diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp new file mode 100644 index 0000000000..e8b567e0ef --- /dev/null +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp @@ -0,0 +1,214 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btSphereBoxCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" +//#include <stdio.h> + +btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped) +: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap), +m_ownManifold(false), +m_manifoldPtr(mf), +m_isSwapped(isSwapped) +{ + const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap; + const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap; + + if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject())) + { + m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()); + m_ownManifold = true; + } +} + + +btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() +{ + if (m_ownManifold) + { + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); + } +} + + + +void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) +{ + (void)dispatchInfo; + (void)resultOut; + if (!m_manifoldPtr) + return; + + const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap; + const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap; + + btVector3 pOnBox; + + btVector3 normalOnSurfaceB; + btScalar penetrationDepth; + btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin(); + const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape(); + btScalar radius = sphere0->getRadius(); + btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold(); + + resultOut->setPersistentManifold(m_manifoldPtr); + + if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance)) + { + /// report a contact. internally this will be kept persistent, and contact reduction is done + resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth); + } + + if (m_ownManifold) + { + if (m_manifoldPtr->getNumContacts()) + { + resultOut->refreshContactPoints(); + } + } + +} + +btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)resultOut; + (void)dispatchInfo; + (void)col0; + (void)col1; + + //not yet + return btScalar(1.); +} + + +bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance ) +{ + const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape(); + btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin(); + btScalar boxMargin = boxShape->getMargin(); + penetrationDepth = 1.0f; + + // convert the sphere position to the box's local space + btTransform const &m44T = boxObjWrap->getWorldTransform(); + btVector3 sphereRelPos = m44T.invXform(sphereCenter); + + // Determine the closest point to the sphere center in the box + btVector3 closestPoint = sphereRelPos; + closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) ); + closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) ); + closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) ); + closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) ); + closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) ); + closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) ); + + btScalar intersectionDist = fRadius + boxMargin; + btScalar contactDist = intersectionDist + maxContactDistance; + normal = sphereRelPos - closestPoint; + + //if there is no penetration, we are done + btScalar dist2 = normal.length2(); + if (dist2 > contactDist * contactDist) + { + return false; + } + + btScalar distance; + + //special case if the sphere center is inside the box + if (dist2 <= SIMD_EPSILON) + { + distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal); + } + else //compute the penetration details + { + distance = normal.length(); + normal /= distance; + } + + pointOnBox = closestPoint + normal * boxMargin; +// v3PointOnSphere = sphereRelPos - (normal * fRadius); + penetrationDepth = distance - intersectionDist; + + // transform back in world space + btVector3 tmp = m44T(pointOnBox); + pointOnBox = tmp; +// tmp = m44T(v3PointOnSphere); +// v3PointOnSphere = tmp; + tmp = m44T.getBasis() * normal; + normal = tmp; + + return true; +} + +btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal ) +{ + //project the center of the sphere on the closest face of the box + btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX(); + btScalar minDist = faceDist; + closestPoint.setX( boxHalfExtent.getX() ); + normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f)); + + faceDist = boxHalfExtent.getX() + sphereRelPos.getX(); + if (faceDist < minDist) + { + minDist = faceDist; + closestPoint = sphereRelPos; + closestPoint.setX( -boxHalfExtent.getX() ); + normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f)); + } + + faceDist = boxHalfExtent.getY() - sphereRelPos.getY(); + if (faceDist < minDist) + { + minDist = faceDist; + closestPoint = sphereRelPos; + closestPoint.setY( boxHalfExtent.getY() ); + normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f)); + } + + faceDist = boxHalfExtent.getY() + sphereRelPos.getY(); + if (faceDist < minDist) + { + minDist = faceDist; + closestPoint = sphereRelPos; + closestPoint.setY( -boxHalfExtent.getY() ); + normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f)); + } + + faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ(); + if (faceDist < minDist) + { + minDist = faceDist; + closestPoint = sphereRelPos; + closestPoint.setZ( boxHalfExtent.getZ() ); + normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f)); + } + + faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ(); + if (faceDist < minDist) + { + minDist = faceDist; + closestPoint = sphereRelPos; + closestPoint.setZ( -boxHalfExtent.getZ() ); + normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f)); + } + + return minDist; +} |