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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_EMPTY_ALGORITH
+#define BT_EMPTY_ALGORITH
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btCollisionCreateFunc.h"
+#include "btCollisionDispatcher.h"
+
+#define ATTRIBUTE_ALIGNED(a)
+
+///EmptyAlgorithm is a stub for unsupported collision pairs.
+///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
+class btEmptyAlgorithm : public btCollisionAlgorithm
+{
+
+public:
+
+ btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ (void)body0Wrap;
+ (void)body1Wrap;
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
+ return new(mem) btEmptyAlgorithm(ci);
+ }
+ };
+
+} ATTRIBUTE_ALIGNED(16);
+
+#endif //BT_EMPTY_ALGORITH