diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp | 42 |
1 files changed, 35 insertions, 7 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp index 1344782257..91c76a8dac 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp @@ -199,6 +199,22 @@ class btPersistentManifoldSortPredicate } }; +class btPersistentManifoldSortPredicateDeterministic +{ +public: + + SIMD_FORCE_INLINE bool operator() (const btPersistentManifold* lhs, const btPersistentManifold* rhs) const + { + return ( + (getIslandId(lhs) < getIslandId(rhs)) + || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) + ||((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) && + (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId)) + ); + + } +}; + void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld) { @@ -245,13 +261,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); if (colObj0->getIslandTag() == islandId) { - if (colObj0->getActivationState()== ACTIVE_TAG) - { - allSleeping = false; - } - if (colObj0->getActivationState()== DISABLE_DEACTIVATION) + if (colObj0->getActivationState()== ACTIVE_TAG || + colObj0->getActivationState()== DISABLE_DEACTIVATION) { allSleeping = false; + break; } } } @@ -318,7 +332,12 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio for (i=0;i<maxNumManifolds ;i++) { btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i); - + if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs) + { + if (manifold->getNumContacts() == 0) + continue; + } + const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0()); const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1()); @@ -379,7 +398,16 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, //tried a radix sort, but quicksort/heapsort seems still faster //@todo rewrite island management - m_islandmanifold.quickSort(btPersistentManifoldSortPredicate()); + //btPersistentManifoldSortPredicateDeterministic sorts contact manifolds based on islandid, + //but also based on object0 unique id and object1 unique id + if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs) + { + m_islandmanifold.quickSort(btPersistentManifoldSortPredicateDeterministic()); + } else + { + m_islandmanifold.quickSort(btPersistentManifoldSortPredicate()); + } + //m_islandmanifold.heapSort(btPersistentManifoldSortPredicate()); //now process all active islands (sets of manifolds for now) |