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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp171
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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
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+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGhostObject.h"
+#include "btCollisionWorld.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "LinearMath/btAabbUtil2.h"
+
+btGhostObject::btGhostObject()
+{
+ m_internalType = CO_GHOST_OBJECT;
+}
+
+btGhostObject::~btGhostObject()
+{
+ ///btGhostObject should have been removed from the world, so no overlapping objects
+ btAssert(!m_overlappingObjects.size());
+}
+
+
+void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ //not found
+ m_overlappingObjects.push_back(otherObject);
+ }
+}
+
+void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ }
+}
+
+
+btPairCachingGhostObject::btPairCachingGhostObject()
+{
+ m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
+}
+
+btPairCachingGhostObject::~btPairCachingGhostObject()
+{
+ m_hashPairCache->~btHashedOverlappingPairCache();
+ btAlignedFree( m_hashPairCache );
+}
+
+void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ m_overlappingObjects.push_back(otherObject);
+ m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
+ }
+}
+
+void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
+ }
+}
+
+
+void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+{
+ btTransform convexFromTrans,convexToTrans;
+ convexFromTrans = convexFromWorld;
+ convexToTrans = convexToWorld;
+ btVector3 castShapeAabbMin, castShapeAabbMax;
+ /* Compute AABB that encompasses angular movement */
+ {
+ btVector3 linVel, angVel;
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btTransform R;
+ R.setIdentity ();
+ R.setRotation (convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ }
+
+ /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
+ // do a ray-shape query using convexCaster (CCD)
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+ AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 hitNormal;
+ if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ {
+ btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
+ }
+ }
+ }
+
+}
+
+void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
+{
+ btTransform rayFromTrans;
+ rayFromTrans.setIdentity();
+ rayFromTrans.setOrigin(rayFromWorld);
+ btTransform rayToTrans;
+ rayToTrans.setIdentity();
+ rayToTrans.setOrigin(rayToWorld);
+
+
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback);
+ }
+ }
+}
+