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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h deleted file mode 100644 index 197bb457cf..0000000000 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef BT_SIMULATION_ISLAND_MANAGER_H -#define BT_SIMULATION_ISLAND_MANAGER_H - -#include "BulletCollision/CollisionDispatch/btUnionFind.h" -#include "btCollisionCreateFunc.h" -#include "LinearMath/btAlignedObjectArray.h" -#include "btCollisionObject.h" - -class btCollisionObject; -class btCollisionWorld; -class btDispatcher; -class btPersistentManifold; - -///SimulationIslandManager creates and handles simulation islands, using btUnionFind -class btSimulationIslandManager -{ - btUnionFind m_unionFind; - - btAlignedObjectArray<btPersistentManifold*> m_islandmanifold; - btAlignedObjectArray<btCollisionObject*> m_islandBodies; - - bool m_splitIslands; - -public: - btSimulationIslandManager(); - virtual ~btSimulationIslandManager(); - - void initUnionFind(int n); - - btUnionFind& getUnionFind() { return m_unionFind; } - - virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher); - virtual void storeIslandActivationState(btCollisionWorld* world); - - void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld); - - struct IslandCallback - { - virtual ~IslandCallback(){}; - - virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0; - }; - - void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback); - - void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld); - - void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback); - - bool getSplitIslands() - { - return m_splitIslands; - } - void setSplitIslands(bool doSplitIslands) - { - m_splitIslands = doSplitIslands; - } -}; - -#endif //BT_SIMULATION_ISLAND_MANAGER_H |