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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
deleted file mode 100644
index 7fa0559f97..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-#define CLEAR_MANIFOLD 1
-
-#include "btSphereSphereCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
- : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf)
-{
- if (!m_manifoldPtr)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(), col1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
-}
-
-btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
-{
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void btSphereSphereCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)dispatchInfo;
-
- if (!m_manifoldPtr)
- return;
-
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
- btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
-
- btVector3 diff = col0Wrap->getWorldTransform().getOrigin() - col1Wrap->getWorldTransform().getOrigin();
- btScalar len = diff.length();
- btScalar radius0 = sphere0->getRadius();
- btScalar radius1 = sphere1->getRadius();
-
-#ifdef CLEAR_MANIFOLD
- m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
-#endif
-
- ///iff distance positive, don't generate a new contact
- if (len > (radius0 + radius1 + resultOut->m_closestPointDistanceThreshold))
- {
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
- return;
- }
- ///distance (negative means penetration)
- btScalar dist = len - (radius0 + radius1);
-
- btVector3 normalOnSurfaceB(1, 0, 0);
- if (len > SIMD_EPSILON)
- {
- normalOnSurfaceB = diff / len;
- }
-
- ///point on A (worldspace)
- ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
- ///point on B (worldspace)
- btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1 * normalOnSurfaceB;
-
- /// report a contact. internally this will be kept persistent, and contact reduction is done
-
- resultOut->addContactPoint(normalOnSurfaceB, pos1, dist);
-
-#ifndef CLEAR_MANIFOLD
- resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-}
-
-btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- (void)col0;
- (void)col1;
- (void)dispatchInfo;
- (void)resultOut;
-
- //not yet
- return btScalar(1.);
-}