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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h')
| -rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h | 109 | 
1 files changed, 109 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h new file mode 100644 index 0000000000..cd75ba12d7 --- /dev/null +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h @@ -0,0 +1,109 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose,  +including commercial applications, and to alter it and redistribute it freely,  +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_CONVEX_CONVEX_ALGORITHM_H +#define BT_CONVEX_CONVEX_ALGORITHM_H + +#include "btActivatingCollisionAlgorithm.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" +#include "btCollisionCreateFunc.h" +#include "btCollisionDispatcher.h" +#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil +#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h" + +class btConvexPenetrationDepthSolver; + +///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise +///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. +///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util +///for certain pairs that have a small size ratio + +//#define USE_SEPDISTANCE_UTIL2 1 + +///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. +///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. +///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 +class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm +{ +#ifdef USE_SEPDISTANCE_UTIL2 +	btConvexSeparatingDistanceUtil	m_sepDistance; +#endif +	btConvexPenetrationDepthSolver* m_pdSolver; + +	btVertexArray worldVertsB1; +	btVertexArray worldVertsB2; +	 +	bool	m_ownManifold; +	btPersistentManifold*	m_manifoldPtr; +	bool			m_lowLevelOfDetail; +	 +	int m_numPerturbationIterations; +	int m_minimumPointsPerturbationThreshold; + + +	///cache separating vector to speedup collision detection +	 + +public: + +	btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); + +	virtual ~btConvexConvexAlgorithm(); + +	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + +	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + +	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) +	{ +		///should we use m_ownManifold to avoid adding duplicates? +		if (m_manifoldPtr && m_ownManifold) +			manifoldArray.push_back(m_manifoldPtr); +	} + + +	void	setLowLevelOfDetail(bool useLowLevel); + + +	const btPersistentManifold*	getManifold() +	{ +		return m_manifoldPtr; +	} + +	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc +	{ + +		btConvexPenetrationDepthSolver*		m_pdSolver; +		int m_numPerturbationIterations; +		int m_minimumPointsPerturbationThreshold; + +		CreateFunc(btConvexPenetrationDepthSolver* pdSolver); +		 +		virtual ~CreateFunc(); + +		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) +		{ +			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm)); +			return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); +		} +	}; + + +}; + +#endif //BT_CONVEX_CONVEX_ALGORITHM_H  |