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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
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--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback gContactAddedCallback = 0;
-
-CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
-CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
-CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
-CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
-CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
-CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
-
-btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar friction = body0->getFriction() * body1->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
-}
-
-btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- return body0->getRestitution() * body1->getRestitution();
-}
-
-btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- return body0->getContactDamping() + body1->getContactDamping();
-}
-
-btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
-{
- btScalar s0 = body0->getContactStiffness();
- btScalar s1 = body1->getContactStiffness();
-
- btScalar tmp0 = btScalar(1) / s0;
- btScalar tmp1 = btScalar(1) / s1;
- btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
- return combinedStiffness;
-}
-
-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- : m_manifoldPtr(0),
- m_body0Wrap(body0Wrap),
- m_body1Wrap(body1Wrap)
-#ifdef DEBUG_PART_INDEX
- ,
- m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- ,
- m_closestPointDistanceThreshold(0)
-{
-}
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
-{
- btAssert(m_manifoldPtr);
- //order in manifold needs to match
-
- if (depth > m_manifoldPtr->getContactBreakingThreshold())
- // if (depth > m_manifoldPtr->getContactProcessingThreshold())
- return;
-
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
-
- btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-
- btVector3 localA;
- btVector3 localB;
-
- if (isSwapped)
- {
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
- else
- {
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
- localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- }
-
- btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
- newPt.m_positionWorldOnA = pointA;
- newPt.m_positionWorldOnB = pointInWorld;
-
- int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-
- newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
-
- if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
- {
- newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
- }
-
- if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
- {
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
- }
-
- btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
-
- //BP mod, store contact triangles.
- if (isSwapped)
- {
- newPt.m_partId0 = m_partId1;
- newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- }
- else
- {
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
- }
- //printf("depth=%f\n",depth);
- ///@todo, check this for any side effects
- if (insertIndex >= 0)
- {
- //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
- m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
- }
- else
- {
- insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
- }
-
- //User can override friction and/or restitution
- if (gContactAddedCallback &&
- //and if either of the two bodies requires custom material
- ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
- {
- //experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
- }
-
- if (gContactStartedCallback && isNewCollision)
- {
- gContactStartedCallback(m_manifoldPtr);
- }
-}