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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp107
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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
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+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#define CLEAR_MANIFOLD 1
+
+#include "btSphereSphereCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
+: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr)
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+
+ if (!m_manifoldPtr)
+ return;
+
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
+ btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
+
+ btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin();
+ btScalar len = diff.length();
+ btScalar radius0 = sphere0->getRadius();
+ btScalar radius1 = sphere1->getRadius();
+
+#ifdef CLEAR_MANIFOLD
+ m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
+#endif
+
+ ///iff distance positive, don't generate a new contact
+ if ( len > (radius0+radius1+resultOut->m_closestPointDistanceThreshold))
+ {
+#ifndef CLEAR_MANIFOLD
+ resultOut->refreshContactPoints();
+#endif //CLEAR_MANIFOLD
+ return;
+ }
+ ///distance (negative means penetration)
+ btScalar dist = len - (radius0+radius1);
+
+ btVector3 normalOnSurfaceB(1,0,0);
+ if (len > SIMD_EPSILON)
+ {
+ normalOnSurfaceB = diff / len;
+ }
+
+ ///point on A (worldspace)
+ ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
+ ///point on B (worldspace)
+ btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
+
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+
+
+ resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
+
+#ifndef CLEAR_MANIFOLD
+ resultOut->refreshContactPoints();
+#endif //CLEAR_MANIFOLD
+
+}
+
+btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)col0;
+ (void)col1;
+ (void)dispatchInfo;
+ (void)resultOut;
+
+ //not yet
+ return btScalar(1.);
+}