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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvexPlaneCollisionAlgorithm.h"
+
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//#include <stdio.h>
+
+btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
+: btCollisionAlgorithm(ci),
+m_ownManifold(false),
+m_manifoldPtr(mf),
+m_isSwapped(isSwapped),
+m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+{
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
+
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
+ m_ownManifold = true;
+ }
+}
+
+
+btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+
+ btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
+ btTransform convexInPlaneTrans;
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
+ //now perturbe the convex-world transform
+ convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
+ btTransform planeInConvex;
+ planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+
+ btVector3 vtxInPlane = convexInPlaneTrans(vtx);
+ btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
+
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
+
+ hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ if (hasCollision)
+ {
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
+ btVector3 pOnB = vtxInPlaneWorld;
+ resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ }
+}
+
+
+void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+ if (!m_manifoldPtr)
+ return;
+
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+ btTransform planeInConvex;
+ planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
+ btTransform convexInPlaneTrans;
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ btVector3 vtxInPlane = convexInPlaneTrans(vtx);
+ btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
+
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
+
+ hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ if (hasCollision)
+ {
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
+ btVector3 pOnB = vtxInPlaneWorld;
+ resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ }
+
+ //the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
+ //they keep on rolling forever because of the additional off-center contact points
+ //so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
+ if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
+ {
+ btVector3 v0,v1;
+ btPlaneSpace1(planeNormal,v0,v1);
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
+
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radius = convexShape->getAngularMotionDisc();
+ perturbeAngle = gContactBreakingThreshold / radius;
+ if ( perturbeAngle > angleLimit )
+ perturbeAngle = angleLimit;
+
+ btQuaternion perturbeRot(v0,perturbeAngle);
+ for (int i=0;i<m_numPerturbationIterations;i++)
+ {
+ btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(planeNormal,iterationAngle);
+ collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ }
+ }
+
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr->getNumContacts())
+ {
+ resultOut->refreshContactPoints();
+ }
+ }
+}
+
+btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
+ //not yet
+ return btScalar(1.);
+}