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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
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+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+#include "btCompoundCompoundCollisionAlgorithm.h"
+#include "LinearMath/btQuickprof.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btAabbUtil2.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+//USE_LOCAL_STACK will avoid most (often all) dynamic memory allocations due to resizing in processCollision and MycollideTT
+#define USE_LOCAL_STACK 1
+
+btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
+
+btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+:btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,isSwapped)
+{
+
+ void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
+ m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
+
+ const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
+ btAssert (col0ObjWrap->getCollisionShape()->isCompound());
+
+ const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
+ btAssert (col1ObjWrap->getCollisionShape()->isCompound());
+
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
+ m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
+
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
+ m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
+
+
+}
+
+
+btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
+{
+ removeChildAlgorithms();
+ m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
+ btAlignedFree(m_childCollisionAlgorithmCache);
+}
+
+void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
+{
+ int i;
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+
+ ((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
+ }
+ }
+}
+
+
+void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
+{
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+
+ int numChildren = pairs.size();
+ int i;
+ for (i=0;i<numChildren;i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ algo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algo);
+ }
+ }
+ m_childCollisionAlgorithmCache->removeAllPairs();
+}
+
+struct btCompoundCompoundLeafCallback : btDbvt::ICollide
+{
+ int m_numOverlapPairs;
+
+
+ const btCollisionObjectWrapper* m_compound0ColObjWrap;
+ const btCollisionObjectWrapper* m_compound1ColObjWrap;
+ btDispatcher* m_dispatcher;
+ const btDispatcherInfo& m_dispatchInfo;
+ btManifoldResult* m_resultOut;
+
+
+ class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
+
+ btPersistentManifold* m_sharedManifold;
+
+ btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
+ const btCollisionObjectWrapper* compound0ObjWrap,
+ btDispatcher* dispatcher,
+ const btDispatcherInfo& dispatchInfo,
+ btManifoldResult* resultOut,
+ btHashedSimplePairCache* childAlgorithmsCache,
+ btPersistentManifold* sharedManifold)
+ :m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+ m_childCollisionAlgorithmCache(childAlgorithmsCache),
+ m_sharedManifold(sharedManifold)
+ {
+
+ }
+
+
+
+
+ void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
+ {
+ BT_PROFILE("btCompoundCompoundLeafCallback::Process");
+ m_numOverlapPairs++;
+
+
+ int childIndex0 = leaf0->dataAsInt;
+ int childIndex1 = leaf1->dataAsInt;
+
+
+ btAssert(childIndex0>=0);
+ btAssert(childIndex1>=0);
+
+
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
+ btAssert(childIndex0<compoundShape0->getNumChildShapes());
+
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
+ btAssert(childIndex1<compoundShape1->getNumChildShapes());
+
+ const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
+ const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
+
+ //backup
+ btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
+ const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
+ btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
+
+ btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
+ const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
+ btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
+
+
+ //perform an AABB check first
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+ childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
+ childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
+
+ btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
+
+ aabbMin0 -= thresholdVec;
+ aabbMax0 += thresholdVec;
+
+ if (gCompoundCompoundChildShapePairCallback)
+ {
+ if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
+ return;
+ }
+
+ if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+ btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
+ btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
+
+
+ btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
+
+ btCollisionAlgorithm* colAlgo = 0;
+ if (m_resultOut->m_closestPointDistanceThreshold > 0)
+ {
+ colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ }
+ else
+ {
+ if (pair)
+ {
+ colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
+
+ }
+ else
+ {
+ colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
+ pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0, childIndex1);
+ btAssert(pair);
+ pair->m_userPointer = colAlgo;
+ }
+ }
+
+ btAssert(colAlgo);
+
+ const btCollisionObjectWrapper* tmpWrap0 = 0;
+ const btCollisionObjectWrapper* tmpWrap1 = 0;
+
+ tmpWrap0 = m_resultOut->getBody0Wrap();
+ tmpWrap1 = m_resultOut->getBody1Wrap();
+
+ m_resultOut->setBody0Wrap(&compoundWrap0);
+ m_resultOut->setBody1Wrap(&compoundWrap1);
+
+ m_resultOut->setShapeIdentifiersA(-1,childIndex0);
+ m_resultOut->setShapeIdentifiersB(-1,childIndex1);
+
+
+ colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
+
+ m_resultOut->setBody0Wrap(tmpWrap0);
+ m_resultOut->setBody1Wrap(tmpWrap1);
+
+
+
+ }
+ }
+};
+
+
+static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
+{
+ btVector3 newmin,newmax;
+ btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
+ newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
+ newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
+ btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
+ return Intersect(a,newb);
+}
+
+
+static inline void MycollideTT( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ const btTransform& xform,
+ btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
+{
+
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=btDbvt::DOUBLE_STACKSIZE-4;
+ btAlignedObjectArray<btDbvt::sStkNN> stkStack;
+#ifdef USE_LOCAL_STACK
+ ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
+ stkStack.initializeFromBuffer(&localStack,btDbvt::DOUBLE_STACKSIZE,btDbvt::DOUBLE_STACKSIZE);
+#else
+ stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
+#endif
+ stkStack[0]=btDbvt::sStkNN(root0,root1);
+ do {
+ btDbvt::sStkNN p=stkStack[--depth];
+ if(MyIntersect(p.a->volume,p.b->volume,xform, distanceThreshold))
+ {
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ callback->Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+ const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
+ const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
+
+ btAssert (col0ObjWrap->getCollisionShape()->isCompound());
+ btAssert (col1ObjWrap->getCollisionShape()->isCompound());
+ const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
+ const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
+
+ const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
+ const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
+ if (!tree0 || !tree1)
+ {
+ return btCompoundCollisionAlgorithm::processCollision(body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ }
+ ///btCompoundShape might have changed:
+ ////make sure the internal child collision algorithm caches are still valid
+ if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
+ {
+ ///clear all
+ removeChildAlgorithms();
+ m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
+ m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
+
+ }
+
+
+ ///we need to refresh all contact manifolds
+ ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
+ ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
+ {
+ int i;
+ btManifoldArray manifoldArray;
+#ifdef USE_LOCAL_STACK
+ btPersistentManifold localManifolds[4];
+ manifoldArray.initializeFromBuffer(&localManifolds,0,4);
+#endif
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ algo->getAllContactManifolds(manifoldArray);
+ for (int m=0;m<manifoldArray.size();m++)
+ {
+ if (manifoldArray[m]->getNumContacts())
+ {
+ resultOut->setPersistentManifold(manifoldArray[m]);
+ resultOut->refreshContactPoints();
+ resultOut->setPersistentManifold(0);
+ }
+ }
+ manifoldArray.resize(0);
+ }
+ }
+ }
+
+
+
+
+ btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
+
+
+ const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
+ MycollideTT(tree0->m_root,tree1->m_root,xform,&callback, resultOut->m_closestPointDistanceThreshold);
+
+ //printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
+
+ //remove non-overlapping child pairs
+
+ {
+ btAssert(m_removePairs.size()==0);
+
+ //iterate over all children, perform an AABB check inside ProcessChildShape
+ btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
+
+ int i;
+ btManifoldArray manifoldArray;
+
+
+
+
+
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+
+ for (i=0;i<pairs.size();i++)
+ {
+ if (pairs[i].m_userPointer)
+ {
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
+
+ {
+ btTransform orgTrans0;
+ const btCollisionShape* childShape0 = 0;
+
+ btTransform newChildWorldTrans0;
+ btTransform orgInterpolationTrans0;
+ childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
+ orgTrans0 = col0ObjWrap->getWorldTransform();
+ orgInterpolationTrans0 = col0ObjWrap->getWorldTransform();
+ const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
+ newChildWorldTrans0 = orgTrans0*childTrans0 ;
+ childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
+ }
+ btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
+ aabbMin0 -= thresholdVec;
+ aabbMax0 += thresholdVec;
+ {
+ btTransform orgInterpolationTrans1;
+ const btCollisionShape* childShape1 = 0;
+ btTransform orgTrans1;
+ btTransform newChildWorldTrans1;
+
+ childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
+ orgTrans1 = col1ObjWrap->getWorldTransform();
+ orgInterpolationTrans1 = col1ObjWrap->getWorldTransform();
+ const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
+ newChildWorldTrans1 = orgTrans1*childTrans1 ;
+ childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
+ }
+
+ aabbMin1 -= thresholdVec;
+ aabbMax1 += thresholdVec;
+
+ if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ {
+ algo->~btCollisionAlgorithm();
+ m_dispatcher->freeCollisionAlgorithm(algo);
+ m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
+ }
+ }
+ }
+ for (int i=0;i<m_removePairs.size();i++)
+ {
+ m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
+ }
+ m_removePairs.clear();
+ }
+
+}
+
+btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ btAssert(0);
+ return 0.f;
+
+}
+
+
+