diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp deleted file mode 100644 index 1bc3056c01..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "btSphereTriangleCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionDispatch/btCollisionObject.h" -#include "SphereTriangleDetector.h" -#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" - -btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped) - : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap), - m_ownManifold(false), - m_manifoldPtr(mf), - m_swapped(swapped) -{ - if (!m_manifoldPtr) - { - m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()); - m_ownManifold = true; - } -} - -btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() -{ - if (m_ownManifold) - { - if (m_manifoldPtr) - m_dispatcher->releaseManifold(m_manifoldPtr); - } -} - -void btSphereTriangleCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - if (!m_manifoldPtr) - return; - - const btCollisionObjectWrapper* sphereObjWrap = m_swapped ? col1Wrap : col0Wrap; - const btCollisionObjectWrapper* triObjWrap = m_swapped ? col0Wrap : col1Wrap; - - btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape(); - btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape(); - - /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->setPersistentManifold(m_manifoldPtr); - SphereTriangleDetector detector(sphere, triangle, m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold); - - btDiscreteCollisionDetectorInterface::ClosestPointInput input; - input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); ///@todo: tighter bounds - input.m_transformA = sphereObjWrap->getWorldTransform(); - input.m_transformB = triObjWrap->getWorldTransform(); - - bool swapResults = m_swapped; - - detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw, swapResults); - - if (m_ownManifold) - resultOut->refreshContactPoints(); -} - -btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) -{ - (void)resultOut; - (void)dispatchInfo; - (void)col0; - (void)col1; - - //not yet - return btScalar(1.); -} |