMap();
-};
-
-#endif //BT_WORLD_IMPORTER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index b5f4a3c869..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "btManifoldResult.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btShapePairCallback gCompoundChildShapePairCallback = 0;
-
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_isSwapped(isSwapped),
- m_sharedManifold(ci.m_manifold)
-{
- m_ownsManifold = false;
-
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- btAssert(colObjWrap->getCollisionShape()->isCompound());
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
- m_compoundShapeRevision = compoundShape->getUpdateRevision();
-
- preallocateChildAlgorithms(body0Wrap, body1Wrap);
-}
-
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
-{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btAssert(colObjWrap->getCollisionShape()->isCompound());
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
- int numChildren = compoundShape->getNumChildShapes();
- int i;
-
- m_childCollisionAlgorithms.resize(numChildren);
- for (i = 0; i < numChildren; i++)
- {
- if (compoundShape->getDynamicAabbTree())
- {
- m_childCollisionAlgorithms[i] = 0;
- }
- else
- {
- const btCollisionShape* childShape = compoundShape->getChildShape(i);
-
- btCollisionObjectWrapper childWrap(colObjWrap, childShape, colObjWrap->getCollisionObject(), colObjWrap->getWorldTransform(), -1, i); //wrong child trans, but unused (hopefully)
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
-
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
- }
- }
-}
-
-void btCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- }
- }
-}
-
-btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
-{
- removeChildAlgorithms();
-}
-
-struct btCompoundLeafCallback : btDbvt::ICollide
-{
-public:
- const btCollisionObjectWrapper* m_compoundColObjWrap;
- const btCollisionObjectWrapper* m_otherObjWrap;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
- btCollisionAlgorithm** m_childCollisionAlgorithms;
- btPersistentManifold* m_sharedManifold;
-
- btCompoundLeafCallback(const btCollisionObjectWrapper* compoundObjWrap, const btCollisionObjectWrapper* otherObjWrap, btDispatcher* dispatcher, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut, btCollisionAlgorithm** childCollisionAlgorithms, btPersistentManifold* sharedManifold)
- : m_compoundColObjWrap(compoundObjWrap), m_otherObjWrap(otherObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithms(childCollisionAlgorithms), m_sharedManifold(sharedManifold)
- {
- }
-
- void ProcessChildShape(const btCollisionShape* childShape, int index)
- {
- btAssert(index >= 0);
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
- btAssert(index < compoundShape->getNumChildShapes());
-
- if (gCompoundChildShapePairCallback)
- {
- if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
- return;
- }
-
- //backup
- btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(index);
- btTransform newChildWorldTrans = orgTrans * childTrans;
-
- //perform an AABB check first
- btVector3 aabbMin0, aabbMax0;
- childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
-
- btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
- aabbMin0 -= extendAabb;
- aabbMax0 += extendAabb;
-
- btVector3 aabbMin1, aabbMax1;
- m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
-
-
- if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- btTransform preTransform = childTrans;
- if (this->m_compoundColObjWrap->m_preTransform)
- {
- preTransform = preTransform *(*(this->m_compoundColObjWrap->m_preTransform));
- }
- btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, preTransform, -1, index);
-
- btCollisionAlgorithm* algo = 0;
- bool allocatedAlgorithm = false;
-
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
- allocatedAlgorithm = true;
- }
- else
- {
- //the contactpoint is still projected back using the original inverted worldtrans
- if (!m_childCollisionAlgorithms[index])
- {
- m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
- }
- algo = m_childCollisionAlgorithms[index];
- }
-
- const btCollisionObjectWrapper* tmpWrap = 0;
-
- ///detect swapping case
- if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
- {
- tmpWrap = m_resultOut->getBody0Wrap();
- m_resultOut->setBody0Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersA(-1, index);
- }
- else
- {
- tmpWrap = m_resultOut->getBody1Wrap();
- m_resultOut->setBody1Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersB(-1, index);
- }
-
- algo->processCollision(&compoundWrap, m_otherObjWrap, m_dispatchInfo, m_resultOut);
-
-#if 0
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
- }
-#endif
-
- if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
- {
- m_resultOut->setBody0Wrap(tmpWrap);
- }
- else
- {
- m_resultOut->setBody1Wrap(tmpWrap);
- }
- if (allocatedAlgorithm)
- {
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- }
- }
- }
- void Process(const btDbvtNode* leaf)
- {
- int index = leaf->dataAsInt;
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
- const btCollisionShape* childShape = compoundShape->getChildShape(index);
-
-#if 0
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
- btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
- m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
- }
-#endif
-
- ProcessChildShape(childShape, index);
- }
-};
-
-void btCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- btAssert(colObjWrap->getCollisionShape()->isCompound());
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
- ///btCompoundShape might have changed:
- ////make sure the internal child collision algorithm caches are still valid
- if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
- {
- ///clear and update all
- removeChildAlgorithms();
-
- preallocateChildAlgorithms(body0Wrap, body1Wrap);
- m_compoundShapeRevision = compoundShape->getUpdateRevision();
- }
-
- if (m_childCollisionAlgorithms.size() == 0)
- return;
-
- const btDbvt* tree = compoundShape->getDynamicAabbTree();
- //use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObjWrap, otherObjWrap, m_dispatcher, dispatchInfo, resultOut, &m_childCollisionAlgorithms[0], m_sharedManifold);
-
- ///we need to refresh all contact manifolds
- ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
- ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
- {
- int i;
- manifoldArray.resize(0);
- for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- for (int m = 0; m < manifoldArray.size(); m++)
- {
- if (manifoldArray[m]->getNumContacts())
- {
- resultOut->setPersistentManifold(manifoldArray[m]);
- resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0); //??necessary?
- }
- }
- manifoldArray.resize(0);
- }
- }
- }
-
- if (tree)
- {
- btVector3 localAabbMin, localAabbMax;
- btTransform otherInCompoundSpace;
- otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
- otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace, localAabbMin, localAabbMax);
- btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
- localAabbMin -= extraExtends;
- localAabbMax += extraExtends;
-
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
- //process all children, that overlap with the given AABB bounds
- tree->collideTVNoStackAlloc(tree->m_root, bounds, stack2, callback);
- }
- else
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- callback.ProcessChildShape(compoundShape->getChildShape(i), i);
- }
- }
-
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- manifoldArray.resize(0);
- const btCollisionShape* childShape = 0;
- btTransform orgTrans;
-
- btTransform newChildWorldTrans;
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
-
- for (i = 0; i < numChildren; i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- childShape = compoundShape->getChildShape(i);
- //if not longer overlapping, remove the algorithm
- orgTrans = colObjWrap->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- newChildWorldTrans = orgTrans * childTrans;
-
- //perform an AABB check first
- childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
- otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
-
- if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- m_childCollisionAlgorithms[i] = 0;
- }
- }
- }
- }
-}
-
-btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- btAssert(0);
- //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
- btCollisionObject* colObj = m_isSwapped ? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped ? body0 : body1;
-
- btAssert(colObj->getCollisionShape()->isCompound());
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
- //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
- //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
- //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
- //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
- //then use each overlapping node AABB against Tree0
- //and vise versa.
-
- btScalar hitFraction = btScalar(1.);
-
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- btTransform orgTrans;
- btScalar frac;
- for (i = 0; i < numChildren; i++)
- {
- //btCollisionShape* childShape = compoundShape->getChildShape(i);
-
- //backup
- orgTrans = colObj->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- //btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform(orgTrans * childTrans);
-
- //btCollisionShape* tmpShape = colObj->getCollisionShape();
- //colObj->internalSetTemporaryCollisionShape( childShape );
- frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut);
- if (frac < hitFraction)
- {
- hitFraction = frac;
- }
- //revert back
- //colObj->internalSetTemporaryCollisionShape( tmpShape);
- colObj->setWorldTransform(orgTrans);
- }
- return hitFraction;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
deleted file mode 100644
index 4ea5e77185..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
-#define BT_COMPOUND_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-class btDispatcher;
-class btCollisionObject;
-
-class btCollisionShape;
-typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
-extern btShapePairCallback gCompoundChildShapePairCallback;
-
-/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- btNodeStack stack2;
- btManifoldArray manifoldArray;
-
-protected:
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
- bool m_isSwapped;
-
- class btPersistentManifold* m_sharedManifold;
- bool m_ownsManifold;
-
- int m_compoundShapeRevision; //to keep track of changes, so that childAlgorithm array can be updated
-
- void removeChildAlgorithms();
-
- void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
-
-public:
- btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
- virtual ~btCompoundCollisionAlgorithm();
-
- btCollisionAlgorithm* getChildAlgorithm(int n) const
- {
- return m_childCollisionAlgorithms[n];
- }
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- int i;
- for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
- {
- if (m_childCollisionAlgorithms[i])
- m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- }
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
- }
- };
-
- struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
- }
- };
-};
-
-#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index 044b60dbb1..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#include "btCompoundCompoundCollisionAlgorithm.h"
-#include "LinearMath/btQuickprof.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//USE_LOCAL_STACK will avoid most (often all) dynamic memory allocations due to resizing in processCollision and MycollideTT
-#define USE_LOCAL_STACK 1
-
-btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
-
-btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, isSwapped)
-{
- void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache), 16);
- m_childCollisionAlgorithmCache = new (ptr) btHashedSimplePairCache();
-
- const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- btAssert(col0ObjWrap->getCollisionShape()->isCompound());
-
- const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
- btAssert(col1ObjWrap->getCollisionShape()->isCompound());
-
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
- m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
-
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
- m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
-}
-
-btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
-{
- removeChildAlgorithms();
- m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
- btAlignedFree(m_childCollisionAlgorithmCache);
-}
-
-void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
-{
- int i;
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- ((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
- }
- }
-}
-
-void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-
- int numChildren = pairs.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- }
- }
- m_childCollisionAlgorithmCache->removeAllPairs();
-}
-
-struct btCompoundCompoundLeafCallback : btDbvt::ICollide
-{
- int m_numOverlapPairs;
-
- const btCollisionObjectWrapper* m_compound0ColObjWrap;
- const btCollisionObjectWrapper* m_compound1ColObjWrap;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
-
- class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
-
- btPersistentManifold* m_sharedManifold;
-
- btCompoundCompoundLeafCallback(const btCollisionObjectWrapper* compound1ObjWrap,
- const btCollisionObjectWrapper* compound0ObjWrap,
- btDispatcher* dispatcher,
- const btDispatcherInfo& dispatchInfo,
- btManifoldResult* resultOut,
- btHashedSimplePairCache* childAlgorithmsCache,
- btPersistentManifold* sharedManifold)
- : m_numOverlapPairs(0), m_compound0ColObjWrap(compound1ObjWrap), m_compound1ColObjWrap(compound0ObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithmCache(childAlgorithmsCache), m_sharedManifold(sharedManifold)
- {
- }
-
- void Process(const btDbvtNode* leaf0, const btDbvtNode* leaf1)
- {
- BT_PROFILE("btCompoundCompoundLeafCallback::Process");
- m_numOverlapPairs++;
-
- int childIndex0 = leaf0->dataAsInt;
- int childIndex1 = leaf1->dataAsInt;
-
- btAssert(childIndex0 >= 0);
- btAssert(childIndex1 >= 0);
-
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
- btAssert(childIndex0 < compoundShape0->getNumChildShapes());
-
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
- btAssert(childIndex1 < compoundShape1->getNumChildShapes());
-
- const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
- const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
-
- //backup
- btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
- const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
- btTransform newChildWorldTrans0 = orgTrans0 * childTrans0;
-
- btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
- const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
- btTransform newChildWorldTrans1 = orgTrans1 * childTrans1;
-
- //perform an AABB check first
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
- childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
- childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
-
- btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
-
- aabbMin0 -= thresholdVec;
- aabbMax0 += thresholdVec;
-
- if (gCompoundCompoundChildShapePairCallback)
- {
- if (!gCompoundCompoundChildShapePairCallback(childShape0, childShape1))
- return;
- }
-
- if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap, childShape0, m_compound0ColObjWrap->getCollisionObject(), newChildWorldTrans0, -1, childIndex0);
- btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap, childShape1, m_compound1ColObjWrap->getCollisionObject(), newChildWorldTrans1, -1, childIndex1);
-
- btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0, childIndex1);
- bool removePair = false;
- btCollisionAlgorithm* colAlgo = 0;
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, 0, BT_CLOSEST_POINT_ALGORITHMS);
- removePair = true;
- }
- else
- {
- if (pair)
- {
- colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
- }
- else
- {
- colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
- pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0, childIndex1);
- btAssert(pair);
- pair->m_userPointer = colAlgo;
- }
- }
-
- btAssert(colAlgo);
-
- const btCollisionObjectWrapper* tmpWrap0 = 0;
- const btCollisionObjectWrapper* tmpWrap1 = 0;
-
- tmpWrap0 = m_resultOut->getBody0Wrap();
- tmpWrap1 = m_resultOut->getBody1Wrap();
-
- m_resultOut->setBody0Wrap(&compoundWrap0);
- m_resultOut->setBody1Wrap(&compoundWrap1);
-
- m_resultOut->setShapeIdentifiersA(-1, childIndex0);
- m_resultOut->setShapeIdentifiersB(-1, childIndex1);
-
- colAlgo->processCollision(&compoundWrap0, &compoundWrap1, m_dispatchInfo, m_resultOut);
-
- m_resultOut->setBody0Wrap(tmpWrap0);
- m_resultOut->setBody1Wrap(tmpWrap1);
-
- if (removePair)
- {
- colAlgo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(colAlgo);
- }
- }
- }
-};
-
-static DBVT_INLINE bool MyIntersect(const btDbvtAabbMm& a,
- const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
-{
- btVector3 newmin, newmax;
- btTransformAabb(b.Mins(), b.Maxs(), 0.f, xform, newmin, newmax);
- newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
- newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
- btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin, newmax);
- return Intersect(a, newb);
-}
-
-static inline void MycollideTT(const btDbvtNode* root0,
- const btDbvtNode* root1,
- const btTransform& xform,
- btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
-{
- if (root0 && root1)
- {
- int depth = 1;
- int treshold = btDbvt::DOUBLE_STACKSIZE - 4;
- btAlignedObjectArray<btDbvt::sStkNN> stkStack;
-#ifdef USE_LOCAL_STACK
- ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
- stkStack.initializeFromBuffer(&localStack, btDbvt::DOUBLE_STACKSIZE, btDbvt::DOUBLE_STACKSIZE);
-#else
- stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
-#endif
- stkStack[0] = btDbvt::sStkNN(root0, root1);
- do
- {
- btDbvt::sStkNN p = stkStack[--depth];
- if (MyIntersect(p.a->volume, p.b->volume, xform, distanceThreshold))
- {
- if (depth > treshold)
- {
- stkStack.resize(stkStack.size() * 2);
- treshold = stkStack.size() - 4;
- }
- if (p.a->isinternal())
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[1]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[1]);
- }
- else
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b);
- }
- }
- else
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[1]);
- }
- else
- {
- callback->Process(p.a, p.b);
- }
- }
- }
- } while (depth);
- }
-}
-
-void btCompoundCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
-
- btAssert(col0ObjWrap->getCollisionShape()->isCompound());
- btAssert(col1ObjWrap->getCollisionShape()->isCompound());
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
-
- const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
- const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
- if (!tree0 || !tree1)
- {
- return btCompoundCollisionAlgorithm::processCollision(body0Wrap, body1Wrap, dispatchInfo, resultOut);
- }
- ///btCompoundShape might have changed:
- ////make sure the internal child collision algorithm caches are still valid
- if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
- {
- ///clear all
- removeChildAlgorithms();
- m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
- m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
- }
-
- ///we need to refresh all contact manifolds
- ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
- ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
- {
- int i;
- btManifoldArray manifoldArray;
-#ifdef USE_LOCAL_STACK
- btPersistentManifold localManifolds[4];
- manifoldArray.initializeFromBuffer(&localManifolds, 0, 4);
-#endif
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
- algo->getAllContactManifolds(manifoldArray);
- for (int m = 0; m < manifoldArray.size(); m++)
- {
- if (manifoldArray[m]->getNumContacts())
- {
- resultOut->setPersistentManifold(manifoldArray[m]);
- resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0);
- }
- }
- manifoldArray.resize(0);
- }
- }
- }
-
- btCompoundCompoundLeafCallback callback(col0ObjWrap, col1ObjWrap, this->m_dispatcher, dispatchInfo, resultOut, this->m_childCollisionAlgorithmCache, m_sharedManifold);
-
- const btTransform xform = col0ObjWrap->getWorldTransform().inverse() * col1ObjWrap->getWorldTransform();
- MycollideTT(tree0->m_root, tree1->m_root, xform, &callback, resultOut->m_closestPointDistanceThreshold);
-
- //printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
-
- //remove non-overlapping child pairs
-
- {
- btAssert(m_removePairs.size() == 0);
-
- //iterate over all children, perform an AABB check inside ProcessChildShape
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-
- int i;
- btManifoldArray manifoldArray;
-
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
-
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
-
- {
- const btCollisionShape* childShape0 = 0;
-
- btTransform newChildWorldTrans0;
- childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
- const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
- newChildWorldTrans0 = col0ObjWrap->getWorldTransform() * childTrans0;
- childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
- }
- btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
- aabbMin0 -= thresholdVec;
- aabbMax0 += thresholdVec;
- {
- const btCollisionShape* childShape1 = 0;
- btTransform newChildWorldTrans1;
-
- childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
- const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
- newChildWorldTrans1 = col1ObjWrap->getWorldTransform() * childTrans1;
- childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
- }
-
- aabbMin1 -= thresholdVec;
- aabbMax1 += thresholdVec;
-
- if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- m_removePairs.push_back(btSimplePair(pairs[i].m_indexA, pairs[i].m_indexB));
- }
- }
- }
- for (int i = 0; i < m_removePairs.size(); i++)
- {
- m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA, m_removePairs[i].m_indexB);
- }
- m_removePairs.clear();
- }
-}
-
-btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- btAssert(0);
- return 0.f;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
deleted file mode 100644
index a940d840e0..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
-#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
-
-#include "btCompoundCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.h"
-class btDispatcher;
-class btCollisionObject;
-
-class btCollisionShape;
-
-extern btShapePairCallback gCompoundCompoundChildShapePairCallback;
-
-/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes
-class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
-{
- class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
- btSimplePairArray m_removePairs;
-
- int m_compoundShapeRevision0; //to keep track of changes, so that childAlgorithm array can be updated
- int m_compoundShapeRevision1;
-
- void removeChildAlgorithms();
-
- // void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
-
-public:
- btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
- virtual ~btCompoundCompoundCollisionAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
- return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
- }
- };
-
- struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
- return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
- }
- };
-};
-
-#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
deleted file mode 100644
index 9087f84398..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvex2dConvex2dAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-{
- m_simplexSolver = simplexSolver;
- m_pdSolver = pdSolver;
-}
-
-btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
-{
-}
-
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_simplexSolver(simplexSolver),
- m_pdSolver(pdSolver),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_lowLevelOfDetail(false)
-{
- (void)body0Wrap;
- (void)body1Wrap;
-}
-
-btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
- m_lowLevelOfDetail = useLowLevel;
-}
-
-extern btScalar gContactBreakingThreshold;
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvex2dConvex2dAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- {
- //swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- //comment-out next line to test multi-contact generation
- //resultOut->getPersistentManifold()->clearManifold();
-
- const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
- const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
-
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
-
- {
- btGjkPairDetector::ClosestPointInput input;
-
- btGjkPairDetector gjkPairDetector(min0, min1, m_simplexSolver, m_pdSolver);
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
-
- {
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
- }
-
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
-
- gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
-
- btVector3 v0, v1;
- btVector3 sepNormalWorldSpace;
- }
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-}
-
-btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
- ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
- ///col0->m_worldTransform,
- btScalar resultFraction = btScalar(1.);
-
- btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
- if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
- squareMot1 < col1->getCcdSquareMotionThreshold())
- return resultFraction;
-
- //An adhoc way of testing the Continuous Collision Detection algorithms
- //One object is approximated as a sphere, to simplify things
- //Starting in penetration should report no time of impact
- //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
- //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
- /// Convex0 against sphere for Convex1
- {
- btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
- {
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction(result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction(result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
-
- /// Sphere (for convex0) against Convex1
- {
- btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
- {
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction(result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction(result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
-
- return resultFraction;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
deleted file mode 100644
index 9fca463fbe..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
-#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
-
-#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-
-class btConvexPenetrationDepthSolver;
-
-///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
-///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
-class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
-{
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_pdSolver;
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
-public:
- btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
- virtual ~btConvex2dConvex2dAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
-
- void setLowLevelOfDetail(bool useLowLevel);
-
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-
- virtual ~CreateFunc();
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
- return new (mem) btConvex2dConvex2dAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_simplexSolver, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
- }
- };
-};
-
-#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
deleted file mode 100644
index e50f85e2bb..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,374 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexConcaveCollisionAlgorithm.h"
-#include "LinearMath/btQuickprof.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
-
-btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
- m_isSwapped(isSwapped)
-{
-}
-
-btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
-{
-}
-
-void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
-{
- if (m_btConvexTriangleCallback.m_manifoldPtr)
- {
- manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
- }
-}
-
-btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
-{
- m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
- m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(), m_triBodyWrap->getCollisionObject());
-
- clearCache();
-}
-
-btConvexTriangleCallback::~btConvexTriangleCallback()
-{
- clearCache();
- m_dispatcher->releaseManifold(m_manifoldPtr);
-}
-
-void btConvexTriangleCallback::clearCache()
-{
- m_dispatcher->clearManifold(m_manifoldPtr);
-}
-
-void btConvexTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
-{
- BT_PROFILE("btConvexTriangleCallback::processTriangle");
-
- if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
- {
- return;
- }
-
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
-
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
-
-#if 0
-
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
- {
- const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
- btVector3 color(1,1,0);
- btTransform& tr = ob->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
- }
-#endif
-
- if (m_convexBodyWrap->getCollisionShape()->isConvex())
- {
- btTriangleShape tm(triangle[0], triangle[1], triangle[2]);
- tm.setMargin(m_collisionMarginTriangle);
-
- btCollisionObjectWrapper triObWrap(m_triBodyWrap, &tm, m_triBodyWrap->getCollisionObject(), m_triBodyWrap->getWorldTransform(), partId, triangleIndex); //correct transform?
- btCollisionAlgorithm* colAlgo = 0;
-
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
- }
- else
- {
- colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, m_manifoldPtr, BT_CONTACT_POINT_ALGORITHMS);
- }
- const btCollisionObjectWrapper* tmpWrap = 0;
-
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- tmpWrap = m_resultOut->getBody0Wrap();
- m_resultOut->setBody0Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersA(partId, triangleIndex);
- }
- else
- {
- tmpWrap = m_resultOut->getBody1Wrap();
- m_resultOut->setBody1Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersB(partId, triangleIndex);
- }
-
- colAlgo->processCollision(m_convexBodyWrap, &triObWrap, *m_dispatchInfoPtr, m_resultOut);
-
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- m_resultOut->setBody0Wrap(tmpWrap);
- }
- else
- {
- m_resultOut->setBody1Wrap(tmpWrap);
- }
-
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- }
-}
-
-void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
-{
- m_convexBodyWrap = convexBodyWrap;
- m_triBodyWrap = triBodyWrap;
-
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle;
- m_resultOut = resultOut;
-
- //recalc aabbs
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
- const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
- //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
- convexShape->getAabb(convexInTriangleSpace, m_aabbMin, m_aabbMax);
- btScalar extraMargin = collisionMarginTriangle + resultOut->m_closestPointDistanceThreshold;
-
- btVector3 extra(extraMargin, extraMargin, extraMargin);
-
- m_aabbMax += extra;
- m_aabbMin -= extra;
-}
-
-void btConvexConcaveCollisionAlgorithm::clearCache()
-{
- m_btConvexTriangleCallback.clearCache();
-}
-
-void btConvexConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
-
- const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- if (triBodyWrap->getCollisionShape()->isConcave())
- {
- if (triBodyWrap->getCollisionShape()->getShapeType() == SDF_SHAPE_PROXYTYPE)
- {
- btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
- if (convexBodyWrap->getCollisionShape()->isConvex())
- {
- btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
- btAlignedObjectArray<btVector3> queryVertices;
-
- if (convex->isPolyhedral())
- {
- btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
- for (int v = 0; v < poly->getNumVertices(); v++)
- {
- btVector3 vtx;
- poly->getVertex(v, vtx);
- queryVertices.push_back(vtx);
- }
- }
- btScalar maxDist = SIMD_EPSILON;
-
- if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
- {
- queryVertices.push_back(btVector3(0, 0, 0));
- btSphereShape* sphere = (btSphereShape*)convex;
- maxDist = sphere->getRadius() + SIMD_EPSILON;
- }
- if (queryVertices.size())
- {
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- //m_btConvexTriangleCallback.m_manifoldPtr->clearManifold();
-
- btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
- for (int v = 0; v < queryVertices.size(); v++)
- {
- const btVector3& vtx = queryVertices[v];
- btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform() * vtx;
- btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
-
- btVector3 normalLocal;
- btScalar dist;
- if (sdfShape->queryPoint(vtxInSdf, dist, normalLocal))
- {
- if (dist <= maxDist)
- {
- normalLocal.safeNormalize();
- btVector3 normal = triBodyWrap->getWorldTransform().getBasis() * normalLocal;
-
- if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
- {
- btSphereShape* sphere = (btSphereShape*)convex;
- dist -= sphere->getRadius();
- vtxWorldSpace -= sphere->getRadius() * normal;
- }
- resultOut->addContactPoint(normal, vtxWorldSpace - normal * dist, dist);
- }
- }
- }
- resultOut->refreshContactPoints();
- }
- }
- }
- else
- {
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBodyWrap->getCollisionShape());
-
- if (convexBodyWrap->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
-
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, dispatchInfo, convexBodyWrap, triBodyWrap, resultOut);
-
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(), triBodyWrap->getCollisionObject());
-
- concaveShape->processAllTriangles(&m_btConvexTriangleCallback, m_btConvexTriangleCallback.getAabbMin(), m_btConvexTriangleCallback.getAabbMax());
-
- resultOut->refreshContactPoints();
-
- m_btConvexTriangleCallback.clearWrapperData();
- }
- }
- }
-}
-
-btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
-
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
-
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
-
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
-
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
-
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
- LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
- : m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- BT_PROFILE("processTriangle");
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
-
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
- ident, ident, castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
- }
- };
-
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
-
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
- convexbody->getCcdSweptSphereRadius(), curHitFraction);
-
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
-
- btCollisionObject* concavebody = triBody;
-
- btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
-
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
- }
-
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction(raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
-
- return btScalar(1.);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
deleted file mode 100644
index b72e402981..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "btCollisionCreateFunc.h"
-
-///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
-ATTRIBUTE_ALIGNED16(class)
-btConvexTriangleCallback : public btTriangleCallback
-{
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
-
- const btCollisionObjectWrapper* m_convexBodyWrap;
- const btCollisionObjectWrapper* m_triBodyWrap;
-
- btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo* m_dispatchInfoPtr;
- btScalar m_collisionMarginTriangle;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- int m_triangleCount;
-
- btPersistentManifold* m_manifoldPtr;
-
- btConvexTriangleCallback(btDispatcher * dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
- void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
-
- void clearWrapperData()
- {
- m_convexBodyWrap = 0;
- m_triBodyWrap = 0;
- }
- virtual ~btConvexTriangleCallback();
-
- virtual void processTriangle(btVector3 * triangle, int partId, int triangleIndex);
-
- void clearCache();
-
- SIMD_FORCE_INLINE const btVector3& getAabbMin() const
- {
- return m_aabbMin;
- }
- SIMD_FORCE_INLINE const btVector3& getAabbMax() const
- {
- return m_aabbMax;
- }
-};
-
-/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
-ATTRIBUTE_ALIGNED16(class)
-btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- btConvexTriangleCallback m_btConvexTriangleCallback;
-
- bool m_isSwapped;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
- virtual ~btConvexConcaveCollisionAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- btScalar calculateTimeOfImpact(btCollisionObject * body0, btCollisionObject * body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray & manifoldArray);
-
- void clearCache();
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
- }
- };
-
- struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
- }
- };
-};
-
-#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
deleted file mode 100644
index b48d97f2b2..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ /dev/null
@@ -1,873 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
-///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
-///with reproduction case
-//#define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
-//#define ZERO_MARGIN
-
-#include "btConvexConvexAlgorithm.h"
-
-//#include <stdio.h>
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///////////
-
-static SIMD_FORCE_INLINE void segmentsClosestPoints(
- btVector3& ptsVector,
- btVector3& offsetA,
- btVector3& offsetB,
- btScalar& tA, btScalar& tB,
- const btVector3& translation,
- const btVector3& dirA, btScalar hlenA,
- const btVector3& dirB, btScalar hlenB)
-{
- // compute the parameters of the closest points on each line segment
-
- btScalar dirA_dot_dirB = btDot(dirA, dirB);
- btScalar dirA_dot_trans = btDot(dirA, translation);
- btScalar dirB_dot_trans = btDot(dirB, translation);
-
- btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
-
- if (denom == 0.0f)
- {
- tA = 0.0f;
- }
- else
- {
- tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
- if (tA < -hlenA)
- tA = -hlenA;
- else if (tA > hlenA)
- tA = hlenA;
- }
-
- tB = tA * dirA_dot_dirB - dirB_dot_trans;
-
- if (tB < -hlenB)
- {
- tB = -hlenB;
- tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
- if (tA < -hlenA)
- tA = -hlenA;
- else if (tA > hlenA)
- tA = hlenA;
- }
- else if (tB > hlenB)
- {
- tB = hlenB;
- tA = tB * dirA_dot_dirB + dirA_dot_trans;
-
- if (tA < -hlenA)
- tA = -hlenA;
- else if (tA > hlenA)
- tA = hlenA;
- }
-
- // compute the closest points relative to segment centers.
-
- offsetA = dirA * tA;
- offsetB = dirB * tB;
-
- ptsVector = translation - offsetA + offsetB;
-}
-
-static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
- btVector3& normalOnB,
- btVector3& pointOnB,
- btScalar capsuleLengthA,
- btScalar capsuleRadiusA,
- btScalar capsuleLengthB,
- btScalar capsuleRadiusB,
- int capsuleAxisA,
- int capsuleAxisB,
- const btTransform& transformA,
- const btTransform& transformB,
- btScalar distanceThreshold)
-{
- btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
- btVector3 translationA = transformA.getOrigin();
- btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
- btVector3 translationB = transformB.getOrigin();
-
- // translation between centers
-
- btVector3 translation = translationB - translationA;
-
- // compute the closest points of the capsule line segments
-
- btVector3 ptsVector; // the vector between the closest points
-
- btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
- btScalar tA, tB; // parameters on line segment
-
- segmentsClosestPoints(ptsVector, offsetA, offsetB, tA, tB, translation,
- directionA, capsuleLengthA, directionB, capsuleLengthB);
-
- btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
-
- if (distance > distanceThreshold)
- return distance;
-
- btScalar lenSqr = ptsVector.length2();
- if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
- {
- //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
- btVector3 q;
- btPlaneSpace1(directionA, normalOnB, q);
- }
- else
- {
- // compute the contact normal
- normalOnB = ptsVector * -btRecipSqrt(lenSqr);
- }
- pointOnB = transformB.getOrigin() + offsetB + normalOnB * capsuleRadiusB;
-
- return distance;
-}
-
-//////////
-
-btConvexConvexAlgorithm::CreateFunc::CreateFunc(btConvexPenetrationDepthSolver* pdSolver)
-{
- m_numPerturbationIterations = 0;
- m_minimumPointsPerturbationThreshold = 3;
- m_pdSolver = pdSolver;
-}
-
-btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
-{
-}
-
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_pdSolver(pdSolver),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_lowLevelOfDetail(false),
-#ifdef USE_SEPDISTANCE_UTIL2
- m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
- (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
-#endif
- m_numPerturbationIterations(numPerturbationIterations),
- m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
- (void)body0Wrap;
- (void)body1Wrap;
-}
-
-btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
-{
- m_lowLevelOfDetail = useLowLevel;
-}
-
-struct btPerturbedContactResult : public btManifoldResult
-{
- btManifoldResult* m_originalManifoldResult;
- btTransform m_transformA;
- btTransform m_transformB;
- btTransform m_unPerturbedTransform;
- bool m_perturbA;
- btIDebugDraw* m_debugDrawer;
-
- btPerturbedContactResult(btManifoldResult* originalResult, const btTransform& transformA, const btTransform& transformB, const btTransform& unPerturbedTransform, bool perturbA, btIDebugDraw* debugDrawer)
- : m_originalManifoldResult(originalResult),
- m_transformA(transformA),
- m_transformB(transformB),
- m_unPerturbedTransform(unPerturbedTransform),
- m_perturbA(perturbA),
- m_debugDrawer(debugDrawer)
- {
- }
- virtual ~btPerturbedContactResult()
- {
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar orgDepth)
- {
- btVector3 endPt, startPt;
- btScalar newDepth;
- btVector3 newNormal;
-
- if (m_perturbA)
- {
- btVector3 endPtOrg = pointInWorld + normalOnBInWorld * orgDepth;
- endPt = (m_unPerturbedTransform * m_transformA.inverse())(endPtOrg);
- newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
- startPt = endPt - normalOnBInWorld * newDepth;
- }
- else
- {
- endPt = pointInWorld + normalOnBInWorld * orgDepth;
- startPt = (m_unPerturbedTransform * m_transformB.inverse())(pointInWorld);
- newDepth = (endPt - startPt).dot(normalOnBInWorld);
- }
-
-//#define DEBUG_CONTACTS 1
-#ifdef DEBUG_CONTACTS
- m_debugDrawer->drawLine(startPt, endPt, btVector3(1, 0, 0));
- m_debugDrawer->drawSphere(startPt, 0.05, btVector3(0, 1, 0));
- m_debugDrawer->drawSphere(endPt, 0.05, btVector3(0, 0, 1));
-#endif //DEBUG_CONTACTS
-
- m_originalManifoldResult->addContactPoint(normalOnBInWorld, startPt, newDepth);
- }
-};
-
-extern btScalar gContactBreakingThreshold;
-
-//
-// Convex-Convex collision algorithm
-//
-void btConvexConvexAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- {
- //swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- //comment-out next line to test multi-contact generation
- //resultOut->getPersistentManifold()->clearManifold();
-
- const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
- const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
-
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
-#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
- if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
- {
- //m_manifoldPtr->clearManifold();
-
- btCapsuleShape* capsuleA = (btCapsuleShape*)min0;
- btCapsuleShape* capsuleB = (btCapsuleShape*)min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
-
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, capsuleA->getHalfHeight(), capsuleA->getRadius(),
- capsuleB->getHalfHeight(), capsuleB->getRadius(), capsuleA->getUpAxis(), capsuleB->getUpAxis(),
- body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
-
- if (dist < threshold)
- {
- btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
- }
- resultOut->refreshContactPoints();
- return;
- }
-
- if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == SPHERE_SHAPE_PROXYTYPE))
- {
- //m_manifoldPtr->clearManifold();
-
- btCapsuleShape* capsuleA = (btCapsuleShape*)min0;
- btSphereShape* capsuleB = (btSphereShape*)min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
-
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, capsuleA->getHalfHeight(), capsuleA->getRadius(),
- 0., capsuleB->getRadius(), capsuleA->getUpAxis(), 1,
- body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
-
- if (dist < threshold)
- {
- btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
- }
- resultOut->refreshContactPoints();
- return;
- }
-
- if ((min0->getShapeType() == SPHERE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
- {
- //m_manifoldPtr->clearManifold();
-
- btSphereShape* capsuleA = (btSphereShape*)min0;
- btCapsuleShape* capsuleB = (btCapsuleShape*)min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
-
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, 0., capsuleA->getRadius(),
- capsuleB->getHalfHeight(), capsuleB->getRadius(), 1, capsuleB->getUpAxis(),
- body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
-
- if (dist < threshold)
- {
- btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
- }
- resultOut->refreshContactPoints();
- return;
- }
-#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(), body1->getWorldTransform());
- }
-
- if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance() <= 0.f)
-#endif //USE_SEPDISTANCE_UTIL2
-
- {
- btGjkPairDetector::ClosestPointInput input;
- btVoronoiSimplexSolver simplexSolver;
- btGjkPairDetector gjkPairDetector(min0, min1, &simplexSolver, m_pdSolver);
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- }
- else
-#endif //USE_SEPDISTANCE_UTIL2
- {
- //if (dispatchInfo.m_convexMaxDistanceUseCPT)
- //{
- // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
- //} else
- //{
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold;
- // }
-
- input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
- }
-
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
-
-#ifdef USE_SEPDISTANCE_UTIL2
- btScalar sepDist = 0.f;
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- sepDist = gjkPairDetector.getCachedSeparatingDistance();
- if (sepDist > SIMD_EPSILON)
- {
- sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
- //now perturbe directions to get multiple contact points
- }
- }
-#endif //USE_SEPDISTANCE_UTIL2
-
- if (min0->isPolyhedral() && min1->isPolyhedral())
- {
- struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
- {
- btVector3 m_normalOnBInWorld;
- btVector3 m_pointInWorld;
- btScalar m_depth;
- bool m_hasContact;
-
- btDummyResult()
- : m_hasContact(false)
- {
- }
-
- virtual void setShapeIdentifiersA(int partId0, int index0) {}
- virtual void setShapeIdentifiersB(int partId1, int index1) {}
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
- {
- m_hasContact = true;
- m_normalOnBInWorld = normalOnBInWorld;
- m_pointInWorld = pointInWorld;
- m_depth = depth;
- }
- };
-
- struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
- {
- btDiscreteCollisionDetectorInterface::Result* m_originalResult;
- btVector3 m_reportedNormalOnWorld;
- btScalar m_marginOnA;
- btScalar m_marginOnB;
- btScalar m_reportedDistance;
-
- bool m_foundResult;
- btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
- : m_originalResult(result),
- m_marginOnA(marginOnA),
- m_marginOnB(marginOnB),
- m_foundResult(false)
- {
- }
-
- virtual void setShapeIdentifiersA(int partId0, int index0) {}
- virtual void setShapeIdentifiersB(int partId1, int index1) {}
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorldOrg, btScalar depthOrg)
- {
- m_reportedDistance = depthOrg;
- m_reportedNormalOnWorld = normalOnBInWorld;
-
- btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld * m_marginOnB;
- m_reportedDistance = depthOrg + (m_marginOnA + m_marginOnB);
- if (m_reportedDistance < 0.f)
- {
- m_foundResult = true;
- }
- m_originalResult->addContactPoint(normalOnBInWorld, adjustedPointB, m_reportedDistance);
- }
- };
-
- btDummyResult dummy;
-
- ///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
-
- btScalar min0Margin = min0->getShapeType() == BOX_SHAPE_PROXYTYPE ? 0.f : min0->getMargin();
- btScalar min1Margin = min1->getShapeType() == BOX_SHAPE_PROXYTYPE ? 0.f : min1->getMargin();
-
- btWithoutMarginResult withoutMargin(resultOut, min0Margin, min1Margin);
-
- btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*)min0;
- btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*)min1;
- if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
- {
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
-
- btScalar minDist = -1e30f;
- btVector3 sepNormalWorldSpace;
- bool foundSepAxis = true;
-
- if (dispatchInfo.m_enableSatConvex)
- {
- foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
- *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(),
- sepNormalWorldSpace, *resultOut);
- }
- else
- {
-#ifdef ZERO_MARGIN
- gjkPairDetector.setIgnoreMargin(true);
- gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
-#else
-
- gjkPairDetector.getClosestPoints(input, withoutMargin, dispatchInfo.m_debugDraw);
- //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
-#endif //ZERO_MARGIN
- //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
- //if (l2>SIMD_EPSILON)
- {
- sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld; //gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
- //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
- minDist = withoutMargin.m_reportedDistance; //gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
-
-#ifdef ZERO_MARGIN
- foundSepAxis = true; //gjkPairDetector.getCachedSeparatingDistance()<0.f;
-#else
- foundSepAxis = withoutMargin.m_foundResult && minDist < 0; //-(min0->getMargin()+min1->getMargin());
-#endif
- }
- }
- if (foundSepAxis)
- {
- // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
-
- worldVertsB1.resize(0);
- btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(), minDist - threshold, threshold, worldVertsB1, worldVertsB2,
- *resultOut);
- }
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
- return;
- }
- else
- {
- //we can also deal with convex versus triangle (without connectivity data)
- if (dispatchInfo.m_enableSatConvex && polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
- {
- btVertexArray worldSpaceVertices;
- btTriangleShape* tri = (btTriangleShape*)polyhedronB;
- worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[0]);
- worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[1]);
- worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[2]);
-
- //tri->initializePolyhedralFeatures();
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
-
- btVector3 sepNormalWorldSpace;
- btScalar minDist = -1e30f;
- btScalar maxDist = threshold;
-
- bool foundSepAxis = false;
- bool useSatSepNormal = true;
-
- if (useSatSepNormal)
- {
-#if 0
- if (0)
- {
- //initializePolyhedralFeatures performs a convex hull computation, not needed for a single triangle
- polyhedronB->initializePolyhedralFeatures();
- } else
-#endif
- {
- btVector3 uniqueEdges[3] = {tri->m_vertices1[1] - tri->m_vertices1[0],
- tri->m_vertices1[2] - tri->m_vertices1[1],
- tri->m_vertices1[0] - tri->m_vertices1[2]};
-
- uniqueEdges[0].normalize();
- uniqueEdges[1].normalize();
- uniqueEdges[2].normalize();
-
- btConvexPolyhedron polyhedron;
- polyhedron.m_vertices.push_back(tri->m_vertices1[2]);
- polyhedron.m_vertices.push_back(tri->m_vertices1[0]);
- polyhedron.m_vertices.push_back(tri->m_vertices1[1]);
-
- {
- btFace combinedFaceA;
- combinedFaceA.m_indices.push_back(0);
- combinedFaceA.m_indices.push_back(1);
- combinedFaceA.m_indices.push_back(2);
- btVector3 faceNormal = uniqueEdges[0].cross(uniqueEdges[1]);
- faceNormal.normalize();
- btScalar planeEq = 1e30f;
- for (int v = 0; v < combinedFaceA.m_indices.size(); v++)
- {
- btScalar eq = tri->m_vertices1[combinedFaceA.m_indices[v]].dot(faceNormal);
- if (planeEq > eq)
- {
- planeEq = eq;
- }
- }
- combinedFaceA.m_plane[0] = faceNormal[0];
- combinedFaceA.m_plane[1] = faceNormal[1];
- combinedFaceA.m_plane[2] = faceNormal[2];
- combinedFaceA.m_plane[3] = -planeEq;
- polyhedron.m_faces.push_back(combinedFaceA);
- }
- {
- btFace combinedFaceB;
- combinedFaceB.m_indices.push_back(0);
- combinedFaceB.m_indices.push_back(2);
- combinedFaceB.m_indices.push_back(1);
- btVector3 faceNormal = -uniqueEdges[0].cross(uniqueEdges[1]);
- faceNormal.normalize();
- btScalar planeEq = 1e30f;
- for (int v = 0; v < combinedFaceB.m_indices.size(); v++)
- {
- btScalar eq = tri->m_vertices1[combinedFaceB.m_indices[v]].dot(faceNormal);
- if (planeEq > eq)
- {
- planeEq = eq;
- }
- }
-
- combinedFaceB.m_plane[0] = faceNormal[0];
- combinedFaceB.m_plane[1] = faceNormal[1];
- combinedFaceB.m_plane[2] = faceNormal[2];
- combinedFaceB.m_plane[3] = -planeEq;
- polyhedron.m_faces.push_back(combinedFaceB);
- }
-
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[0]);
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[1]);
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[2]);
- polyhedron.initialize2();
-
- polyhedronB->setPolyhedralFeatures(polyhedron);
- }
-
- foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
- *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(),
- sepNormalWorldSpace, *resultOut);
- // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
- }
- else
- {
-#ifdef ZERO_MARGIN
- gjkPairDetector.setIgnoreMargin(true);
- gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
-#else
- gjkPairDetector.getClosestPoints(input, dummy, dispatchInfo.m_debugDraw);
-#endif //ZERO_MARGIN
-
- if (dummy.m_hasContact && dummy.m_depth < 0)
- {
- if (foundSepAxis)
- {
- if (dummy.m_normalOnBInWorld.dot(sepNormalWorldSpace) < 0.99)
- {
- printf("?\n");
- }
- }
- else
- {
- printf("!\n");
- }
- sepNormalWorldSpace.setValue(0, 0, 1); // = dummy.m_normalOnBInWorld;
- //minDist = dummy.m_depth;
- foundSepAxis = true;
- }
-#if 0
- btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
- if (l2>SIMD_EPSILON)
- {
- sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
- //minDist = gjkPairDetector.getCachedSeparatingDistance();
- //maxDist = threshold;
- minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
- foundSepAxis = true;
- }
-#endif
- }
-
- if (foundSepAxis)
- {
- worldVertsB2.resize(0);
- btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(), worldSpaceVertices, worldVertsB2, minDist - threshold, maxDist, *resultOut);
- }
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-
- return;
- }
- }
- }
-
- gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
-
- //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
- //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
- if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
- {
- int i;
- btVector3 v0, v1;
- btVector3 sepNormalWorldSpace;
- btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
-
- if (l2 > SIMD_EPSILON)
- {
- sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis() * (1.f / l2);
-
- btPlaneSpace1(sepNormalWorldSpace, v0, v1);
-
- bool perturbeA = true;
- const btScalar angleLimit = 0.125f * SIMD_PI;
- btScalar perturbeAngle;
- btScalar radiusA = min0->getAngularMotionDisc();
- btScalar radiusB = min1->getAngularMotionDisc();
- if (radiusA < radiusB)
- {
- perturbeAngle = gContactBreakingThreshold / radiusA;
- perturbeA = true;
- }
- else
- {
- perturbeAngle = gContactBreakingThreshold / radiusB;
- perturbeA = false;
- }
- if (perturbeAngle > angleLimit)
- perturbeAngle = angleLimit;
-
- btTransform unPerturbedTransform;
- if (perturbeA)
- {
- unPerturbedTransform = input.m_transformA;
- }
- else
- {
- unPerturbedTransform = input.m_transformB;
- }
-
- for (i = 0; i < m_numPerturbationIterations; i++)
- {
- if (v0.length2() > SIMD_EPSILON)
- {
- btQuaternion perturbeRot(v0, perturbeAngle);
- btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
- btQuaternion rotq(sepNormalWorldSpace, iterationAngle);
-
- if (perturbeA)
- {
- input.m_transformA.setBasis(btMatrix3x3(rotq.inverse() * perturbeRot * rotq) * body0Wrap->getWorldTransform().getBasis());
- input.m_transformB = body1Wrap->getWorldTransform();
-#ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformA, 10.0);
-#endif //DEBUG_CONTACTS
- }
- else
- {
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB.setBasis(btMatrix3x3(rotq.inverse() * perturbeRot * rotq) * body1Wrap->getWorldTransform().getBasis());
-#ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformB, 10.0);
-#endif
- }
-
- btPerturbedContactResult perturbedResultOut(resultOut, input.m_transformA, input.m_transformB, unPerturbedTransform, perturbeA, dispatchInfo.m_debugDraw);
- gjkPairDetector.getClosestPoints(input, perturbedResultOut, dispatchInfo.m_debugDraw);
- }
- }
- }
- }
-
-#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist > SIMD_EPSILON))
- {
- m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(), sepDist, body0->getWorldTransform(), body1->getWorldTransform());
- }
-#endif //USE_SEPDISTANCE_UTIL2
- }
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
-}
-
-bool disableCcd = false;
-btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
- ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
- ///col0->m_worldTransform,
- btScalar resultFraction = btScalar(1.);
-
- btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
- if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
- squareMot1 < col1->getCcdSquareMotionThreshold())
- return resultFraction;
-
- if (disableCcd)
- return btScalar(1.);
-
- //An adhoc way of testing the Continuous Collision Detection algorithms
- //One object is approximated as a sphere, to simplify things
- //Starting in penetration should report no time of impact
- //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
- //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
- /// Convex0 against sphere for Convex1
- {
- btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
-
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
- {
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction(result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction(result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
-
- /// Sphere (for convex0) against Convex1
- {
- btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
-
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
- btConvexCast::CastResult result;
- btVoronoiSimplexSolver voronoiSimplex;
- //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
- ///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
- //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
- {
- //store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction(result.m_fraction);
-
- if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction(result.m_fraction);
-
- if (resultFraction > result.m_fraction)
- resultFraction = result.m_fraction;
- }
- }
-
- return resultFraction;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
deleted file mode 100644
index eac5b4d824..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_CONVEX_ALGORITHM_H
-#define BT_CONVEX_CONVEX_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
-#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
-
-class btConvexPenetrationDepthSolver;
-
-///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
-///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
-///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
-///for certain pairs that have a small size ratio
-
-//#define USE_SEPDISTANCE_UTIL2 1
-
-///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
-///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
-///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
-class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
-{
-#ifdef USE_SEPDISTANCE_UTIL2
- btConvexSeparatingDistanceUtil m_sepDistance;
-#endif
- btConvexPenetrationDepthSolver* m_pdSolver;
-
- btVertexArray worldVertsB1;
- btVertexArray worldVertsB2;
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- ///cache separating vector to speedup collision detection
-
-public:
- btConvexConvexAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
- virtual ~btConvexConvexAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold)
- manifoldArray.push_back(m_manifoldPtr);
- }
-
- void setLowLevelOfDetail(bool useLowLevel);
-
- const btPersistentManifold* getManifold()
- {
- return m_manifoldPtr;
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- btConvexPenetrationDepthSolver* m_pdSolver;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc(btConvexPenetrationDepthSolver* pdSolver);
-
- virtual ~CreateFunc();
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new (mem) btConvexConvexAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
- }
- };
-};
-
-#endif //BT_CONVEX_CONVEX_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
deleted file mode 100644
index ba1bc06b69..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btConvexPlaneCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#include <stdio.h>
-
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
- : btCollisionAlgorithm(ci),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_isSwapped(isSwapped),
- m_numPerturbationIterations(numPerturbationIterations),
- m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
-{
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btConvexPlaneCollisionAlgorithm::collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
-
- bool hasCollision = false;
- const btVector3& planeNormal = planeShape->getPlaneNormal();
- const btScalar& planeConstant = planeShape->getPlaneConstant();
-
- btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
- btTransform convexInPlaneTrans;
- convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
- //now perturbe the convex-world transform
- convexWorldTransform.getBasis() *= btMatrix3x3(perturbeRot);
- btTransform planeInConvex;
- planeInConvex = convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
-
- btVector3 vtxInPlane = convexInPlaneTrans(vtx);
- btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
- btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
- btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
-
- hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
- resultOut->setPersistentManifold(m_manifoldPtr);
- if (hasCollision)
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
- btVector3 pOnB = vtxInPlaneWorld;
- resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
- }
-}
-
-void btConvexPlaneCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
- if (!m_manifoldPtr)
- return;
-
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
-
- bool hasCollision = false;
- const btVector3& planeNormal = planeShape->getPlaneNormal();
- const btScalar& planeConstant = planeShape->getPlaneConstant();
- btTransform planeInConvex;
- planeInConvex = convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
- btTransform convexInPlaneTrans;
- convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
- btVector3 vtxInPlane = convexInPlaneTrans(vtx);
- btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
-
- btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
- btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
-
- hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
- resultOut->setPersistentManifold(m_manifoldPtr);
- if (hasCollision)
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
- btVector3 pOnB = vtxInPlaneWorld;
- resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
- }
-
- //the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
- //they keep on rolling forever because of the additional off-center contact points
- //so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
- if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
- {
- btVector3 v0, v1;
- btPlaneSpace1(planeNormal, v0, v1);
- //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
- const btScalar angleLimit = 0.125f * SIMD_PI;
- btScalar perturbeAngle;
- btScalar radius = convexShape->getAngularMotionDisc();
- perturbeAngle = gContactBreakingThreshold / radius;
- if (perturbeAngle > angleLimit)
- perturbeAngle = angleLimit;
-
- btQuaternion perturbeRot(v0, perturbeAngle);
- for (int i = 0; i < m_numPerturbationIterations; i++)
- {
- btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
- btQuaternion rotq(planeNormal, iterationAngle);
- collideSingleContact(rotq.inverse() * perturbeRot * rotq, body0Wrap, body1Wrap, dispatchInfo, resultOut);
- }
- }
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
-}
-
-btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
deleted file mode 100644
index b693da118f..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
-public:
- btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
- virtual ~btConvexPlaneCollisionAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- void collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
- CreateFunc()
- : m_numPerturbationIterations(1),
- m_minimumPointsPerturbationThreshold(0)
- {
- }
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
- if (!m_swapped)
- {
- return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
- }
- else
- {
- return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
- }
- }
- };
-};
-
-#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
deleted file mode 100644
index ef3ea9e394..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ /dev/null
@@ -1,362 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btDefaultCollisionConfiguration.h"
-
-#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h"
-
-#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-
-#include "LinearMath/btPoolAllocator.h"
-
-btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
-{
- void* mem = NULL;
- if (constructionInfo.m_useEpaPenetrationAlgorithm)
- {
- mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver), 16);
- m_pdSolver = new (mem) btGjkEpaPenetrationDepthSolver;
- }
- else
- {
- mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver), 16);
- m_pdSolver = new (mem) btMinkowskiPenetrationDepthSolver;
- }
-
- //default CreationFunctions, filling the m_doubleDispatch table
- mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc), 16);
- m_convexConvexCreateFunc = new (mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
- m_convexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
- m_swappedConvexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc), 16);
- m_compoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc), 16);
- m_compoundCompoundCreateFunc = new (mem) btCompoundCompoundCollisionAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc), 16);
- m_swappedCompoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc), 16);
- m_emptyCreateFunc = new (mem) btEmptyAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc), 16);
- m_sphereSphereCF = new (mem) btSphereSphereCollisionAlgorithm::CreateFunc;
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
- m_sphereBoxCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
- m_boxSphereCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
- m_boxSphereCF->m_swapped = true;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
- m_sphereTriangleCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
- m_triangleSphereCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
- m_triangleSphereCF->m_swapped = true;
-
- mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc), 16);
- m_boxBoxCF = new (mem) btBoxBoxCollisionAlgorithm::CreateFunc;
-
- //convex versus plane
- mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
- m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
- m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
- m_planeConvexCF->m_swapped = true;
-
- ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
- int maxSize = sizeof(btConvexConvexAlgorithm);
- int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
- int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
- int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
-
- int collisionAlgorithmMaxElementSize = btMax(maxSize, constructionInfo.m_customCollisionAlgorithmMaxElementSize);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize3);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize4);
-
- if (constructionInfo.m_persistentManifoldPool)
- {
- m_ownsPersistentManifoldPool = false;
- m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
- }
- else
- {
- m_ownsPersistentManifoldPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
- m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold), constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
- }
-
- collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize + 16) & 0xffffffffffff0;
- if (constructionInfo.m_collisionAlgorithmPool)
- {
- m_ownsCollisionAlgorithmPool = false;
- m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
- }
- else
- {
- m_ownsCollisionAlgorithmPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
- m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
- }
-}
-
-btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
-{
- if (m_ownsCollisionAlgorithmPool)
- {
- m_collisionAlgorithmPool->~btPoolAllocator();
- btAlignedFree(m_collisionAlgorithmPool);
- }
- if (m_ownsPersistentManifoldPool)
- {
- m_persistentManifoldPool->~btPoolAllocator();
- btAlignedFree(m_persistentManifoldPool);
- }
-
- m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_convexConvexCreateFunc);
-
- m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_convexConcaveCreateFunc);
- m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedConvexConcaveCreateFunc);
-
- m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_compoundCreateFunc);
-
- m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_compoundCompoundCreateFunc);
-
- m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedCompoundCreateFunc);
-
- m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_emptyCreateFunc);
-
- m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_sphereSphereCF);
-
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_sphereBoxCF);
- m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_boxSphereCF);
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_sphereTriangleCF);
- m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_triangleSphereCF);
- m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_boxBoxCF);
-
- m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_convexPlaneCF);
- m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_planeConvexCF);
-
- m_pdSolver->~btConvexPenetrationDepthSolver();
-
- btAlignedFree(m_pdSolver);
-}
-
-btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)
-{
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_sphereSphereCF;
- }
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
- {
- return m_sphereBoxCF;
- }
-
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_boxSphereCF;
- }
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
- {
- return m_sphereTriangleCF;
- }
-
- if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_triangleSphereCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
- {
- return m_convexPlaneCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
- {
- return m_planeConvexCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
- {
- return m_convexConvexCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
- {
- return m_convexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
- {
- return m_swappedConvexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
- {
- return m_compoundCompoundCreateFunc;
- }
-
- if (btBroadphaseProxy::isCompound(proxyType0))
- {
- return m_compoundCreateFunc;
- }
- else
- {
- if (btBroadphaseProxy::isCompound(proxyType1))
- {
- return m_swappedCompoundCreateFunc;
- }
- }
-
- //failed to find an algorithm
- return m_emptyCreateFunc;
-}
-
-btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
-{
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_sphereSphereCF;
- }
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
- {
- return m_sphereBoxCF;
- }
-
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_boxSphereCF;
- }
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
- {
- return m_sphereTriangleCF;
- }
-
- if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
- {
- return m_triangleSphereCF;
- }
-
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
- {
- return m_boxBoxCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
- {
- return m_convexPlaneCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
- {
- return m_planeConvexCF;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
- {
- return m_convexConvexCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
- {
- return m_convexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
- {
- return m_swappedConvexConcaveCreateFunc;
- }
-
- if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
- {
- return m_compoundCompoundCreateFunc;
- }
-
- if (btBroadphaseProxy::isCompound(proxyType0))
- {
- return m_compoundCreateFunc;
- }
- else
- {
- if (btBroadphaseProxy::isCompound(proxyType1))
- {
- return m_swappedCompoundCreateFunc;
- }
- }
-
- //failed to find an algorithm
- return m_emptyCreateFunc;
-}
-
-void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-{
- btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*)m_convexConvexCreateFunc;
- convexConvex->m_numPerturbationIterations = numPerturbationIterations;
- convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-}
-
-void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-{
- btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
- cpCF->m_numPerturbationIterations = numPerturbationIterations;
- cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-
- btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
- pcCF->m_numPerturbationIterations = numPerturbationIterations;
- pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
deleted file mode 100644
index b39a3f41de..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
-#define BT_DEFAULT_COLLISION_CONFIGURATION
-
-#include "btCollisionConfiguration.h"
-class btVoronoiSimplexSolver;
-class btConvexPenetrationDepthSolver;
-
-struct btDefaultCollisionConstructionInfo
-{
- btPoolAllocator* m_persistentManifoldPool;
- btPoolAllocator* m_collisionAlgorithmPool;
- int m_defaultMaxPersistentManifoldPoolSize;
- int m_defaultMaxCollisionAlgorithmPoolSize;
- int m_customCollisionAlgorithmMaxElementSize;
- int m_useEpaPenetrationAlgorithm;
-
- btDefaultCollisionConstructionInfo()
- : m_persistentManifoldPool(0),
- m_collisionAlgorithmPool(0),
- m_defaultMaxPersistentManifoldPoolSize(4096),
- m_defaultMaxCollisionAlgorithmPoolSize(4096),
- m_customCollisionAlgorithmMaxElementSize(0),
- m_useEpaPenetrationAlgorithm(true)
- {
- }
-};
-
-///btCollisionConfiguration allows to configure Bullet collision detection
-///stack allocator, pool memory allocators
-///@todo: describe the meaning
-class btDefaultCollisionConfiguration : public btCollisionConfiguration
-{
-protected:
- int m_persistentManifoldPoolSize;
-
- btPoolAllocator* m_persistentManifoldPool;
- bool m_ownsPersistentManifoldPool;
-
- btPoolAllocator* m_collisionAlgorithmPool;
- bool m_ownsCollisionAlgorithmPool;
-
- //default penetration depth solver
- btConvexPenetrationDepthSolver* m_pdSolver;
-
- //default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
-
- btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
- btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
- btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
- btCollisionAlgorithmCreateFunc* m_boxSphereCF;
-
- btCollisionAlgorithmCreateFunc* m_boxBoxCF;
- btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
- btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
- btCollisionAlgorithmCreateFunc* m_planeConvexCF;
- btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
-
-public:
- btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
-
- virtual ~btDefaultCollisionConfiguration();
-
- ///memory pools
- virtual btPoolAllocator* getPersistentManifoldPool()
- {
- return m_persistentManifoldPool;
- }
-
- virtual btPoolAllocator* getCollisionAlgorithmPool()
- {
- return m_collisionAlgorithmPool;
- }
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
-
- virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
-
- ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
- ///By default, this feature is disabled for best performance.
- ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
- ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
- ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
- ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
- ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
- void setConvexConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
-
- void setPlaneConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
-};
-
-#endif //BT_DEFAULT_COLLISION_CONFIGURATION
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
deleted file mode 100644
index 7cd41bdb33..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btEmptyCollisionAlgorithm.h"
-
-btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci)
-{
-}
-
-void btEmptyAlgorithm::processCollision(const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, const btDispatcherInfo&, btManifoldResult*)
-{
-}
-
-btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject*, btCollisionObject*, const btDispatcherInfo&, btManifoldResult*)
-{
- return btScalar(1.);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
deleted file mode 100644
index 65ef83e094..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_EMPTY_ALGORITH
-#define BT_EMPTY_ALGORITH
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-#define ATTRIBUTE_ALIGNED(a)
-
-///EmptyAlgorithm is a stub for unsupported collision pairs.
-///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
-class btEmptyAlgorithm : public btCollisionAlgorithm
-{
-public:
- btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- }
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- (void)body0Wrap;
- (void)body1Wrap;
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
- return new (mem) btEmptyAlgorithm(ci);
- }
- };
-
-} ATTRIBUTE_ALIGNED(16);
-
-#endif //BT_EMPTY_ALGORITH
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
deleted file mode 100644
index 00f16fd0a8..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btGhostObject.h"
-#include "btCollisionWorld.h"
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "LinearMath/btAabbUtil2.h"
-
-btGhostObject::btGhostObject()
-{
- m_internalType = CO_GHOST_OBJECT;
-}
-
-btGhostObject::~btGhostObject()
-{
- ///btGhostObject should have been removed from the world, so no overlapping objects
- btAssert(!m_overlappingObjects.size());
-}
-
-void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index == m_overlappingObjects.size())
- {
- //not found
- m_overlappingObjects.push_back(otherObject);
- }
-}
-
-void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index < m_overlappingObjects.size())
- {
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
- m_overlappingObjects.pop_back();
- }
-}
-
-btPairCachingGhostObject::btPairCachingGhostObject()
-{
- m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16)) btHashedOverlappingPairCache();
-}
-
-btPairCachingGhostObject::~btPairCachingGhostObject()
-{
- m_hashPairCache->~btHashedOverlappingPairCache();
- btAlignedFree(m_hashPairCache);
-}
-
-void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
-{
- btBroadphaseProxy* actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
- btAssert(actualThisProxy);
-
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index == m_overlappingObjects.size())
- {
- m_overlappingObjects.push_back(otherObject);
- m_hashPairCache->addOverlappingPair(actualThisProxy, otherProxy);
- }
-}
-
-void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy1)
-{
- btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
- btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
- btAssert(actualThisProxy);
-
- btAssert(otherObject);
- int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index < m_overlappingObjects.size())
- {
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
- m_overlappingObjects.pop_back();
- m_hashPairCache->removeOverlappingPair(actualThisProxy, otherProxy, dispatcher);
- }
-}
-
-void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
-{
- btTransform convexFromTrans, convexToTrans;
- convexFromTrans = convexFromWorld;
- convexToTrans = convexToWorld;
- btVector3 castShapeAabbMin, castShapeAabbMax;
- /* Compute AABB that encompasses angular movement */
- {
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0, linVel, angVel);
- btTransform R;
- R.setIdentity();
- R.setRotation(convexFromTrans.getRotation());
- castShape->calculateTemporalAabb(R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
- }
-
- /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
- // do a ray-shape query using convexCaster (CCD)
- int i;
- for (i = 0; i < m_overlappingObjects.size(); i++)
- {
- btCollisionObject* collisionObject = m_overlappingObjects[i];
- //only perform raycast if filterMask matches
- if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
- AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
- {
- btCollisionWorld::objectQuerySingle(castShape, convexFromTrans, convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
- }
- }
- }
-}
-
-void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
-{
- btTransform rayFromTrans;
- rayFromTrans.setIdentity();
- rayFromTrans.setOrigin(rayFromWorld);
- btTransform rayToTrans;
- rayToTrans.setIdentity();
- rayToTrans.setOrigin(rayToWorld);
-
- int i;
- for (i = 0; i < m_overlappingObjects.size(); i++)
- {
- btCollisionObject* collisionObject = m_overlappingObjects[i];
- //only perform raycast if filterMask matches
- if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
- {
- btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
- }
- }
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
deleted file mode 100644
index aa7f48d5cb..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_GHOST_OBJECT_H
-#define BT_GHOST_OBJECT_H
-
-#include "btCollisionObject.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
-#include "LinearMath/btAlignedAllocator.h"
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-#include "btCollisionWorld.h"
-
-class btConvexShape;
-
-class btDispatcher;
-
-///The btGhostObject can keep track of all objects that are overlapping
-///By default, this overlap is based on the AABB
-///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
-///We plan on adding rayTest and other queries for the btGhostObject
-ATTRIBUTE_ALIGNED16(class)
-btGhostObject : public btCollisionObject
-{
-protected:
- btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
-
-public:
- btGhostObject();
-
- virtual ~btGhostObject();
-
- void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
-
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
-
- ///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btBroadphaseProxy* thisProxy = 0);
- ///this method is mainly for expert/internal use only.
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btDispatcher * dispatcher, btBroadphaseProxy* thisProxy = 0);
-
- int getNumOverlappingObjects() const
- {
- return m_overlappingObjects.size();
- }
-
- btCollisionObject* getOverlappingObject(int index)
- {
- return m_overlappingObjects[index];
- }
-
- const btCollisionObject* getOverlappingObject(int index) const
- {
- return m_overlappingObjects[index];
- }
-
- btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
- {
- return m_overlappingObjects;
- }
-
- const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
- {
- return m_overlappingObjects;
- }
-
- //
- // internal cast
- //
-
- static const btGhostObject* upcast(const btCollisionObject* colObj)
- {
- if (colObj->getInternalType() == CO_GHOST_OBJECT)
- return (const btGhostObject*)colObj;
- return 0;
- }
- static btGhostObject* upcast(btCollisionObject * colObj)
- {
- if (colObj->getInternalType() == CO_GHOST_OBJECT)
- return (btGhostObject*)colObj;
- return 0;
- }
-};
-
-class btPairCachingGhostObject : public btGhostObject
-{
- btHashedOverlappingPairCache* m_hashPairCache;
-
-public:
- btPairCachingGhostObject();
-
- virtual ~btPairCachingGhostObject();
-
- ///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy = 0);
-
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy = 0);
-
- btHashedOverlappingPairCache* getOverlappingPairCache()
- {
- return m_hashPairCache;
- }
-};
-
-///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
-class btGhostPairCallback : public btOverlappingPairCallback
-{
-public:
- btGhostPairCallback()
- {
- }
-
- virtual ~btGhostPairCallback()
- {
- }
-
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
- {
- btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
- if (ghost0)
- ghost0->addOverlappingObjectInternal(proxy1, proxy0);
- if (ghost1)
- ghost1->addOverlappingObjectInternal(proxy0, proxy1);
- return 0;
- }
-
- virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
- {
- btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
- if (ghost0)
- ghost0->removeOverlappingObjectInternal(proxy1, dispatcher, proxy0);
- if (ghost1)
- ghost1->removeOverlappingObjectInternal(proxy0, dispatcher, proxy1);
- return 0;
- }
-
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/, btDispatcher* /*dispatcher*/)
- {
- btAssert(0);
- //need to keep track of all ghost objects and call them here
- //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
- }
-};
-
-#endif
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
deleted file mode 100644
index b686d98d1e..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btHashedSimplePairCache.h"
-
-#include <stdio.h>
-
-#ifdef BT_DEBUG_COLLISION_PAIRS
-int gOverlappingSimplePairs = 0;
-int gRemoveSimplePairs = 0;
-int gAddedSimplePairs = 0;
-int gFindSimplePairs = 0;
-#endif //BT_DEBUG_COLLISION_PAIRS
-
-btHashedSimplePairCache::btHashedSimplePairCache()
-{
- int initialAllocatedSize = 2;
- m_overlappingPairArray.reserve(initialAllocatedSize);
- growTables();
-}
-
-btHashedSimplePairCache::~btHashedSimplePairCache()
-{
-}
-
-void btHashedSimplePairCache::removeAllPairs()
-{
- m_overlappingPairArray.clear();
- m_hashTable.clear();
- m_next.clear();
-
- int initialAllocatedSize = 2;
- m_overlappingPairArray.reserve(initialAllocatedSize);
- growTables();
-}
-
-btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
-{
-#ifdef BT_DEBUG_COLLISION_PAIRS
- gFindSimplePairs++;
-#endif
-
- /*if (indexA > indexB)
- btSwap(indexA, indexB);*/
-
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
-
- if (hash >= m_hashTable.size())
- {
- return NULL;
- }
-
- int index = m_hashTable[hash];
- while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], indexA, indexB) == false)
- {
- index = m_next[index];
- }
-
- if (index == BT_SIMPLE_NULL_PAIR)
- {
- return NULL;
- }
-
- btAssert(index < m_overlappingPairArray.size());
-
- return &m_overlappingPairArray[index];
-}
-
-//#include <stdio.h>
-
-void btHashedSimplePairCache::growTables()
-{
- int newCapacity = m_overlappingPairArray.capacity();
-
- if (m_hashTable.size() < newCapacity)
- {
- //grow hashtable and next table
- int curHashtableSize = m_hashTable.size();
-
- m_hashTable.resize(newCapacity);
- m_next.resize(newCapacity);
-
- int i;
-
- for (i = 0; i < newCapacity; ++i)
- {
- m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
- }
- for (i = 0; i < newCapacity; ++i)
- {
- m_next[i] = BT_SIMPLE_NULL_PAIR;
- }
-
- for (i = 0; i < curHashtableSize; i++)
- {
- const btSimplePair& pair = m_overlappingPairArray[i];
- int indexA = pair.m_indexA;
- int indexB = pair.m_indexB;
-
- int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
- m_next[i] = m_hashTable[hashValue];
- m_hashTable[hashValue] = i;
- }
- }
-}
-
-btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
-{
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
-
- btSimplePair* pair = internalFindPair(indexA, indexB, hash);
- if (pair != NULL)
- {
- return pair;
- }
-
- int count = m_overlappingPairArray.size();
- int oldCapacity = m_overlappingPairArray.capacity();
- void* mem = &m_overlappingPairArray.expandNonInitializing();
-
- int newCapacity = m_overlappingPairArray.capacity();
-
- if (oldCapacity < newCapacity)
- {
- growTables();
- //hash with new capacity
- hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
- }
-
- pair = new (mem) btSimplePair(indexA, indexB);
-
- pair->m_userPointer = 0;
-
- m_next[count] = m_hashTable[hash];
- m_hashTable[hash] = count;
-
- return pair;
-}
-
-void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
-{
-#ifdef BT_DEBUG_COLLISION_PAIRS
- gRemoveSimplePairs++;
-#endif
-
- /*if (indexA > indexB)
- btSwap(indexA, indexB);*/
-
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
-
- btSimplePair* pair = internalFindPair(indexA, indexB, hash);
- if (pair == NULL)
- {
- return 0;
- }
-
- void* userData = pair->m_userPointer;
-
- int pairIndex = int(pair - &m_overlappingPairArray[0]);
- btAssert(pairIndex < m_overlappingPairArray.size());
-
- // Remove the pair from the hash table.
- int index = m_hashTable[hash];
- btAssert(index != BT_SIMPLE_NULL_PAIR);
-
- int previous = BT_SIMPLE_NULL_PAIR;
- while (index != pairIndex)
- {
- previous = index;
- index = m_next[index];
- }
-
- if (previous != BT_SIMPLE_NULL_PAIR)
- {
- btAssert(m_next[previous] == pairIndex);
- m_next[previous] = m_next[pairIndex];
- }
- else
- {
- m_hashTable[hash] = m_next[pairIndex];
- }
-
- // We now move the last pair into spot of the
- // pair being removed. We need to fix the hash
- // table indices to support the move.
-
- int lastPairIndex = m_overlappingPairArray.size() - 1;
-
- // If the removed pair is the last pair, we are done.
- if (lastPairIndex == pairIndex)
- {
- m_overlappingPairArray.pop_back();
- return userData;
- }
-
- // Remove the last pair from the hash table.
- const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
- /* missing swap here too, Nat. */
- int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity() - 1));
-
- index = m_hashTable[lastHash];
- btAssert(index != BT_SIMPLE_NULL_PAIR);
-
- previous = BT_SIMPLE_NULL_PAIR;
- while (index != lastPairIndex)
- {
- previous = index;
- index = m_next[index];
- }
-
- if (previous != BT_SIMPLE_NULL_PAIR)
- {
- btAssert(m_next[previous] == lastPairIndex);
- m_next[previous] = m_next[lastPairIndex];
- }
- else
- {
- m_hashTable[lastHash] = m_next[lastPairIndex];
- }
-
- // Copy the last pair into the remove pair's spot.
- m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
-
- // Insert the last pair into the hash table
- m_next[pairIndex] = m_hashTable[lastHash];
- m_hashTable[lastHash] = pairIndex;
-
- m_overlappingPairArray.pop_back();
-
- return userData;
-}
-//#include <stdio.h>
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
deleted file mode 100644
index fd38a4f0e1..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
-#define BT_HASHED_SIMPLE_PAIR_CACHE_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-const int BT_SIMPLE_NULL_PAIR = 0xffffffff;
-
-struct btSimplePair
-{
- btSimplePair(int indexA, int indexB)
- : m_indexA(indexA),
- m_indexB(indexB),
- m_userPointer(0)
- {
- }
-
- int m_indexA;
- int m_indexB;
- union {
- void* m_userPointer;
- int m_userValue;
- };
-};
-
-typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
-
-#ifdef BT_DEBUG_COLLISION_PAIRS
-extern int gOverlappingSimplePairs;
-extern int gRemoveSimplePairs;
-extern int gAddedSimplePairs;
-extern int gFindSimplePairs;
-#endif //BT_DEBUG_COLLISION_PAIRS
-
-class btHashedSimplePairCache
-{
- btSimplePairArray m_overlappingPairArray;
-
-protected:
- btAlignedObjectArray<int> m_hashTable;
- btAlignedObjectArray<int> m_next;
-
-public:
- btHashedSimplePairCache();
- virtual ~btHashedSimplePairCache();
-
- void removeAllPairs();
-
- virtual void* removeOverlappingPair(int indexA, int indexB);
-
- // Add a pair and return the new pair. If the pair already exists,
- // no new pair is created and the old one is returned.
- virtual btSimplePair* addOverlappingPair(int indexA, int indexB)
- {
-#ifdef BT_DEBUG_COLLISION_PAIRS
- gAddedSimplePairs++;
-#endif
-
- return internalAddPair(indexA, indexB);
- }
-
- virtual btSimplePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
-
- const btSimplePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
-
- btSimplePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
-
- const btSimplePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
-
- btSimplePair* findPair(int indexA, int indexB);
-
- int GetCount() const { return m_overlappingPairArray.size(); }
-
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
-
-private:
- btSimplePair* internalAddPair(int indexA, int indexB);
-
- void growTables();
-
- SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
- {
- return pair.m_indexA == indexA && pair.m_indexB == indexB;
- }
-
- SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB)
- {
- unsigned int key = indexA | (indexB << 16);
- // Thomas Wang's hash
-
- key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
- key += ~(key << 11);
- key ^= (key >> 16);
- return key;
- }
-
- SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA, int proxyIdB, int hash)
- {
- int index = m_hashTable[hash];
-
- while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
- {
- index = m_next[index];
- }
-
- if (index == BT_SIMPLE_NULL_PAIR)
- {
- return NULL;
- }
-
- btAssert(index < m_overlappingPairArray.size());
-
- return &m_overlappingPairArray[index];
- }
-};
-
-#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
deleted file mode 100644
index a71700f58a..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ /dev/null
@@ -1,900 +0,0 @@
-#include "btInternalEdgeUtility.h"
-
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
-
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-//#define DEBUG_INTERNAL_EDGE
-
-#ifdef DEBUG_INTERNAL_EDGE
-#include <stdio.h>
-#endif //DEBUG_INTERNAL_EDGE
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-static btIDebugDraw* gDebugDrawer = 0;
-
-void btSetDebugDrawer(btIDebugDraw* debugDrawer)
-{
- gDebugDrawer = debugDrawer;
-}
-
-static void btDebugDrawLine(const btVector3& from, const btVector3& to, const btVector3& color)
-{
- if (gDebugDrawer)
- gDebugDrawer->drawLine(from, to, color);
-}
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-static int btGetHash(int partId, int triangleIndex)
-{
- int hash = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
- return hash;
-}
-
-static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA, const btVector3& normalB)
-{
- const btVector3 refAxis0 = edgeA;
- const btVector3 refAxis1 = normalA;
- const btVector3 swingAxis = normalB;
- btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
- return angle;
-}
-
-struct btConnectivityProcessor : public btTriangleCallback
-{
- int m_partIdA;
- int m_triangleIndexA;
- btVector3* m_triangleVerticesA;
- btTriangleInfoMap* m_triangleInfoMap;
-
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- //skip self-collisions
- if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
- return;
-
- //skip duplicates (disabled for now)
- //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
- // return;
-
- //search for shared vertices and edges
- int numshared = 0;
- int sharedVertsA[3] = {-1, -1, -1};
- int sharedVertsB[3] = {-1, -1, -1};
-
- ///skip degenerate triangles
- btScalar crossBSqr = ((triangle[1] - triangle[0]).cross(triangle[2] - triangle[0])).length2();
- if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
- btScalar crossASqr = ((m_triangleVerticesA[1] - m_triangleVerticesA[0]).cross(m_triangleVerticesA[2] - m_triangleVerticesA[0])).length2();
- ///skip degenerate triangles
- if (crossASqr < m_triangleInfoMap->m_equalVertexThreshold)
- return;
-
-#if 0
- printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
- m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
- m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
- m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
-
- printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
- printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
- triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
- triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
- triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
-#endif
-
- for (int i = 0; i < 3; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- if ((m_triangleVerticesA[i] - triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
- {
- sharedVertsA[numshared] = i;
- sharedVertsB[numshared] = j;
- numshared++;
- ///degenerate case
- if (numshared >= 3)
- return;
- }
- }
- ///degenerate case
- if (numshared >= 3)
- return;
- }
- switch (numshared)
- {
- case 0:
- {
- break;
- }
- case 1:
- {
- //shared vertex
- break;
- }
- case 2:
- {
- //shared edge
- //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
- if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
- {
- sharedVertsA[0] = 2;
- sharedVertsA[1] = 0;
- int tmp = sharedVertsB[1];
- sharedVertsB[1] = sharedVertsB[0];
- sharedVertsB[0] = tmp;
- }
-
- int hash = btGetHash(m_partIdA, m_triangleIndexA);
-
- btTriangleInfo* info = m_triangleInfoMap->find(hash);
- if (!info)
- {
- btTriangleInfo tmp;
- m_triangleInfoMap->insert(hash, tmp);
- info = m_triangleInfoMap->find(hash);
- }
-
- int sumvertsA = sharedVertsA[0] + sharedVertsA[1];
- int otherIndexA = 3 - sumvertsA;
-
- btVector3 edge(m_triangleVerticesA[sharedVertsA[1]] - m_triangleVerticesA[sharedVertsA[0]]);
-
- btTriangleShape tA(m_triangleVerticesA[0], m_triangleVerticesA[1], m_triangleVerticesA[2]);
- int otherIndexB = 3 - (sharedVertsB[0] + sharedVertsB[1]);
-
- btTriangleShape tB(triangle[sharedVertsB[1]], triangle[sharedVertsB[0]], triangle[otherIndexB]);
- //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
-
- btVector3 normalA;
- btVector3 normalB;
- tA.calcNormal(normalA);
- tB.calcNormal(normalB);
- edge.normalize();
- btVector3 edgeCrossA = edge.cross(normalA).normalize();
-
- {
- btVector3 tmp = m_triangleVerticesA[otherIndexA] - m_triangleVerticesA[sharedVertsA[0]];
- if (edgeCrossA.dot(tmp) < 0)
- {
- edgeCrossA *= -1;
- }
- }
-
- btVector3 edgeCrossB = edge.cross(normalB).normalize();
-
- {
- btVector3 tmp = triangle[otherIndexB] - triangle[sharedVertsB[0]];
- if (edgeCrossB.dot(tmp) < 0)
- {
- edgeCrossB *= -1;
- }
- }
-
- btScalar angle2 = 0;
- btScalar ang4 = 0.f;
-
- btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
- btScalar len2 = calculatedEdge.length2();
-
- btScalar correctedAngle(0);
- //btVector3 calculatedNormalB = normalA;
- bool isConvex = false;
-
- if (len2 < m_triangleInfoMap->m_planarEpsilon)
- {
- angle2 = 0.f;
- ang4 = 0.f;
- }
- else
- {
- calculatedEdge.normalize();
- btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
- calculatedNormalA.normalize();
- angle2 = btGetAngle(calculatedNormalA, edgeCrossA, edgeCrossB);
- ang4 = SIMD_PI - angle2;
- btScalar dotA = normalA.dot(edgeCrossB);
- ///@todo: check if we need some epsilon, due to floating point imprecision
- isConvex = (dotA < 0.);
-
- correctedAngle = isConvex ? ang4 : -ang4;
- }
-
- //alternatively use
- //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
-
- switch (sumvertsA)
- {
- case 1:
- {
- btVector3 edge = m_triangleVerticesA[0] - m_triangleVerticesA[1];
- btQuaternion orn(edge, -correctedAngle);
- btVector3 computedNormalB = quatRotate(orn, normalA);
- btScalar bla = computedNormalB.dot(normalB);
- if (bla < 0)
- {
- computedNormalB *= -1;
- info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB - normalB).length() > 0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- info->m_edgeV0V1Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V0V1_CONVEX;
- break;
- }
- case 2:
- {
- btVector3 edge = m_triangleVerticesA[2] - m_triangleVerticesA[0];
- btQuaternion orn(edge, -correctedAngle);
- btVector3 computedNormalB = quatRotate(orn, normalA);
- if (computedNormalB.dot(normalB) < 0)
- {
- computedNormalB *= -1;
- info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB - normalB).length() > 0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV2V0Angle = -correctedAngle;
- if (isConvex)
- info->m_flags |= TRI_INFO_V2V0_CONVEX;
- break;
- }
- case 3:
- {
- btVector3 edge = m_triangleVerticesA[1] - m_triangleVerticesA[2];
- btQuaternion orn(edge, -correctedAngle);
- btVector3 computedNormalB = quatRotate(orn, normalA);
- if (computedNormalB.dot(normalB) < 0)
- {
- info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
- computedNormalB *= -1;
- }
-#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB - normalB).length() > 0.0001)
- {
- printf("warning: normals not identical\n");
- }
-#endif //DEBUG_INTERNAL_EDGE
- info->m_edgeV1V2Angle = -correctedAngle;
-
- if (isConvex)
- info->m_flags |= TRI_INFO_V1V2_CONVEX;
- break;
- }
- }
-
- break;
- }
- default:
- {
- // printf("warning: duplicate triangle\n");
- }
- }
- }
-};
-
-
-struct b3ProcessAllTrianglesHeightfield: public btTriangleCallback
-{
- btHeightfieldTerrainShape* m_heightfieldShape;
- btTriangleInfoMap* m_triangleInfoMap;
-
-
- b3ProcessAllTrianglesHeightfield(btHeightfieldTerrainShape* heightFieldShape, btTriangleInfoMap* triangleInfoMap)
- :m_heightfieldShape(heightFieldShape),
- m_triangleInfoMap(triangleInfoMap)
- {
- }
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- btConnectivityProcessor connectivityProcessor;
- connectivityProcessor.m_partIdA = partId;
- connectivityProcessor.m_triangleIndexA = triangleIndex;
- connectivityProcessor.m_triangleVerticesA = triangle;
- connectivityProcessor.m_triangleInfoMap = m_triangleInfoMap;
- btVector3 aabbMin, aabbMax;
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
- aabbMin.setMin(triangle[0]);
- aabbMax.setMax(triangle[0]);
- aabbMin.setMin(triangle[1]);
- aabbMax.setMax(triangle[1]);
- aabbMin.setMin(triangle[2]);
- aabbMax.setMax(triangle[2]);
-
- m_heightfieldShape->processAllTriangles(&connectivityProcessor, aabbMin, aabbMax);
- }
-};
-/////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////
-
-void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap)
-{
- //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
- if (trimeshShape->getTriangleInfoMap())
- return;
-
- trimeshShape->setTriangleInfoMap(triangleInfoMap);
-
- btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
- const btVector3& meshScaling = meshInterface->getScaling();
-
- for (int partId = 0; partId < meshInterface->getNumSubParts(); partId++)
- {
- const unsigned char* vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char* indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
- //PHY_ScalarType indexType=0;
-
- btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, partId);
- btVector3 aabbMin, aabbMax;
-
- for (int triangleIndex = 0; triangleIndex < numfaces; triangleIndex++)
- {
- unsigned int* gfxbase = (unsigned int*)(indexbase + triangleIndex * indexstride);
-
- for (int j = 2; j >= 0; j--)
- {
- int graphicsindex;
- switch (indicestype) {
- case PHY_INTEGER: graphicsindex = gfxbase[j]; break;
- case PHY_SHORT: graphicsindex = ((unsigned short*)gfxbase)[j]; break;
- case PHY_UCHAR: graphicsindex = ((unsigned char*)gfxbase)[j]; break;
- default: btAssert(0);
- }
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0] * meshScaling.getX(),
- graphicsbase[1] * meshScaling.getY(),
- graphicsbase[2] * meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
- triangleVerts[j] = btVector3(btScalar(graphicsbase[0] * meshScaling.getX()), btScalar(graphicsbase[1] * meshScaling.getY()), btScalar(graphicsbase[2] * meshScaling.getZ()));
- }
- }
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- btConnectivityProcessor connectivityProcessor;
- connectivityProcessor.m_partIdA = partId;
- connectivityProcessor.m_triangleIndexA = triangleIndex;
- connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
- connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
-
- trimeshShape->processAllTriangles(&connectivityProcessor, aabbMin, aabbMax);
- }
- }
-}
-
-
-void btGenerateInternalEdgeInfo(btHeightfieldTerrainShape* heightfieldShape, btTriangleInfoMap* triangleInfoMap)
-{
-
- //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
- if (heightfieldShape->getTriangleInfoMap())
- return;
-
- heightfieldShape->setTriangleInfoMap(triangleInfoMap);
-
- //get all the triangles of the heightfield
-
- btVector3 aabbMin, aabbMax;
-
- aabbMax.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- aabbMin.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
-
- b3ProcessAllTrianglesHeightfield processHeightfield(heightfieldShape, triangleInfoMap);
- heightfieldShape->processAllTriangles(&processHeightfield, aabbMin, aabbMax);
-
-}
-
-// Given a point and a line segment (defined by two points), compute the closest point
-// in the line. Cap the point at the endpoints of the line segment.
-void btNearestPointInLineSegment(const btVector3& point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
-{
- btVector3 lineDelta = line1 - line0;
-
- // Handle degenerate lines
- if (lineDelta.fuzzyZero())
- {
- nearestPoint = line0;
- }
- else
- {
- btScalar delta = (point - line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
-
- // Clamp the point to conform to the segment's endpoints
- if (delta < 0)
- delta = 0;
- else if (delta > 1)
- delta = 1;
-
- nearestPoint = line0 + lineDelta * delta;
- }
-}
-
-bool btClampNormal(const btVector3& edge, const btVector3& tri_normal_org, const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3& clampedLocalNormal)
-{
- btVector3 tri_normal = tri_normal_org;
- //we only have a local triangle normal, not a local contact normal -> only normal in world space...
- //either compute the current angle all in local space, or all in world space
-
- btVector3 edgeCross = edge.cross(tri_normal).normalize();
- btScalar curAngle = btGetAngle(edgeCross, tri_normal, localContactNormalOnB);
-
- if (correctedEdgeAngle < 0)
- {
- if (curAngle < correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle - curAngle;
- btQuaternion rotation(edge, diffAngle);
- clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
- return true;
- }
- }
-
- if (correctedEdgeAngle >= 0)
- {
- if (curAngle > correctedEdgeAngle)
- {
- btScalar diffAngle = correctedEdgeAngle - curAngle;
- btQuaternion rotation(edge, diffAngle);
- clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
- return true;
- }
- }
- return false;
-}
-
-/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
-{
- //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
- if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
- return;
-
-
- btTriangleInfoMap* triangleInfoMapPtr = 0;
-
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
- {
- btHeightfieldTerrainShape* heightfield = (btHeightfieldTerrainShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
- triangleInfoMapPtr = heightfield->getTriangleInfoMap();
-
-//#define USE_HEIGHTFIELD_TRIANGLES
-#ifdef USE_HEIGHTFIELD_TRIANGLES
- btVector3 newNormal = btVector3(0, 0, 1);
-
- const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
- btVector3 tri_normal;
- tri_shape->calcNormal(tri_normal);
- newNormal = tri_normal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal. (what about cp.m_distance1?)
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- return;
-#endif
- }
-
-
- btBvhTriangleMeshShape* trimesh = 0;
-
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
- }
- else
- {
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
- }
- }
- if (trimesh)
- {
- triangleInfoMapPtr = (btTriangleInfoMap*)trimesh->getTriangleInfoMap();
- }
-
-
- if (!triangleInfoMapPtr)
- return;
-
- int hash = btGetHash(partId0, index0);
-
- btTriangleInfo* info = triangleInfoMapPtr->find(hash);
- if (!info)
- return;
-
- btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE) == 0 ? 1.f : -1.f;
-
- const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
- btVector3 v0, v1, v2;
- tri_shape->getVertex(0, v0);
- tri_shape->getVertex(1, v1);
- tri_shape->getVertex(2, v2);
-
- //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
-
- btVector3 red(1, 0, 0), green(0, 1, 0), blue(0, 0, 1), white(1, 1, 1), black(0, 0, 0);
- btVector3 tri_normal;
- tri_shape->calcNormal(tri_normal);
-
- //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
-
- btVector3 contact = cp.m_localPointB;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- const btTransform& tr = colObj0->getWorldTransform();
- btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, red);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- bool isNearEdge = false;
-
- int numConcaveEdgeHits = 0;
- int numConvexEdgeHits = 0;
-
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- localContactNormalOnB.normalize(); //is this necessary?
-
- // Get closest edge
- int bestedge = -1;
- btScalar disttobestedge = BT_LARGE_FLOAT;
- //
- // Edge 0 -> 1
- if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
- btScalar len = (contact - nearest).length();
- //
- if (len < disttobestedge)
- {
- bestedge = 0;
- disttobestedge = len;
- }
- }
- // Edge 1 -> 2
- if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB, v1, v2, nearest);
- btScalar len = (contact - nearest).length();
- //
- if (len < disttobestedge)
- {
- bestedge = 1;
- disttobestedge = len;
- }
- }
- // Edge 2 -> 0
- if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB, v2, v0, nearest);
- btScalar len = (contact - nearest).length();
- //
- if (len < disttobestedge)
- {
- bestedge = 2;
- disttobestedge = len;
- }
- }
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 upfix = tri_normal * btVector3(0.1f, 0.1f, 0.1f);
- btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red);
-#endif
- if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
-#endif
- btScalar len = (contact - nearest).length();
- if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
- if (bestedge == 0)
- {
- btVector3 edge(v0 - v1);
- isNearEdge = true;
-
- if (info->m_edgeV0V1Angle == btScalar(0))
- {
- numConcaveEdgeHits++;
- }
- else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge, info->m_edgeV0V1Angle);
- btVector3 computedNormalB = quatRotate(orn, tri_normal);
- if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
- computedNormalB *= -1;
- btVector3 nB = swapFactor * computedNormalB;
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV0V1Angle, clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal. (what about cp.m_distance1?)
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact, v1, v2, nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, green);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix, green);
-#endif
-
- if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btScalar len = (contact - nearest).length();
- if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
- if (bestedge == 1)
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v1 - v2);
-
- isNearEdge = true;
-
- if (info->m_edgeV1V2Angle == btScalar(0))
- {
- numConcaveEdgeHits++;
- }
- else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX) != 0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge, info->m_edgeV1V2Angle);
- btVector3 computedNormalB = quatRotate(orn, tri_normal);
- if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
- computedNormalB *= -1;
- btVector3 nB = swapFactor * computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV1V2Angle, clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
- }
- }
-
- btNearestPointInLineSegment(contact, v2, v0, nearest);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, blue);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix, blue);
-#endif
-
- if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btScalar len = (contact - nearest).length();
- if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
- if (bestedge == 2)
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 edge(v2 - v0);
-
- if (info->m_edgeV2V0Angle == btScalar(0))
- {
- numConcaveEdgeHits++;
- }
- else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX) != 0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
- btQuaternion orn(edge, info->m_edgeV2V0Angle);
- btVector3 computedNormalB = quatRotate(orn, tri_normal);
- if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
- computedNormalB *= -1;
- btVector3 nB = swapFactor * computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
-
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- // printf("hitting convex edge\n");
-
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV2V0Angle, clampedLocalNormal);
- if (isClamped)
- {
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
- {
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
- }
- }
- }
- }
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btVector3 color(0, 1, 1);
- btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + cp.m_normalWorldOnB * 10, color);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- if (isNearEdge)
- {
- if (numConcaveEdgeHits > 0)
- {
- if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED) != 0)
- {
- //fix tri_normal so it pointing the same direction as the current local contact normal
- if (tri_normal.dot(localContactNormalOnB) < 0)
- {
- tri_normal *= -1;
- }
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * tri_normal;
- }
- else
- {
- btVector3 newNormal = tri_normal * frontFacing;
- //if the tri_normal is pointing opposite direction as the current local contact normal, skip it
- btScalar d = newNormal.dot(localContactNormalOnB);
- if (d < 0)
- {
- return;
- }
- //modify the normal to be the triangle normal (or backfacing normal)
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * newNormal;
- }
-
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
- }
- }
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
deleted file mode 100644
index cc6d11c241..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#ifndef BT_INTERNAL_EDGE_UTILITY_H
-#define BT_INTERNAL_EDGE_UTILITY_H
-
-#include "LinearMath/btHashMap.h"
-#include "LinearMath/btVector3.h"
-
-#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
-
-///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
-///See also http://code.google.com/p/bullet/issues/detail?id=27
-
-class btBvhTriangleMeshShape;
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-class btManifoldPoint;
-class btIDebugDraw;
-class btHeightfieldTerrainShape;
-
-enum btInternalEdgeAdjustFlags
-{
- BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
- BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
- BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
-};
-
-///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
-void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap);
-
-void btGenerateInternalEdgeInfo(btHeightfieldTerrainShape* trimeshShape, btTriangleInfoMap* triangleInfoMap);
-
-///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
-///If this info map is missing, or the triangle is not store in this map, nothing will be done
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap, const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
-
-///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
-///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
-//#define BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-void btSetDebugDrawer(btIDebugDraw* debugDrawer);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-#endif //BT_INTERNAL_EDGE_UTILITY_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
deleted file mode 100644
index 770eb24369..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback gContactAddedCallback = 0;
-
-CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
-CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
-CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
-CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
-CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
-CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
-
-btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getFriction() * body1->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- return body0->getRestitution() * body1->getRestitution();
-}
-
-btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- return body0->getContactDamping() + body1->getContactDamping();
-}
-
-btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar s0 = body0->getContactStiffness();
- btScalar s1 = body1->getContactStiffness();
-
- btScalar tmp0 = btScalar(1) / s0;
- btScalar tmp1 = btScalar(1) / s1;
- btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
- return combinedStiffness;
-}
-
-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- : m_manifoldPtr(0),
- m_body0Wrap(body0Wrap),
- m_body1Wrap(body1Wrap)
-#ifdef DEBUG_PART_INDEX
- ,
- m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- ,
- m_closestPointDistanceThreshold(0)
-{
-}
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
-{
- btAssert(m_manifoldPtr);
- //order in manifold needs to match
-
- if (depth > m_manifoldPtr->getContactBreakingThreshold())
- // if (depth > m_manifoldPtr->getContactProcessingThreshold())
- return;
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
-
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-
- btVector3 localA;
- btVector3 localB;
-
- if (isSwapped)
- {
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
- else
- {
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-
- newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
-
- if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
- {
- newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
- }
-
- if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
- {
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
- }
-
- btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- }
- else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
- //printf("depth=%f\n",depth);
- ///@todo, check this for any side effects
- if (insertIndex >= 0)
- {
- //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
- m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
- }
- else
- {
- insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
- }
-
- //User can override friction and/or restitution
- if (gContactAddedCallback &&
- //and if either of the two bodies requires custom material
- ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
- {
- //experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
- }
-
- if (gContactStartedCallback && isNewCollision)
- {
- gContactStartedCallback(m_manifoldPtr);
- }
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
deleted file mode 100644
index 6c0a2d9a43..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_MANIFOLD_RESULT_H
-#define BT_MANIFOLD_RESULT_H
-
-class btCollisionObject;
-struct btCollisionObjectWrapper;
-
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-class btManifoldPoint;
-
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-#include "LinearMath/btTransform.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1);
-extern ContactAddedCallback gContactAddedCallback;
-
-//#define DEBUG_PART_INDEX 1
-
-/// These callbacks are used to customize the algorith that combine restitution, friction, damping, Stiffness
-typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0, const btCollisionObject* body1);
-
-extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
-extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
-extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
-
-///btManifoldResult is a helper class to manage contact results.
-class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
-{
-protected:
- btPersistentManifold* m_manifoldPtr;
-
- const btCollisionObjectWrapper* m_body0Wrap;
- const btCollisionObjectWrapper* m_body1Wrap;
- int m_partId0;
- int m_partId1;
- int m_index0;
- int m_index1;
-
-public:
- btManifoldResult()
- :
-#ifdef DEBUG_PART_INDEX
-
- m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- m_closestPointDistanceThreshold(0)
- {
- }
-
- btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
-
- virtual ~btManifoldResult(){};
-
- void setPersistentManifold(btPersistentManifold* manifoldPtr)
- {
- m_manifoldPtr = manifoldPtr;
- }
-
- const btPersistentManifold* getPersistentManifold() const
- {
- return m_manifoldPtr;
- }
- btPersistentManifold* getPersistentManifold()
- {
- return m_manifoldPtr;
- }
-
- virtual void setShapeIdentifiersA(int partId0, int index0)
- {
- m_partId0 = partId0;
- m_index0 = index0;
- }
-
- virtual void setShapeIdentifiersB(int partId1, int index1)
- {
- m_partId1 = partId1;
- m_index1 = index1;
- }
-
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth);
-
- SIMD_FORCE_INLINE void refreshContactPoints()
- {
- btAssert(m_manifoldPtr);
- if (!m_manifoldPtr->getNumContacts())
- return;
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
-
- if (isSwapped)
- {
- m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(), m_body0Wrap->getCollisionObject()->getWorldTransform());
- }
- else
- {
- m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(), m_body1Wrap->getCollisionObject()->getWorldTransform());
- }
- }
-
- const btCollisionObjectWrapper* getBody0Wrap() const
- {
- return m_body0Wrap;
- }
- const btCollisionObjectWrapper* getBody1Wrap() const
- {
- return m_body1Wrap;
- }
-
- void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap)
- {
- m_body0Wrap = obj0Wrap;
- }
-
- void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap)
- {
- m_body1Wrap = obj1Wrap;
- }
-
- const btCollisionObject* getBody0Internal() const
- {
- return m_body0Wrap->getCollisionObject();
- }
-
- const btCollisionObject* getBody1Internal() const
- {
- return m_body1Wrap->getCollisionObject();
- }
-
- btScalar m_closestPointDistanceThreshold;
-
- /// in the future we can let the user override the methods to combine restitution and friction
- static btScalar calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1);
- static btScalar calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1);
- static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1);
- static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1);
- static btScalar calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1);
- static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1);
-};
-
-#endif //BT_MANIFOLD_RESULT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
deleted file mode 100644
index 327b3f076a..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ /dev/null
@@ -1,445 +0,0 @@
-
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "LinearMath/btScalar.h"
-#include "btSimulationIslandManager.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
-
-//#include <stdio.h>
-#include "LinearMath/btQuickprof.h"
-
-btSimulationIslandManager::btSimulationIslandManager() : m_splitIslands(true)
-{
-}
-
-btSimulationIslandManager::~btSimulationIslandManager()
-{
-}
-
-void btSimulationIslandManager::initUnionFind(int n)
-{
- m_unionFind.reset(n);
-}
-
-void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */, btCollisionWorld* colWorld)
-{
- {
- btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
- const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
- if (numOverlappingPairs)
- {
- btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
-
- for (int i = 0; i < numOverlappingPairs; i++)
- {
- const btBroadphasePair& collisionPair = pairPtr[i];
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
- if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
- ((colObj1) && ((colObj1)->mergesSimulationIslands())))
- {
- m_unionFind.unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
- }
- }
- }
-}
-
-#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
-{
- // put the index into m_controllers into m_tag
- int index = 0;
- {
- int i;
- for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
- {
- btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
- //Adding filtering here
- if (!collisionObject->isStaticOrKinematicObject())
- {
- collisionObject->setIslandTag(index++);
- }
- collisionObject->setCompanionId(-1);
- collisionObject->setHitFraction(btScalar(1.));
- }
- }
- // do the union find
-
- initUnionFind(index);
-
- findUnions(dispatcher, colWorld);
-}
-
-void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
-{
- // put the islandId ('find' value) into m_tag
- {
- int index = 0;
- int i;
- for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
- {
- btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
- if (!collisionObject->isStaticOrKinematicObject())
- {
- collisionObject->setIslandTag(m_unionFind.find(index));
- //Set the correct object offset in Collision Object Array
- m_unionFind.getElement(index).m_sz = i;
- collisionObject->setCompanionId(-1);
- index++;
- }
- else
- {
- collisionObject->setIslandTag(-1);
- collisionObject->setCompanionId(-2);
- }
- }
- }
-}
-
-#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
-{
- initUnionFind(int(colWorld->getCollisionObjectArray().size()));
-
- // put the index into m_controllers into m_tag
- {
- int index = 0;
- int i;
- for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
- {
- btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
- collisionObject->setIslandTag(index);
- collisionObject->setCompanionId(-1);
- collisionObject->setHitFraction(btScalar(1.));
- index++;
- }
- }
- // do the union find
-
- findUnions(dispatcher, colWorld);
-}
-
-void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
-{
- // put the islandId ('find' value) into m_tag
- {
- int index = 0;
- int i;
- for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
- {
- btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
- if (!collisionObject->isStaticOrKinematicObject())
- {
- collisionObject->setIslandTag(m_unionFind.find(index));
- collisionObject->setCompanionId(-1);
- }
- else
- {
- collisionObject->setIslandTag(-1);
- collisionObject->setCompanionId(-2);
- }
- index++;
- }
- }
-}
-
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-
-inline int getIslandId(const btPersistentManifold* lhs)
-{
- int islandId;
- const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
- const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
- islandId = rcolObj0->getIslandTag() >= 0 ? rcolObj0->getIslandTag() : rcolObj1->getIslandTag();
- return islandId;
-}
-
-/// function object that routes calls to operator<
-class btPersistentManifoldSortPredicate
-{
-public:
- SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
- {
- return getIslandId(lhs) < getIslandId(rhs);
- }
-};
-
-class btPersistentManifoldSortPredicateDeterministic
-{
-public:
- SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
- {
- return (
- (getIslandId(lhs) < getIslandId(rhs)) || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) || ((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) && (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId)));
- }
-};
-
-void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld)
-{
- BT_PROFILE("islandUnionFindAndQuickSort");
-
- btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
-
- m_islandmanifold.resize(0);
-
- //we are going to sort the unionfind array, and store the element id in the size
- //afterwards, we clean unionfind, to make sure no-one uses it anymore
-
- getUnionFind().sortIslands();
- int numElem = getUnionFind().getNumElements();
-
- int endIslandIndex = 1;
- int startIslandIndex;
-
- //update the sleeping state for bodies, if all are sleeping
- for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- for (endIslandIndex = startIslandIndex + 1; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
- {
- }
-
- //int numSleeping = 0;
-
- bool allSleeping = true;
-
- int idx;
- for (idx = startIslandIndex; idx < endIslandIndex; idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
-
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
- // printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
- if (colObj0->getIslandTag() == islandId)
- {
- if (colObj0->getActivationState() == ACTIVE_TAG ||
- colObj0->getActivationState() == DISABLE_DEACTIVATION)
- {
- allSleeping = false;
- break;
- }
- }
- }
-
- if (allSleeping)
- {
- int idx;
- for (idx = startIslandIndex; idx < endIslandIndex; idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
- // printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
- if (colObj0->getIslandTag() == islandId)
- {
- colObj0->setActivationState(ISLAND_SLEEPING);
- }
- }
- }
- else
- {
- int idx;
- for (idx = startIslandIndex; idx < endIslandIndex; idx++)
- {
- int i = getUnionFind().getElement(idx).m_sz;
-
- btCollisionObject* colObj0 = collisionObjects[i];
- if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
- {
- // printf("error in island management\n");
- }
-
- btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
-
-
- if (colObj0->getIslandTag() == islandId)
- {
- if (colObj0->getActivationState() == ISLAND_SLEEPING)
- {
- colObj0->setActivationState(WANTS_DEACTIVATION);
- colObj0->setDeactivationTime(0.f);
- }
- }
- }
- }
- }
-
- int i;
- int maxNumManifolds = dispatcher->getNumManifolds();
-
- //#define SPLIT_ISLANDS 1
- //#ifdef SPLIT_ISLANDS
-
- //#endif //SPLIT_ISLANDS
-
- for (i = 0; i < maxNumManifolds; i++)
- {
- btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
- if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
- {
- if (manifold->getNumContacts() == 0)
- continue;
- }
-
- const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
- const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
-
- ///@todo: check sleeping conditions!
- if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
- ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
- {
- //kinematic objects don't merge islands, but wake up all connected objects
- if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
- {
- if (colObj0->hasContactResponse())
- colObj1->activate();
- }
- if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
- {
- if (colObj1->hasContactResponse())
- colObj0->activate();
- }
- if (m_splitIslands)
- {
- //filtering for response
- if (dispatcher->needsResponse(colObj0, colObj1))
- m_islandmanifold.push_back(manifold);
- }
- }
- }
-}
-
-
-///@todo: this is random access, it can be walked 'cache friendly'!
-void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback)
-{
- buildIslands(dispatcher, collisionWorld);
- processIslands(dispatcher, collisionWorld, callback);
-}
-
-void btSimulationIslandManager::processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback)
-{
- btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
- int endIslandIndex = 1;
- int startIslandIndex;
- int numElem = getUnionFind().getNumElements();
-
- BT_PROFILE("processIslands");
-
- if (!m_splitIslands)
- {
- btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
- int maxNumManifolds = dispatcher->getNumManifolds();
- callback->processIsland(&collisionObjects[0], collisionObjects.size(), manifold, maxNumManifolds, -1);
- }
- else
- {
- // Sort manifolds, based on islands
- // Sort the vector using predicate and std::sort
- //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
-
- int numManifolds = int(m_islandmanifold.size());
-
- //tried a radix sort, but quicksort/heapsort seems still faster
- //@todo rewrite island management
- //btPersistentManifoldSortPredicateDeterministic sorts contact manifolds based on islandid,
- //but also based on object0 unique id and object1 unique id
- if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
- {
- m_islandmanifold.quickSort(btPersistentManifoldSortPredicateDeterministic());
- }
- else
- {
- m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
- }
-
- //m_islandmanifold.heapSort(btPersistentManifoldSortPredicate());
-
- //now process all active islands (sets of manifolds for now)
-
- int startManifoldIndex = 0;
- int endManifoldIndex = 1;
-
- //int islandId;
-
- // printf("Start Islands\n");
-
- //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
-
- bool islandSleeping = true;
-
- for (endIslandIndex = startIslandIndex; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
- {
- int i = getUnionFind().getElement(endIslandIndex).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- m_islandBodies.push_back(colObj0);
- if (colObj0->isActive())
- islandSleeping = false;
- }
-
- //find the accompanying contact manifold for this islandId
- int numIslandManifolds = 0;
- btPersistentManifold** startManifold = 0;
-
- if (startManifoldIndex < numManifolds)
- {
- int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
- if (curIslandId == islandId)
- {
- startManifold = &m_islandmanifold[startManifoldIndex];
-
- for (endManifoldIndex = startManifoldIndex + 1; (endManifoldIndex < numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex])); endManifoldIndex++)
- {
- }
- /// Process the actual simulation, only if not sleeping/deactivated
- numIslandManifolds = endManifoldIndex - startManifoldIndex;
- }
- }
-
- if (!islandSleeping)
- {
- callback->processIsland(&m_islandBodies[0], m_islandBodies.size(), startManifold, numIslandManifolds, islandId);
- // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
- }
-
- if (numIslandManifolds)
- {
- startManifoldIndex = endManifoldIndex;
- }
-
- m_islandBodies.resize(0);
- }
- } // else if(!splitIslands)
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
deleted file mode 100644
index 197bb457cf..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SIMULATION_ISLAND_MANAGER_H
-#define BT_SIMULATION_ISLAND_MANAGER_H
-
-#include "BulletCollision/CollisionDispatch/btUnionFind.h"
-#include "btCollisionCreateFunc.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "btCollisionObject.h"
-
-class btCollisionObject;
-class btCollisionWorld;
-class btDispatcher;
-class btPersistentManifold;
-
-///SimulationIslandManager creates and handles simulation islands, using btUnionFind
-class btSimulationIslandManager
-{
- btUnionFind m_unionFind;
-
- btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
- btAlignedObjectArray<btCollisionObject*> m_islandBodies;
-
- bool m_splitIslands;
-
-public:
- btSimulationIslandManager();
- virtual ~btSimulationIslandManager();
-
- void initUnionFind(int n);
-
- btUnionFind& getUnionFind() { return m_unionFind; }
-
- virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
- virtual void storeIslandActivationState(btCollisionWorld* world);
-
- void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
-
- struct IslandCallback
- {
- virtual ~IslandCallback(){};
-
- virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
- };
-
- void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
-
- void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- bool getSplitIslands()
- {
- return m_splitIslands;
- }
- void setSplitIslands(bool doSplitIslands)
- {
- m_splitIslands = doSplitIslands;
- }
-};
-
-#endif //BT_SIMULATION_ISLAND_MANAGER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
deleted file mode 100644
index bc68b285b8..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereBoxCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-//#include <stdio.h>
-
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_isSwapped(isSwapped)
-{
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
- (void)resultOut;
- if (!m_manifoldPtr)
- return;
-
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- btVector3 pOnBox;
-
- btVector3 normalOnSurfaceB;
- btScalar penetrationDepth;
- btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
- const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
- btScalar radius = sphere0->getRadius();
- btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
- }
-
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
-}
-
-btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
-
-bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
-{
- const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
- btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
- btScalar boxMargin = boxShape->getMargin();
- penetrationDepth = 1.0f;
-
- // convert the sphere position to the box's local space
- btTransform const& m44T = boxObjWrap->getWorldTransform();
- btVector3 sphereRelPos = m44T.invXform(sphereCenter);
-
- // Determine the closest point to the sphere center in the box
- btVector3 closestPoint = sphereRelPos;
- closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
- closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
- closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
- closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
- closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
- closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
-
- btScalar intersectionDist = fRadius + boxMargin;
- btScalar contactDist = intersectionDist + maxContactDistance;
- normal = sphereRelPos - closestPoint;
-
- //if there is no penetration, we are done
- btScalar dist2 = normal.length2();
- if (dist2 > contactDist * contactDist)
- {
- return false;
- }
-
- btScalar distance;
-
- //special case if the sphere center is inside the box
- if (dist2 <= SIMD_EPSILON)
- {
- distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
- }
- else //compute the penetration details
- {
- distance = normal.length();
- normal /= distance;
- }
-
- pointOnBox = closestPoint + normal * boxMargin;
- // v3PointOnSphere = sphereRelPos - (normal * fRadius);
- penetrationDepth = distance - intersectionDist;
-
- // transform back in world space
- btVector3 tmp = m44T(pointOnBox);
- pointOnBox = tmp;
- // tmp = m44T(v3PointOnSphere);
- // v3PointOnSphere = tmp;
- tmp = m44T.getBasis() * normal;
- normal = tmp;
-
- return true;
-}
-
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
-{
- //project the center of the sphere on the closest face of the box
- btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
- btScalar minDist = faceDist;
- closestPoint.setX(boxHalfExtent.getX());
- normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
-
- faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setX(-boxHalfExtent.getX());
- normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY(boxHalfExtent.getY());
- normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY(-boxHalfExtent.getY());
- normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
- }
-
- faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ(boxHalfExtent.getZ());
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
- }
-
- faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ(-boxHalfExtent.getZ());
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
- }
-
- return minDist;
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
deleted file mode 100644
index 3348bc89af..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-#define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-#include "LinearMath/btVector3.h"
-
-/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
-
-public:
- btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
-
- virtual ~btSphereBoxCollisionAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- bool getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance);
-
- btScalar getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal);
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
- if (!m_swapped)
- {
- return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false);
- }
- else
- {
- return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true);
- }
- }
- };
-};
-
-#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
deleted file mode 100644
index 7fa0559f97..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#define CLEAR_MANIFOLD 1
-
-#include "btSphereSphereCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
- : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(), col1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereSphereCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
-
- if (!m_manifoldPtr)
- return;
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
- btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
-
- btVector3 diff = col0Wrap->getWorldTransform().getOrigin() - col1Wrap->getWorldTransform().getOrigin();
- btScalar len = diff.length();
- btScalar radius0 = sphere0->getRadius();
- btScalar radius1 = sphere1->getRadius();
-
-#ifdef CLEAR_MANIFOLD
- m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
-#endif
-
- ///iff distance positive, don't generate a new contact
- if (len > (radius0 + radius1 + resultOut->m_closestPointDistanceThreshold))
- {
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
- return;
- }
- ///distance (negative means penetration)
- btScalar dist = len - (radius0 + radius1);
-
- btVector3 normalOnSurfaceB(1, 0, 0);
- if (len > SIMD_EPSILON)
- {
- normalOnSurfaceB = diff / len;
- }
-
- ///point on A (worldspace)
- ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
- ///point on B (worldspace)
- btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1 * normalOnSurfaceB;
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
-
- resultOut->addContactPoint(normalOnSurfaceB, pos1, dist);
-
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-}
-
-btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)col0;
- (void)col1;
- (void)dispatchInfo;
- (void)resultOut;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
deleted file mode 100644
index b08d0df76d..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-#include "btCollisionDispatcher.h"
-
-class btPersistentManifold;
-
-/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-public:
- btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap);
-
- btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- virtual ~btSphereSphereCollisionAlgorithm();
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
- return new (mem) btSphereSphereCollisionAlgorithm(0, ci, col0Wrap, col1Wrap);
- }
- };
-};
-
-#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
deleted file mode 100644
index 1bc3056c01..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSphereTriangleCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "SphereTriangleDetector.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_swapped(swapped)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereTriangleCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- if (!m_manifoldPtr)
- return;
-
- const btCollisionObjectWrapper* sphereObjWrap = m_swapped ? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* triObjWrap = m_swapped ? col0Wrap : col1Wrap;
-
- btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
- btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
- SphereTriangleDetector detector(sphere, triangle, m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold);
-
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); ///@todo: tighter bounds
- input.m_transformA = sphereObjWrap->getWorldTransform();
- input.m_transformB = triObjWrap->getWorldTransform();
-
- bool swapResults = m_swapped;
-
- detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw, swapResults);
-
- if (m_ownManifold)
- resultOut->refreshContactPoints();
-}
-
-btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
-
- //not yet
- return btScalar(1.);
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
deleted file mode 100644
index d660222f16..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
-#include "btActivatingCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
-class btPersistentManifold;
-#include "btCollisionDispatcher.h"
-
-/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
-/// Other features are frame-coherency (persistent data) and collision response.
-/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
-{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_swapped;
-
-public:
- btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped);
-
- btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btActivatingCollisionAlgorithm(ci) {}
-
- virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr && m_ownManifold)
- {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
-
- virtual ~btSphereTriangleCollisionAlgorithm();
-
- struct CreateFunc : public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
-
- return new (mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_swapped);
- }
- };
-};
-
-#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
deleted file mode 100644
index 816bf1e6ad..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btUnionFind.h"
-
-btUnionFind::~btUnionFind()
-{
- Free();
-}
-
-btUnionFind::btUnionFind()
-{
-}
-
-void btUnionFind::allocate(int N)
-{
- m_elements.resize(N);
-}
-void btUnionFind::Free()
-{
- m_elements.clear();
-}
-
-void btUnionFind::reset(int N)
-{
- allocate(N);
-
- for (int i = 0; i < N; i++)
- {
- m_elements[i].m_id = i;
- m_elements[i].m_sz = 1;
- }
-}
-
-class btUnionFindElementSortPredicate
-{
-public:
- bool operator()(const btElement& lhs, const btElement& rhs) const
- {
- return lhs.m_id < rhs.m_id;
- }
-};
-
-///this is a special operation, destroying the content of btUnionFind.
-///it sorts the elements, based on island id, in order to make it easy to iterate over islands
-void btUnionFind::sortIslands()
-{
- //first store the original body index, and islandId
- int numElements = m_elements.size();
-
- for (int i = 0; i < numElements; i++)
- {
- m_elements[i].m_id = find(i);
-#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
- m_elements[i].m_sz = i;
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
- }
-
- // Sort the vector using predicate and std::sort
- //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
- m_elements.quickSort(btUnionFindElementSortPredicate());
-}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
deleted file mode 100644
index d422ef55eb..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_UNION_FIND_H
-#define BT_UNION_FIND_H
-
-#include "LinearMath/btAlignedObjectArray.h"
-
-#define USE_PATH_COMPRESSION 1
-
-///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
-#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
-
-struct btElement
-{
- int m_id;
- int m_sz;
-};
-
-///UnionFind calculates connected subsets
-// Implements weighted Quick Union with path compression
-// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
-class btUnionFind
-{
-private:
- btAlignedObjectArray<btElement> m_elements;
-
-public:
- btUnionFind();
- ~btUnionFind();
-
- //this is a special operation, destroying the content of btUnionFind.
- //it sorts the elements, based on island id, in order to make it easy to iterate over islands
- void sortIslands();
-
- void reset(int N);
-
- SIMD_FORCE_INLINE int getNumElements() const
- {
- return int(m_elements.size());
- }
- SIMD_FORCE_INLINE bool isRoot(int x) const
- {
- return (x == m_elements[x].m_id);
- }
-
- btElement& getElement(int index)
- {
- return m_elements[index];
- }
- const btElement& getElement(int index) const
- {
- return m_elements[index];
- }
-
- void allocate(int N);
- void Free();
-
- int find(int p, int q)
- {
- return (find(p) == find(q));
- }
-
- void unite(int p, int q)
- {
- int i = find(p), j = find(q);
- if (i == j)
- return;
-
-#ifndef USE_PATH_COMPRESSION
- //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
- if (m_elements[i].m_sz < m_elements[j].m_sz)
- {
- m_elements[i].m_id = j;
- m_elements[j].m_sz += m_elements[i].m_sz;
- }
- else
- {
- m_elements[j].m_id = i;
- m_elements[i].m_sz += m_elements[j].m_sz;
- }
-#else
- m_elements[i].m_id = j;
- m_elements[j].m_sz += m_elements[i].m_sz;
-#endif //USE_PATH_COMPRESSION
- }
-
- int find(int x)
- {
- //btAssert(x < m_N);
- //btAssert(x >= 0);
-
- while (x != m_elements[x].m_id)
- {
- //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
-
-#ifdef USE_PATH_COMPRESSION
- const btElement* elementPtr = &m_elements[m_elements[x].m_id];
- m_elements[x].m_id = elementPtr->m_id;
- x = elementPtr->m_id;
-#else //
- x = m_elements[x].m_id;
-#endif
- //btAssert(x < m_N);
- //btAssert(x >= 0);
- }
- return x;
- }
-};
-
-#endif //BT_UNION_FIND_H